Commit Graph

81 Commits

Author SHA1 Message Date
bc33841634 pre-calculate morton codes in threadpool 2026-03-06 02:42:55 +01:00
c060cfd35d replace recursive octree implementation with morton code version (FML) 2026-03-06 02:20:28 +01:00
9de0d06806 reformat 2026-03-05 22:00:28 +01:00
950da499f0 reorder puzzle functions 2026-03-05 20:03:16 +01:00
025cbfdf3b move bits functions to separate file + fix missing defaults with disabled program_options on windows 2026-03-05 19:13:44 +01:00
db588bd57b fix conditional threadpool include 2026-03-05 02:04:48 +01:00
08352dd997 don't pass a reference to a temporary to physics_thread 2026-03-04 21:31:01 +01:00
a9c102298a enable/disable threadpool from cmake 2026-03-04 20:45:25 +01:00
c9915852db implement very slow puzzle space exploration 2026-03-04 20:23:16 +01:00
7a5013295e fix cross compilation for windows (disable boost.stacktrace + use sqrt instead of rsqrt) 2026-03-02 20:09:49 +01:00
9c48954a78 build octree async and reuse tree from last frame (disabled as it breaks physics) 2026-03-02 18:52:06 +01:00
2a5f1b2ffd update default camera settings 2026-03-02 14:37:41 +01:00
2ef2a29601 squash merge efficient-puzzle into main 2026-03-02 14:37:34 +01:00
846ff72d1f fix bug where starting index was set incorrectly when populating graph 2026-02-28 23:16:00 +01:00
9ab96c5903 rename files based on their classes 2026-02-28 22:30:00 +01:00
809fbf1b93 add popups to certain user actions 2026-02-28 21:49:41 +01:00
ce05dd504a small refactor 2026-02-28 18:37:47 +01:00
3f71603961 improve gui elements styling when disabled 2026-02-27 14:27:33 +01:00
b01cfdecfe implement option to lock camera to graph's center of mass 2026-02-27 14:06:30 +01:00
db694838a7 fix compiler warnings 2026-02-27 13:17:18 +01:00
85ed3a758a make windows-compliant
- fix BS_thread_pool include error (pulls in windows.h, symbols were
redefined)
- remove all std::println uses :(, seems like mingw doesn't like those
- allow to disable backward from cmake
2026-02-27 12:31:08 +01:00
f512306109 prevent zooming when in orthographic perspective 2026-02-27 03:35:54 +01:00
2517a9d33b complete rework of the user interface (using raygui) 2026-02-27 03:01:43 +01:00
4a37e93b98 implement immovable blocks (walls) and add two presets 2026-02-25 17:21:54 +01:00
5e3d007a9d display puzzle title 2026-02-25 16:53:13 +01:00
82d618f692 update menu + block placing visualization + add move history 2026-02-25 12:45:06 +01:00
3f8274f1d9 add button to move to a state farthest from any win condition 2026-02-25 03:20:40 +01:00
271902ab1f implement automatic graph traversal along shortest path to solution 2026-02-25 02:58:30 +01:00
fd58f217c6 implement bfs multi-target distance calculation to nearest winning state 2026-02-25 01:15:47 +01:00
b9e3ab8d2d implement editing the board win condition 2026-02-24 22:43:53 +01:00
d8534cacdd store winning condition in state + remove presets 2026-02-24 22:08:00 +01:00
f31f9557b3 update flags again 2026-02-24 20:53:27 +01:00
349d614611 add flag to toggle tracy (disabled for now) 2026-02-24 20:42:38 +01:00
8a4e5c1ebf squash merge threaded-physics into main 2026-02-24 19:00:25 +01:00
3e87bbb6a5 remove timings print 2026-02-24 00:12:04 +01:00
bfe8c6d572 store masses/springs inside vector and manage unordered_maps for a state<->index mapping
this reduces the time required to iterate over all masses/springs
because data is stored in contiguous memory
2026-02-24 00:01:04 +01:00
404a76654c update compiler flags, fix tracy allocation profiling, fix compiler warnings 2026-02-23 23:01:30 +01:00
59a4303d62 mark visited and starting states 2026-02-23 14:41:20 +01:00
6698ace0c6 implement smooth camera 2026-02-23 14:27:56 +01:00
861fb34d39 fix octree corruption bug because of node vector reallocation 2026-02-23 13:46:00 +01:00
30b02c13ed add vertices draw limit after I accidentally removed it 2026-02-23 00:27:51 +01:00
443069f597 replace openmp with thread-pool library bc openmp has larger fork boundary overhead 2026-02-23 00:14:09 +01:00
e43e505110 implement barnes-hut particle repulsion using octree 2026-02-22 23:29:56 +01:00
bdb4242076 remove useless manual move/copy constructors/assignment operators (pls stop killing my hands bjarne) 2026-02-22 20:28:42 +01:00
768a7eaf82 implement operator<< for ryalib vectors 2026-02-22 19:42:48 +01:00
9726d5fecc cleanup repulsion force calculation 2026-02-22 19:19:06 +01:00
157985df6b extract orbital camera into separate file 2026-02-22 14:30:55 +01:00
f06afc210f make naming more consistent + rename some files 2026-02-22 14:17:55 +01:00
fe6bbe9bbb remove batched rendering code 2026-02-22 14:04:11 +01:00
9446e1b86c improve rendering performance even more by using instanced rendering 2026-02-22 12:31:58 +01:00