implement option to lock camera to graph's center of mass
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@ -24,7 +24,8 @@ public:
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auto Pan(Vector2 last_mouse, Vector2 mouse) -> void;
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auto Update(const Vector3 ¤t_target, bool lock) -> void;
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auto Update(const Vector3 ¤t_target, const Vector3 &mass_center,
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bool lock, bool mass_center_lock) -> void;
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};
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#endif
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@ -23,12 +23,14 @@ constexpr const char *FONT = "fonts/SpaceMono.ttf";
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constexpr int FONT_SIZE = 26;
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// Camera Controls
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constexpr float CAMERA_FOV = 120.0;
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constexpr float CAMERA_FOV = 90.0;
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constexpr float FOV_SPEED = 1.0;
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constexpr float MIN_FOV = 10.0;
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constexpr float MAX_FOV = 180.0;
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constexpr float CAMERA_DISTANCE = 20.0;
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constexpr float ZOOM_SPEED = 2.5;
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constexpr float MIN_CAMERA_DISTANCE = 2.0;
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constexpr float MAX_CAMERA_DISTANCE = 2000.0;
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constexpr float ZOOM_SPEED = 2.5;
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constexpr float FOV_SPEED = 1.0;
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constexpr float ZOOM_MULTIPLIER = 4.0;
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constexpr float PAN_SPEED = 2.0;
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constexpr float PAN_MULTIPLIER = 10.0;
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@ -42,16 +44,21 @@ constexpr float SIM_SPEED = 4.0; // How large each update should be
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constexpr float MASS = 1.0; // Mass spring system
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constexpr float SPRING_CONSTANT = 5.0; // Mass spring system
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constexpr float DAMPENING_CONSTANT = 1.0; // Mass spring system
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constexpr float REST_LENGTH = 2.0; // Mass spring system
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constexpr float REST_LENGTH = 3.0; // Mass spring system
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constexpr float VERLET_DAMPENING = 0.05; // [0, 1]
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constexpr float BH_FORCE = 2.0; // Barnes-Hut [1.0, 3.0]
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constexpr float THETA = 0.9; // Barnes-Hut [0.5, 1.0]
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constexpr float SOFTENING = 0.01; // Barnes-Hut [0.01, 1.0]
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// Graph Drawing
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constexpr Color EDGE_COLOR = DARKBLUE;
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constexpr float VERTEX_SIZE = 0.5;
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constexpr Color VERTEX_COLOR = GREEN;
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constexpr Color EDGE_COLOR = DARKGREEN;
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static const Color VERTEX_COLOR = Fade(BLUE, 0.5);
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constexpr Color VERTEX_VISITED_COLOR = DARKBLUE;
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constexpr Color VERTEX_PATH_COLOR = GREEN;
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constexpr Color VERTEX_TARGET_COLOR = RED;
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constexpr Color VERTEX_START_COLOR = ORANGE;
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constexpr Color VERTEX_CURRENT_COLOR = PURPLE;
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constexpr int DRAW_VERTICES_LIMIT = 1000000;
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// Klotski Drawing
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@ -62,6 +69,5 @@ constexpr Color BOARD_COLOR_FREE = RAYWHITE;
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constexpr Color BLOCK_COLOR = DARKBLUE;
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constexpr Color TARGET_BLOCK_COLOR = RED;
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constexpr Color WALL_COLOR = BLACK;
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constexpr Color GOAL_COLOR = ORANGE;
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#endif
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@ -54,6 +54,7 @@ public:
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// Camera
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bool camera_lock = true;
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bool camera_mass_center_lock = false;
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bool camera_panning = false;
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bool camera_rotating = false;
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@ -102,6 +103,7 @@ public:
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// Key actions
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auto ToggleCameraLock() -> void;
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auto ToggleCameraMassCenterLock() -> void;
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auto ToggleCameraProjection() -> void;
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auto MoveBlockNor() -> void;
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auto MoveBlockWes() -> void;
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@ -68,13 +68,13 @@ public:
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class MassSpringSystem {
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private:
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Octree octree;
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#ifdef THREADPOOL
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BS::thread_pool<BS::tp::none> threads;
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#endif
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public:
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Octree octree;
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// This is the main ownership of all the states/masses/springs.
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std::vector<Mass> masses;
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std::vector<Spring> springs;
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@ -151,6 +151,7 @@ class ThreadedPhysics {
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#endif
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std::condition_variable_any data_ready_cnd;
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std::condition_variable_any data_consumed_cnd;
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Vector3 mass_center = Vector3Zero();
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unsigned int ups = 0;
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std::vector<Vector3> masses; // Read by renderer
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bool data_ready = false;
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