reformat
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@ -13,7 +13,7 @@
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#include <variant>
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#include <vector>
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class threaded_physics
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class cpu_layout_engine
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{
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struct add_mass
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{};
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@ -64,17 +64,17 @@ public:
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physics_state state;
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public:
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explicit threaded_physics(
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explicit cpu_layout_engine(
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const std::optional<BS::thread_pool<>* const> _thread_pool = std::nullopt)
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: thread_pool(_thread_pool), physics(physics_thread, std::ref(state), std::ref(thread_pool))
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{}
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threaded_physics(const threaded_physics& copy) = delete;
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auto operator=(const threaded_physics& copy) -> threaded_physics& = delete;
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threaded_physics(threaded_physics&& move) = delete;
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auto operator=(threaded_physics&& move) -> threaded_physics& = delete;
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cpu_layout_engine(const cpu_layout_engine& copy) = delete;
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auto operator=(const cpu_layout_engine& copy) -> cpu_layout_engine& = delete;
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cpu_layout_engine(cpu_layout_engine&& move) = delete;
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auto operator=(cpu_layout_engine&& move) -> cpu_layout_engine& = delete;
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~threaded_physics()
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~cpu_layout_engine()
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{
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state.running = false;
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state.data_ready_cnd.notify_all();
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@ -98,4 +98,4 @@ public:
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const std::vector<std::pair<size_t, size_t>>& springs) -> void;
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};
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#endif
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#endif
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@ -7,7 +7,7 @@
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#include <optional>
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#include <raylib.h>
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class mass_spring_system
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class cpu_spring_system
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{
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public:
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class spring
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@ -36,12 +36,12 @@ public:
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std::vector<spring> springs;
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public:
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mass_spring_system() {}
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cpu_spring_system() {}
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mass_spring_system(const mass_spring_system& copy) = delete;
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auto operator=(const mass_spring_system& copy) -> mass_spring_system& = delete;
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mass_spring_system(mass_spring_system& move) = delete;
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auto operator=(mass_spring_system&& move) -> mass_spring_system& = delete;
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cpu_spring_system(const cpu_spring_system& copy) = delete;
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auto operator=(const cpu_spring_system& copy) -> cpu_spring_system& = delete;
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cpu_spring_system(cpu_spring_system& move) = delete;
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auto operator=(cpu_spring_system&& move) -> cpu_spring_system& = delete;
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public:
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auto clear() -> void;
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@ -1,6 +1,8 @@
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#ifndef OCTREE_HPP_
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#define OCTREE_HPP_
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#include "util.hpp"
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#include <array>
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#include <vector>
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@ -21,7 +23,7 @@ class octree
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bool leaf = true;
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public:
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[[nodiscard]] auto child_count() const -> int;
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node(const Vector3& _box_min, const Vector3& _box_max) : box_min(_box_min), box_max(_box_max) {}
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};
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public:
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@ -29,23 +31,88 @@ public:
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std::vector<node> nodes;
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// This approach is actually slower than the array of nodes
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// beacuse we access all the attributes in the same function
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// std::vector<Vector3> mass_centers;
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// std::vector<float> mass_totals;
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// std::vector<Vector3> box_mins;
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// std::vector<Vector3> box_maxs;
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// std::vector<std::array<int, 8>> childrens;
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// std::vector<int> mass_ids;
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// std::vector<uint8_t> leafs; // bitpacked std::vector<bool> is a lot slower
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public:
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octree() = default;
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// octree(const octree& copy) = delete;
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// auto operator=(const octree& copy) -> octree& = delete;
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// octree(octree&& move) = delete;
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// auto operator=(octree&& move) -> octree& = delete;
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octree(const octree& copy) = delete;
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auto operator=(const octree& copy) -> octree& = delete;
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octree(octree&& move) = delete;
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auto operator=(octree&& move) -> octree& = delete;
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public:
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[[nodiscard]] auto get_octant(int node_idx, const Vector3& pos) const -> int;
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[[nodiscard]] auto get_child_bounds(int node_idx, int octant) const
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-> std::pair<Vector3, Vector3>;
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auto create_empty_leaf(const Vector3& box_min, const Vector3& box_max) -> int;
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auto clear() -> void;
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auto reserve(size_t count) -> void;
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[[nodiscard]] auto empty() const -> bool;
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[[nodiscard]] INLINE static inline auto get_octant(const Vector3& box_min,
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const Vector3& box_max,
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const Vector3& pos) -> int;
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[[nodiscard]] INLINE static inline auto get_child_bounds(const Vector3& box_min,
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const Vector3& box_max,
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int octant) -> std::pair<Vector3, Vector3>;
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INLINE inline auto create_empty_leaf(const Vector3& box_min, const Vector3& box_max) -> int;
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[[nodiscard]] auto get_child_count(int node_idx) const -> int;
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auto insert(int node_idx, int mass_id, const Vector3& pos, float mass, int depth) -> void;
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static auto build_octree(octree& t, const std::vector<Vector3>& positions) -> void;
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[[nodiscard]] auto calculate_force(int node_idx, const Vector3& pos) const -> Vector3;
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};
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INLINE inline auto octree::get_octant(const Vector3& box_min, const Vector3& box_max, const Vector3& pos) -> int
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{
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auto [cx, cy, cz] = (box_min + box_max) / 2.0f;
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// The octant is encoded as a 3-bit integer "zyx". The node area is split
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// along all 3 axes, if a position is right of an axis, this bit is set to 1.
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// If a position is right of the x-axis and y-axis and left of the z-axis, the
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// encoded octant is "011".
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return (pos.x >= cx) | ((pos.y >= cy) << 1) | ((pos.z >= cz) << 2);
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}
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INLINE inline auto octree::get_child_bounds(const Vector3& box_min,
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const Vector3& box_max,
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const int octant) -> std::pair<Vector3, Vector3>
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{
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auto [cx, cy, cz] = (box_min + box_max) / 2.0f;
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Vector3 min = Vector3Zero();
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Vector3 max = Vector3Zero();
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// If (octant & 1), the octant is to the right of the node region's x-axis
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// (see GetOctant). This means the left bound is the x-axis and the right
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// bound the node's region max.
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min.x = octant & 1 ? cx : box_min.x;
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max.x = octant & 1 ? box_max.x : cx;
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min.y = octant & 2 ? cy : box_min.y;
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max.y = octant & 2 ? box_max.y : cy;
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min.z = octant & 4 ? cz : box_min.z;
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max.z = octant & 4 ? box_max.z : cz;
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return std::make_pair(min, max);
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}
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INLINE inline auto octree::create_empty_leaf(const Vector3& box_min, const Vector3& box_max) -> int
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{
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nodes.emplace_back(box_min, box_max);
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return static_cast<int>(nodes.size() - 1);
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// mass_centers.emplace_back(Vector3Zero());
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// mass_totals.emplace_back(0);
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// box_mins.emplace_back(box_min);
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// box_maxs.emplace_back(box_max);
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// childrens.push_back({-1, -1, -1, -1, -1, -1, -1, -1});
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// mass_ids.emplace_back(-1);
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// leafs.emplace_back(true);
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}
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#endif
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@ -3,7 +3,7 @@
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#include "graph_distances.hpp"
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#include "load_save.hpp"
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#include "threaded_physics.hpp"
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#include "cpu_layout_engine.hpp"
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#include "puzzle.hpp"
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#include <boost/unordered/unordered_flat_map.hpp>
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@ -12,7 +12,7 @@
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class state_manager
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{
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private:
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threaded_physics& physics;
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cpu_layout_engine& physics;
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std::string preset_file;
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size_t current_preset = 0;
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@ -42,7 +42,7 @@ private:
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bool edited = false;
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public:
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state_manager(threaded_physics& _physics, const std::string& _preset_file)
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state_manager(cpu_layout_engine& _physics, const std::string& _preset_file)
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: physics(_physics), preset_file(_preset_file)
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{
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reload_preset_file();
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