squash merge efficient-puzzle into main

This commit is contained in:
2026-03-02 05:26:57 +01:00
parent 846ff72d1f
commit 2ef2a29601
16 changed files with 1915 additions and 859 deletions

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@ -4,20 +4,48 @@ project(MassSprings)
set(CMAKE_CXX_STANDARD 26)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
if(POLICY CMP0167)
cmake_policy(SET CMP0167 NEW)
endif()
option(DISABLE_BACKWARD "Disable backward stacktrace printer" OFF)
option(DISABLE_TRACY "Disable the Tracy profiler client" ON)
option(DISABLE_TESTS "Disable building and running tests" ON)
# Headers + Sources
set(SOURCES
src/backward.cpp
src/graph_distances.cpp
src/input_handler.cpp
src/mass_spring_system.cpp
src/octree.cpp
src/orbit_camera.cpp
src/renderer.cpp
src/state_manager.cpp
src/threaded_physics.cpp
src/user_interface.cpp
src/puzzle.cpp
)
# Libraries
find_package(raylib REQUIRED)
set(LIBS raylib)
find_package(Boost REQUIRED)
set(LIBS raylib Boost::headers)
set(FLAGS "")
if(NOT DEFINED DISABLE_BACKWARD)
if(WIN32)
list(APPEND LIBS opengl32 gdi32 winmm)
endif()
include(FetchContent)
if(NOT DISABLE_BACKWARD)
find_package(Backward REQUIRED)
list(APPEND LIBS Backward::Backward)
list(APPEND FLAGS BACKWARD)
endif()
if(NOT DEFINED DISABLE_TRACY)
include(FetchContent)
if(NOT DISABLE_TRACY)
FetchContent_Declare(tracy
GIT_REPOSITORY https://github.com/wolfpld/tracy.git
GIT_TAG v0.11.1
@ -32,14 +60,10 @@ if(NOT DEFINED DISABLE_TRACY)
list(APPEND FLAGS TRACY)
endif()
if(WIN32)
list(APPEND LIBS opengl32 gdi32 winmm)
endif()
# Set this after fetching tracy to hide tracy's warnings
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wfloat-equal -Wundef -Wshadow -Wpointer-arith -Wcast-align -Wno-unused-parameter -Wunreachable-code")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -O2 -ggdb") # -fsanitize=address already fails on InitWindow(), -fsanitize=undefined, -fsanitize=leak
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -Ofast")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -ggdb -O0")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ggdb -Ofast -march=native")
message("-- CMAKE_C_FLAGS: ${CMAKE_C_FLAGS}")
message("-- CMAKE_C_FLAGS_DEBUG: ${CMAKE_C_FLAGS_DEBUG}")
@ -48,40 +72,42 @@ message("-- CMAKE_CXX_FLAGS: ${CMAKE_CXX_FLAGS}")
message("-- CMAKE_CXX_FLAGS_DEBUG: ${CMAKE_CXX_FLAGS_DEBUG}")
message("-- CMAKE_CXX_FLAGS_RELEASE: ${CMAKE_CXX_FLAGS_RELEASE}")
# Headers + Sources
include_directories(include)
set(SOURCES
src/backward.cpp
src/graph_distances.cpp
src/input_handler.cpp
src/main.cpp
src/mass_spring_system.cpp
src/octree.cpp
src/orbit_camera.cpp
src/threaded_physics.cpp
src/puzzle.cpp
src/renderer.cpp
src/state_manager.cpp
src/user_interface.cpp
)
# Main target
add_executable(masssprings ${SOURCES})
target_include_directories(masssprings PRIVATE ${RAYLIB_CPP_INCLUDE_DIR})
add_executable(masssprings src/main.cpp ${SOURCES})
target_include_directories(masssprings PRIVATE include)
target_link_libraries(masssprings PRIVATE ${LIBS})
target_compile_definitions(masssprings PRIVATE ${FLAGS})
# Testing sources
if(NOT DISABLE_TESTS AND NOT WIN32)
enable_testing()
FetchContent_Declare(Catch2
GIT_REPOSITORY https://github.com/catchorg/Catch2.git
GIT_TAG v3.13.0
)
FetchContent_MakeAvailable(Catch2)
set(TEST_SOURCES
test/bits.cpp
)
add_executable(tests ${TEST_SOURCES} ${SOURCES})
target_include_directories(tests PRIVATE include)
target_link_libraries(tests Catch2::Catch2WithMain raylib)
include(Catch)
catch_discover_tests(tests)
endif()
# LTO
if(NOT WIN32)
include(CheckIPOSupported)
check_ipo_supported(RESULT supported OUTPUT error)
if(supported)
message(STATUS "IPO / LTO enabled")
set_property(TARGET masssprings PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
if(USE_TRACY)
set_property(TARGET masssprings_tracy PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
endif()
else()
message(STATUS "IPO / LTO not supported: <${error}>")
endif()
endif()
#if(NOT WIN32)
include(CheckIPOSupported)
check_ipo_supported(RESULT supported OUTPUT error)
if(supported)
message(STATUS "IPO / LTO enabled")
set_property(TARGET masssprings PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
else()
message(STATUS "IPO / LTO not supported")
endif()
#endif()

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@ -5,4 +5,12 @@ The graph layout is calculated iteratively using a mass-spring-system with addit
![](screenshot.png)
Build and run on NixOS: `nix run git+https://gitea.local.chriphost.de/christoph/cpp-masssprings`.
## Running
Requirements:
- Directory `fonts`
- Directory `shader`
- Preset file `default.puzzle` (optional)
Run `nix run git+https://gitea.local.chriphost.de/christoph/cpp-masssprings` from the working directory containing the listed requirements.

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@ -1,44 +1,30 @@
# RushHour 1
R664231........13................12ba..........1221..12..12..21........31....
S:[6x6] G:[4,2] M:[R] B:[{3x1 _ _ _ _ 1x3} {_ _ _ _ _ _} {_ _ 1x2 2X1 _ _} {_ _ _ 1x2 2x1 _} {1x2 _ 1x2 _ 2x1 _} {_ _ _ 3x1 _ _}]
# RushHour 2
R66421231....1213..31........ba..121212..21................1221..........21..
S:[6x6] G:[4,2] M:[R] B:[{1x2 3x1 _ _ 1x2 1x3} {_ 3x1 _ _ _ _} {2X1 _ 1x2 1x2 1x2 _} {2x1 _ _ _ _ _} {_ _ _ 1x2 2x1 _} {_ _ _ _ 2x1 _}]
# RushHour 3
R664231....12....1221......12..ba..1212..21..12....12......21......21..21....
S:[6x6] G:[4,2] M:[R] B:[{3x1 _ _ 1x2 _ _} {1x2 2x1 _ _ _ 1x2} {_ 2X1 _ 1x2 1x2 _} {2x1 _ 1x2 _ _ 1x2} {_ _ _ 2x1 _ _} {_ 2x1 _ 2x1 _ _}]
# RushHour 4
R66421321....12....1212....13......ba....31....12........12..21..21....21....
S:[6x6] G:[4,2] M:[R] B:[{1x3 2x1 _ _ 1x2 _} {_ 1x2 1x2 _ _ 1x3} {_ _ _ 2X1 _ _} {3x1 _ _ 1x2 _ _} {_ _ 1x2 _ 2x1 _} {2x1 _ _ 2x1 _ _}]
# RushHour + Walls 1
R66421221..AA..........1221..12ba............1221..1321..........21..31......
S:[6x6] G:[4,2] M:[R] B:[{1x2 2x1 _ 1*1 _ _} {_ _ _ 1x2 2x1 _} {1x2 2X1 _ _ _ _} {_ _ 1x2 2x1 _ 1x3} {2x1 _ _ _ _ _} {2x1 _ 3x1 _ _ _}]
# RushHour + Walls 2
R664221....1212AA31..........12ba..12........12..21........21..12....21..AA..
S:[6x6] G:[4,2] M:[R] B:[{2x1 _ _ 1x2 1x2 1*1} {3x1 _ _ _ _ _} {1x2 2X1 _ 1x2 _ _} {_ _ 1x2 _ 2x1 _} {_ _ _ 2x1 _ 1x2} {_ _ 2x1 _ 1*1 _}]
# Dad's Puzzler
F4503bb..21......21..1111....121221......21..
# Nine Block (Worse)
F45031212........21..121221......bb..1111....
S:[4x5] G:[0,3] M:[F] B:[{2X2 _ 2x1 _} {_ _ 2x1 _} {1x1 1x1 _ _} {1x2 1x2 2x1 _} {_ _ 2x1 _}]
# Nine Blocks
S:[4x5] G:[0,3] M:[F] B:[{1x2 1x2 _ _} {_ _ 2x1 _} {1x2 1x2 2x1 _} {_ _ 2X2 _} {1x1 1x1 _ _}]
# Quzzle
F4520bb..21......1212........1221..11..21..11
S:[4x5] G:[2,0] M:[F] B:[{2X2 _ 2x1 _} {_ _ 1x2 1x2} {_ _ _ _} {1x2 2x1 _ 1x1} {_ 2x1 _ 1x1}]
# Thin Klotski
F451412..ba....22..11......1122..1111....1111
# Klotski
F451312bb..12........1221..12..1111..11....11
S:[4x5] G:[1,4] M:[F] B:[{1x2 _ 2X1 _} {_ 2x2 _ 1x1} {_ _ _ 1x1} {2x2 _ 1x1 1x1} {_ _ 1x1 1x1}]
# Fat Klotski
F4513..bb..1111....121122....11......111121..
S:[4x5] G:[1,3] M:[F] B:[{_ 2X2 _ 1x1} {1x1 _ _ 1x2} {1x1 2x2 _ _} {1x1 _ _ _} {1x1 1x1 2x1 _}]
# Klotski
S:[4x5] G:[1,3] M:[F] B:[{1x2 2X2 _ 1x2} {_ _ _ _} {1x2 2x1 _ 1x2} {_ 1x1 1x1 _} {1x1 _ _ 1x1}]
# Century
F451311bb..1112....12..12....11....1121..21..
S:[4x5] G:[1,3] M:[F] B:[{1x1 2X2 _ 1x1} {1x2 _ _ 1x2} {_ 1x2 _ _} {1x1 _ _ 1x1} {2x1 _ 2x1 _}]
# Super Century
F451312111111..12bb..12........21..11....21..
S:[4x5] G:[1,3] M:[F] B:[{1x2 1x1 1x1 1x1} {_ 1x2 2X2 _} {1x2 _ _ _} {_ 2x1 _ 1x1} {_ 2x1 _ _}]
# Supercompo
F4513..bb....11....111221..12..21....1121..11
S:[4x5] G:[1,3] M:[F] B:[{_ 2X2 _ _} {1x1 _ _ 1x1} {1x2 2x1 _ 1x2} {_ 2x1 _ _} {1x1 2x1 _ 1x1}]

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@ -109,6 +109,7 @@ rec {
# gnumake
cmake
ninja
# cling
# pkg-config
# clang-tools
# compdb
@ -118,6 +119,8 @@ rec {
hotspot
kdePackages.kcachegrind
gdbgui
massif-visualizer
heaptrack
# renderdoc
];
@ -129,11 +132,13 @@ rec {
raylib
raygui
thread-pool
boost
# Debugging
tracy-wayland
backward-cpp
libbfd
catch2_3
];
# ===========================================================================================
# Define buildable + installable packages
@ -152,8 +157,15 @@ rec {
cmakeFlags = [
"-DDISABLE_TRACY=On"
"-DDISABLE_BACKWARD=On"
"-DDISABLE_TESTS=On"
];
hardeningDisable = ["all"];
preConfigure = ''
unset NIX_ENFORCE_NO_NATIVE
'';
installPhase = ''
mkdir -p $out/bin
cp ./${pname} $out/bin/
@ -178,6 +190,7 @@ rec {
raylib
raygui
thread-pool
boost
];
cmakeFlags = [
@ -295,9 +308,12 @@ rec {
abbr -a release "${buildRelease} && ./cmake-build-release/masssprings"
abbr -a debug-clean "${cmakeDebug} && ${buildDebug} && ./cmake-build-debug/masssprings"
abbr -a release-clean "${cmakeRelease} && ${buildRelease} && ./cmake-build-release/masssprings"
abbr -a rungdb "${buildDebug} && gdb --tui ./cmake-build-debug/masssprings"
abbr -a runperf "${buildRelease} && perf record -g ./cmake-build-release/masssprings && hotspot ./perf.data"
abbr -a runtracy "tracy -a 127.0.0.1 &; ${buildRelease} && sudo -E ./cmake-build-release/masssprings"
abbr -a runvalgrind "${buildDebug} && valgrind --leak-check=full --show-reachable=no --show-leak-kinds=definite,indirect,possible --track-origins=no --suppressions=valgrind.supp --log-file=valgrind.log ./cmake-build-debug/masssprings && cat valgrind.log"
abbr -a runtests "${buildDebug} && ./cmake-build-debug/tests"
abbr -a runclion "clion ./CMakeLists.txt 2>/dev/null 1>&2 & disown;"
'';

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@ -19,7 +19,7 @@ struct show_yes_no_message
{
std::string title;
std::string message;
std::function<void(void)> on_yes;
std::function<void()> on_yes;
};
struct show_save_preset_window

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@ -7,306 +7,431 @@
#include <cstddef>
#include <format>
#include <functional>
#include <ranges>
#include <string>
#include <vector>
#include <bits/fs_fwd.h>
// A state is represented by a string "MWHXYblocks", where M is "R"
// (restricted) or "F" (free), W is the board width, H is the board height, X
// is the target block x goal, Y is the target block y goal and blocks is an
// enumeration of each of the board's cells, with each cell being a 2-letter
// or 2-digit block representation (a 3x3 board would have a string
// representation with length 5 + 3*3 * 2). The board's cells are enumerated
// from top-left to bottom-right with each block's pivot being its top-left
// corner.
/*
* 8x8 board
* -> 64 (sizes) * 2 (target) * 2 (movable) blocks = 1 Byte
*
* 1. Encode the position inside the board (max 64 cells)
* -> 64 (slots) * 1 Byte (block) = 64 Byte
* 2. Encode the position inside the block (max 64 cells)
* -> 64 (blocks) * 2 Byte (size + pos) = 128 Byte
* 3. Encode the position inside the block (with 15 block limit)
* -> 15 (blocks) * 2 (block) = 30 Byte
*
* Store board size + restricted: +1 Byte
* Store target position: +1 Byte
*
* => Limit to 15 blocks max and use option 3. (4x uint64_t)
*
*/
class puzzle
{
public:
// A block is represented as a 2-digit string "wh", where w is the block width
// and h the block height.
// The target block (to remove from the board) is represented as a 2-letter
// lower-case string "xy", where x is the block width and y the block height and
// width/height are represented by [abcdefghi] (~= [123456789]).
// Immovable blocks are represented as a 2-letter upper-case string "XY", where
// X is the block width and Y the block height and width/height are represented
// by [ABCDEFGHI] (~= [123456789]).
/*
* A block is represented as uint16_t.
* It stores its position, width, height and if it's the target block or immovable.
*/
class block
{
public:
int x = 0;
int y = 0;
int width = 0;
int height = 0;
bool target = false;
bool immovable = false;
public:
block(const int _x, const int _y, const int _width, const int _height,
const bool _target = false, const bool _immovable = false)
: x(_x), y(_y), width(_width), height(_height), target(_target), immovable(_immovable)
{
if (_x < 0 || _x + _width > MAX_WIDTH || _y < 0 || _y + _height > MAX_HEIGHT) {
errln("Block must fit in a 9x9 board!");
exit(1);
}
}
block(const int _x, const int _y, const std::string& b) : x(_x), y(_y)
{
if (b.length() != 2) {
errln("Block representation must have length 2!");
exit(1);
}
if (b == "..") {
this->x = 0;
this->y = 0;
width = 0;
height = 0;
target = false;
return;
}
target = false;
constexpr std::array<char, 9> target_chars{'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i'};
for (const char c : target_chars) {
if (b.contains(c)) {
target = true;
break;
}
}
immovable = false;
constexpr std::array<char, 9> immovable_chars{'A', 'B', 'C', 'D', 'E',
'F', 'G', 'H', 'I'};
for (const char c : immovable_chars) {
if (b.contains(c)) {
immovable = true;
break;
}
}
if (target) {
width = static_cast<int>(b.at(0)) - static_cast<int>('a') + 1;
height = static_cast<int>(b.at(1)) - static_cast<int>('a') + 1;
} else if (immovable) {
width = static_cast<int>(b.at(0)) - static_cast<int>('A') + 1;
height = static_cast<int>(b.at(1)) - static_cast<int>('A') + 1;
} else {
// println("Parsing block string '{}' at ({}, {})", b, _x, _y);
width = std::stoi(b.substr(0, 1));
height = std::stoi(b.substr(1, 1));
}
if (_x < 0 || _x + width > 9 || _y < 0 || _y + height > 9) {
errln("Block must fit in a 9x9 board!");
exit(1);
}
}
block() = delete;
auto operator==(const block& other) const -> bool
{
return x == other.x && y == other.y && width && other.width && target == other.target &&
immovable == other.immovable;
}
auto operator!=(const block& other) const -> bool
{
return !(*this == other);
}
public:
[[nodiscard]] auto hash() const -> size_t;
[[nodiscard]] auto valid() const -> bool;
[[nodiscard]] auto string() const -> std::string;
// Movement
[[nodiscard]] auto principal_dirs() const -> int;
[[nodiscard]] auto covers(int _x, int _y) const -> bool;
[[nodiscard]] auto collides(const block& b) const -> bool;
};
private:
// https://en.cppreference.com/w/cpp/iterator/input_iterator.html
class block_iterator
{
public:
using difference_type = std::ptrdiff_t;
using value_type = block;
friend class puzzle;
private:
const puzzle& state;
int current_pos;
static constexpr uint16_t INVALID = 0x8000;
static constexpr uint8_t IMMOVABLE_S = 0;
static constexpr uint8_t IMMOVABLE_E = 0;
static constexpr uint8_t TARGET_S = 1;
static constexpr uint8_t TARGET_E = 1;
static constexpr uint8_t WIDTH_S = 2;
static constexpr uint8_t WIDTH_E = 4;
static constexpr uint8_t HEIGHT_S = 5;
static constexpr uint8_t HEIGHT_E = 7;
static constexpr uint8_t X_S = 8;
static constexpr uint8_t X_E = 10;
static constexpr uint8_t Y_S = 11;
static constexpr uint8_t Y_E = 13;
/*
* Memory layout:
*
* 154 321 098 765 432 1 0
* B0 YYY XXX HHH WWW T I
* ---------- -----------
* Byte 1 Byte 0
*
* Store the y-position at the most significant bits to obtain a row-major ordering when comparing reprs.
* The block at (0, 0) will be the smallest, the block at (width, height) the largest,
* the block at (1, 0) will be smaller than the block at (0, 1), all independent of block size.
* Then, the block with size (1, 1) will be smaller than the block with size (2, 2),
* the block with size (1, 0) - horizontal - will be smaller than the block with size (0, 1) - vertical.
*
* To mark if a block is empty, the first B bit is set to 1. This is required,
* since otherwise uint16_t{0} would be a valid block. This also makes empty blocks sorted last.
*/
uint16_t repr;
public:
explicit block_iterator(const puzzle& _state) : state(_state), current_pos(0)
{}
// Produces an invalid block, for usage with std::array<block, MaxBlocks>
block()
: repr(INVALID) {}
block_iterator(const puzzle& _state, const int _current_pos)
: state(_state), current_pos(_current_pos)
{}
explicit block(const uint16_t _repr)
: repr(_repr) {}
auto operator*() const -> block
block(const int x, const int y, const int w, const int h, const bool t = false, const bool i = false)
: repr(create_repr(x, y, w, h, t, i))
{
return {current_pos % state.width, current_pos / state.width,
state.state.substr(current_pos * 2 + PREFIX, 2)};
if (x < 0 || x + w > MAX_WIDTH || y < 0 || y + h > MAX_HEIGHT) {
throw std::invalid_argument("Block size out of bounds");
}
if (t && i) {
throw std::invalid_argument("Target block can't be immovable");
}
}
auto operator++() -> block_iterator&
auto operator==(const block other) const -> bool
{
do {
current_pos++;
} while (current_pos < state.width * state.height &&
state.state.substr(current_pos * 2 + PREFIX, 2) == "..");
return *this;
return repr == other.repr;
}
auto operator==(const block_iterator& other) const -> bool
auto operator!=(const block other) const -> bool
{
return state == other.state && current_pos == other.current_pos;
return repr != other.repr;
}
auto operator!=(const block_iterator& other) const -> bool
auto operator<(const block other) const -> bool
{
return !(*this == other);
return repr < other.repr;
}
auto operator<=(const block other) const -> bool
{
return repr <= other.repr;
}
auto operator>(const block other) const -> bool
{
return repr > other.repr;
}
auto operator>=(const block other) const -> bool
{
return repr >= other.repr;
}
private:
[[nodiscard]] static auto create_repr(uint8_t x, uint8_t y, uint8_t w, uint8_t h, bool t = false,
bool i = false) -> uint16_t;
// Repr setters
[[nodiscard]] auto set_x(uint8_t x) const -> block;
[[nodiscard]] auto set_y(uint8_t y) const -> block;
[[nodiscard]] auto set_width(uint8_t width) const -> block;
[[nodiscard]] auto set_height(uint8_t height) const -> block;
[[nodiscard]] auto set_target(bool target) const -> block;
[[nodiscard]] auto set_immovable(bool immovable) const -> block;
public:
[[nodiscard]] auto unpack_repr() const -> std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>;
// Repr getters
[[nodiscard]] auto get_x() const -> uint8_t;
[[nodiscard]] auto get_y() const -> uint8_t;
[[nodiscard]] auto get_width() const -> uint8_t;
[[nodiscard]] auto get_height() const -> uint8_t;
[[nodiscard]] auto get_target() const -> bool;
[[nodiscard]] auto get_immovable() const -> bool;
// Util
[[nodiscard]] auto valid() const -> bool;
[[nodiscard]] auto principal_dirs() const -> uint8_t;
[[nodiscard]] auto covers(int _x, int _y) const -> bool;
[[nodiscard]] auto collides(block b) const -> bool;
};
public:
static constexpr int PREFIX = 5;
static constexpr int MIN_WIDTH = 3;
static constexpr int MIN_HEIGHT = 3;
static constexpr int MAX_WIDTH = 9;
static constexpr int MAX_HEIGHT = 9;
static constexpr uint8_t MAX_BLOCKS = 15;
static constexpr uint8_t MIN_WIDTH = 3;
static constexpr uint8_t MIN_HEIGHT = 3;
static constexpr uint8_t MAX_WIDTH = 8;
static constexpr uint8_t MAX_HEIGHT = 8;
int width = 0;
int height = 0;
int target_x = 9;
int target_y = 9;
bool restricted = false; // Only allow blocks to move in their principal direction
std::string state;
private:
static constexpr uint16_t INVALID = 0x8000;
static constexpr uint8_t RESTRICTED_S = 0;
static constexpr uint8_t RESTRICTED_E = 0;
static constexpr uint8_t GOAL_X_S = 1;
static constexpr uint8_t GOAL_X_E = 3;
static constexpr uint8_t GOAL_Y_S = 4;
static constexpr uint8_t GOAL_Y_E = 6;
static constexpr uint8_t WIDTH_S = 7;
static constexpr uint8_t WIDTH_E = 9;
static constexpr uint8_t HEIGHT_S = 10;
static constexpr uint8_t HEIGHT_E = 12;
static constexpr uint8_t GOAL_S = 13;
static constexpr uint8_t GOAL_E = 13;
struct repr_cooked
{
/*
* Memory layout:
*
* 1543 210 98 7 654 321 0
* B0G HHH WW W YYY XXX R
* ---------- -----------
* Byte 1 Byte 0
*
* To mark if a puzzle is empty, the first B bit is set to 1.
* An extra bit is used to mark if the board has a goal, because we can't store MAX_WIDTH=8 in 3 bits.
*/
uint16_t meta;
// NOTE: For the hashes to work, this array needs to be sorted always.
// NOTE: This array might contain empty blocks at the end. The iterator handles this.
std::array<uint16_t, MAX_BLOCKS> blocks;
// repr_cooked() = delete;
// repr_cooked(const repr_cooked& copy) = delete;
// repr_cooked(repr_cooked&& move) = delete;
} __attribute__((packed));
/**
* With gcc, were allowed to acces the members arbitrarily, even if they're not active (not the ones last written):
* - https://gcc.gnu.org/onlinedocs/gcc-4.7.1/gcc/Structures-unions-enumerations-and-bit_002dfields-implementation.html#Structures-unions-enumerations-and-bit_002dfields-implementation
* - https://gcc.gnu.org/onlinedocs/gcc-4.7.1/gcc/Optimize-Options.html#Type_002dpunning
*/
union repr_u
{
// The representation split into meta information and the blocks array
repr_cooked cooked;
// For 15 blocks, we have sizeof(meta) + blocks.size() * sizeof(block) = 2 + 15 * 2 = 32 Bytes
std::array<uint64_t, 4> raw;
};
repr_u repr;
public:
puzzle() = delete;
// Produces an invalid puzzle, for usage with containers
puzzle()
: repr(repr_cooked{INVALID, invalid_blocks()}) {}
puzzle(const int w, const int h, const int tx, const int ty, const bool r)
: width(w), height(h), target_x(tx), target_y(ty), restricted(r),
state(
std::format("{}{}{}{}{}{}", r ? "R" : "F", w, h, tx, ty, std::string(w * h * 2, '.')))
explicit puzzle(const uint16_t meta)
: repr(repr_cooked{meta, invalid_blocks()}) {}
// NOTE: This constructor does not sort the blocks and is only for state space generation
puzzle(const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>& meta,
const std::array<uint16_t, MAX_BLOCKS>& sorted_blocks)
: repr(repr_cooked{create_meta(meta), sorted_blocks}) {}
puzzle(const uint64_t byte_0, const uint64_t byte_1, const uint64_t byte_2, const uint64_t byte_3)
: repr(create_repr(byte_0, byte_1, byte_2, byte_3)) {}
puzzle(const uint16_t meta, const std::array<uint16_t, MAX_BLOCKS>& blocks)
: repr(repr_cooked{meta, blocks}) {}
puzzle(const uint8_t w, const uint8_t h, const uint8_t tx, const uint8_t ty, const bool r, const bool g)
: repr(create_repr(w, h, tx, ty, r, g, invalid_blocks()))
{
if (w < 1 || w > 9 || h < 1 || h > 9) {
errln("State width/height must be in [1, 9]!");
exit(1);
if (w < MIN_WIDTH || w > MAX_WIDTH || h < MIN_HEIGHT || h > MAX_HEIGHT) {
throw std::invalid_argument("Board size out of bounds");
}
if (tx < 0 || tx >= 9 || ty < 0 || ty >= 9) {
if (tx != 9 && ty != 9) {
errln("State target must be within the board bounds!");
exit(1);
}
if (tx >= MAX_WIDTH || ty >= MAX_HEIGHT) {
throw std::invalid_argument("Goal out of bounds");
}
}
puzzle(const int w, const int h, const bool r) : puzzle(w, h, 9, 9, r)
{}
explicit puzzle(const std::string& s)
: width(std::stoi(s.substr(1, 1))), height(std::stoi(s.substr(2, 1))),
target_x(std::stoi(s.substr(3, 1))), target_y(std::stoi(s.substr(4, 1))),
restricted(s.substr(0, 1) == "R"), state(s)
puzzle(const uint8_t w, const uint8_t h, const uint8_t tx, const uint8_t ty, const bool r, const bool g,
const std::array<uint16_t, MAX_BLOCKS>& b)
: repr(create_repr(w, h, tx, ty, r, g, b))
{
if (width < 1 || width > 9 || height < 1 || height > 9) {
errln("State width/height must be in [1, 9]!");
exit(1);
if (w < MIN_WIDTH || w > MAX_WIDTH || h < MIN_HEIGHT || h > MAX_HEIGHT) {
throw std::invalid_argument("Board size out of bounds");
}
if (target_x < 0 || target_x >= 9 || target_y < 0 || target_y >= 9) {
if (target_x != 9 && target_y != 9) {
errln("State target must be within the board bounds!");
exit(1);
}
}
if (static_cast<int>(s.length()) != width * height * 2 + PREFIX) {
errln("State representation must have length width * "
"height * 2 + {}!",
PREFIX);
exit(1);
if (tx >= MAX_WIDTH || ty >= MAX_HEIGHT) {
throw std::invalid_argument("Goal out of bounds");
}
}
explicit puzzle(const std::string& string_repr)
: repr(create_repr(string_repr)) {}
public:
auto operator==(const puzzle& other) const -> bool
{
return state == other.state;
return repr.raw == other.repr.raw;
}
auto operator!=(const puzzle& other) const -> bool
{
return !(*this == other);
return repr.raw != other.repr.raw;
}
[[nodiscard]] auto begin() const -> block_iterator
auto operator<(const puzzle& other) const -> bool
{
block_iterator it{*this};
if (!(*it).valid()) {
++it;
// Start from MSB and go to LSB. If equal, check the next.
for (int i = 3; i >= 0; --i) {
if (repr.raw[i] < other.repr.raw[i]) {
return true;
}
if (repr.raw[i] > other.repr.raw[i]) {
return false;
}
}
return it;
// All are equal
return false;
}
[[nodiscard]] auto end() const -> block_iterator
auto operator<=(const puzzle& other) const -> bool
{
return {*this, width * height};
return *this < other || *this == other;
}
auto operator>(const puzzle& other) const -> bool
{
return !(*this <= other);
}
auto operator>=(const puzzle& other) const -> bool
{
return !(*this < other);
}
auto repr_view() const
{
return std::span<const uint16_t>(repr.cooked.blocks.data(), block_count());
}
auto block_view() const
{
return std::span<const uint16_t>(repr.cooked.blocks.data(), block_count()) | std::views::transform(
[](const uint16_t val)
{
return block(val);
});
}
template <typename T, typename... Rest>
static auto hash_combine(std::size_t& seed, const T& v, const Rest&... rest) -> void;
private:
[[nodiscard]] auto get_index(int x, int y) const -> int;
[[nodiscard]] static constexpr auto invalid_blocks() -> std::array<uint16_t, MAX_BLOCKS>
{
std::array<uint16_t, MAX_BLOCKS> blocks;
for (size_t i = 0; i < MAX_BLOCKS; ++i) {
blocks[i] = block::INVALID;
}
return blocks;
}
[[nodiscard]] static auto create_meta(const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>& meta) -> uint16_t;
[[nodiscard]] static auto create_repr(uint8_t w, uint8_t h, uint8_t tx, uint8_t ty, bool r, bool g,
const std::array<uint16_t, MAX_BLOCKS>& b) -> repr_cooked;
[[nodiscard]] static auto create_repr(uint64_t byte_0, uint64_t byte_1, uint64_t byte_2,
uint64_t byte_3) -> repr_cooked;
[[nodiscard]] static auto create_repr(const std::string& string_repr) -> repr_cooked;
// Repr setters
[[nodiscard]] auto set_restricted(bool restricted) const -> puzzle;
[[nodiscard]] auto set_width(uint8_t width) const -> puzzle;
[[nodiscard]] auto set_height(uint8_t height) const -> puzzle;
[[nodiscard]] auto set_goal(bool goal) const -> puzzle;
[[nodiscard]] auto set_goal_x(uint8_t target_x) const -> puzzle;
[[nodiscard]] auto set_goal_y(uint8_t target_y) const -> puzzle;
[[nodiscard]] auto set_blocks(std::array<uint16_t, MAX_BLOCKS> blocks) const -> puzzle;
public:
// Repr getters
[[nodiscard]] auto unpack_meta() const -> std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>;
[[nodiscard]] auto get_restricted() const -> bool;
[[nodiscard]] auto get_width() const -> uint8_t;
[[nodiscard]] auto get_height() const -> uint8_t;
[[nodiscard]] auto get_goal() const -> bool;
[[nodiscard]] auto get_goal_x() const -> uint8_t;
[[nodiscard]] auto get_goal_y() const -> uint8_t;
// Util
[[nodiscard]] auto hash() const -> size_t;
[[nodiscard]] auto has_win_condition() const -> bool;
[[nodiscard]] auto won() const -> bool;
[[nodiscard]] auto string_repr() const -> std::string;
[[nodiscard]] static auto try_parse_string_repr(const std::string& string_repr) -> std::optional<repr_cooked>;
[[nodiscard]] auto valid() const -> bool;
[[nodiscard]] auto try_get_invalid_reason() const -> std::optional<std::string>;
// Repr helpers
[[nodiscard]] auto try_get_block(int x, int y) const -> std::optional<block>;
[[nodiscard]] auto block_count() const -> uint8_t;
[[nodiscard]] auto goal_reached() const -> bool;
[[nodiscard]] auto try_get_block(uint8_t x, uint8_t y) const -> std::optional<block>;
[[nodiscard]] auto try_get_target_block() const -> std::optional<block>;
[[nodiscard]] auto covers(int x, int y, int w, int h) const -> bool;
[[nodiscard]] auto covers(int x, int y) const -> bool;
[[nodiscard]] auto covers(const block& b) const -> bool;
[[nodiscard]] auto covers(uint8_t x, uint8_t y, uint8_t _w, uint8_t _h) const -> bool;
[[nodiscard]] auto covers(uint8_t x, uint8_t y) const -> bool;
[[nodiscard]] auto covers(block b) const -> bool;
// Editing
[[nodiscard]] auto try_toggle_restricted() const -> std::optional<puzzle>;
[[nodiscard]] auto try_set_goal(int x, int y) const -> std::optional<puzzle>;
[[nodiscard]] auto try_clear_goal() const -> std::optional<puzzle>;
[[nodiscard]] auto toggle_restricted() const -> puzzle;
[[nodiscard]] auto try_set_goal(uint8_t x, uint8_t y) const -> std::optional<puzzle>;
[[nodiscard]] auto clear_goal() const -> puzzle;
[[nodiscard]] auto try_add_column() const -> std::optional<puzzle>;
[[nodiscard]] auto try_remove_column() const -> std::optional<puzzle>;
[[nodiscard]] auto try_add_row() const -> std::optional<puzzle>;
[[nodiscard]] auto try_remove_row() const -> std::optional<puzzle>;
[[nodiscard]] auto try_add_block(const block& b) const -> std::optional<puzzle>;
[[nodiscard]] auto try_remove_block(int x, int y) const -> std::optional<puzzle>;
[[nodiscard]] auto try_toggle_target(int x, int y) const -> std::optional<puzzle>;
[[nodiscard]] auto try_toggle_wall(int x, int y) const -> std::optional<puzzle>;
[[nodiscard]] auto try_add_block(block b) const -> std::optional<puzzle>;
[[nodiscard]] auto try_remove_block(uint8_t x, uint8_t y) const -> std::optional<puzzle>;
[[nodiscard]] auto try_toggle_target(uint8_t x, uint8_t y) const -> std::optional<puzzle>;
[[nodiscard]] auto try_toggle_wall(uint8_t x, uint8_t y) const -> std::optional<puzzle>;
// Playing
[[nodiscard]] auto try_move_block_at(int x, int y, direction dir) const
-> std::optional<puzzle>;
[[nodiscard]] auto try_move_block_at(uint8_t x, uint8_t y, direction dir) const -> std::optional<puzzle>;
// Statespace
[[nodiscard]] auto try_move_block_at_fast(uint64_t bitmap, uint8_t block_idx,
direction dir) const -> std::optional<puzzle>;
static auto sorted_replace(std::array<uint16_t, MAX_BLOCKS> blocks, uint8_t idx,
uint16_t new_val) -> std::array<uint16_t, MAX_BLOCKS>;
auto blocks_bitmap() const -> uint64_t;
static inline auto bitmap_set_bit(uint64_t bitmap, uint8_t x, uint8_t y) -> uint64_t;
static inline auto bitmap_get_bit(uint64_t bitmap, uint8_t x, uint8_t y) -> bool;
static auto bitmap_clear_block(uint64_t bitmap, block b) -> uint64_t;
static auto bitmap_check_collision(uint64_t bitmap, block b) -> bool;
static auto bitmap_check_collision(uint64_t bitmap, block b, direction dir) -> bool;
template <typename F>
auto for_each_adjacent(F&& callback) const -> void
{
const uint64_t bitmap = blocks_bitmap();
const bool r = get_restricted();
for (uint8_t idx = 0; idx < MAX_BLOCKS; idx++) {
const block b = block(repr.cooked.blocks[idx]);
if (!b.valid()) {
break;
}
if (b.get_immovable()) {
continue;
}
const int dirs = r ? b.principal_dirs() : nor | eas | sou | wes;
for (const direction d : {nor, eas, sou, wes}) {
if (dirs & d) {
if (auto moved = try_move_block_at_fast(bitmap, idx, d)) {
callback(*moved);
}
}
}
}
}
[[nodiscard]] auto find_adjacent_puzzles() const -> std::vector<puzzle>;
[[nodiscard]] auto explore_state_space() const
-> std::pair<std::vector<puzzle>, std::vector<std::pair<size_t, size_t>>>;
};
// Provide hash functions so we can use State and <State, State> as hash-set
// keys for masses and springs.
template <>
struct std::hash<puzzle>
// Hash functions for sets and maps
struct puzzle_hasher
{
auto operator()(const puzzle& s) const noexcept -> size_t
{
@ -314,30 +439,44 @@ struct std::hash<puzzle>
}
};
template <>
struct std::hash<std::pair<puzzle, puzzle>>
struct link_hasher
{
auto operator()(const std::pair<puzzle, puzzle>& s) const noexcept -> size_t
{
const size_t h1 = std::hash<puzzle>{}(s.first);
const size_t h2 = std::hash<puzzle>{}(s.second);
return h1 + h2 + h1 * h2;
// return (h1 ^ h2) + 0x9e3779b9 + (std::min(h1, h2) << 6) + (std::max(h1, h2) >> 2);
size_t h = 0;
if (s.first < s.second) {
puzzle::hash_combine(h, s.first, s.second);
} else {
puzzle::hash_combine(h, s.second, s.first);
}
return h;
}
};
template <>
struct std::equal_to<std::pair<puzzle, puzzle>>
struct link_equal_to
{
auto operator()(const std::pair<puzzle, puzzle>& a,
const std::pair<puzzle, puzzle>& b) const noexcept -> bool
auto operator()(const std::pair<puzzle, puzzle>& a, const std::pair<puzzle, puzzle>& b) const noexcept -> bool
{
return (a.first == b.first && a.second == b.second) ||
(a.first == b.second && a.second == b.first);
return (a.first == b.first && a.second == b.second) || (a.first == b.second && a.second == b.first);
}
};
using win_condition = std::function<bool(const puzzle&)>;
template <typename T, typename... Rest>
auto puzzle::hash_combine(std::size_t& seed, const T& v, const Rest&... rest) -> void
{
auto h = []<typename HashedType>(const HashedType& val) -> std::size_t
{
if constexpr (std::is_same_v<std::decay_t<HashedType>, puzzle>) {
return puzzle_hasher{}(val);
} else if constexpr (std::is_same_v<std::decay_t<HashedType>, std::pair<puzzle, puzzle>>) {
return link_hasher{}(val);
} else {
return std::hash<std::decay_t<HashedType>>{}(val);
}
};
seed ^= h(v) + 0x9e3779b9 + (seed << 6) + (seed >> 2);
(hash_combine(seed, rest), ...);
}
#endif

View File

@ -6,8 +6,8 @@
#include "puzzle.hpp"
#include <stack>
#include <unordered_map>
#include <unordered_set>
#include <boost/unordered/unordered_flat_map.hpp>
#include <boost/unordered/unordered_flat_set.hpp>
class state_manager
{
@ -16,26 +16,23 @@ private:
std::string preset_file;
size_t current_preset = 0;
std::vector<puzzle> preset_states = {puzzle(4, 5, 9, 9, false)};
std::vector<std::string> preset_comments = {"Empty"};
std::vector<puzzle> preset_states = {puzzle(4, 5, 0, 0, true, false)};
std::vector<std::string> preset_comments = {"# Empty"};
// State storage (store states twice for bidirectional lookup).
// Everything else should only store indices to state_pool.
std::vector<puzzle> state_pool; // Indices are equal to mass_springs mass indices
std::unordered_map<puzzle, size_t> state_indices; // Maps states to indices
std::vector<std::pair<size_t, size_t>>
links; // Indices are equal to mass_springs springs indices
boost::unordered_flat_map<puzzle, size_t, puzzle_hasher> state_indices; // Maps states to indices
std::vector<std::pair<size_t, size_t>> links; // Indices are equal to mass_springs springs indices
graph_distances node_target_distances; // Buffered and reused if the graph doesn't change
std::unordered_set<size_t> winning_indices; // Indices of all states where the board is solved
std::vector<size_t>
winning_path; // Ordered list of node indices leading to the nearest solved state
std::unordered_set<size_t>
path_indices; // For faster lookup if a vertex is part of the path in renderer
graph_distances node_target_distances; // Buffered and reused if the graph doesn't change
boost::unordered_flat_set<size_t> winning_indices; // Indices of all states where the board is solved
std::vector<size_t> winning_path; // Ordered list of node indices leading to the nearest solved state
boost::unordered_flat_set<size_t> path_indices; // For faster lookup if a vertex is part of the path in renderer
std::vector<size_t> move_history; // Moves between the starting state and the current state
std::unordered_map<size_t, int> visit_counts; // How often each state was visited
std::vector<size_t> move_history; // Moves between the starting state and the current state
boost::unordered_flat_map<size_t, int> visit_counts; // How often each state was visited
size_t starting_state_index = 0;
size_t current_state_index = 0;
@ -45,7 +42,8 @@ private:
bool edited = false;
public:
state_manager(threaded_physics& _physics, const std::string& _preset_file) : physics(_physics)
state_manager(threaded_physics& _physics, const std::string& _preset_file)
: physics(_physics)
{
parse_preset_file(_preset_file);
load_preset(0);
@ -138,10 +136,10 @@ public:
[[nodiscard]] auto get_link_count() const -> size_t;
[[nodiscard]] auto get_path_length() const -> size_t;
[[nodiscard]] auto get_links() const -> const std::vector<std::pair<size_t, size_t>>&;
[[nodiscard]] auto get_winning_indices() const -> const std::unordered_set<size_t>&;
[[nodiscard]] auto get_visit_counts() const -> const std::unordered_map<size_t, int>&;
[[nodiscard]] auto get_winning_indices() const -> const boost::unordered_flat_set<size_t>&;
[[nodiscard]] auto get_visit_counts() const -> const boost::unordered_flat_map<size_t, int>&;
[[nodiscard]] auto get_winning_path() const -> const std::vector<size_t>&;
[[nodiscard]] auto get_path_indices() const -> const std::unordered_set<size_t>&;
[[nodiscard]] auto get_path_indices() const -> const boost::unordered_flat_set<size_t>&;
[[nodiscard]] auto get_current_visits() const -> int;
[[nodiscard]] auto get_current_preset() const -> size_t;
[[nodiscard]] auto get_preset_count() const -> size_t;

View File

@ -89,7 +89,7 @@ private:
grid board_grid =
grid(0, MENU_HEIGHT, GetScreenWidth() / 2, GetScreenHeight() - MENU_HEIGHT,
state.get_current_state().width, state.get_current_state().height, BOARD_PADDING);
state.get_current_state().get_width(), state.get_current_state().get_height(), BOARD_PADDING);
grid graph_overlay_grid = grid(GetScreenWidth() / 2, MENU_HEIGHT, 200, 100, 1, 4, MENU_PAD);
@ -100,7 +100,7 @@ private:
std::string message_title;
std::string message_message;
std::function<void(void)> yes_no_handler;
std::function<void()> yes_no_handler;
bool ok_message = false;
bool yes_no_message = false;
bool save_window = false;

View File

@ -3,20 +3,66 @@
#include <iostream>
#include <raylib.h>
#include <raymath.h>
inline auto operator<<(std::ostream& os, const Vector2& v) -> std::ostream&
// Bit shifting + masking
template <class T>
requires std::unsigned_integral<T>
auto create_mask(const uint8_t first, const uint8_t last) -> T
{
os << "(" << v.x << ", " << v.y << ")";
return os;
// If the mask width is equal the type width return all 1s instead of shifting
// as shifting by type-width is undefined behavior.
if (static_cast<size_t>(last - first + 1) >= sizeof(T) * 8) {
return ~T{0};
}
// Example: first=4, last=7, 7-4+1=4
// 1 << 4 = 0b00010000
// 32 - 1 = 0b00001111
// 31 << 4 = 0b11110000
// Subtracting 1 generates a consecutive mask.
return ((T{1} << (last - first + 1)) - 1) << first;
}
inline auto operator<<(std::ostream& os, const Vector3& v) -> std::ostream&
template <class T>
requires std::unsigned_integral<T>
auto clear_bits(T& bits, const uint8_t first, const uint8_t last) -> void
{
os << "(" << v.x << ", " << v.y << ", " << v.z << ")";
return os;
const T mask = create_mask<T>(first, last);
bits = bits & ~mask;
}
template <class T, class U>
requires std::unsigned_integral<T> && std::unsigned_integral<U>
auto set_bits(T& bits, const uint8_t first, const uint8_t last, const U value) -> void
{
const T mask = create_mask<T>(first, last);
// Example: first=4, last=6, value=0b1110, bits = 0b 01111110
// mask = 0b 01110000
// bits & ~mask = 0b 00001110
// value << 4 = 0b 11100000
// (value << 4) & mask = 0b 01100000
// (bits & ~mask) | (value << 4) & mask = 0b 01101110
// Insert position: ^^^
// First clear the bits, then | with the value positioned at the insertion point.
// The value may be larger than [first, last], extra bits are ignored.
bits = (bits & ~mask) | ((static_cast<T>(value) << first) & mask);
}
template <class T>
requires std::unsigned_integral<T>
auto get_bits(const T bits, const uint8_t first, const uint8_t last) -> T
{
const T mask = create_mask<T>(first, last);
// We can >> without sign extension because T is unsigned_integral
return (bits & mask) >> first;
}
// std::variant visitor
// https://en.cppreference.com/w/cpp/utility/variant/visit
template <class... Ts>
struct overloads : Ts...
@ -24,6 +70,8 @@ struct overloads : Ts...
using Ts::operator()...;
};
// Enums
enum direction
{
nor = 1 << 0,
@ -67,6 +115,20 @@ enum bg
bg_white = 47
};
// Output
inline auto operator<<(std::ostream& os, const Vector2& v) -> std::ostream&
{
os << "(" << v.x << ", " << v.y << ")";
return os;
}
inline auto operator<<(std::ostream& os, const Vector3& v) -> std::ostream&
{
os << "(" << v.x << ", " << v.y << ", " << v.z << ")";
return os;
}
inline auto ansi_bold_fg(const fg color) -> std::string
{
return std::format("\033[1;{}m", static_cast<int>(color));
@ -81,22 +143,22 @@ inline auto ansi_reset() -> std::string
template <typename... Args>
auto infoln(std::format_string<Args...> fmt, Args&&... args) -> void
{
std::cout << std::format("[{}INFO{}]: ", ansi_bold_fg(fg_blue), ansi_reset())
<< std::format(fmt, std::forward<Args>(args)...) << std::endl;
std::cout << std::format("[{}INFO{}]: ", ansi_bold_fg(fg_blue), ansi_reset()) << std::format(
fmt, std::forward<Args>(args)...) << std::endl;
}
template <typename... Args>
auto warnln(std::format_string<Args...> fmt, Args&&... args) -> void
{
std::cout << std::format("[{}WARNING{}]: ", ansi_bold_fg(fg_yellow), ansi_reset())
<< std::format(fmt, std::forward<Args>(args)...) << std::endl;
std::cout << std::format("[{}WARNING{}]: ", ansi_bold_fg(fg_yellow), ansi_reset()) << std::format(
fmt, std::forward<Args>(args)...) << std::endl;
}
template <typename... Args>
auto errln(std::format_string<Args...> fmt, Args&&... args) -> void
{
std::cout << std::format("[{}ERROR{}]: ", ansi_bold_fg(fg_red), ansi_reset())
<< std::format(fmt, std::forward<Args>(args)...) << std::endl;
std::cout << std::format("[{}ERROR{}]: ", ansi_bold_fg(fg_red), ansi_reset()) << std::format(
fmt, std::forward<Args>(args)...) << std::endl;
}
#endif

View File

@ -162,11 +162,12 @@ auto input_handler::select_block() -> void
auto input_handler::start_add_block() -> void
{
const puzzle& current = state.get_current_state();
if (!editing || current.try_get_block(hov_x, hov_y) || has_block_add_xy) {
if (!editing || current.try_get_block(hov_x, hov_y) || has_block_add_xy || current.block_count() >=
puzzle::MAX_BLOCKS) {
return;
}
if (hov_x >= 0 && hov_x < current.width && hov_y >= 0 && hov_y < current.height) {
if (hov_x >= 0 && hov_x < current.get_width() && hov_y >= 0 && hov_y < current.get_height()) {
block_add_x = hov_x;
block_add_y = hov_y;
has_block_add_xy = true;
@ -187,7 +188,8 @@ auto input_handler::clear_add_block() -> void
auto input_handler::add_block() -> void
{
const puzzle& current = state.get_current_state();
if (!editing || current.try_get_block(hov_x, hov_y) || !has_block_add_xy) {
if (!editing || current.try_get_block(hov_x, hov_y) || !has_block_add_xy || current.block_count() >=
puzzle::MAX_BLOCKS) {
return;
}
@ -276,7 +278,7 @@ auto input_handler::toggle_camera_projection() const -> void
auto input_handler::move_block_nor() -> void
{
const puzzle& current = state.get_current_state();
const std::optional<puzzle>& next = current.try_move_block_at(sel_x, sel_y, nor);
const std::optional<puzzle>& next = current.try_move_block_at_fast(sel_x, sel_y, nor);
if (!next) {
return;
}
@ -288,7 +290,7 @@ auto input_handler::move_block_nor() -> void
auto input_handler::move_block_wes() -> void
{
const puzzle& current = state.get_current_state();
const std::optional<puzzle>& next = current.try_move_block_at(sel_x, sel_y, wes);
const std::optional<puzzle>& next = current.try_move_block_at_fast(sel_x, sel_y, wes);
if (!next) {
return;
}
@ -300,7 +302,7 @@ auto input_handler::move_block_wes() -> void
auto input_handler::move_block_sou() -> void
{
const puzzle& current = state.get_current_state();
const std::optional<puzzle>& next = current.try_move_block_at(sel_x, sel_y, sou);
const std::optional<puzzle>& next = current.try_move_block_at_fast(sel_x, sel_y, sou);
if (!next) {
return;
}
@ -312,7 +314,7 @@ auto input_handler::move_block_sou() -> void
auto input_handler::move_block_eas() -> void
{
const puzzle& current = state.get_current_state();
const std::optional<puzzle>& next = current.try_move_block_at(sel_x, sel_y, eas);
const std::optional<puzzle>& next = current.try_move_block_at_fast(sel_x, sel_y, eas);
if (!next) {
return;
}
@ -323,7 +325,7 @@ auto input_handler::move_block_eas() -> void
auto input_handler::print_state() const -> void
{
infoln("State: \"{}\"", state.get_current_state().state);
infoln("State: \"{}\"", state.get_current_state().string_repr());
}
auto input_handler::load_previous_preset() -> void
@ -332,7 +334,7 @@ auto input_handler::load_previous_preset() -> void
return;
}
const auto handler = [&]()
const auto handler = [&]
{
block_add_x = -1;
block_add_y = -1;
@ -353,7 +355,7 @@ auto input_handler::load_next_preset() -> void
return;
}
const auto handler = [&]()
const auto handler = [&]
{
block_add_x = -1;
block_add_y = -1;
@ -370,7 +372,7 @@ auto input_handler::load_next_preset() -> void
auto input_handler::goto_starting_state() -> void
{
const auto handler = [&]()
const auto handler = [&]
{
state.goto_starting_state();
sel_x = 0;
@ -387,7 +389,7 @@ auto input_handler::populate_graph() const -> void
auto input_handler::clear_graph() -> void
{
const auto handler = [&]()
const auto handler = [&]
{
state.clear_graph_and_add_current();
};
@ -433,7 +435,7 @@ auto input_handler::goto_previous_state() const -> void
auto input_handler::toggle_restricted_movement() const -> void
{
const puzzle& current = state.get_current_state();
const std::optional<puzzle>& next = current.try_toggle_restricted();
const std::optional<puzzle>& next = current.toggle_restricted();
if (!editing || !next) {
return;
@ -471,7 +473,7 @@ auto input_handler::remove_board_column() const -> void
const puzzle& current = state.get_current_state();
const std::optional<puzzle>& next = current.try_remove_column();
if (!editing || current.width <= puzzle::MIN_WIDTH || !next) {
if (!editing || current.get_width() <= puzzle::MIN_WIDTH || !next) {
return;
}
@ -483,7 +485,7 @@ auto input_handler::add_board_column() const -> void
const puzzle& current = state.get_current_state();
const std::optional<puzzle>& next = current.try_add_column();
if (!editing || current.width >= puzzle::MAX_WIDTH || !next) {
if (!editing || current.get_width() >= puzzle::MAX_WIDTH || !next) {
return;
}
@ -495,7 +497,7 @@ auto input_handler::remove_board_row() const -> void
const puzzle& current = state.get_current_state();
const std::optional<puzzle>& next = current.try_remove_row();
if (!editing || current.height <= puzzle::MIN_HEIGHT || !next) {
if (!editing || current.get_height() <= puzzle::MIN_HEIGHT || !next) {
return;
}
@ -507,7 +509,7 @@ auto input_handler::add_board_row() const -> void
const puzzle& current = state.get_current_state();
const std::optional<puzzle>& next = current.try_add_row();
if (!editing || current.height >= puzzle::MAX_HEIGHT || !next) {
if (!editing || current.get_height() >= puzzle::MAX_HEIGHT || !next) {
return;
}
@ -528,7 +530,7 @@ auto input_handler::toggle_editing() -> void
auto input_handler::clear_goal() const -> void
{
const puzzle& current = state.get_current_state();
const std::optional<puzzle>& next = current.try_clear_goal();
const std::optional<puzzle>& next = current.clear_goal();
if (!editing || !next) {
return;

View File

@ -11,21 +11,14 @@
#include "user_interface.hpp"
#ifdef TRACY
#include <tracy/Tracy.hpp>
#include <tracy/Tracy.hpp>
#endif
// TODO: Add some popups (my split between input.cpp/gui.cpp makes this ugly)
// - Clear graph: Notify that this will clear the visited states and move
// history
// - Reset state: Notify that this will reset the move count
// TODO: Manual movement is now completely broken
// TODO: Reduce memory usage
// - The memory model of the puzzle board is terrible (bitboards?)
// TODO: Add state space generation time to debug overlay
// TODO: Improve solver
// - Move discovery is terrible
// - Instead of trying each direction for each block, determine the
// possible moves more efficiently (requires a different memory model)
// - Implement state discovery/enumeration
// - Find all possible initial board states (single one for each
// possible statespace). Currently wer're just finding all states
@ -37,7 +30,18 @@
// TODO: Click states in the graph to display them in the board
// NOTE: Tracy uses a huge amount of memory. For longer testing disable Tracy.
// For profiling explore_state_space
auto main2(int argc, char* argv[]) -> int
{
const puzzle p = puzzle(
"S:[4x5] G:[1,3] M:[F] B:[{_ 2X2 _ _} {1x1 _ _ 1x1} {1x2 2x1 _ 1x2} {_ 2x1 _ _} {1x1 2x1 _ 1x1}]");
for (int i = 0; i < 50; ++i) {
auto space = p.explore_state_space();
}
return 0;
}
auto main(int argc, char* argv[]) -> int
{
@ -48,17 +52,17 @@ auto main(int argc, char* argv[]) -> int
preset_file = argv[1];
}
#ifdef BACKWARD
#ifdef BACKWARD
infoln("Backward stack-traces enabled.");
#else
#else
infoln("Backward stack-traces disabled.");
#endif
#endif
#ifdef TRACY
#ifdef TRACY
infoln("Tracy adapter enabled.");
#else
#else
infoln("Tracy adapter disabled.");
#endif
#endif
// RayLib window setup
SetTraceLogLevel(LOG_ERROR);
@ -89,9 +93,9 @@ auto main(int argc, char* argv[]) -> int
// Game loop
while (!WindowShouldClose()) {
#ifdef TRACY
#ifdef TRACY
FrameMarkStart("MainThread");
#endif
#endif
// Time tracking
std::chrono::time_point now = std::chrono::high_resolution_clock::now();
@ -102,16 +106,16 @@ auto main(int argc, char* argv[]) -> int
// Input update
input.handle_input();
// Read positions from physics thread
#ifdef TRACY
// Read positions from physics thread
#ifdef TRACY
FrameMarkStart("MainThreadConsumeLock");
#endif
#endif
{
#ifdef TRACY
#ifdef TRACY
std::unique_lock<LockableBase(std::mutex)> lock(physics.state.data_mtx);
#else
#else
std::unique_lock<std::mutex> lock(physics.state.data_mtx);
#endif
#endif
ups = physics.state.ups;
mass_center = physics.state.mass_center;
@ -130,16 +134,15 @@ auto main(int argc, char* argv[]) -> int
physics.state.data_consumed_cnd.notify_all();
}
}
#ifdef TRACY
#ifdef TRACY
FrameMarkEnd("MainThreadConsumeLock");
#endif
#endif
// Update the camera after the physics, so target lock is smooth
size_t current_index = state.get_current_index();
if (masses.size() > current_index) {
const mass_spring_system::mass& current_mass = mass_spring_system::mass(masses.at(current_index));
camera.update(current_mass.position, mass_center, input.camera_lock,
input.camera_mass_center_lock);
camera.update(current_mass.position, mass_center, input.camera_lock, input.camera_mass_center_lock);
}
// Rendering
@ -153,13 +156,12 @@ auto main(int argc, char* argv[]) -> int
}
++loop_iterations;
#ifdef TRACY
FrameMark;
FrameMarkEnd("MainThread");
#endif
#ifdef TRACY
FrameMark; FrameMarkEnd("MainThread");
#endif
}
CloseWindow();
return 0;
}
}

View File

@ -5,7 +5,7 @@
#include <raymath.h>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#include <tracy/Tracy.hpp>
#endif
auto octree::node::child_count() const -> int
@ -32,9 +32,8 @@ auto octree::create_empty_leaf(const Vector3& box_min, const Vector3& box_max) -
auto octree::get_octant(const int node_idx, const Vector3& pos) const -> int
{
const node& n = nodes[node_idx];
auto [cx, cy, cz] =
Vector3((n.box_min.x + n.box_max.x) / 2.0f, (n.box_min.y + n.box_max.y) / 2.0f,
(n.box_min.z + n.box_max.z) / 2.0f);
auto [cx, cy, cz] = Vector3((n.box_min.x + n.box_max.x) / 2.0f, (n.box_min.y + n.box_max.y) / 2.0f,
(n.box_min.z + n.box_max.z) / 2.0f);
// The octant is encoded as a 3-bit integer "zyx". The node area is split
// along all 3 axes, if a position is right of an axis, this bit is set to 1.
@ -54,13 +53,11 @@ auto octree::get_octant(const int node_idx, const Vector3& pos) const -> int
return octant;
}
auto octree::get_child_bounds(const int node_idx, const int octant) const
-> std::pair<Vector3, Vector3>
auto octree::get_child_bounds(const int node_idx, const int octant) const -> std::pair<Vector3, Vector3>
{
const node& n = nodes[node_idx];
auto [cx, cy, cz] =
Vector3((n.box_min.x + n.box_max.x) / 2.0f, (n.box_min.y + n.box_max.y) / 2.0f,
(n.box_min.z + n.box_max.z) / 2.0f);
auto [cx, cy, cz] = Vector3((n.box_min.x + n.box_max.x) / 2.0f, (n.box_min.y + n.box_max.y) / 2.0f,
(n.box_min.z + n.box_max.z) / 2.0f);
Vector3 min = Vector3Zero();
Vector3 max = Vector3Zero();
@ -84,13 +81,11 @@ auto octree::insert(const int node_idx, const int mass_id, const Vector3& pos, c
// infoln("Inserting position ({}, {}, {}) into octree at node {} (depth {})", pos.x, pos.y,
// pos.z, node_idx, depth);
if (depth > MAX_DEPTH) {
errln("MAX_DEPTH! node={} box_min=({},{},{}) box_max=({},{},{}) pos=({},{},{})", node_idx,
nodes[node_idx].box_min.x, nodes[node_idx].box_min.y, nodes[node_idx].box_min.z,
nodes[node_idx].box_max.x, nodes[node_idx].box_max.y, nodes[node_idx].box_max.z,
pos.x, pos.y, pos.z);
// This runs from inside the physics thread so it won't exit cleanly
exit(1);
throw std::runtime_error(std::format("MAX_DEPTH! node={} box_min=({},{},{}) box_max=({},{},{}) pos=({},{},{})",
node_idx, nodes[node_idx].box_min.x, nodes[node_idx].box_min.y,
nodes[node_idx].box_min.z, nodes[node_idx].box_max.x,
nodes[node_idx].box_max.y, nodes[node_idx].box_max.z, pos.x, pos.y,
pos.z));
}
// NOTE: Do not store a nodes[node_idx] reference as the nodes vector might reallocate during
@ -152,12 +147,9 @@ auto octree::insert(const int node_idx, const int mass_id, const Vector3& pos, c
// Update the center of mass
const float new_mass = nodes[node_idx].mass_total + mass;
nodes[node_idx].mass_center.x =
(nodes[node_idx].mass_center.x * nodes[node_idx].mass_total + pos.x) / new_mass;
nodes[node_idx].mass_center.y =
(nodes[node_idx].mass_center.y * nodes[node_idx].mass_total + pos.y) / new_mass;
nodes[node_idx].mass_center.z =
(nodes[node_idx].mass_center.z * nodes[node_idx].mass_total + pos.z) / new_mass;
nodes[node_idx].mass_center.x = (nodes[node_idx].mass_center.x * nodes[node_idx].mass_total + pos.x) / new_mass;
nodes[node_idx].mass_center.y = (nodes[node_idx].mass_center.y * nodes[node_idx].mass_total + pos.y) / new_mass;
nodes[node_idx].mass_center.z = (nodes[node_idx].mass_center.z * nodes[node_idx].mass_total + pos.z) / new_mass;
nodes[node_idx].mass_total = new_mass;
}
@ -198,4 +190,4 @@ auto octree::calculate_force(const int node_idx, const Vector3& pos) const -> Ve
}
return force;
}
}

File diff suppressed because it is too large Load Diff

View File

@ -91,7 +91,7 @@ auto state_manager::parse_preset_file(const std::string& _preset_file) -> bool
std::vector<std::string> comment_lines;
std::vector<std::string> preset_lines;
while (std::getline(file, line)) {
if (line.starts_with("F") || line.starts_with("R")) {
if (line.starts_with("S")) {
preset_lines.push_back(line);
} else if (line.starts_with("#")) {
comment_lines.push_back(line);
@ -105,10 +105,11 @@ auto state_manager::parse_preset_file(const std::string& _preset_file) -> bool
preset_states.clear();
for (const auto& preset : preset_lines) {
// Each char is a bit
const puzzle& p = puzzle(preset);
if (const std::optional<std::string>& reason = p.try_get_invalid_reason()) {
preset_states = {puzzle(4, 5, 9, 9, false)};
preset_states = {puzzle(4, 5, 0, 0, true, false)};
infoln("Preset file \"{}\" contained invalid presets: {}", preset_file, *reason);
return false;
}
@ -135,7 +136,7 @@ auto state_manager::append_preset_file(const std::string& preset_name) -> bool
return false;
}
file << "\n# " << preset_name << "\n" << get_current_state().state << std::flush;
file << "\n# " << preset_name << "\n" << get_current_state().string_repr() << std::flush;
infoln("Refreshing presets...");
if (parse_preset_file(preset_file)) {
@ -189,7 +190,7 @@ auto state_manager::update_current_state(const puzzle& p) -> void
move_history.emplace_back(previous_state_index);
}
if (p.won()) {
if (p.goal_reached()) {
winning_indices.insert(current_state_index);
}
@ -297,6 +298,7 @@ auto state_manager::populate_graph() -> void
const puzzle s = get_starting_state();
const puzzle p = get_current_state();
// Clear the graph first so we don't add duplicates somehow
synced_clear_statespace();
@ -340,7 +342,7 @@ auto state_manager::populate_winning_indices() -> void
{
winning_indices.clear();
for (const auto& [state, index] : state_indices) {
if (state.won()) {
if (state.goal_reached()) {
winning_indices.insert(index);
}
}
@ -429,12 +431,12 @@ auto state_manager::get_links() const -> const std::vector<std::pair<size_t, siz
return links;
}
auto state_manager::get_winning_indices() const -> const std::unordered_set<size_t>&
auto state_manager::get_winning_indices() const -> const boost::unordered_flat_set<size_t>&
{
return winning_indices;
}
auto state_manager::get_visit_counts() const -> const std::unordered_map<size_t, int>&
auto state_manager::get_visit_counts() const -> const boost::unordered_flat_map<size_t, int>&
{
return visit_counts;
}
@ -444,7 +446,7 @@ auto state_manager::get_winning_path() const -> const std::vector<size_t>&
return winning_path;
}
auto state_manager::get_path_indices() const -> const std::unordered_set<size_t>&
auto state_manager::get_path_indices() const -> const boost::unordered_flat_set<size_t>&
{
return path_indices;
}

View File

@ -8,12 +8,11 @@
#include <raygui.h>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#include <tracy/Tracy.hpp>
#endif
auto user_interface::grid::update_bounds(const int _x, const int _y, const int _width,
const int _height, const int _columns, const int _rows)
-> void
auto user_interface::grid::update_bounds(const int _x, const int _y, const int _width, const int _height,
const int _columns, const int _rows) -> void
{
x = _x;
y = _y;
@ -23,8 +22,7 @@ auto user_interface::grid::update_bounds(const int _x, const int _y, const int _
rows = _rows;
}
auto user_interface::grid::update_bounds(const int _x, const int _y, const int _width,
const int _height) -> void
auto user_interface::grid::update_bounds(const int _x, const int _y, const int _width, const int _height) -> void
{
x = _x;
y = _y;
@ -48,19 +46,17 @@ auto user_interface::grid::bounds() const -> Rectangle
return bounds;
}
auto user_interface::grid::bounds(const int _x, const int _y, const int _width,
const int _height) const -> Rectangle
auto user_interface::grid::bounds(const int _x, const int _y, const int _width, const int _height) const -> Rectangle
{
if (_x < 0 || _x + _width > columns || _y < 0 || _y + _height > rows) {
errln("Grid bounds are outside range.");
exit(1);
throw std::invalid_argument("Grid bounds out of range");
}
const int cell_width = (width - padding) / columns;
const int cell_height = (height - padding) / rows;
return Rectangle(x + _x * cell_width + padding, y + _y * cell_height + padding,
_width * cell_width - padding, _height * cell_height - padding);
return Rectangle(x + _x * cell_width + padding, y + _y * cell_height + padding, _width * cell_width - padding,
_height * cell_height - padding);
}
auto user_interface::grid::square_bounds() const -> Rectangle
@ -80,8 +76,7 @@ auto user_interface::grid::square_bounds(const int _x, const int _y, const int _
// filled
if (_x < 0 || _x + _width > columns || _y < 0 || _y + _height > rows) {
errln("Grid bounds are outside range.");
exit(1);
throw std::invalid_argument("Grid bounds out of range");
}
const int available_width = width - padding * (columns + 1);
@ -93,10 +88,8 @@ auto user_interface::grid::square_bounds(const int _x, const int _y, const int _
const int x_offset = (width - grid_width) / 2;
const int y_offset = (height - grid_height) / 2;
return Rectangle(x_offset + _x * (cell_size + padding) + padding,
y_offset + _y * (cell_size + padding) + padding,
_width * cell_size + padding * (_width - 1),
_height * cell_size + padding * (_height - 1));
return Rectangle(x_offset + _x * (cell_size + padding) + padding, y_offset + _y * (cell_size + padding) + padding,
_width * cell_size + padding * (_width - 1), _height * cell_size + padding * (_height - 1));
}
auto user_interface::init() -> void
@ -155,19 +148,19 @@ auto user_interface::get_default_style() -> default_style
{
// Could've iterated over the values, but then it wouldn't be as nice to
// access...
return {{GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL), GuiGetStyle(DEFAULT, BASE_COLOR_NORMAL),
GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL), GuiGetStyle(DEFAULT, BORDER_COLOR_FOCUSED),
GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED), GuiGetStyle(DEFAULT, TEXT_COLOR_FOCUSED),
GuiGetStyle(DEFAULT, BORDER_COLOR_PRESSED), GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED),
GuiGetStyle(DEFAULT, TEXT_COLOR_PRESSED), GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED),
GuiGetStyle(DEFAULT, BASE_COLOR_DISABLED), GuiGetStyle(DEFAULT, TEXT_COLOR_DISABLED)},
GuiGetStyle(DEFAULT, BACKGROUND_COLOR),
GuiGetStyle(DEFAULT, LINE_COLOR),
GuiGetStyle(DEFAULT, TEXT_SIZE),
GuiGetStyle(DEFAULT, TEXT_SPACING),
GuiGetStyle(DEFAULT, TEXT_LINE_SPACING),
GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL),
GuiGetStyle(DEFAULT, TEXT_WRAP_MODE)};
return {
{
GuiGetStyle(DEFAULT, BORDER_COLOR_NORMAL), GuiGetStyle(DEFAULT, BASE_COLOR_NORMAL),
GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL), GuiGetStyle(DEFAULT, BORDER_COLOR_FOCUSED),
GuiGetStyle(DEFAULT, BASE_COLOR_FOCUSED), GuiGetStyle(DEFAULT, TEXT_COLOR_FOCUSED),
GuiGetStyle(DEFAULT, BORDER_COLOR_PRESSED), GuiGetStyle(DEFAULT, BASE_COLOR_PRESSED),
GuiGetStyle(DEFAULT, TEXT_COLOR_PRESSED), GuiGetStyle(DEFAULT, BORDER_COLOR_DISABLED),
GuiGetStyle(DEFAULT, BASE_COLOR_DISABLED), GuiGetStyle(DEFAULT, TEXT_COLOR_DISABLED)
},
GuiGetStyle(DEFAULT, BACKGROUND_COLOR), GuiGetStyle(DEFAULT, LINE_COLOR), GuiGetStyle(DEFAULT, TEXT_SIZE),
GuiGetStyle(DEFAULT, TEXT_SPACING), GuiGetStyle(DEFAULT, TEXT_LINE_SPACING),
GuiGetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL), GuiGetStyle(DEFAULT, TEXT_WRAP_MODE)
};
}
auto user_interface::set_default_style(const default_style& style) -> void
@ -201,15 +194,17 @@ auto user_interface::set_default_style(const default_style& style) -> void
auto user_interface::get_component_style(const int component) -> component_style
{
return {
{GuiGetStyle(component, BORDER_COLOR_NORMAL), GuiGetStyle(component, BASE_COLOR_NORMAL),
GuiGetStyle(component, TEXT_COLOR_NORMAL), GuiGetStyle(component, BORDER_COLOR_FOCUSED),
GuiGetStyle(component, BASE_COLOR_FOCUSED), GuiGetStyle(component, TEXT_COLOR_FOCUSED),
GuiGetStyle(component, BORDER_COLOR_PRESSED), GuiGetStyle(component, BASE_COLOR_PRESSED),
GuiGetStyle(component, TEXT_COLOR_PRESSED), GuiGetStyle(component, BORDER_COLOR_DISABLED),
GuiGetStyle(component, BASE_COLOR_DISABLED), GuiGetStyle(component, TEXT_COLOR_DISABLED)},
GuiGetStyle(component, BORDER_WIDTH),
GuiGetStyle(component, TEXT_PADDING),
GuiGetStyle(component, TEXT_ALIGNMENT)};
{
GuiGetStyle(component, BORDER_COLOR_NORMAL), GuiGetStyle(component, BASE_COLOR_NORMAL),
GuiGetStyle(component, TEXT_COLOR_NORMAL), GuiGetStyle(component, BORDER_COLOR_FOCUSED),
GuiGetStyle(component, BASE_COLOR_FOCUSED), GuiGetStyle(component, TEXT_COLOR_FOCUSED),
GuiGetStyle(component, BORDER_COLOR_PRESSED), GuiGetStyle(component, BASE_COLOR_PRESSED),
GuiGetStyle(component, TEXT_COLOR_PRESSED), GuiGetStyle(component, BORDER_COLOR_DISABLED),
GuiGetStyle(component, BASE_COLOR_DISABLED), GuiGetStyle(component, TEXT_COLOR_DISABLED)
},
GuiGetStyle(component, BORDER_WIDTH), GuiGetStyle(component, TEXT_PADDING),
GuiGetStyle(component, TEXT_ALIGNMENT)
};
}
auto user_interface::set_component_style(const int component, const component_style& style) -> void
@ -238,13 +233,11 @@ auto user_interface::set_component_style(const int component, const component_st
auto user_interface::popup_bounds() -> Rectangle
{
return Rectangle(static_cast<float>(GetScreenWidth()) / 2.0f - POPUP_WIDTH / 2.0f,
static_cast<float>(GetScreenHeight()) / 2.0f - POPUP_HEIGHT / 2.0f,
POPUP_WIDTH, POPUP_HEIGHT);
static_cast<float>(GetScreenHeight()) / 2.0f - POPUP_HEIGHT / 2.0f, POPUP_WIDTH, POPUP_HEIGHT);
}
auto user_interface::draw_button(const Rectangle bounds, const std::string& label,
const Color color, const bool enabled, const int font_size) const
-> int
auto user_interface::draw_button(const Rectangle bounds, const std::string& label, const Color color,
const bool enabled, const int font_size) const -> int
{
// Save original styling
const default_style original_default = get_default_style();
@ -275,16 +268,16 @@ auto user_interface::draw_button(const Rectangle bounds, const std::string& labe
}
auto user_interface::draw_menu_button(const int x, const int y, const int width, const int height,
const std::string& label, const Color color,
const bool enabled, const int font_size) const -> int
const std::string& label, const Color color, const bool enabled,
const int font_size) const -> int
{
const Rectangle bounds = menu_grid.bounds(x, y, width, height);
return draw_button(bounds, label, color, enabled, font_size);
}
auto user_interface::draw_toggle_slider(const Rectangle bounds, const std::string& off_label,
const std::string& on_label, int* active, Color color,
bool enabled, int font_size) const -> int
const std::string& on_label, int* active, Color color, bool enabled,
int font_size) const -> int
{
// Save original styling
const default_style original_default = get_default_style();
@ -319,18 +312,16 @@ auto user_interface::draw_toggle_slider(const Rectangle bounds, const std::strin
return pressed;
}
auto user_interface::draw_menu_toggle_slider(const int x, const int y, const int width,
const int height, const std::string& off_label,
const std::string& on_label, int* active,
const Color color, const bool enabled,
const int font_size) const -> int
auto user_interface::draw_menu_toggle_slider(const int x, const int y, const int width, const int height,
const std::string& off_label, const std::string& on_label, int* active,
const Color color, const bool enabled, const int font_size) const -> int
{
const Rectangle bounds = menu_grid.bounds(x, y, width, height);
return draw_toggle_slider(bounds, off_label, on_label, active, color, enabled, font_size);
}
auto user_interface::draw_spinner(Rectangle bounds, const std::string& label, int* value, int min,
int max, Color color, bool enabled, int font_size) const -> int
auto user_interface::draw_spinner(Rectangle bounds, const std::string& label, int* value, int min, int max, Color color,
bool enabled, int font_size) const -> int
{
// Save original styling
const default_style original_default = get_default_style();
@ -366,16 +357,15 @@ auto user_interface::draw_spinner(Rectangle bounds, const std::string& label, in
}
auto user_interface::draw_menu_spinner(const int x, const int y, const int width, const int height,
const std::string& label, int* value, const int min,
const int max, const Color color, const bool enabled,
const int font_size) const -> int
const std::string& label, int* value, const int min, const int max,
const Color color, const bool enabled, const int font_size) const -> int
{
const Rectangle bounds = menu_grid.bounds(x, y, width, height);
return draw_spinner(bounds, label, value, min, max, color, enabled, font_size);
}
auto user_interface::draw_label(const Rectangle bounds, const std::string& text, const Color color,
const bool enabled, const int font_size) const -> int
auto user_interface::draw_label(const Rectangle bounds, const std::string& text, const Color color, const bool enabled,
const int font_size) const -> int
{
// Save original styling
const default_style original_default = get_default_style();
@ -405,8 +395,8 @@ auto user_interface::draw_label(const Rectangle bounds, const std::string& text,
return pressed;
}
auto user_interface::draw_board_block(const int x, const int y, const int width, const int height,
const Color color, const bool enabled) const -> bool
auto user_interface::draw_board_block(const int x, const int y, const int width, const int height, const Color color,
const bool enabled) const -> bool
{
component_style s = get_component_style(BUTTON);
apply_block_color(s, color);
@ -452,18 +442,19 @@ auto user_interface::window_open() const -> bool
auto user_interface::draw_menu_header(const Color color) const -> void
{
int preset = static_cast<int>(state.get_current_preset());
draw_menu_spinner(0, 0, 1, 1, "Preset: ", &preset, -1,
static_cast<int>(state.get_preset_count()), color, !input.editing);
draw_menu_spinner(0, 0, 1, 1, "Preset: ", &preset, -1, static_cast<int>(state.get_preset_count()), color,
!input.editing);
if (preset > static_cast<int>(state.get_current_preset())) {
input.load_next_preset();
} else if (preset < static_cast<int>(state.get_current_preset())) {
input.load_previous_preset();
}
draw_menu_button(1, 0, 1, 1,
std::format("Puzzle: \"{}\"{}", state.get_current_preset_comment().substr(2),
state.was_edited() ? " (Modified)" : ""),
color);
draw_menu_button(1, 0, 1, 1, std::format("{}: {}/{} Blocks",
state.was_edited()
? "Modified"
: std::format("\"{}\"", state.get_current_preset_comment().substr(2)),
state.get_current_state().block_count(), puzzle::MAX_BLOCKS), color);
int editing = input.editing;
draw_menu_toggle_slider(2, 0, 1, 1, "Puzzle Mode (Tab)", "Edit Mode (Tab)", &editing, color);
@ -474,18 +465,13 @@ auto user_interface::draw_menu_header(const Color color) const -> void
auto user_interface::draw_graph_info(const Color color) const -> void
{
draw_menu_button(0, 1, 1, 1,
std::format("Found {} States ({} Winning)", state.get_state_count(),
state.get_target_count()),
color);
draw_menu_button(0, 1, 1, 1, std::format("Found {} States ({} Winning)", state.get_state_count(),
state.get_target_count()), color);
draw_menu_button(1, 1, 1, 1, std::format("Found {} Transitions", state.get_link_count()),
color);
draw_menu_button(1, 1, 1, 1, std::format("Found {} Transitions", state.get_link_count()), color);
draw_menu_button(2, 1, 1, 1,
std::format("{} Moves to Nearest Solution",
state.get_path_length() > 0 ? state.get_path_length() - 1 : 0),
color);
draw_menu_button(2, 1, 1, 1, std::format("{} Moves to Nearest Solution",
state.get_path_length() > 0 ? state.get_path_length() - 1 : 0), color);
}
auto user_interface::draw_graph_controls(const Color color) const -> void
@ -506,8 +492,7 @@ auto user_interface::draw_graph_controls(const Color color) const -> void
}
int mark_solutions = input.mark_solutions;
draw_menu_toggle_slider(2, 2, 1, 1, "Solution Hidden (I)", "Solution Shown (I)",
&mark_solutions, color);
draw_menu_toggle_slider(2, 2, 1, 1, "Solution Hidden (I)", "Solution Shown (I)", &mark_solutions, color);
if (mark_solutions != input.mark_solutions) {
input.toggle_mark_solutions();
}
@ -517,22 +502,20 @@ auto user_interface::draw_graph_controls(const Color color) const -> void
auto user_interface::draw_camera_controls(const Color color) const -> void
{
int lock_camera = input.camera_lock;
draw_menu_toggle_slider(0, 3, 1, 1, "Free Camera (L)", "Locked Camera (L)", &lock_camera,
color);
draw_menu_toggle_slider(0, 3, 1, 1, "Free Camera (L)", "Locked Camera (L)", &lock_camera, color);
if (lock_camera != input.camera_lock) {
input.toggle_camera_lock();
}
int lock_camera_mass_center = input.camera_mass_center_lock;
draw_menu_toggle_slider(1, 3, 1, 1, "Current Block (U)", "Graph Center (U)",
&lock_camera_mass_center, color, input.camera_lock);
draw_menu_toggle_slider(1, 3, 1, 1, "Current Block (U)", "Graph Center (U)", &lock_camera_mass_center, color,
input.camera_lock);
if (lock_camera_mass_center != input.camera_mass_center_lock) {
input.toggle_camera_mass_center_lock();
}
int projection = camera.projection == CAMERA_ORTHOGRAPHIC;
draw_menu_toggle_slider(2, 3, 1, 1, "Perspective (Alt)", "Orthographic (Alt)", &projection,
color);
draw_menu_toggle_slider(2, 3, 1, 1, "Perspective (Alt)", "Orthographic (Alt)", &projection, color);
if (projection != (camera.projection == CAMERA_ORTHOGRAPHIC)) {
input.toggle_camera_projection();
}
@ -558,10 +541,8 @@ auto user_interface::draw_puzzle_controls(const Color color) const -> void
};
const int visits = state.get_current_visits();
draw_menu_button(0, 4, 1, 1,
std::format("{} Moves ({}{} Time at this State)", state.get_total_moves(),
visits, nth(visits)),
color);
draw_menu_button(0, 4, 1, 1, std::format("{} Moves ({}{} Time at this State)", state.get_total_moves(), visits,
nth(visits)), color);
if (draw_menu_button(1, 4, 1, 1, "Make Optimal Move (Space)", color, state.has_distances())) {
input.goto_optimal_next_state();
@ -600,43 +581,40 @@ auto user_interface::draw_edit_controls(const Color color) const -> void
}
// Toggle Restricted/Free Block Movement
int free = !current.restricted;
int free = !current.get_restricted();
draw_menu_toggle_slider(1, 4, 1, 1, "Restricted (F)", "Free (F)", &free, color);
if (free != !current.restricted) {
if (free != !current.get_restricted()) {
input.toggle_restricted_movement();
}
// Clear Goal
if (draw_menu_button(1, 5, 1, 1, "Clear Goal (X)", color)) {
}
if (draw_menu_button(1, 5, 1, 1, "Clear Goal (X)", color)) {}
// Column Count Spinner
int columns = current.width;
int columns = current.get_width();
draw_menu_spinner(2, 4, 1, 1, "Cols: ", &columns, puzzle::MIN_WIDTH, puzzle::MAX_WIDTH, color);
if (columns > current.width) {
if (columns > current.get_width()) {
input.add_board_column();
} else if (columns < current.width) {
} else if (columns < current.get_width()) {
input.remove_board_column();
}
// Row Count Spinner
int rows = current.height;
int rows = current.get_height();
draw_menu_spinner(2, 5, 1, 1, "Rows: ", &rows, puzzle::MIN_WIDTH, puzzle::MAX_WIDTH, color);
if (rows > current.height) {
if (rows > current.get_height()) {
input.add_board_row();
} else if (rows < current.height) {
} else if (rows < current.get_height()) {
input.remove_board_row();
}
}
auto user_interface::draw_menu_footer(const Color color) -> void
{
draw_menu_button(0, 6, 2, 1, std::format("State: \"{}\"", state.get_current_state().state),
color);
draw_menu_button(0, 6, 2, 1, state.get_current_state().string_repr().data(), color);
if (draw_menu_button(2, 6, 1, 1, "Save as Preset", color)) {
if (const std::optional<std::string>& reason =
state.get_current_state().try_get_invalid_reason()) {
if (const std::optional<std::string>& reason = state.get_current_state().try_get_invalid_reason()) {
message_title = "Can't Save Preset";
message_message = std::format("Invalid Board: {}.", *reason);
ok_message = true;
@ -651,8 +629,7 @@ auto user_interface::get_background_color() -> Color
return GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR));
}
auto user_interface::help_popup() -> void
{}
auto user_interface::help_popup() -> void {}
auto user_interface::draw_save_preset_popup() -> void
{
@ -661,8 +638,8 @@ auto user_interface::draw_save_preset_popup() -> void
}
// Returns the pressed button index
const int button = GuiTextInputBox(popup_bounds(), "Save as Preset", "Enter Preset Name",
"Ok;Cancel", preset_name.data(), 255, nullptr);
const int button = GuiTextInputBox(popup_bounds(), "Save as Preset", "Enter Preset Name", "Ok;Cancel",
preset_name.data(), 255, nullptr);
if (button == 1) {
state.append_preset_file(preset_name.data());
}
@ -678,8 +655,7 @@ auto user_interface::draw_ok_message_box() -> void
return;
}
const int button =
GuiMessageBox(popup_bounds(), message_title.data(), message_message.data(), "Ok");
const int button = GuiMessageBox(popup_bounds(), message_title.data(), message_message.data(), "Ok");
if (button == 0 || button == 1) {
message_title = "";
message_message = "";
@ -693,8 +669,7 @@ auto user_interface::draw_yes_no_message_box() -> void
return;
}
const int button =
GuiMessageBox(popup_bounds(), message_title.data(), message_message.data(), "Yes;No");
const int button = GuiMessageBox(popup_bounds(), message_title.data(), message_message.data(), "Yes;No");
if (button == 1) {
yes_no_handler();
}
@ -727,37 +702,36 @@ auto user_interface::draw_puzzle_board() -> void
{
const puzzle& current = state.get_current_state();
board_grid.update_bounds(0, MENU_HEIGHT, GetScreenWidth() / 2, GetScreenHeight() - MENU_HEIGHT,
current.width, current.height);
board_grid.update_bounds(0, MENU_HEIGHT, GetScreenWidth() / 2, GetScreenHeight() - MENU_HEIGHT, current.get_width(),
current.get_height());
// Draw outer border
const Rectangle bounds = board_grid.square_bounds();
DrawRectangleRec(bounds, current.won() ? BOARD_COLOR_WON : BOARD_COLOR_RESTRICTED);
DrawRectangleRec(bounds, current.goal_reached() ? BOARD_COLOR_WON : BOARD_COLOR_RESTRICTED);
// Draw inner borders
DrawRectangle(bounds.x + BOARD_PADDING, bounds.y + BOARD_PADDING,
bounds.width - 2 * BOARD_PADDING, bounds.height - 2 * BOARD_PADDING,
current.restricted ? BOARD_COLOR_RESTRICTED : BOARD_COLOR_FREE);
DrawRectangle(bounds.x + BOARD_PADDING, bounds.y + BOARD_PADDING, bounds.width - 2 * BOARD_PADDING,
bounds.height - 2 * BOARD_PADDING,
current.get_restricted() ? BOARD_COLOR_RESTRICTED : BOARD_COLOR_FREE);
// Draw target opening
// TODO: Only draw single direction (in corner) if restricted (use target block principal
// direction)
const std::optional<puzzle::block> target_block = current.try_get_target_block();
const int target_x = current.target_x;
const int target_y = current.target_y;
if (current.has_win_condition() && target_block) {
auto [x, y, width, height] = board_grid.square_bounds(
target_x, target_y, target_block.value().width, target_block.value().height);
const int target_x = current.get_goal_x();
const int target_y = current.get_goal_y();
if (current.get_goal() && target_block) {
auto [x, y, width, height] = board_grid.square_bounds(target_x, target_y, target_block->get_width(),
target_block->get_height());
const Color opening_color =
Fade(current.won() ? BOARD_COLOR_WON : BOARD_COLOR_RESTRICTED, 0.3);
const Color opening_color = Fade(current.goal_reached() ? BOARD_COLOR_WON : BOARD_COLOR_RESTRICTED, 0.3);
if (target_x == 0) {
// Left opening
DrawRectangle(x - BOARD_PADDING, y, BOARD_PADDING, height, RAYWHITE);
DrawRectangle(x - BOARD_PADDING, y, BOARD_PADDING, height, opening_color);
}
if (target_x + target_block.value().width == current.width) {
if (target_x + target_block->get_width() == current.get_width()) {
// Right opening
DrawRectangle(x + width, y, BOARD_PADDING, height, RAYWHITE);
DrawRectangle(x + width, y, BOARD_PADDING, height, opening_color);
@ -767,7 +741,7 @@ auto user_interface::draw_puzzle_board() -> void
DrawRectangle(x, y - BOARD_PADDING, width, BOARD_PADDING, RAYWHITE);
DrawRectangle(x, y - BOARD_PADDING, width, BOARD_PADDING, opening_color);
}
if (target_y + target_block.value().height == current.height) {
if (target_y + target_block->get_height() == current.get_height()) {
// Bottom opening
DrawRectangle(x, y + height, width, BOARD_PADDING, RAYWHITE);
DrawRectangle(x, y + height, width, BOARD_PADDING, opening_color);
@ -794,87 +768,87 @@ auto user_interface::draw_puzzle_board() -> void
}
// Draw blocks
for (const puzzle::block& b : current) {
for (const puzzle::block b : current.block_view()) {
Color c = BLOCK_COLOR;
if (b.target) {
if (b.get_target()) {
c = TARGET_BLOCK_COLOR;
} else if (b.immovable) {
} else if (b.get_immovable()) {
c = WALL_COLOR;
}
if (!b.valid() || b.x < 0 || b.y < 0 || b.width <= 0 || b.height <= 0) {
warnln("Iterator returned invalid block for state \"{}\".", current.state);
continue;
}
const auto [x, y, w, h, t, i] = b.unpack_repr();
draw_board_block(b.x, b.y, b.width, b.height, c, !b.immovable);
draw_board_block(x, y, w, h, c, !i);
}
// Draw block placing
if (input.editing && input.has_block_add_xy) {
if (current.covers(input.block_add_x, input.block_add_y) &&
input.hov_x >= input.block_add_x && input.hov_y >= input.block_add_y) {
if (current.covers(input.block_add_x, input.block_add_y) && input.hov_x >= input.block_add_x && input.hov_y >=
input.block_add_y) {
bool collides = false;
for (const puzzle::block& b : current) {
if (b.collides(puzzle::block(input.block_add_x, input.block_add_y,
input.hov_x - input.block_add_x + 1,
for (const puzzle::block b : current.block_view()) {
if (b.collides(puzzle::block(input.block_add_x, input.block_add_y, input.hov_x - input.block_add_x + 1,
input.hov_y - input.block_add_y + 1, false))) {
collides = true;
break;
}
}
if (!collides) {
draw_board_block(input.block_add_x, input.block_add_y,
input.hov_x - input.block_add_x + 1,
draw_board_block(input.block_add_x, input.block_add_y, input.hov_x - input.block_add_x + 1,
input.hov_y - input.block_add_y + 1, PURPLE);
}
}
}
// TODO: In edit mode
// - Clear Goal button doesn't work
// - Toggle Target Block button throws "Grid bounds out of range"
// - Clicking the goal to remove it throws "Grid bounds out of range"
// Draw goal boundaries when editing
if (input.editing) {
DrawRectangleLinesEx(board_grid.square_bounds(target_x, target_y, target_block->width, target_block->height), 2.0, TARGET_BLOCK_COLOR);
if (input.editing && current.get_goal() && target_block) {
DrawRectangleLinesEx(
board_grid.square_bounds(target_x, target_y, target_block->get_width(), target_block->get_height()), 2.0,
TARGET_BLOCK_COLOR);
}
}
auto user_interface::draw_graph_overlay(int fps, int ups, size_t mass_count, size_t spring_count)
-> void
auto user_interface::draw_graph_overlay(int fps, int ups, size_t mass_count, size_t spring_count) -> void
{
graph_overlay_grid.update_bounds(GetScreenWidth() / 2, MENU_HEIGHT);
debug_overlay_grid.update_bounds(GetScreenWidth() / 2, GetScreenHeight() - 75);
draw_label(graph_overlay_grid.bounds(0, 0, 1, 1),
std::format("Dist: {:0>7.2f}", camera.distance), BLACK);
draw_label(graph_overlay_grid.bounds(0, 1, 1, 1), std::format("FoV: {:0>6.2f}", camera.fov),
BLACK);
draw_label(graph_overlay_grid.bounds(0, 0, 1, 1), std::format("Dist: {:0>7.2f}", camera.distance), BLACK);
draw_label(graph_overlay_grid.bounds(0, 1, 1, 1), std::format("FoV: {:0>6.2f}", camera.fov), BLACK);
draw_label(graph_overlay_grid.bounds(0, 2, 1, 1), std::format("FPS: {:0>3}", fps), LIME);
draw_label(graph_overlay_grid.bounds(0, 3, 1, 1), std::format("UPS: {:0>3}", ups), ORANGE);
// Debug
draw_label(debug_overlay_grid.bounds(0, 0, 1, 1), std::format("Physics Debug:"), BLACK);
draw_label(debug_overlay_grid.bounds(0, 1, 1, 1), std::format("Masses: {}", mass_count),
BLACK);
draw_label(debug_overlay_grid.bounds(0, 2, 1, 1), std::format("Springs: {}", spring_count),
BLACK);
draw_label(debug_overlay_grid.bounds(0, 1, 1, 1), std::format("Masses: {}", mass_count), BLACK);
draw_label(debug_overlay_grid.bounds(0, 2, 1, 1), std::format("Springs: {}", spring_count), BLACK);
}
auto user_interface::draw(const int fps, const int ups, const size_t mass_count,
const size_t spring_count) -> void
auto user_interface::draw(const int fps, const int ups, const size_t mass_count, const size_t spring_count) -> void
{
const auto visitor = overloads{[&](const show_ok_message& msg)
{
message_title = msg.title;
message_message = msg.message;
ok_message = true;
},
[&](const show_yes_no_message& msg)
{
message_title = msg.title;
message_message = msg.message;
yes_no_handler = msg.on_yes;
yes_no_message = true;
},
[&](const show_save_preset_window& msg) { save_window = true; }};
const auto visitor = overloads{
[&](const show_ok_message& msg)
{
message_title = msg.title;
message_message = msg.message;
ok_message = true;
},
[&](const show_yes_no_message& msg)
{
message_title = msg.title;
message_message = msg.message;
yes_no_handler = msg.on_yes;
yes_no_message = true;
},
[&](const show_save_preset_window& msg)
{
save_window = true;
}
};
while (!input.ui_commands.empty()) {
const ui_command& cmd = input.ui_commands.front();

267
test/bits.cpp Normal file
View File

@ -0,0 +1,267 @@
#include <catch2/catch_test_macros.hpp>
#include <catch2/catch_template_test_macros.hpp>
#include <cstdint>
#include "util.hpp"
// =============================================================================
// Catch2
// =============================================================================
//
// 1. TEST_CASE(name, tags)
// The basic unit of testing in Catch2. Each TEST_CASE is an independent test
// function. The first argument is a descriptive name (must be unique), and
// the second is a string of tags in square brackets (e.g. "[set_bits]")
// used to filter and group tests when running.
//
// 2. SECTION(name)
// Sections allow multiple subtests within a single TEST_CASE. Each SECTION
// runs the TEST_CASE from the top, so any setup code before the SECTION is
// re-executed fresh for every section. This gives each section an isolated
// starting state without needing separate TEST_CASEs or explicit teardown.
// Sections can also be nested.
//
// 3. REQUIRE(expression)
// The primary assertion macro. If the expression evaluates to false, the
// test fails immediately and Catch2 reports the actual values of both sides
// of the comparison (e.g. "0xF5 == 0xF0" on failure). There is also
// CHECK(), which records a failure but continues executing the rest of the
// test; REQUIRE() aborts the current test on failure.
//
// 4. TEMPLATE_TEST_CASE(name, tags, Type1, Type2, ...)
// A parameterised test that is instantiated once for each type listed.
// Inside the test body, the alias `TestType` refers to the current type.
// This avoids duplicating identical logic for uint8_t, uint16_t, uint32_t,
// and uint64_t. Catch2 automatically appends the type name to the test name
// in the output so you can see which instantiation failed.
//
// 5. Tags (e.g. "[create_mask]", "[round-trip]")
// Tags let you selectively run subsets of tests from the command line.
// For example:
// ./tests "[set_bits]" -- runs only tests tagged [set_bits]
// ./tests "~[round-trip]" -- runs everything except [round-trip]
// ./tests "[get_bits],[set_bits]" -- runs tests matching either tag
//
// =============================================================================
// ---------------------------------------------------------------------------
// create_mask
// ---------------------------------------------------------------------------
TEMPLATE_TEST_CASE("create_mask produces correct masks", "[create_mask]",
uint8_t, uint16_t, uint32_t, uint64_t)
{
SECTION("single bit mask at bit 0") {
auto m = create_mask<TestType>(0, 0);
REQUIRE(m == TestType{0b1});
}
SECTION("single bit mask at bit 3") {
auto m = create_mask<TestType>(3, 3);
REQUIRE(m == TestType{0b1000});
}
SECTION("mask spanning bits 0..7 gives 0xFF") {
auto m = create_mask<TestType>(0, 7);
REQUIRE(m == TestType{0xFF});
}
SECTION("mask spanning bits 4..7") {
auto m = create_mask<TestType>(4, 7);
REQUIRE(m == TestType{0xF0});
}
SECTION("full-width mask returns all ones") {
constexpr uint8_t last = sizeof(TestType) * 8 - 1;
auto m = create_mask<TestType>(0, last);
REQUIRE(m == static_cast<TestType>(~TestType{0}));
}
}
TEST_CASE("create_mask 32-bit specific cases", "[create_mask]") {
REQUIRE(create_mask<uint32_t>(0, 15) == 0x0000FFFF);
REQUIRE(create_mask<uint32_t>(0, 31) == 0xFFFFFFFF);
REQUIRE(create_mask<uint32_t>(16, 31) == 0xFFFF0000);
}
// ---------------------------------------------------------------------------
// clear_bits
// ---------------------------------------------------------------------------
TEMPLATE_TEST_CASE("clear_bits zeroes the specified range", "[clear_bits]",
uint8_t, uint16_t, uint32_t, uint64_t)
{
SECTION("clear all bits") {
TestType val = static_cast<TestType>(~TestType{0});
constexpr uint8_t last = sizeof(TestType) * 8 - 1;
clear_bits(val, 0, last);
REQUIRE(val == TestType{0});
}
SECTION("clear lower nibble") {
TestType val = static_cast<TestType>(0xFF);
clear_bits(val, 0, 3);
REQUIRE(val == static_cast<TestType>(0xF0));
}
SECTION("clear upper nibble") {
TestType val = static_cast<TestType>(0xFF);
clear_bits(val, 4, 7);
REQUIRE(val == static_cast<TestType>(0x0F));
}
SECTION("clear single bit") {
TestType val = static_cast<TestType>(0xFF);
clear_bits(val, 0, 0);
REQUIRE(val == static_cast<TestType>(0xFE));
}
SECTION("clearing already-zero bits is a no-op") {
TestType val = TestType{0};
clear_bits(val, 0, 3);
REQUIRE(val == TestType{0});
}
}
// ---------------------------------------------------------------------------
// set_bits
// ---------------------------------------------------------------------------
TEMPLATE_TEST_CASE("set_bits writes value into the specified range", "[set_bits]",
uint8_t, uint16_t, uint32_t, uint64_t)
{
SECTION("set lower nibble on zero") {
TestType val = TestType{0};
set_bits(val, uint8_t{0}, uint8_t{3}, static_cast<TestType>(0xA));
REQUIRE(val == static_cast<TestType>(0x0A));
}
SECTION("set upper nibble on zero") {
TestType val = TestType{0};
set_bits(val, uint8_t{4}, uint8_t{7}, static_cast<TestType>(0xB));
REQUIRE(val == static_cast<TestType>(0xB0));
}
SECTION("set_bits replaces existing bits") {
TestType val = static_cast<TestType>(0xFF);
set_bits(val, uint8_t{0}, uint8_t{3}, static_cast<TestType>(0x5));
REQUIRE(val == static_cast<TestType>(0xF5));
}
SECTION("set single bit to 1") {
TestType val = TestType{0};
set_bits(val, uint8_t{3}, uint8_t{3}, static_cast<TestType>(1));
REQUIRE(val == static_cast<TestType>(0x08));
}
SECTION("set single bit to 0") {
TestType val = static_cast<TestType>(0xFF);
set_bits(val, uint8_t{3}, uint8_t{3}, static_cast<TestType>(0));
REQUIRE(val == static_cast<TestType>(0xF7));
}
SECTION("setting value 0 clears the range") {
TestType val = static_cast<TestType>(0xFF);
set_bits(val, uint8_t{0}, uint8_t{7}, static_cast<TestType>(0));
REQUIRE(val == TestType{0});
}
}
TEST_CASE("set_bits with different value type (U != T)", "[set_bits]") {
uint32_t val = 0;
constexpr uint8_t small_val = 0x3F;
set_bits(val, uint8_t{8}, uint8_t{13}, small_val);
REQUIRE(val == (uint32_t{0x3F} << 8));
}
TEST_CASE("set_bits preserves surrounding bits in 32-bit", "[set_bits]") {
uint32_t val = 0xDEADBEEF;
set_bits(val, uint8_t{8}, uint8_t{15}, uint32_t{0x42});
REQUIRE(val == 0xDEAD42EF);
}
// ---------------------------------------------------------------------------
// get_bits
// ---------------------------------------------------------------------------
TEMPLATE_TEST_CASE("get_bits extracts the specified range", "[get_bits]",
uint8_t, uint16_t, uint32_t, uint64_t)
{
SECTION("get lower nibble") {
TestType val = static_cast<TestType>(0xAB);
auto result = get_bits(val, uint8_t{0}, uint8_t{3});
REQUIRE(result == TestType{0xB});
}
SECTION("get upper nibble") {
TestType val = static_cast<TestType>(0xAB);
auto result = get_bits(val, uint8_t{4}, uint8_t{7});
REQUIRE(result == TestType{0xA});
}
SECTION("get single bit that is set") {
TestType val = static_cast<TestType>(0x08);
auto result = get_bits(val, uint8_t{3}, uint8_t{3});
REQUIRE(result == TestType{1});
}
SECTION("get single bit that is clear") {
TestType val = static_cast<TestType>(0xF7);
auto result = get_bits(val, uint8_t{3}, uint8_t{3});
REQUIRE(result == TestType{0});
}
SECTION("get all bits") {
TestType val = static_cast<TestType>(~TestType{0});
constexpr uint8_t last = sizeof(TestType) * 8 - 1;
auto result = get_bits(val, uint8_t{0}, last);
REQUIRE(result == val);
}
SECTION("get from zero returns zero") {
TestType val = TestType{0};
auto result = get_bits(val, uint8_t{0}, uint8_t{7});
REQUIRE(result == TestType{0});
}
}
TEST_CASE("get_bits 32-bit specific extractions", "[get_bits]") {
constexpr uint32_t val = 0xDEADBEEF;
REQUIRE(get_bits(val, uint8_t{0}, uint8_t{7}) == 0xEF);
REQUIRE(get_bits(val, uint8_t{8}, uint8_t{15}) == 0xBE);
REQUIRE(get_bits(val, uint8_t{16}, uint8_t{23}) == 0xAD);
REQUIRE(get_bits(val, uint8_t{24}, uint8_t{31}) == 0xDE);
}
// ---------------------------------------------------------------------------
// Round-trip: set then get
// ---------------------------------------------------------------------------
TEST_CASE("set_bits then get_bits round-trips correctly", "[round-trip]") {
uint32_t reg = 0;
set_bits(reg, uint8_t{4}, uint8_t{11}, uint32_t{0xAB});
REQUIRE(get_bits(reg, uint8_t{4}, uint8_t{11}) == 0xAB);
REQUIRE(get_bits(reg, uint8_t{0}, uint8_t{3}) == 0x0);
REQUIRE(get_bits(reg, uint8_t{12}, uint8_t{31}) == 0x0);
}
TEST_CASE("multiple set_bits on different ranges", "[round-trip]") {
uint32_t reg = 0;
set_bits(reg, uint8_t{0}, uint8_t{7}, uint32_t{0x01});
set_bits(reg, uint8_t{8}, uint8_t{15}, uint32_t{0x02});
set_bits(reg, uint8_t{16}, uint8_t{23}, uint32_t{0x03});
set_bits(reg, uint8_t{24}, uint8_t{31}, uint32_t{0x04});
REQUIRE(reg == 0x04030201);
}
TEST_CASE("64-bit round-trip", "[round-trip]") {
uint64_t reg = 0;
set_bits(reg, uint8_t{32}, uint8_t{63}, uint64_t{0xCAFEBABE});
REQUIRE(get_bits(reg, uint8_t{32}, uint8_t{63}) == uint64_t{0xCAFEBABE});
REQUIRE(get_bits(reg, uint8_t{0}, uint8_t{31}) == uint64_t{0});
}