implement barnes-hut particle repulsion using octree
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@ -5,6 +5,7 @@
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#define PRINT_TIMINGS
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// #define WEB
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#define BARNES_HUT
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// Window
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constexpr int INITIAL_WIDTH = 800;
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@ -35,8 +36,10 @@ constexpr float MASS = 1.0;
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constexpr float SPRING_CONSTANT = 5.0;
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constexpr float DAMPENING_CONSTANT = 1.0;
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constexpr float REST_LENGTH = 2.0;
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constexpr float REPULSION_FORCE = 0.1;
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constexpr float REPULSION_FORCE = 2.0;
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constexpr float REPULSION_RANGE = 5.0 * REST_LENGTH;
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constexpr float THETA = 1.0; // Barnes-Hut [0.5, ~]
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constexpr float SOFTENING = 0.01; // Barnes-Hut [0.01, 1.0]
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constexpr int REPULSION_GRID_REFRESH = 5; // Updates between grid rebuilds
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constexpr float VERLET_DAMPENING = 0.05; // [0, 1]
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53
include/octree.hpp
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53
include/octree.hpp
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@ -0,0 +1,53 @@
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#ifndef __OCTREE_HPP_
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#define __OCTREE_HPP_
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#include <raylib.h>
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#include <raymath.h>
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#include <vector>
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class OctreeNode {
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public:
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Vector3 mass_center;
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float mass_total;
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Vector3 box_min; // area start
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Vector3 box_max; // area end
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int children[8];
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int mass_id;
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bool leaf;
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public:
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OctreeNode()
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: mass_center(Vector3Zero()), mass_total(0.0),
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children(-1, -1, -1, -1, -1, -1, -1, -1), mass_id(-1), leaf(true) {}
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~OctreeNode() {}
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};
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class Octree {
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public:
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std::vector<OctreeNode> nodes;
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public:
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Octree() {}
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Octree(const Octree ©) = delete;
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Octree &operator=(const Octree ©) = delete;
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Octree(Octree &&move) = delete;
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Octree &operator=(Octree &&move) = delete;
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~Octree() {}
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public:
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auto CreateNode(const Vector3 &box_min, const Vector3 &box_max) -> int;
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auto GetOctant(int node_idx, const Vector3 &pos) -> int;
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auto GetChildBounds(int node_idx, int octant) -> std::pair<Vector3, Vector3>;
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auto Insert(int node_idx, int mass_id, const Vector3 &pos, float mass)
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-> void;
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auto CalculateForce(int node_idx, const Vector3 &pos) -> Vector3;
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};
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#endif
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@ -9,6 +9,10 @@
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#include "config.hpp"
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#include "puzzle.hpp"
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#ifdef BARNES_HUT
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#include "octree.hpp"
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#endif
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class Mass {
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public:
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const float mass;
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@ -53,22 +57,32 @@ public:
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class MassSpringSystem {
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private:
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// Uniform grid
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std::vector<Mass *> mass_pointers;
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#ifdef BARNES_HUT
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// Barnes-Hut
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Octree octree;
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#else
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// Uniform grid
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std::vector<int> mass_indices;
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std::vector<int64_t> cell_ids;
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int last_build;
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int last_masses_count;
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int last_springs_count;
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#endif
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public:
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// This is the main ownership of all the states/masses/springs.
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// Everything is stored multiple times but idc.
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// TODO: Everything is stored multiple times but idc (currently).
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std::unordered_map<State, Mass> masses;
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std::unordered_map<std::pair<State, State>, Spring> springs;
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public:
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MassSpringSystem() : last_build(REPULSION_GRID_REFRESH) {};
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MassSpringSystem() {
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#ifndef BARNES_HUT
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last_build = REPULSION_GRID_REFRESH;
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#endif
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};
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MassSpringSystem(const MassSpringSystem ©) = delete;
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MassSpringSystem &operator=(const MassSpringSystem ©) = delete;
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@ -78,7 +92,11 @@ public:
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~MassSpringSystem() {};
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private:
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#ifdef BARNES_HUT
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auto BuildOctree() -> void;
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#else
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auto BuildUniformGrid() -> void;
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#endif
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public:
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auto AddMass(float mass, bool fixed, const State &state) -> void;
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@ -100,7 +118,9 @@ public:
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auto VerletUpdate(float delta_time) -> void;
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#ifndef BARNES_HUT
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auto InvalidateGrid() -> void;
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#endif
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};
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#endif
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