implement immovable blocks (walls) and add two presets
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@ -58,5 +58,7 @@ constexpr Color BLOCK_COLOR = DARKGREEN;
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constexpr Color HL_BLOCK_COLOR = GREEN;
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constexpr Color TARGET_BLOCK_COLOR = RED;
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constexpr Color HL_TARGET_BLOCK_COLOR = ORANGE;
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constexpr Color WALL_COLOR = BLACK;
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constexpr Color HL_WALL_COLOR = DARKGRAY;
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#endif
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@ -21,8 +21,11 @@ enum Direction {
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// A block is represented as a 2-digit string "wh", where w is the block width
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// and h the block height.
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// The target block (to remove from the board) is represented as a 2-letter
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// string "xy", where x is the block width and y the block height and
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// lower-case string "xy", where x is the block width and y the block height and
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// width/height are represented by [abcdefghi] (~= [123456789]).
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// Immovable blocks are represented as a 2-letter upper-case string "XY", where
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// X is the block width and Y the block height and width/height are represented
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// by [ABCDEFGHI] (~= [123456789]).
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class Block {
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public:
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int x;
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@ -30,16 +33,21 @@ public:
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int width;
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int height;
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bool target;
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bool immovable;
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public:
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Block(int _x, int _y, int _width, int _height, bool _target)
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: x(_x), y(_y), width(_width), height(_height), target(_target) {
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Block(int _x, int _y, int _width, int _height, bool _target, bool _immovable)
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: x(_x), y(_y), width(_width), height(_height), target(_target),
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immovable(_immovable) {
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if (_x < 0 || _x + _width >= 10 || _y < 0 || _y + _height >= 10) {
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std::cerr << "Block must fit on a 9x9 board!" << std::endl;
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exit(1);
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}
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}
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Block(int _x, int _y, int _width, int _height, bool _target)
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: Block(_x, _y, _width, _height, _target, false) {}
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Block(int _x, int _y, std::string block) : x(_x), y(_y) {
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if (block == "..") {
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this->x = 0;
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@ -50,20 +58,34 @@ public:
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return;
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}
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const std::array<char, 9> chars{'a', 'b', 'c', 'd', 'e',
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'f', 'g', 'h', 'i'};
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const std::array<char, 9> target_chars{'a', 'b', 'c', 'd', 'e',
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'f', 'g', 'h', 'i'};
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target = false;
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for (const char c : chars) {
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for (const char c : target_chars) {
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if (block.contains(c)) {
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target = true;
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break;
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}
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}
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const std::array<char, 9> immovable_chars{'A', 'B', 'C', 'D', 'E',
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'F', 'G', 'H', 'I'};
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immovable = false;
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for (const char c : immovable_chars) {
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if (block.contains(c)) {
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immovable = true;
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break;
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}
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}
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if (target) {
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width = static_cast<int>(block.at(0)) - static_cast<int>('a') + 1;
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height = static_cast<int>(block.at(1)) - static_cast<int>('a') + 1;
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} else if (immovable) {
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width = static_cast<int>(block.at(0)) - static_cast<int>('A') + 1;
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height = static_cast<int>(block.at(1)) - static_cast<int>('A') + 1;
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} else {
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width = std::stoi(block.substr(0, 1));
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height = std::stoi(block.substr(1, 1));
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@ -81,7 +103,7 @@ public:
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bool operator==(const Block &other) {
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return x == other.x && y == other.y && width && other.width &&
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target == other.target;
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target == other.target && immovable == other.immovable;
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}
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bool operator!=(const Block &other) { return !(*this == other); }
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@ -103,12 +125,13 @@ public:
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};
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// A state is represented by a string "MWHXYblocks", where M is "R"
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// (restricted) or "F" (free), W is the board width, H is the board height, X is
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// the target block x goal, Y is the target block y goal and blocks is an
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// enumeration of each of the board's cells, with each cell being a 2-letter or
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// 2-digit block representation (a 3x3 board would have a string representation
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// with length 5 + 3*3 * 2). The board's cells are enumerated from top-left to
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// bottom-right with each block's pivot being its top-left corner.
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// (restricted) or "F" (free), W is the board width, H is the board height, X
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// is the target block x goal, Y is the target block y goal and blocks is an
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// enumeration of each of the board's cells, with each cell being a 2-letter
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// or 2-digit block representation (a 3x3 board would have a string
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// representation with length 5 + 3*3 * 2). The board's cells are enumerated
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// from top-left to bottom-right with each block's pivot being its top-left
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// corner.
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class State {
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public:
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static constexpr int prefix = 5;
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@ -250,6 +273,8 @@ public:
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auto ToggleTarget(int x, int y) -> bool;
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auto ToggleWall(int x, int y) -> bool;
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auto ToggleRestricted() -> void;
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auto MoveBlockAt(int x, int y, Direction dir) -> bool;
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