update compiler flags, fix tracy allocation profiling, fix compiler warnings

This commit is contained in:
2026-02-23 22:25:34 +01:00
parent 59a4303d62
commit 404a76654c
19 changed files with 236 additions and 162 deletions

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@ -3,25 +3,34 @@ project(MassSprings)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION ON)
find_package(raylib REQUIRED)
find_package(OpenMP REQUIRED)
# Need to enable/disable this based on a variable for nix build
if(USE_TRACY)
include(FetchContent)
FetchContent_Declare(tracy
GIT_REPOSITORY https://github.com/wolfpld/tracy.git
GIT_TAG v0.11.1
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
FetchContent_MakeAvailable(tracy)
option(TRACY_ENABLE "" ON)
option(TRACY_ON_DEMAND "" ON)
include(FetchContent)
FetchContent_Declare(tracy
GIT_REPOSITORY https://github.com/wolfpld/tracy.git
GIT_TAG v0.11.1
GIT_SHALLOW TRUE
GIT_PROGRESS TRUE
)
FetchContent_MakeAvailable(tracy)
option(TRACY_ENABLE "" ON)
option(TRACY_ON_DEMAND "" ON)
endif()
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wfloat-equal -Wundef -Wshadow -Wpointer-arith -Wcast-align -Wno-unused-parameter -Wunreachable-code")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Og -ggdb -fsanitize=undefined") # -fsanitize=address already fails on InitWindow()
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -O3 -march=native")
message("-- CMAKE_C_FLAGS: ${CMAKE_C_FLAGS}")
message("-- CMAKE_C_FLAGS_DEBUG: ${CMAKE_C_FLAGS_DEBUG}")
message("-- CMAKE_C_FLAGS_RELEASE: ${CMAKE_C_FLAGS_RELEASE}")
message("-- CMAKE_CXX_FLAGS: ${CMAKE_CXX_FLAGS}")
message("-- CMAKE_CXX_FLAGS_DEBUG: ${CMAKE_CXX_FLAGS_DEBUG}")
message("-- CMAKE_CXX_FLAGS_RELEASE: ${CMAKE_CXX_FLAGS_RELEASE}")
include_directories(include)
add_executable(masssprings
@ -33,11 +42,22 @@ add_executable(masssprings
src/puzzle.cpp
src/state.cpp
src/input.cpp
src/tracy.cpp
)
target_include_directories(masssprings PUBLIC ${RAYLIB_CPP_INCLUDE_DIR})
if(USE_TRACY)
target_link_libraries(masssprings PUBLIC raylib OpenMP::OpenMP_CXX TracyClient)
target_link_libraries(masssprings PUBLIC raylib TracyClient)
else()
target_link_libraries(masssprings PUBLIC raylib OpenMP::OpenMP_CXX)
target_link_libraries(masssprings PUBLIC raylib)
endif()
include(CheckIPOSupported)
check_ipo_supported(RESULT supported OUTPUT error)
if(supported)
message(STATUS "IPO / LTO enabled")
set_property(TARGET masssprings PROPERTY INTERPROCEDURAL_OPTIMIZATION TRUE)
else()
message(STATUS "IPO / LTO not supported: <${error}>")
endif()

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@ -1 +1 @@
./cmake-build-release/compile_commands.json
./cmake-build-debug/compile_commands.json

150
flake.nix
View File

@ -26,76 +26,76 @@ rec {
# ===========================================================================================
# 64 bit C/C++ compilers that don't collide (use the same libc)
bintools = pkgs.wrapBintoolsWith {
bintools = pkgs.bintools.bintools; # Unwrapped bintools
libc = pkgs.glibc;
};
gcc = lib.hiPrio (pkgs.wrapCCWith {
cc = pkgs.gcc.cc; # Unwrapped gcc
libc = pkgs.glibc;
bintools = bintools;
});
clang = pkgs.wrapCCWith {
cc = pkgs.clang.cc; # Unwrapped clang
libc = pkgs.glibc;
bintools = bintools;
};
# bintools = pkgs.wrapBintoolsWith {
# bintools = pkgs.bintools.bintools; # Unwrapped bintools
# libc = pkgs.glibc;
# };
# gcc = lib.hiPrio (pkgs.wrapCCWith {
# cc = pkgs.gcc.cc; # Unwrapped gcc
# libc = pkgs.glibc;
# bintools = bintools;
# });
# clang = pkgs.wrapCCWith {
# cc = pkgs.clang.cc; # Unwrapped clang
# libc = pkgs.glibc;
# bintools = bintools;
# };
# Raylib CPP wrapper
raylib-cpp = stdenv.mkDerivation {
pname = "raylib-cpp";
version = "5.5.0-unstable-2025-11-12";
# raylib-cpp = stdenv.mkDerivation {
# pname = "raylib-cpp";
# version = "5.5.0-unstable-2025-11-12";
#
# src = pkgs.fetchFromGitHub {
# owner = "RobLoach";
# repo = "raylib-cpp";
# rev = "21b0d0f57a09a7f741d20b7157f440ae87f02c76";
# hash = "sha256-P9x6Zc5t648gR7oYXe38PEX/a4oh4PfuVCnjT0vC10k=";
# };
#
# # autoPatchelfHook is needed for appendRunpaths
# nativeBuildInputs = with pkgs; [
# cmake
# # autoPatchelfHook
# ];
#
# buildInputs = with pkgs; [
# raylib
# glfw
# SDL2
# ];
#
# propagatedBuildInputs = with pkgs; [
# libGLU
# libx11
# ];
#
# cmakeFlags = [
# "-DBUILD_RAYLIB_CPP_EXAMPLES=OFF"
# "-DBUILD_TESTING=OFF"
# # Point CMake to the nixpkgs raylib so it doesn't try to fetch its own
# "-Draylib_DIR=${pkgs.raylib}/lib/cmake/raylib"
# ];
# };
src = pkgs.fetchFromGitHub {
owner = "RobLoach";
repo = "raylib-cpp";
rev = "21b0d0f57a09a7f741d20b7157f440ae87f02c76";
hash = "sha256-P9x6Zc5t648gR7oYXe38PEX/a4oh4PfuVCnjT0vC10k=";
};
# autoPatchelfHook is needed for appendRunpaths
nativeBuildInputs = with pkgs; [
cmake
# autoPatchelfHook
];
buildInputs = with pkgs; [
raylib
glfw
SDL2
];
propagatedBuildInputs = with pkgs; [
libGLU
libx11
];
cmakeFlags = [
"-DBUILD_RAYLIB_CPP_EXAMPLES=OFF"
"-DBUILD_TESTING=OFF"
# Point CMake to the nixpkgs raylib so it doesn't try to fetch its own
"-Draylib_DIR=${pkgs.raylib}/lib/cmake/raylib"
];
};
octree = stdenv.mkDerivation {
pname = "octree";
version = "2.5-unstable-2025-12-18";
src = pkgs.fetchFromGitHub {
owner = "attcs";
repo = "octree";
rev = "5058b3090c8b88e405fe2bfddd6c1c872f2b79d2";
hash = "sha256-a/aDGQ7cj1GbCjts2s9VEaxyFnL6PF+xJOsSxm9o+4M=";
};
# Header-only library
dontBuild = true;
installPhase = ''
mkdir -p $out/include
mv ./*.h $out/include/
'';
};
# octree = stdenv.mkDerivation {
# pname = "octree";
# version = "2.5-unstable-2025-12-18";
#
# src = pkgs.fetchFromGitHub {
# owner = "attcs";
# repo = "octree";
# rev = "5058b3090c8b88e405fe2bfddd6c1c872f2b79d2";
# hash = "sha256-a/aDGQ7cj1GbCjts2s9VEaxyFnL6PF+xJOsSxm9o+4M=";
# };
#
# # Header-only library
# dontBuild = true;
# installPhase = ''
# mkdir -p $out/include
# mv ./*.h $out/include/
# '';
# };
thread-pool = stdenv.mkDerivation {
pname = "thread-pool";
@ -130,10 +130,6 @@ rec {
# Languages:
# bintools
gcc
# clang
# bintools_multilib
# gcc_multilib
# clang_multilib
# C/C++:
gdb
@ -161,9 +157,9 @@ rec {
# sfml
raylib
# octree # this one doesn't store center of mass per node - which I need :(
llvmPackages.openmp # not required for compilation but for clangd to find the headers
tracy
tracy-wayland
thread-pool
# llvmPackages.openmp # not required for compilation but for clangd to find the headers
# raylib-cpp
# tinyobjloader
# gperftools
@ -235,8 +231,8 @@ rec {
pkgs.writers.writeFish "cmake-${typeLower}.fish" ''
cd $FLAKE_PROJECT_ROOT
# set -g -x CC ${clang}/bin/clang
# set -g -x CXX ${clang}/bin/clang++
# set -g -x CC ${pkgs.clang}/bin/clang
# set -g -x CXX ${pkgs.clang}/bin/clang++
echo "Removing build directory ./cmake-build-${typeLower}/"
rm -rf ./cmake-build-${typeLower}
@ -266,7 +262,7 @@ rec {
cd $FLAKE_PROJECT_ROOT/cmake-build-${typeLower}
echo "Running cmake"
cmake --build . -j$(nproc)
NIX_ENFORCE_NO_NATIVE=0 cmake --build . -j$(nproc)
'';
buildDebug = mkBuildScript "Debug";
@ -286,6 +282,8 @@ rec {
abbr -a build-release "${buildRelease}"
abbr -a debug "${buildDebug} && ./cmake-build-debug/masssprings"
abbr -a release "${buildRelease} && ./cmake-build-release/masssprings"
abbr -a rungdb "${buildDebug} && gdb --tui ./cmake-build-debug/masssprings"
abbr -a runtracy "tracy -a 127.0.0.1"
'';
in
builtins.concatStringsSep "\n" [

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@ -26,7 +26,8 @@ private:
public:
OrbitCamera3D()
: camera({0}), position(Vector3Zero()), target(Vector3Zero()),
: camera(Camera(Vector3Zero(), Vector3Zero(), Vector3Zero(), 0.0, 0)),
position(Vector3Zero()), target(Vector3Zero()),
distance(CAMERA_DISTANCE), angle_x(0.0), angle_y(0.0),
last_mouse(Vector2Zero()), rotating(false), panning(false),
target_lock(true) {

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@ -19,8 +19,8 @@ public:
int block_add_y;
public:
InputHandler(StateManager &state, Renderer &renderer)
: state(state), renderer(renderer), hov_x(-1), hov_y(-1), sel_x(0),
InputHandler(StateManager &_state, Renderer &_renderer)
: state(_state), renderer(_renderer), hov_x(-1), hov_y(-1), sel_x(0),
sel_y(0), has_block_add_xy(false), block_add_x(-1), block_add_y(-1) {}
InputHandler(const InputHandler &copy) = delete;

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@ -27,9 +27,9 @@ public:
const bool fixed;
public:
Mass(float mass, Vector3 position, bool fixed)
: mass(mass), position(position), previous_position(position),
velocity(Vector3Zero()), force(Vector3Zero()), fixed(fixed) {}
Mass(float _mass, Vector3 _position, bool _fixed)
: mass(_mass), position(_position), previous_position(_position),
velocity(Vector3Zero()), force(Vector3Zero()), fixed(_fixed) {}
public:
auto ClearForce() -> void;
@ -50,10 +50,10 @@ public:
const float rest_length;
public:
Spring(Mass &massA, Mass &massB, float spring_constant,
float dampening_constant, float rest_length)
: massA(massA), massB(massB), spring_constant(spring_constant),
dampening_constant(dampening_constant), rest_length(rest_length) {}
Spring(Mass &_massA, Mass &_massB, float _spring_constant,
float _dampening_constant, float _rest_length)
: massA(_massA), massB(_massB), spring_constant(_spring_constant),
dampening_constant(_dampening_constant), rest_length(_rest_length) {}
public:
auto CalculateSpringForce() const -> void;

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@ -31,15 +31,15 @@ public:
bool target;
public:
Block(int x, int y, int width, int height, bool target)
: x(x), y(y), width(width), height(height), target(target) {
if (x < 0 || x + width >= 10 || y < 0 || y + height >= 10) {
Block(int _x, int _y, int _width, int _height, bool _target)
: x(_x), y(_y), width(_width), height(_height), target(_target) {
if (_x < 0 || _x + _width >= 10 || _y < 0 || _y + _height >= 10) {
std::cerr << "Block must fit on a 9x9 board!" << std::endl;
exit(1);
}
}
Block(int x, int y, std::string block) : x(x), y(y) {
Block(int _x, int _y, std::string block) : x(_x), y(_y) {
if (block == "..") {
this->x = 0;
this->y = 0;
@ -68,7 +68,7 @@ public:
height = std::stoi(block.substr(1, 1));
}
if (x < 0 || x + width >= 10 || y < 0 || y + height >= 10) {
if (_x < 0 || _x + width >= 10 || _y < 0 || _y + height >= 10) {
std::cerr << "Block must fit on a 9x9 board!" << std::endl;
exit(1);
}
@ -125,10 +125,10 @@ public:
int current_pos;
public:
BlockIterator(const State &state) : state(state), current_pos(0) {}
BlockIterator(const State &_state) : state(_state), current_pos(0) {}
BlockIterator(const State &state, int current_pos)
: state(state), current_pos(current_pos) {}
BlockIterator(const State &_state, int _current_pos)
: state(_state), current_pos(_current_pos) {}
Block operator*() const {
return Block(current_pos % state.width, current_pos / state.width,
@ -150,25 +150,25 @@ public:
};
public:
State(int width, int height, bool restricted)
: width(width), height(height), restricted(restricted),
state(std::format("{}{}x{}:{}", restricted ? "R" : "F", width, height,
std::string(width * height * 2, '.'))) {
if (width <= 0 || width >= 10 || height <= 0 || height >= 10) {
State(int _width, int _height, bool _restricted)
: width(_width), height(_height), restricted(_restricted),
state(std::format("{}{}x{}:{}", _restricted ? "R" : "F", _width,
_height, std::string(_width * _height * 2, '.'))) {
if (_width <= 0 || _width >= 10 || _height <= 0 || _height >= 10) {
std::cerr << "State width/height must be in [1, 9]!" << std::endl;
exit(1);
}
}
explicit State(std::string state)
: width(std::stoi(state.substr(1, 1))),
height(std::stoi(state.substr(3, 1))),
restricted(state.substr(0, 1) == "R"), state(state) {
explicit State(std::string _state)
: width(std::stoi(_state.substr(1, 1))),
height(std::stoi(_state.substr(3, 1))),
restricted(_state.substr(0, 1) == "R"), state(_state) {
if (width <= 0 || width >= 10 || height <= 0 || height >= 10) {
std::cerr << "State width/height must be in [1, 9]!" << std::endl;
exit(1);
}
if (state.length() != width * height * 2 + 5) {
if (static_cast<int>(_state.length()) != width * height * 2 + 5) {
std::cerr
<< "State representation must have length [width * height * 2 + 5]!"
<< std::endl;

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@ -19,7 +19,7 @@ private:
// Instancing
Material vertex_mat;
int transforms_size;
std::size_t transforms_size;
Matrix *transforms;
Mesh cube_instance;
Shader instancing_shader;
@ -29,9 +29,9 @@ public:
bool connect_solutions;
public:
Renderer(const OrbitCamera3D &camera)
: camera(camera), mark_solutions(false), connect_solutions(false),
transforms_size(0), transforms(nullptr) {
Renderer(const OrbitCamera3D &_camera)
: camera(_camera), transforms_size(0), transforms(nullptr),
mark_solutions(false), connect_solutions(false) {
render_target = LoadRenderTexture(GetScreenWidth() / 2.0,
GetScreenHeight() - MENU_HEIGHT);
klotski_target = LoadRenderTexture(GetScreenWidth() / 2.0,

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@ -13,6 +13,7 @@ public:
MassSpringSystem &mass_springs;
int current_preset;
State starting_state;
State current_state;
State previous_state;
@ -22,10 +23,11 @@ public:
std::unordered_set<State> visited_states;
public:
StateManager(MassSpringSystem &mass_springs)
: mass_springs(mass_springs), current_preset(0),
current_state(generators[current_preset]()),
previous_state(current_state), edited(false) {
StateManager(MassSpringSystem &_mass_springs)
: mass_springs(_mass_springs), current_preset(0),
starting_state(generators[current_preset]()),
current_state(starting_state), previous_state(starting_state),
edited(false) {
mass_springs.AddMass(MASS, false, current_state);
}

10
include/tracy.hpp Normal file
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@ -0,0 +1,10 @@
#ifndef __TRACY_HPP_
#define __TRACY_HPP_
#include <cstddef>
void *operator new(std::size_t count);
void operator delete(void *ptr) noexcept;
void operator delete(void *ptr, std::size_t count) noexcept;
#endif

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@ -1,5 +1,6 @@
#include "camera.hpp"
#include "config.hpp"
#include "tracy.hpp"
#include <raylib.h>
#include <raymath.h>

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@ -1,9 +1,10 @@
#include "input.hpp"
#include "config.hpp"
#include "tracy.hpp"
#include <algorithm>
#include <raylib.h>
#include "config.hpp"
#include "input.hpp"
auto InputHandler::HandleMouseHover() -> void {
const int board_width = GetScreenWidth() / 2.0 - 2 * BOARD_PADDING;
const int board_height = GetScreenHeight() - MENU_HEIGHT - 2 * BOARD_PADDING;

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@ -1,12 +1,15 @@
#include <iostream>
#include <raylib.h>
#include <raymath.h>
#include "config.hpp"
#include "input.hpp"
#include "physics.hpp"
#include "renderer.hpp"
#include "state.hpp"
#include "tracy.hpp"
#include <iostream>
#include <raylib.h>
#include <raymath.h>
#include <tracy/Tracy.hpp>
// #include <tracy/TracyOpenGL.hpp>
#ifdef PRINT_TIMINGS
#include <chrono>
@ -38,6 +41,8 @@ auto main(int argc, char *argv[]) -> int {
SetConfigFlags(FLAG_WINDOW_ALWAYS_RUN);
InitWindow(INITIAL_WIDTH * 2, INITIAL_HEIGHT + MENU_HEIGHT, "MassSprings");
// TracyGpuContext;
// Game setup
OrbitCamera3D camera;
Renderer renderer(camera);
@ -101,7 +106,7 @@ auto main(int argc, char *argv[]) -> int {
renderer.UpdateTextureSizes();
renderer.DrawMassSprings(mass_springs, state.current_state,
state.CurrentGenerator()(), state.winning_states,
state.starting_state, state.winning_states,
state.visited_states);
renderer.DrawKlotski(state.current_state, input.hov_x, input.hov_y,

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@ -1,5 +1,6 @@
#include "octree.hpp"
#include "config.hpp"
#include "tracy.hpp"
#include "util.hpp"
#include <iostream>
@ -131,7 +132,7 @@ auto Octree::CalculateForce(int node_idx, const Vector3 &pos) const -> Vector3 {
}
const OctreeNode &node = nodes[node_idx];
if (node.mass_total == 0.0f) {
if (std::abs(node.mass_total) <= 0.001f) {
return Vector3Zero();
}

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@ -1,9 +1,10 @@
#include "physics.hpp"
#include "config.hpp"
#include "util.hpp"
#include "tracy.hpp"
#include <algorithm>
#include <cfloat>
#include <cstddef>
#include <raylib.h>
#include <raymath.h>
#include <tracy/Tracy.hpp>
@ -62,23 +63,19 @@ auto Mass::VerletUpdate(const float delta_time) -> void {
}
auto Spring::CalculateSpringForce() const -> void {
Vector3 delta_position;
float current_length;
Vector3 delta_velocity;
Vector3 force_a;
Vector3 force_b;
delta_position = Vector3Subtract(massA.position, massB.position);
current_length = Vector3Length(delta_position);
delta_velocity = Vector3Subtract(massA.velocity, massB.velocity);
Vector3 delta_position = Vector3Subtract(massA.position, massB.position);
float current_length = Vector3Length(delta_position);
float inv_current_length = 1.0 / current_length;
Vector3 delta_velocity = Vector3Subtract(massA.velocity, massB.velocity);
float hooke = spring_constant * (current_length - rest_length);
float dampening = dampening_constant *
Vector3DotProduct(delta_velocity, delta_position) /
current_length;
Vector3DotProduct(delta_velocity, delta_position) *
inv_current_length;
force_a = Vector3Scale(delta_position, -(hooke + dampening) / current_length);
force_b = Vector3Scale(force_a, -1.0);
Vector3 force_a =
Vector3Scale(delta_position, -(hooke + dampening) * inv_current_length);
Vector3 force_b = Vector3Scale(force_a, -1.0);
massA.force = Vector3Add(massA.force, force_a);
massB.force = Vector3Add(massB.force, force_b);
@ -133,6 +130,8 @@ auto MassSpringSystem::Clear() -> void {
}
auto MassSpringSystem::ClearForces() -> void {
ZoneScoped;
for (auto &[state, mass] : masses) {
mass.ClearForce();
}
@ -144,6 +143,20 @@ auto MassSpringSystem::CalculateSpringForces() -> void {
for (auto &[states, spring] : springs) {
spring.CalculateSpringForce();
}
// spring_pointers.clear();
// spring_pointers.reserve(springs.size());
// for (auto &[states, spring] : springs) {
// spring_pointers.push_back(&spring);
// }
//
// auto solve_spring = [&](int i) {
// spring_pointers[i]->CalculateSpringForce();
// };
//
// BS::multi_future<void> loop_future =
// threads.submit_loop(0, spring_pointers.size(), solve_spring, 4096);
// loop_future.wait();
}
#ifdef BARNES_HUT
@ -184,7 +197,7 @@ auto MassSpringSystem::BuildOctree() -> void {
for (auto &[state, mass] : masses) {
mass_pointers.push_back(&mass);
}
for (int i = 0; i < mass_pointers.size(); ++i) {
for (std::size_t i = 0; i < mass_pointers.size(); ++i) {
octree.Insert(root, i, mass_pointers[i]->position, mass_pointers[i]->mass);
}
}
@ -307,7 +320,7 @@ auto MassSpringSystem::CalculateRepulsionForces() -> void {
Vector3 direction =
Vector3Subtract(mass->position, neighbor->position);
float distance = Vector3Length(direction);
if (distance == 0.0f || distance >= REPULSION_RANGE) {
if (std::abs(distance) <= 0.001f || distance >= REPULSION_RANGE) {
continue;
}

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@ -1,4 +1,5 @@
#include "puzzle.hpp"
#include "tracy.hpp"
auto Block::Hash() const -> int {
std::string s = std::format("{},{},{},{}", x, y, width, height);
@ -144,12 +145,11 @@ auto State::ToggleTarget(int x, int y) -> bool {
// Remove the current target
int index;
for (const auto &block : *this) {
if (block.target) {
index = GetIndex(block.x, block.y);
state.replace(
index, 2,
Block(block.x, block.y, block.width, block.height, false).ToString());
for (const auto &b : *this) {
if (b.target) {
index = GetIndex(b.x, b.y);
state.replace(index, 2,
Block(b.x, b.y, b.width, b.height, false).ToString());
break;
}
}

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@ -1,4 +1,8 @@
#include "renderer.hpp"
#include "config.hpp"
#include "physics.hpp"
#include "puzzle.hpp"
#include "tracy.hpp"
#include <algorithm>
#include <format>
@ -8,10 +12,6 @@
#include <tracy/Tracy.hpp>
#include <unordered_set>
#include "config.hpp"
#include "physics.hpp"
#include "puzzle.hpp"
#ifdef BATCHING
#include <cstring>
#endif
@ -314,4 +314,5 @@ auto Renderer::DrawTextures() -> void {
Vector2(GetScreenWidth() / 2.0, MENU_HEIGHT), WHITE);
DrawFPS(GetScreenWidth() / 2 + 10, MENU_HEIGHT + 10);
EndDrawing();
FrameMark;
}

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@ -1,6 +1,7 @@
#include "state.hpp"
#include "config.hpp"
#include "presets.hpp"
#include "tracy.hpp"
#include <raymath.h>
@ -76,6 +77,9 @@ auto StateManager::ClearGraph() -> void {
// The previous_state is no longer in the graph
previous_state = current_state;
// The starting state is no longer in the graph
starting_state = current_state;
}
auto StateManager::FindWinningStates() -> void {

17
src/tracy.cpp Normal file
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@ -0,0 +1,17 @@
#include "tracy.hpp"
#include <tracy/Tracy.hpp>
void *operator new(std::size_t count) {
auto ptr = malloc(count);
TracyAlloc(ptr, count);
return ptr;
}
void operator delete(void *ptr) noexcept {
TracyFree(ptr);
free(ptr);
}
void operator delete(void *ptr, std::size_t count) noexcept {
TracyFree(ptr);
free(ptr);
}