display puzzle title
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@ -12,12 +12,12 @@
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// Window
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constexpr int INITIAL_WIDTH = 800;
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constexpr int INITIAL_HEIGHT = 800;
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constexpr int MENU_HEIGHT = 200;
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constexpr int MENU_HEIGHT = 250;
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// Menu
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constexpr int MENU_PAD = 5;
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constexpr int BUTTON_PAD = 12;
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constexpr int MENU_ROWS = 4;
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constexpr int MENU_ROWS = 5;
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constexpr int MENU_COLS = 3;
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// Camera Controls
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@ -16,6 +16,7 @@ public:
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ThreadedPhysics &physics;
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std::vector<State> presets;
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std::vector<std::string> comments;
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// Some stuff is faster to map from state to mass (e.g. in the renderer)
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std::unordered_map<State, std::size_t> states;
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