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2517a9d33b
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complete rework of the user interface (using raygui)
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2026-02-27 03:01:43 +01:00 |
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4a37e93b98
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implement immovable blocks (walls) and add two presets
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2026-02-25 17:21:54 +01:00 |
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5e3d007a9d
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display puzzle title
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2026-02-25 16:53:13 +01:00 |
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82d618f692
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update menu + block placing visualization + add move history
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2026-02-25 12:45:06 +01:00 |
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3f8274f1d9
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add button to move to a state farthest from any win condition
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2026-02-25 03:20:40 +01:00 |
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271902ab1f
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implement automatic graph traversal along shortest path to solution
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2026-02-25 02:58:30 +01:00 |
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fd58f217c6
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implement bfs multi-target distance calculation to nearest winning state
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2026-02-25 01:15:47 +01:00 |
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b9e3ab8d2d
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implement editing the board win condition
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2026-02-24 22:43:53 +01:00 |
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d8534cacdd
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store winning condition in state + remove presets
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2026-02-24 22:08:00 +01:00 |
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f31f9557b3
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update flags again
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2026-02-24 20:53:27 +01:00 |
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349d614611
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add flag to toggle tracy (disabled for now)
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2026-02-24 20:42:38 +01:00 |
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8a4e5c1ebf
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squash merge threaded-physics into main
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2026-02-24 19:00:25 +01:00 |
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3e87bbb6a5
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remove timings print
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2026-02-24 00:12:04 +01:00 |
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bfe8c6d572
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store masses/springs inside vector and manage unordered_maps for a state<->index mapping
this reduces the time required to iterate over all masses/springs
because data is stored in contiguous memory
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2026-02-24 00:01:04 +01:00 |
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404a76654c
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update compiler flags, fix tracy allocation profiling, fix compiler warnings
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2026-02-23 23:01:30 +01:00 |
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59a4303d62
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mark visited and starting states
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2026-02-23 14:41:20 +01:00 |
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6698ace0c6
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implement smooth camera
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2026-02-23 14:27:56 +01:00 |
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861fb34d39
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fix octree corruption bug because of node vector reallocation
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2026-02-23 13:46:00 +01:00 |
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30b02c13ed
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add vertices draw limit after I accidentally removed it
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2026-02-23 00:27:51 +01:00 |
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443069f597
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replace openmp with thread-pool library bc openmp has larger fork boundary overhead
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2026-02-23 00:14:09 +01:00 |
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e43e505110
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implement barnes-hut particle repulsion using octree
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2026-02-22 23:29:56 +01:00 |
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bdb4242076
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remove useless manual move/copy constructors/assignment operators (pls stop killing my hands bjarne)
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2026-02-22 20:28:42 +01:00 |
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768a7eaf82
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implement operator<< for ryalib vectors
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2026-02-22 19:42:48 +01:00 |
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9726d5fecc
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cleanup repulsion force calculation
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2026-02-22 19:19:06 +01:00 |
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157985df6b
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extract orbital camera into separate file
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2026-02-22 14:30:55 +01:00 |
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f06afc210f
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make naming more consistent + rename some files
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2026-02-22 14:17:55 +01:00 |
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fe6bbe9bbb
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remove batched rendering code
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2026-02-22 14:04:11 +01:00 |
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9446e1b86c
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improve rendering performance even more by using instanced rendering
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2026-02-22 12:31:58 +01:00 |
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12a96cba66
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decrease special mass size + add hjkl movement bindings
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2026-02-22 01:49:54 +01:00 |
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35de23e865
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improve rendering performance by batching edge and cube draws
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2026-02-22 01:41:39 +01:00 |
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05172d0d8f
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replace physics loop with fixed-step loop
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2026-02-22 00:27:56 +01:00 |
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cc4f8ce865
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refactor usage of std::string to refer to states + improve initial mass positioning
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2026-02-22 00:12:47 +01:00 |
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0d3913e27e
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refactor state management and input handling into separate classes
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2026-02-21 22:09:42 +01:00 |
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f8fe9e35d6
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add more presets (century, super_century, new_century)
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2026-02-20 02:15:46 +01:00 |
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71e1dd4f32
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fix state representation not being updated when toggling restricted movement
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2026-02-20 02:15:13 +01:00 |
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6e5a4acdd0
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tint the board if a winning state is reached
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2026-02-20 01:36:48 +01:00 |
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d87df74834
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add another preset
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2026-02-20 01:36:24 +01:00 |
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199646cae9
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allow changing the target block
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2026-02-20 01:26:59 +01:00 |
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11ae406073
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add another preset
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2026-02-20 01:22:06 +01:00 |
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f8ac60f6a6
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implement state editing
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2026-02-20 00:58:01 +01:00 |
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ca83d5724f
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fix BlockIterator always starting at pos 0 (even if there's no Block there)
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2026-02-20 00:07:42 +01:00 |
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a48a6caefc
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make window resizable
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2026-02-19 23:10:16 +01:00 |
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53a38e9cf3
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update physics engine parameters
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2026-02-19 22:05:46 +01:00 |
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d7ed12f6f9
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move board state presets to separate file
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2026-02-19 21:20:13 +01:00 |
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55ff0f3490
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rebuild the repulsion force grid every n frames
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2026-02-18 23:12:02 +01:00 |
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1dad350f7d
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add winning states to menu panel
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2026-02-18 21:43:13 +01:00 |
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d92391271f
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add winning conditions and ability to mark them in the graph
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2026-02-18 20:27:22 +01:00 |
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47628d06ad
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add menu pane at the top
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2026-02-18 13:30:59 +01:00 |
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7faa8ecdb7
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allow to restrict block movement to principal block directions + add more samples
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2026-02-18 03:16:13 +01:00 |
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e2e75204ef
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parallelize repulsion forces using openmp
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2026-02-18 02:08:46 +01:00 |
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