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15 changed files with 1449 additions and 1016 deletions

9
.luarc.json Normal file
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@ -0,0 +1,9 @@
{
"diagnostics.globals": [
"printError",
"turtle",
"shell",
"peripheral",
"parallel"
]
}

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@ -2,6 +2,8 @@
"Lua.diagnostics.globals": [ "Lua.diagnostics.globals": [
"printError", "printError",
"turtle", "turtle",
"shell" "shell",
"peripheral",
"parallel"
] ]
} }

BIN
audio/bangarang.dfpwm Normal file

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local dfpwm = require("cc.audio.dfpwm")
---@alias AudioControllerConfig {buffer_length_seconds: number}
---@class AudioController
---@field config AudioControllerConfig
---@field play boolean
local AudioController = {}
AudioController.__index = AudioController
---@return AudioController
function AudioController:Create()
local t = {}
setmetatable(t, AudioController)
-----------------------------------------------------------------------------------------------
-- Fields
-----------------------------------------------------------------------------------------------
t.config = {
buffer_length_seconds = 1,
}
t.play = false
return t
end
-----------------------------------------------------------------------------------------------
-- Audio Methods
-----------------------------------------------------------------------------------------------
function AudioController:PlayAudio(filename)
self.play = true
local decoder = dfpwm.make_decoder()
while self.play do
for chunk in io.lines(("audio/%s.dfpwm"):format(filename), self.config.buffer_length_seconds * 1024) do
if not self.play then
break
end
local buffer = decoder(chunk)
while not self:GetSpeaker().playAudio(buffer) do
if not self.play then
break
end
---@diagnostic disable-next-line: undefined-field
os.pullEvent("speaker_audio_empty")
end
end
end
end
function AudioController:PlayAudioFactory(filename)
local function play()
self:PlayAudio(filename)
end
return play
end
-----------------------------------------------------------------------------------------------
-- Management Methods
-----------------------------------------------------------------------------------------------
---@return table | nil
function AudioController:GetSpeaker()
return peripheral.find("speaker")
end
function AudioController:StopPlaying()
self.play = false
self:GetSpeaker().stop()
end
-----------------------------------------------------------------------------------------------
-- Main Method
-----------------------------------------------------------------------------------------------
function AudioController:Run()
-- self:Configure()
self:PlayAudio("bangarang")
end
return AudioController

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@ -0,0 +1,82 @@
local TurtleController = require("controller.turtle_controller")
local AudioController = require("controller.audio_controller")
---@class AudioTestingController
---@field controller TurtleController
---@field audio AudioController
local AudioTestingController = {}
AudioTestingController.__index = AudioTestingController
---@return AudioTestingController
function AudioTestingController:Create()
local t = {}
setmetatable(t, AudioTestingController)
-----------------------------------------------------------------------------------------------
-- Fields
-----------------------------------------------------------------------------------------------
t.controller = TurtleController:Create()
t.audio = AudioController:Create()
return t
end
-----------------------------------------------------------------------------------------------
-- Behavior Methods
-----------------------------------------------------------------------------------------------
function AudioTestingController:TestAudioWithoutMovement()
local function dancing()
for _ = 1, 256 do
self.controller:TurnRelative(1)
end
self.audio:StopPlaying()
end
parallel.waitForAll(dancing, self.audio:PlayAudioFactory("bangarang"))
end
function AudioTestingController:TestAudioWithMovement()
local function movement()
for _ = 1, 10 do
self.controller:MoveForward(10)
self.controller:MoveVertical(3)
self.controller:TurnRelative(2)
self.controller:MoveForward(10)
self.controller:MoveVertical(-3)
self.controller:TurnRelative(2)
end
self.audio:StopPlaying()
end
parallel.waitForAll(movement, self.audio:PlayAudioFactory("bangarang"))
end
-----------------------------------------------------------------------------------------------
-- Main Method
-----------------------------------------------------------------------------------------------
function AudioTestingController:Run()
self.controller:Configure()
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:DisableMiningBelow()
print("There are multiple tests available:")
print("1: Audio without movement")
print("2: Audio with movement")
local choice = 0
while choice < 1 or choice > 2 do
print("Choose a test by entering its number:")
choice = tonumber(io.read()) or 0
end
if choice == 1 then
self:TestAudioWithoutMovement()
elseif choice == 2 then
self:TestAudioWithMovement()
end
end
return AudioTestingController

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@ -0,0 +1,330 @@
local Direction = require("lib.direction")
local TurtleController = require("controller.turtle_controller")
local AudioController = require("controller.audio_controller")
---@alias ExcavationControllerConfig {slice_length: number, slice_height: number, center_slice_width: number, slice_width: number, slice_padding: number, slices_left: number, slices_right: number}
---@class ExcavationController
---@field controller TurtleController
---@field audio AudioController
---@field config ExcavationControllerConfig
local ExcavationController = {}
ExcavationController.__index = ExcavationController
---@return ExcavationController
function ExcavationController:Create()
local t = {}
setmetatable(t, ExcavationController)
-----------------------------------------------------------------------------------------------
-- Fields
-----------------------------------------------------------------------------------------------
t.controller = TurtleController:Create()
t.audio = AudioController:Create()
t.config = {
slice_length = 0,
slice_height = 0,
center_slice_width = 0,
slice_width = 0,
slice_padding = 0,
slices_left = 0,
slices_right = 0,
}
return t
end
-----------------------------------------------------------------------------------------------
-- Behavior Methods
-----------------------------------------------------------------------------------------------
---Excavates a single 1x1/1x2 tunnel of configured length.
---Will leave the turtle wherever it ends up.
---Only unstocks/refuels if required.
---@param mine_above boolean
---@param mine_below boolean
function ExcavationController:Excavate_1x1or2or3xL(mine_above, mine_below)
self.controller:EnableMiningForward()
if mine_above then
self.controller:EnableMiningAbove()
end
if mine_below then
self.controller:EnableMiningBelow()
end
self.controller:MoveForward(self.config.slice_length)
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:DisableMiningBelow()
end
---Excavates a single 1xH partial slice of configured length.
---Will leave the turtle in its starting position.
---Only unstocks/refuels if required.
function ExcavationController:Excavate_1xHxL()
self.controller:StorePosition()
-- We can mine 2 blocks heigh in a single go
local number_of_1x3xL = math.floor(self.config.slice_height / 3)
-- Prepare for mining the blocks below the turtle
if number_of_1x3xL > 0 then
self.controller:EnableMiningAbove()
self.controller:MoveVertical(1)
self.controller:DisableMiningAbove()
end
-- Mine 1x3xL
for i = 1, number_of_1x3xL do
self:Excavate_1x1or2or3xL(true, true)
self.controller:TurnRelative(2)
-- Don't move upwards in the last iteration so we can decide
-- how much to move depending on how much we still have to excavate
if i == number_of_1x3xL then
break
end
self.controller:EnableMiningAbove()
self.controller:MoveVertical(4)
self.controller:MoveVertical(-1)
self.controller:DisableMiningAbove()
end
-- Mine remaining 1x2xL or 1x1xL
if self.config.slice_height % 3 == 2 then
self.controller:EnableMiningAbove()
self.controller:MoveVertical(3)
self.controller:MoveVertical(-1)
self.controller:DisableMiningAbove()
self:Excavate_1x1or2or3xL(true, false)
elseif self.config.slice_height % 3 == 1 then
self.controller:EnableMiningAbove()
self.controller:MoveVertical(3)
self.controller:MoveVertical(-1)
self.controller:DisableMiningAbove()
self:Excavate_1x1or2or3xL(false, false)
end
self.controller:EnableMiningBelow()
self.controller:MoveBack()
self.controller:DisableMiningBelow()
end
---Excavates a single WxH slice of configured length (EAST to WEST).
---Will leave the turtle in its starting position.
---Only unstocks/refuels if required.
---@param center_slice boolean | nil
function ExcavationController:Excavate_WxHxL(center_slice)
self.controller:StorePosition()
center_slice = center_slice or false
local width = center_slice and self.config.center_slice_width or self.config.slice_width
for i = 1, width do
self:Excavate_1xHxL()
if i == width then
break
end
self.controller:TurnToDirection(Direction.WEST)
self.controller:EnableMiningForward()
self.controller:EnableMiningAbove()
self.controller:MoveForward(1)
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:TurnToDirection(Direction.NORTH)
end
self.controller:MoveBack()
end
---Excavates all slices.
---Will leave the turtle refueled and unstocked in its 0x0x0 position.
function ExcavationController:Excavate()
-- Enter excavation area
self.controller:EnableMiningForward()
self.controller:EnableMiningAbove()
self.controller:MoveForward(1)
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
-- Excavate center slice (start from right/back/bottom)
-- Uneven center widths will be centered, even center widths will have a block more on the right
print("Excavating center slice...")
local center_width_right = math.floor(self.config.center_slice_width / 2)
self.controller:StorePosition()
self.controller:TurnToDirection(Direction.EAST)
self.controller:EnableMiningForward()
self.controller:EnableMiningAbove()
self.controller:MoveForward(center_width_right)
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:TurnToDirection(Direction.NORTH)
self:Excavate_WxHxL(true)
self.controller:MoveBack() -- (0, 0, 1)
if self.config.slices_right > 0 then
-- Move to right slices starting location
local padded_width_right = self.config.slices_right * (self.config.slice_width + self.config.slice_padding)
self.controller:StorePosition()
self.controller:TurnToDirection(Direction.EAST)
self.controller:EnableMiningForward()
self.controller:EnableMiningAbove()
self.controller:MoveForward(center_width_right + padded_width_right)
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:TurnToDirection(Direction.NORTH)
-- Excavate right slices
print("Excavating right slices")
for i = 1, self.config.slices_right do
self:Excavate_WxHxL()
if i == self.config.slices_right then
break
end
-- Move to the next slice
self.controller:TurnToDirection(Direction.WEST)
self.controller:EnableMiningForward()
self.controller:EnableMiningAbove()
self.controller:MoveForward(self.config.slice_width + self.config.slice_padding)
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:TurnToDirection(Direction.NORTH)
end
self.controller:MoveBack() -- (0, 0, 1)
end
if self.config.slices_left > 0 then
-- Move to left slices starting location
local center_width_left = self.config.center_slice_width - center_width_right
self.controller:StorePosition()
self.controller:TurnToDirection(Direction.WEST)
self.controller:EnableMiningForward()
self.controller:EnableMiningAbove()
self.controller:MoveForward(center_width_left)
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:TurnToDirection(Direction.NORTH)
-- Excavate left slices
print("Excavate left slices")
for i = 1, self.config.slices_left do
-- Move to the next slice
self.controller:TurnToDirection(Direction.WEST)
self.controller:EnableMiningForward()
self.controller:EnableMiningAbove()
self.controller:MoveForward(self.config.slice_padding)
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:TurnToDirection(Direction.NORTH)
self:Excavate_WxHxL()
if i == self.config.slices_left then
break
end
self.controller:TurnToDirection(Direction.WEST)
self.controller:EnableMiningForward()
self.controller:EnableMiningAbove()
self.controller:MoveForward(self.config.slice_width)
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:TurnToDirection(Direction.NORTH)
end
self.controller:MoveBack() -- (0, 0, 1)
end
-- Finish up
self.controller:MoveToPosition(0, 0, 0, self.controller.config.storage_direction)
self.controller:DropInventoryIntoChest()
self.controller:TurnToDirection(Direction.NORTH)
self.audio:StopPlaying()
end
-----------------------------------------------------------------------------------------------
-- Management Methods
-----------------------------------------------------------------------------------------------
function ExcavationController:Configure()
local config_complete = false
while not config_complete do
print("How long should each slice be?")
self.config.slice_length = tonumber(io.read()) or 3
print("How high should each slice be?")
self.config.slice_height = tonumber(io.read()) or 3
print("How wide should the center slice be?")
self.config.center_slice_width = tonumber(io.read()) or 1
print("How wide should the other slices be?")
self.config.slice_width = tonumber(io.read()) or 1
print("How many blocks should remain between each slice?")
self.config.slice_padding = tonumber(io.read()) or 0
print("How many slices should the turtle mine to its right?")
self.config.slices_right = tonumber(io.read()) or 1
print("How many slices should the turtle mine to its left?")
self.config.slices_left = tonumber(io.read()) or 1
local padded_width_left = self.config.slices_left * (self.config.slice_width + self.config.slice_padding)
local padded_width_right = self.config.slices_right * (self.config.slice_width + self.config.slice_padding)
local padded_width = padded_width_left + padded_width_right + self.config.center_slice_width
local mined_width_left = self.config.slices_left * self.config.slice_width
local mined_width_right = self.config.slices_right * self.config.slice_width
local mined_width = mined_width_left + mined_width_right + self.config.center_slice_width
print("Configuration complete!")
print(
("Mining area spans %d x %d x %d (width x height x forward), totalling %d blocks."):format(
padded_width,
self.config.slice_height,
self.config.slice_length,
padded_width * self.config.slice_height * self.config.slice_length
)
)
print(
("Turtle will mine %d block wide slices (%d wide in the center) with %d blocks of padding, totalling %d mined blocks."):format(
self.config.slice_width,
self.config.center_slice_width,
self.config.slice_padding,
mined_width * self.config.slice_height * self.config.slice_length
)
)
print("Do you want to accept the configuration (enter 1, otherwise 0)?")
config_complete = tonumber(io.read()) == 1
end
end
-----------------------------------------------------------------------------------------------
-- Main Method
-----------------------------------------------------------------------------------------------
function ExcavationController:Run()
self.controller:Configure()
self:Configure()
-- Consume our starting fuel and refuel to the full amount
turtle.select(1)
turtle.refuel()
self.controller:RefuelIfEmpty()
parallel.waitForAll(function()
self:Excavate()
end, self.audio:PlayAudioFactory("bangarang"))
end
return ExcavationController

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@ -1,148 +0,0 @@
local Direction = require("lib.direction")
local TurtleController = require("controller.turtle_controller")
---@alias NetheriteControllerConfig {mine_forward: number, slices_left: number, slices_right: number, slices_padding: number}
---@class NetheriteController
---@field controller TurtleController
---@field config NetheriteControllerConfig
local NetheriteController = {}
NetheriteController.__index = NetheriteController
-- TODO: This controller can't return to unstock/refuel if stuck in the middle of a slice
---@return NetheriteController
function NetheriteController:Create()
local t = {}
setmetatable(t, NetheriteController)
-----------------------------------------------------------------------------------------------
-- Fields
-----------------------------------------------------------------------------------------------
t.controller = TurtleController:Create()
t.config = {
mine_forward = 0,
slices_left = 0,
slices_right = 0,
slices_padding = 0,
}
return t
end
-----------------------------------------------------------------------------------------------
-- Behavior Methods
-----------------------------------------------------------------------------------------------
function NetheriteController:Excavate()
-- Enter the excavation area
self.controller:EnableMining()
self.controller:MoveRelative(1)
local right_padded_width = self.config.slices_right * (self.config.slices_padding + 1)
local left_padded_width = self.config.slices_left * (self.config.slices_padding + 1)
-- Move to the bottom right corner of the layer
self.controller:TurnToDirection(Direction.EAST)
self.controller:MoveRelative(right_padded_width)
self.controller:TurnToDirection(Direction.NORTH)
self.controller:MoveRelative(self.config.mine_forward)
self.controller:TurnToDirection(Direction.WEST)
self.controller:MoveRelative(left_padded_width + right_padded_width)
self.controller:TurnToDirection(Direction.SOUTH)
self.controller:MoveRelative(self.config.mine_forward)
self.controller:TurnToDirection(Direction.EAST)
self.controller:MoveRelative(left_padded_width + right_padded_width)
self.controller:TurnToDirection(Direction.NORTH)
-- Zig zag mine the full width from back to front
local turn_dir = -1
for i = 1,self.config.slices_right + self.config.slices_left do
self.controller:MoveRelative(self.config.mine_forward)
-- Skip the last turn, as we won't mine that slice
if i == self.config.slices_right + self.config.slices_left then
break
end
self.controller:TurnRelative(turn_dir)
self.controller:MoveRelative(self.config.slices_padding + 1)
self.controller:TurnRelative(turn_dir)
turn_dir = -1 * turn_dir
end
if self.controller.position.z > 1 then
self.controller:TurnToDirection(Direction.SOUTH)
self.controller:MoveRelative(self.controller.position.z - 1)
self.controller:MoveToPosition(0, 0, 0, Direction.NORTH)
end
-- Unload before doing the next layer
self.controller:TurnToDirection(self.controller.config.storage_direction)
self.controller:DropInventory()
self.controller:TurnToDirection(Direction.NORTH)
end
-----------------------------------------------------------------------------------------------
-- Management Methods
-----------------------------------------------------------------------------------------------
function NetheriteController:Configure()
local config_complete = false
while not config_complete do
print("How many blocks should the turtle mine forward?")
self.config.mine_forward = tonumber(io.read()) or 3
print("How many slices should the turtle to its right?")
self.config.slices_right = tonumber(io.read()) or 3
print("How many blocks should the turtle mine to its left?")
self.config.slices_left = tonumber(io.read()) or 3
print("How many blocks should the turtle leave between the slices?")
self.config.slices_padding = tonumber(io.read()) or 3
local width = self.config.slices_left + self.config.slices_right + 1
local height = 3
print("Configuration complete!")
print(("Turtle will mine an area of %d x %d x %d (forward x width x height, excluding padding) totalling %d blocks."):format(
self.config.mine_forward, width, height, self.config.mine_forward * width * height
))
print("Do you want to accept the configuration (enter 1, otherwise 0)?")
config_complete = tonumber(io.read()) == 1
end
end
-----------------------------------------------------------------------------------------------
-- Main Method
-----------------------------------------------------------------------------------------------
function NetheriteController:Run()
self.controller:Configure()
self:Configure()
-- Consume our starting fuel and refuel to the full amount
turtle.select(1)
turtle.refuel()
self.controller:RefuelIfEmpty()
self:Excavate()
end
return NetheriteController

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@ -1,203 +0,0 @@
local Direction = require("lib.direction")
local TurtleController = require("controller.turtle_controller")
---@class TestingController
---@field controller TurtleController
local TestingController = {}
TestingController.__index = TestingController
---@return TestingController
function TestingController:Create()
local t = {}
setmetatable(t, TestingController)
t.controller = TurtleController:Create()
return t
end
-----------------------------------------------------------------------------------------------
-- Behavior Methods
-----------------------------------------------------------------------------------------------
function TestingController:TestRelativeMovementWithRelativeRotation()
print("Testing relative movement with relative rotation...")
-- N: BotCenter
self.controller:MoveRelative(3)
self.controller:TurnRelative(1) -- E: TopCenter
self.controller:MoveRelative(3)
self.controller:TurnRelative(2) -- W: TopRight
self.controller:MoveRelative(3)
self.controller:TurnRelative(10) -- E: TopCenter
self.controller:MoveRelative(3)
self.controller:TurnRelative(-3) -- S: TopRight
self.controller:MoveRelative(3)
self.controller:TurnRelative(1) -- W: BotRight
self.controller:MoveRelative(3)
self.controller:TurnRelative(1) -- N: BotCenter
print("The turtle should be in its original location.")
print("Press Enter to continue")
_ = io.read()
end
function TestingController:TestRelativeMovementWithAbsoluteRotation()
print("Testing relative movement with absolute rotation...")
-- N: BotCenter
self.controller:MoveRelative(3)
self.controller:TurnToDirection(Direction.EAST) -- E: TopCenter
self.controller:MoveRelative(3)
self.controller:TurnToDirection(Direction.WEST) -- W: TopRight
self.controller:MoveRelative(3)
self.controller:TurnToDirection(Direction.EAST) -- E: TopCenter
self.controller:MoveRelative(3)
self.controller:TurnToDirection(Direction.SOUTH) -- S: TopRight
self.controller:MoveRelative(3)
self.controller:TurnToDirection(Direction.WEST) -- W: BotRight
self.controller:MoveRelative(3)
self.controller:TurnToDirection(Direction.NORTH) -- N: BotCenter
print("The turtle should be in its original location.")
print("Press Enter to continue")
_ = io.read()
end
function TestingController:TestAbsoluteMovementWithoutStack()
print("Testing absolute movement without stack...")
-- N: BotCenter
self.controller:MoveToPosition(0, 0, 3, Direction.EAST) -- E: TopCenter
_ = io.read()
self.controller:MoveToPosition(3, 0, 3, Direction.WEST) -- W: TopRight
_ = io.read()
self.controller:MoveToPosition(0, 0, 3, Direction.EAST) -- E: TopCenter
_ = io.read()
self.controller:MoveToPosition(3, 0, 3, Direction.SOUTH) -- S: TopRight
_ = io.read()
self.controller:MoveToPosition(3, 0, 0, Direction.WEST) -- W: BotRight
_ = io.read()
self.controller:MoveToPosition(0, 0, 0, Direction.NORTH) -- N: BotCenter
print("The turtle should be in its original location.")
print("Press Enter to continue")
_ = io.read()
end
function TestingController:TestAbsoluteMovementWithStack()
print("Testing absolute movement with stack...")
-- N: BotCenter
self.controller:MoveToPosition(0, 0, 3, Direction.EAST) -- E: TopCenter
_ = io.read()
self.controller:MoveBack() -- N: BotCenter
_ = io.read()
self.controller:MoveToPosition(3, 0, 3, Direction.WEST) -- W: TopRight
_ = io.read()
self.controller:MoveBack() -- N: BotCenter
print("The turtle should be in its original location.")
print("Press Enter to continue")
_ = io.read()
end
function TestingController:TestUnstocking()
print("Testing inventory unloading...")
print("Please fill multiple inventory slots with items.")
_ = io.read()
self.controller:MoveToPosition(3, 0, 3, Direction.WEST)
_ = io.read()
self.controller:UnstockIfFull(true)
_ = io.read()
self.controller:MoveBack()
print("The turtle should be in its original location.")
print("Press Enter to continue")
_ = io.read()
end
function TestingController:TestRefueling()
print("Testing refueling...")
print("Please fill multiple inventory slots with items.")
_ = io.read()
self.controller:MoveToPosition(3, 0, 3, Direction.WEST)
_ = io.read()
self.controller:RefuelIfEmpty(true)
_ = io.read()
self.controller:MoveBack()
print("The turtle should be in its original location.")
print("Press Enter to continue")
_ = io.read()
end
-----------------------------------------------------------------------------------------------
-- Main Method
-----------------------------------------------------------------------------------------------
function TestingController:Run()
self.controller:Configure()
self.controller:DisableMining()
print("There are multiple tests available:")
print("1: Relative movement with relative rotation")
print("2: Relative movement with absolute rotation")
print("3: Absolute movement without stack")
print("4: Absolute movement with stack")
print("5: All movement tests")
print("6: Unloading")
print("7: Refueling")
print("8: All non-movement tests")
print("9: All tests")
local choice = 0
while choice < 1 or choice > 9 do
print("Choose a test by entering its number:")
choice = tonumber(io.read()) or 0
end
if choice == 1 then
self:TestRelativeMovementWithRelativeRotation()
elseif choice == 2 then
self:TestRelativeMovementWithAbsoluteRotation()
elseif choice == 3 then
self:TestAbsoluteMovementWithoutStack()
elseif choice == 4 then
self:TestAbsoluteMovementWithStack()
elseif choice == 5 then
self:TestRelativeMovementWithRelativeRotation()
self:TestRelativeMovementWithAbsoluteRotation()
self:TestAbsoluteMovementWithoutStack()
self:TestAbsoluteMovementWithStack()
elseif choice == 6 then
self:TestUnstocking()
elseif choice == 7 then
self:TestRefueling()
elseif choice == 8 then
self:TestUnstocking()
self:TestRefueling()
elseif choice == 9 then
self:TestRelativeMovementWithRelativeRotation()
self:TestRelativeMovementWithAbsoluteRotation()
self:TestAbsoluteMovementWithoutStack()
self:TestAbsoluteMovementWithStack()
self:TestUnstocking()
self:TestRefueling()
end
end
return TestingController

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@ -8,26 +8,21 @@ local Stack = require("lib.stack")
---@field config TurtleControllerConfig ---@field config TurtleControllerConfig
---@field position Position ---@field position Position
---@field last_positions Stack ---@field last_positions Stack
---@field mine boolean ---@field mine_forward boolean
---@field mine_above boolean
---@field mine_below boolean
local TurtleController = {} local TurtleController = {}
TurtleController.__index = TurtleController TurtleController.__index = TurtleController
-- TODO: StackOverflow once the inventory is full...
-- TODO: Test if there's a chest when dropping/sucking/mining (don't mine chests!)
---@return TurtleController ---@return TurtleController
function TurtleController:Create() function TurtleController:Create()
local t = {} local t = {}
setmetatable(t, TurtleController) setmetatable(t, TurtleController)
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- Fields -- Fields
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
t.config = { t.config = {
fuel_direction = Direction.EAST, fuel_direction = Direction.EAST,
fuel_name = turtle.getItemDetail(1) == nil and "" or turtle.getItemDetail(1).name, fuel_name = turtle.getItemDetail(1) == nil and "" or turtle.getItemDetail(1).name,
@ -37,38 +32,35 @@ function TurtleController:Create()
} }
t.position = Position:Empty() t.position = Position:Empty()
t.last_positions = Stack:Create() t.last_positions = Stack:Create()
t.mine = false t.mine_forward = false
t.mine_above = false
t.mine_below = false
return t return t
end end
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- Movement Methods -- Movement Methods
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
---Positive numbers turn clockwise, negative numbers turn counterclockwise ---Positive numbers turn clockwise, negative numbers turn counterclockwise
---@param number_of_turns number ---@param number_of_turns number
function TurtleController:TurnRelative(number_of_turns) function TurtleController:TurnRelative(number_of_turns)
if number_of_turns == 0 then if number_of_turns % 4 == 0 then
return return
end end
self:RefuelIfEmpty()
-- Turn turtle -- Turn turtle
local turns = number_of_turns % 4 local turns = number_of_turns % 4
if turns == 3 then if turns == 3 then
print(("Turtle is turning by %d (shortened to %d)..."):format(number_of_turns, -1)) -- print(("Turtle is turning by %d (shortened to %d)..."):format(number_of_turns, -1))
-- If we're rotating by 3, we could turn faster by rotating by 1 in the opposite direction -- If we're rotating by 3, we could turn faster by rotating by 1 in the opposite direction
turtle.turnLeft() turtle.turnLeft()
else else
print(("Turtle is turning by %d (shortened to %d)..."):format(number_of_turns, turns)) -- print(("Turtle is turning by %d (shortened to %d)..."):format(number_of_turns, turns))
for _ = 1,turns do for _ = 1, turns do
turtle.turnRight() turtle.turnRight()
end end
end end
@ -77,7 +69,6 @@ function TurtleController:TurnRelative(number_of_turns)
self.position.dir = (self.position.dir + number_of_turns) % 4 self.position.dir = (self.position.dir + number_of_turns) % 4
end end
---@param direction Direction ---@param direction Direction
function TurtleController:TurnToDirection(direction) function TurtleController:TurnToDirection(direction)
if self.position.dir == direction then if self.position.dir == direction then
@ -87,34 +78,52 @@ function TurtleController:TurnToDirection(direction)
self:TurnRelative(direction - self.position.dir) self:TurnRelative(direction - self.position.dir)
end end
---Move forward by a number of blocks depending on the current rotation ---Move forward by a number of blocks depending on the current rotation
---@param number_of_blocks number ---@param number_of_blocks number
function TurtleController:MoveRelative(number_of_blocks) ---@param skip_unstocking boolean | nil
---@param skip_refueling boolean | nil
function TurtleController:MoveForward(number_of_blocks, skip_unstocking, skip_refueling)
skip_unstocking = skip_unstocking or false
skip_refueling = skip_refueling or false
if number_of_blocks == 0 then if number_of_blocks == 0 then
return return
end end
print(("Turtle is moving forward by %d blocks..."):format(number_of_blocks)) -- print(("Turtle is moving forward by %d blocks..."):format(number_of_blocks))
for _ = 1,math.abs(number_of_blocks) do for _ = 1, math.abs(number_of_blocks) do
if not skip_refueling then
self:RefuelIfEmpty() self:RefuelIfEmpty()
end
if not skip_unstocking then
self:UnstockIfFull() self:UnstockIfFull()
end
-- Break blocks -- Mine/Move
if self.mine then if self.mine_forward then
while not turtle.forward() do while not turtle.forward() do
if self:TestForBlock("minecraft:chest") then
error("Won't mine because a chest is in the way!")
end
turtle.dig() turtle.dig()
end end
turtle.digUp() elseif not turtle.forward() then
turtle.digDown() error("Turtle failed to move forward!")
else
if not turtle.forward() then
printError("Turtle wants to move without mining but is blocked!")
end end
if self.mine_above then
if self:TestForBlock("minecraft:chest", true, false) then
error("Won't mine because a chest is in the way!")
end
turtle.digUp()
end
if self.mine_below then
if self:TestForBlock("minecraft:chest", false, true) then
error("Won't mine because a chest is in the way!")
end
turtle.digDown()
end end
-- Update current_position -- Update current position
if self.position.dir == Direction.NORTH then if self.position.dir == Direction.NORTH then
self.position.z = self.position.z + 1 self.position.z = self.position.z + 1
elseif self.position.dir == Direction.SOUTH then elseif self.position.dir == Direction.SOUTH then
@ -127,35 +136,85 @@ function TurtleController:MoveRelative(number_of_blocks)
end end
end end
---Positive numbers move up, negative numbers move down.
---@param number_of_blocks number
---@param skip_unstocking boolean | nil
---@param skip_refueling boolean | nil
function TurtleController:MoveVertical(number_of_blocks, skip_unstocking, skip_refueling)
skip_unstocking = skip_unstocking or false
skip_refueling = skip_refueling or false
if number_of_blocks == 0 then
return
end
-- print(("Turtle is moving vertically by %d blocks..."):format(number_of_blocks))
local move_function = number_of_blocks > 0 and turtle.up or turtle.down
local mine_function = number_of_blocks > 0 and turtle.digUp or turtle.digDown
local mine_enabled = number_of_blocks > 0 and self.mine_above or self.mine_below
for _ = 1, math.abs(number_of_blocks) do
if not skip_refueling then
self:RefuelIfEmpty()
end
if not skip_unstocking then
self:UnstockIfFull()
end
-- Mine/Move
if mine_enabled then
while not move_function() do
if self:TestForBlock("minecraft:chest", number_of_blocks > 0, number_of_blocks < 0) then
error("Won't mine because a chest is in the way!")
end
mine_function()
end
elseif not move_function() then
error("Turtle failed to move vertically!")
end
-- Update current position
if number_of_blocks > 0 then
self.position.y = self.position.y + 1
elseif number_of_blocks < 0 then
self.position.y = self.position.y - 1
end
end
end
---Stores the current position on the stack so we can return using TurtleController:MoveBack()
function TurtleController:StorePosition()
self.last_positions:Push(Position:Copy(self.position))
end
---Move to an absolute position. Stores the current position on the stack so we can return using TurtleController:MoveBack()
---@param x number The EAST/WEST axis (grows from WEST to EAST) ---@param x number The EAST/WEST axis (grows from WEST to EAST)
---@param y number The UP/DOWN axis (grows from DOWN to UP) ---@param y number The UP/DOWN axis (grows from DOWN to UP)
---@param z number The NORTH/SOUTH axis (grows from SOUTH to NORTH) ---@param z number The NORTH/SOUTH axis (grows from SOUTH to NORTH)
---@param dir Direction ---@param dir Direction
function TurtleController:MoveToPosition(x, y, z, dir) ---@param skip_unstocking boolean | nil
print(("Turtle is moving to (%d, %d, %d)..."):format(x, y, z)) ---@param skip_refueling boolean | nil
function TurtleController:MoveToPosition(x, y, z, dir, skip_unstocking, skip_refueling)
-- print(("Turtle is moving to (%d, %d, %d)..."):format(x, y, z))
self:DisableMining() -- Store the current position on the stack, so we can return using TurtleController:MoveBack()
self.last_positions:Push(Position:Copy(self.position)) self.last_positions:Push(Position:Copy(self.position))
if self.position.z > 1 then -- Store mining config so we can restore it later
-- Move south once (if we're at the top) to not be blocked by the slice that is currently mined. local mine_forward = self.mine_forward
-- This assumes that we mine the full width back to front. local mine_above = self.mine_above
self:TurnToDirection(Direction.SOUTH) local mine_below = self.mine_below
self:MoveRelative(1)
elseif self.position.z == 0 then
-- Move north once (if we're at the bottom) to not be blocked by the chests
self:TurnToDirection(Direction.NORTH)
self:MoveRelative(1)
end
-- EAST/WEST axis (do first to not interfere with chests or unmined walls) -- EAST/WEST axis (do first to not interfere with chests)
self:EnableMiningForward()
self:DisableMiningAbove()
self:DisableMiningBelow()
if self.position.x > x then if self.position.x > x then
self:TurnToDirection(Direction.WEST) self:TurnToDirection(Direction.WEST)
elseif self.position.x < x then elseif self.position.x < x then
self:TurnToDirection(Direction.EAST) self:TurnToDirection(Direction.EAST)
end end
self:MoveRelative(math.abs(self.position.x - x)) self:MoveForward(math.abs(x - self.position.x), skip_unstocking, skip_refueling)
-- NORTH/SOUTH axis -- NORTH/SOUTH axis
if self.position.z > z then if self.position.z > z then
@ -163,40 +222,146 @@ function TurtleController:MoveToPosition(x, y, z, dir)
elseif self.position.z < z then elseif self.position.z < z then
self:TurnToDirection(Direction.NORTH) self:TurnToDirection(Direction.NORTH)
end end
self:MoveRelative(math.abs(self.position.z - z)) self:MoveForward(math.abs(z - self.position.z), skip_unstocking, skip_refueling)
-- UP/DOWN axis
self:DisableMiningForward()
if y < self.position.y then
self:EnableMiningBelow()
elseif y > self.position.y then
self:EnableMiningAbove()
end
self:MoveVertical(y - self.position.y, skip_unstocking, skip_refueling)
-- Direction -- Direction
self:TurnToDirection(dir or Direction.NORTH) self:TurnToDirection(dir or Direction.NORTH)
-- Restore mining config
if mine_forward then
self:EnableMiningForward()
else
self:DisableMiningForward()
end
if mine_above then
self:EnableMiningAbove()
else
self:DisableMiningAbove()
end
if mine_below then
self:EnableMiningBelow()
else
self:DisableMiningBelow()
end
-- Sanity check -- Sanity check
if not(self.position.x == x and self.position.y == y and self.position.z == z and self.position.dir == dir) then if not (self.position.x == x and self.position.y == y and self.position.z == z and self.position.dir == dir) then
printError("TurtleController:MoveToPosition failed to move to target position!") error("TurtleController:MoveToPosition failed to move to target position!")
end end
end end
---Move by a vector. Stores the current position on the stack so we can return using TurtleController:MoveBack()
---@param x number The EAST/WEST axis (grows from WEST to EAST)
---@param y number The UP/DOWN axis (grows from DOWN to UP)
---@param z number The NORTH/SOUTH axis (grows from SOUTH to NORTH)
---@param dir Direction
---@param skip_unstocking boolean | nil
---@param skip_refueling boolean | nil
function TurtleController:MoveByVector(x, y, z, dir, skip_unstocking, skip_refueling)
self:MoveToPosition(
self.position.x + x,
self.position.y + y,
self.position.z + z,
dir,
skip_unstocking,
skip_refueling
)
end
function TurtleController:MoveBack() ---Move to the previously stored position and pop this position from the stack.
local target_position = self.last_positions:Pop() ---@param skip_unstocking boolean | nil
---@param skip_refueling boolean | nil
function TurtleController:MoveBack(skip_unstocking, skip_refueling)
local last_position = self.last_positions:Pop()
if target_position == nil then if last_position == nil then
shell.exit() error("Failed to obtain last_position to move back!")
else else
self:MoveToPosition(target_position.x, target_position.y, target_position.z, target_position.dir) self:MoveToPosition(
last_position.x,
last_position.y,
last_position.z,
last_position.dir,
skip_unstocking,
skip_refueling
)
-- Pop the stack because MoveToPosition pushes our current position
self.last_positions:Pop() self.last_positions:Pop()
end end
end end
-----------------------------------------------------------------------------------------------
-- Testing Methods
-----------------------------------------------------------------------------------------------
---@param block_name string
---@param above boolean | nil
---@param below boolean | nil
---@return boolean
function TurtleController:TestForBlock(block_name, above, below)
above = above or false
below = below or false
if above and below then
error("Can only test for blocks in one direction!")
end
local inspect_function = turtle.inspect
if above then
inspect_function = turtle.inspectUp
elseif below then
inspect_function = turtle.inspectDown
end
local has_block, block_data = inspect_function()
if not has_block then
return false
end
return block_data.name == block_name
end
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- Inventory Methods -- Inventory Methods
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
---@return boolean
function TurtleController:HasFuel()
local level = turtle.getFuelLevel()
local distance_home = self.position.x + self.position.y + self.position.z
return level > distance_home + self.config.refuel_safety_margin
end
---@return boolean
function TurtleController:HasInventorySpace()
for slot = 1, 16 do
if turtle.getItemDetail(slot) == nil then
return true
end
end
return false
end
---@param slot number ---@param slot number
---@param count number ---@param count number
---@return boolean ---@return boolean
function TurtleController:SuckItem(slot, count) function TurtleController:SuckItemFromChest(slot, count)
if not self:TestForBlock("minecraft:chest") then
error("Can't suck item: no chest!")
end
local previous_slot = turtle.getSelectedSlot() local previous_slot = turtle.getSelectedSlot()
turtle.select(slot or 1) turtle.select(slot or 1)
@ -207,11 +372,14 @@ function TurtleController:SuckItem(slot, count)
return sucked return sucked
end end
---@param slot number ---@param slot number
---@param count number ---@param count number
---@return boolean ---@return boolean
function TurtleController:DropItem(slot, count) function TurtleController:DropItemIntoChest(slot, count)
if not self:TestForBlock("minecraft:chest") then
error("Can't drop item: no chest!")
end
local previous_slot = turtle.getSelectedSlot() local previous_slot = turtle.getSelectedSlot()
turtle.select(slot or 1) turtle.select(slot or 1)
@ -222,11 +390,14 @@ function TurtleController:DropItem(slot, count)
return dropped return dropped
end end
function TurtleController:DropInventoryIntoChest()
if not self:TestForBlock("minecraft:chest") then
error("Can't drop item: no chest!")
end
function TurtleController:DropInventory()
print("Dropping inventory into chest...") print("Dropping inventory into chest...")
for slot = 1,16 do for slot = 1, 16 do
turtle.select(slot) turtle.select(slot)
turtle.drop() turtle.drop()
end end
@ -234,36 +405,42 @@ function TurtleController:DropInventory()
turtle.select(1) turtle.select(1)
end end
---@param skip_inventory_check boolean | nil ---@param skip_inventory_check boolean | nil
function TurtleController:UnstockIfFull(skip_inventory_check) function TurtleController:UnstockIfFull(skip_inventory_check)
skip_inventory_check = skip_inventory_check or false skip_inventory_check = skip_inventory_check or false
if not skip_inventory_check and self:HasInventorySpace() then if not skip_inventory_check and self:HasInventorySpace() then
return return
end end
if skip_inventory_check then
print(("HasInventorySpace() returned %s"):format(self:HasInventorySpace()))
end
print("Turtle is unstocking...") print("Turtle is unstocking...")
self:MoveToPosition(0, 0, 0, self.config.storage_direction) self:MoveToPosition(0, 0, 0, self.config.storage_direction, true, true)
self:DropInventory() self:DropInventoryIntoChest()
self:RefuelIfEmpty() self:RefuelIfEmpty()
self:MoveBack() self:TurnToDirection(Direction.NORTH)
self:MoveForward(1)
self:MoveBack(true, true)
end end
---@param skip_fuel_check boolean | nil ---@param skip_fuel_check boolean | nil
function TurtleController:RefuelIfEmpty(skip_fuel_check) function TurtleController:RefuelIfEmpty(skip_fuel_check)
skip_fuel_check = skip_fuel_check or false skip_fuel_check = skip_fuel_check or false
if not skip_fuel_check and self:HasFuel() then if not skip_fuel_check and self:HasFuel() then
return return
end end
if skip_fuel_check then
print(("HasFuel() returned %s"):format(self:HasFuel()))
end
print("Turtle is refueling...") print("Turtle is refueling...")
-- Clear our inventory into the storage chest -- Clear our inventory into the storage chest
self:MoveToPosition(0, 0, 0, self.config.storage_direction) self:MoveToPosition(0, 0, 0, self.config.storage_direction, true, true)
self:DropInventory() self:DropInventoryIntoChest()
-- Prepare refueling -- Prepare refueling
self:TurnToDirection(self.config.fuel_direction) self:TurnToDirection(self.config.fuel_direction)
@ -274,7 +451,7 @@ function TurtleController:RefuelIfEmpty(skip_fuel_check)
local target_fuel_level = self.config.refuel_amount local target_fuel_level = self.config.refuel_amount
local last_position = self.last_positions:Peek() local last_position = self.last_positions:Peek()
if last_position == nil then if last_position == nil then
shell.exit() error("Failed to obtain last_position while refueling!")
else else
target_fuel_level = target_fuel_level + last_position.x + last_position.y + last_position.z target_fuel_level = target_fuel_level + last_position.x + last_position.y + last_position.z
end end
@ -282,25 +459,30 @@ function TurtleController:RefuelIfEmpty(skip_fuel_check)
-- Refuel until we hit the refuel_amount -- Refuel until we hit the refuel_amount
local before_level = turtle.getFuelLevel() local before_level = turtle.getFuelLevel()
repeat repeat
if not self:SuckItem(1, 1) then if not self:SuckItemFromChest(1, 1) then
printError("Failed to suck fuel out of fuel chest!") error("Failed to suck fuel out of fuel chest!")
shell.exit()
end end
turtle.refuel() turtle.refuel()
until turtle.getFuelLevel() >= target_fuel_level until turtle.getFuelLevel() >= target_fuel_level
local after_level = turtle.getFuelLevel() local after_level = turtle.getFuelLevel()
self:MoveBack() self:TurnToDirection(Direction.NORTH)
self:MoveForward(1)
self:MoveBack(true, true)
print(("Refuelled %d units, current level is %d (old level was %d)"):format(after_level - before_level, after_level, before_level)) print(
("Refuelled %d units, current level is %d (old level was %d)"):format(
after_level - before_level,
after_level,
before_level
)
)
end end
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
-- Management Methods -- Management Methods
----------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------
function TurtleController:Configure() function TurtleController:Configure()
local config_complete = false local config_complete = false
@ -327,39 +509,38 @@ function TurtleController:Configure()
self.config.storage_direction = tonumber(io.read()) or Direction.EAST self.config.storage_direction = tonumber(io.read()) or Direction.EAST
print("Configuration complete!") print("Configuration complete!")
print(("Turtle will consume \"%s\" for fuel. Put the desired fuel into the first slot to change."):format(self.config.fuel_name)) print(
('Turtle will consume "%s" for fuel. Put the desired fuel into the first slot to change.'):format(
self.config.fuel_name
)
)
print("Do you want to accept the configuration (enter 1, otherwise 0)?") print("Do you want to accept the configuration (enter 1, otherwise 0)?")
config_complete = tonumber(io.read()) == 1 config_complete = tonumber(io.read()) == 1
end end
end end
function TurtleController:EnableMiningForward()
function TurtleController:EnableMining() self.mine_forward = true
self.mine = true
end end
function TurtleController:DisableMiningForward()
function TurtleController:DisableMining() self.mine_forward = false
self.mine = false
end end
function TurtleController:EnableMiningAbove()
function TurtleController:HasFuel() self.mine_above = true
local level = turtle.getFuelLevel()
local distance_home = self.position.x + self.position.y + self.position.z
return level > distance_home + self.config.refuel_safety_margin
end end
function TurtleController:DisableMiningAbove()
self.mine_above = false
end
function TurtleController:HasInventorySpace() function TurtleController:EnableMiningBelow()
for slot = 1,16 do self.mine_below = true
if turtle.getItemDetail(slot) == nil then end
return true
end
end
return false function TurtleController:DisableMiningBelow()
self.mine_below = false
end end
return TurtleController return TurtleController

View File

@ -0,0 +1,220 @@
local Direction = require("lib.direction")
local TurtleController = require("controller.turtle_controller")
---@class TurtleTestingController
---@field controller TurtleController
local TurtleTestingController = {}
TurtleTestingController.__index = TurtleTestingController
---@return TurtleTestingController
function TurtleTestingController:Create()
local t = {}
setmetatable(t, TurtleTestingController)
t.controller = TurtleController:Create()
return t
end
-----------------------------------------------------------------------------------------------
-- Behavior Methods
-----------------------------------------------------------------------------------------------
function TurtleTestingController:TestRelativeMovementWithRelativeRotation()
print("Testing relative movement with relative rotation...")
-- N: BackCenter (Center)
self.controller:MoveForward(3)
self.controller:TurnRelative(1) -- E: FrontCenter (Center)
self.controller:MoveForward(3)
self.controller:TurnRelative(2) -- W: FrontRight (Center)
self.controller:MoveVertical(3)
self.controller:TurnRelative(8) -- W: FrontRight (Top)
self.controller:MoveForward(3)
self.controller:TurnRelative(3) -- S: FrontCenter (Top)
self.controller:MoveForward(3)
self.controller:TurnRelative(9) -- W: BackCenter (Top)
self.controller:MoveVertical(-3)
self.controller:TurnRelative(1) -- N: BackCenter (Center)
print("The turtle should be in its original location.")
print(
("The turtle has internal position (%d, %d, %d) and internal direction %d"):format(
self.controller.position.x,
self.controller.position.y,
self.controller.position.z,
self.controller.position.dir
)
)
print("Press Enter to continue")
_ = io.read()
end
function TurtleTestingController:TestRelativeMovementWithAbsoluteRotation()
print("Testing relative movement with absolute rotation...")
-- N: BackCenter (Center)
self.controller:MoveForward(3)
self.controller:TurnToDirection(Direction.EAST) -- E: FrontCenter (Center)
self.controller:MoveForward(3)
self.controller:TurnToDirection(Direction.WEST) -- W: FrontRight (Center)
self.controller:MoveVertical(3)
self.controller:TurnToDirection(Direction.WEST) -- W: FrontRight (Top)
self.controller:MoveForward(3)
self.controller:TurnToDirection(Direction.SOUTH) -- S: FrontCenter (Top)
self.controller:MoveForward(3)
self.controller:TurnToDirection(Direction.WEST) -- W: BackCenter (Top)
self.controller:MoveVertical(-3)
self.controller:TurnToDirection(Direction.NORTH) -- N: BackCenter (Center)
print("The turtle should be in its original location.")
print(
("The turtle has internal position (%d, %d, %d) and internal direction %d"):format(
self.controller.position.x,
self.controller.position.y,
self.controller.position.z,
self.controller.position.dir
)
)
print("Press Enter to continue")
_ = io.read()
end
function TurtleTestingController:TestAbsoluteMovementWithoutStack()
print("Testing absolute movement without stack...")
-- N: BackCenter (Center)
self.controller:MoveToPosition(0, 0, 3, Direction.EAST) -- E: FrontCenter (Center)
self.controller:MoveToPosition(3, 0, 3, Direction.WEST) -- W: FrontRight (Center)
self.controller:MoveToPosition(3, 3, 3, Direction.WEST) -- W: FrontRight (Top)
self.controller:MoveToPosition(0, 3, 3, Direction.SOUTH) -- S: FrontCenter (Top)
self.controller:MoveToPosition(0, 3, 0, Direction.WEST) -- W: BackCenter (Top)
self.controller:MoveToPosition(0, 0, 0, Direction.NORTH) -- N: BackCenter (Center)
print("The turtle should be in its original location.")
print(
("The turtle has internal position (%d, %d, %d) and internal direction %d"):format(
self.controller.position.x,
self.controller.position.y,
self.controller.position.z,
self.controller.position.dir
)
)
print("Press Enter to continue")
_ = io.read()
end
function TurtleTestingController:TestAbsoluteMovementWithStack()
print("Testing absolute movement with stack...")
-- N: BotCenter (Center)
self.controller:MoveToPosition(0, 0, 3, Direction.EAST) -- E: TopCenter (Center)
self.controller:MoveBack() -- N: BotCenter (Center)
self.controller:MoveToPosition(3, 3, 3, Direction.WEST) -- W: TopRight (Top)
self.controller:MoveBack() -- N: BotCenter (Center)
print("The turtle should be in its original location.")
print(
("The turtle has internal position (%d, %d, %d) and internal direction %d"):format(
self.controller.position.x,
self.controller.position.y,
self.controller.position.z,
self.controller.position.dir
)
)
print("Press Enter to continue")
_ = io.read()
end
function TurtleTestingController:TestUnstocking()
print("Testing inventory unloading...")
self.controller:MoveToPosition(3, 0, 3, Direction.WEST)
print("Please fill the entire inventory with items.")
print("Press Enter to continue")
_ = io.read()
self.controller:UnstockIfFull(true)
print("Press Enter to continue")
_ = io.read()
self.controller:MoveBack()
print("The turtle should be in its original location.")
print("Press Enter to continue")
_ = io.read()
end
function TurtleTestingController:TestRefueling()
print("Testing refueling...")
self.controller:MoveToPosition(3, 0, 3, Direction.WEST)
print("Please fill multiple inventory slots with items.")
print("Press Enter to continue")
_ = io.read()
self.controller:RefuelIfEmpty(true)
print("Press Enter to continue")
_ = io.read()
self.controller:MoveBack()
print("The turtle should be in its original location.")
print("Press Enter to continue")
_ = io.read()
end
-----------------------------------------------------------------------------------------------
-- Main Method
-----------------------------------------------------------------------------------------------
function TurtleTestingController:Run()
self.controller:Configure()
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:DisableMiningBelow()
print("There are multiple tests available:")
print("1: Relative movement with relative rotation")
print("2: Relative movement with absolute rotation")
print("3: Absolute movement without stack")
print("4: Absolute movement with stack")
print("5: All movement tests")
print("6: Unloading")
print("7: Refueling")
print("8: All non-movement tests")
print("9: All tests")
local choice = 0
while choice < 1 or choice > 9 do
print("Choose a test by entering its number:")
choice = tonumber(io.read()) or 0
end
if choice == 1 then
self:TestRelativeMovementWithRelativeRotation()
elseif choice == 2 then
self:TestRelativeMovementWithAbsoluteRotation()
elseif choice == 3 then
self:TestAbsoluteMovementWithoutStack()
elseif choice == 4 then
self:TestAbsoluteMovementWithStack()
elseif choice == 5 then
self:TestRelativeMovementWithRelativeRotation()
self:TestRelativeMovementWithAbsoluteRotation()
self:TestAbsoluteMovementWithoutStack()
self:TestAbsoluteMovementWithStack()
elseif choice == 6 then
self:TestUnstocking()
elseif choice == 7 then
self:TestRefueling()
elseif choice == 8 then
self:TestUnstocking()
self:TestRefueling()
elseif choice == 9 then
self:TestRelativeMovementWithRelativeRotation()
self:TestRelativeMovementWithAbsoluteRotation()
self:TestAbsoluteMovementWithoutStack()
self:TestAbsoluteMovementWithStack()
self:TestUnstocking()
self:TestRefueling()
end
end
return TurtleTestingController

View File

@ -1,131 +0,0 @@
local Direction = require("lib.direction")
local TurtleController = require("controller.turtle_controller")
---@alias VolumeExcavationControllerConfig {mine_forward: number, mine_left: number, mine_right: number}
---@class VolumeExcavationController
---@field controller TurtleController
---@field config VolumeExcavationControllerConfig
local VolumeExcavationController = {}
VolumeExcavationController.__index = VolumeExcavationController
---@return VolumeExcavationController
function VolumeExcavationController:Create()
local t = {}
setmetatable(t, VolumeExcavationController)
-----------------------------------------------------------------------------------------------
-- Fields
-----------------------------------------------------------------------------------------------
t.controller = TurtleController:Create()
t.config = {
mine_forward = 0,
mine_left = 0,
mine_right = 0,
}
return t
end
-----------------------------------------------------------------------------------------------
-- Behavior Methods
-----------------------------------------------------------------------------------------------
function VolumeExcavationController:Excavate()
-- Enter the excavation area
self.controller:EnableMining()
self.controller:MoveRelative(1)
-- Move to the bottom right corner of the layer
self.controller:TurnToDirection(Direction.EAST)
self.controller:MoveRelative(self.config.mine_right)
self.controller:TurnToDirection(Direction.WEST)
-- Zig zag mine the full width from back to front
-- The direction is important so we can travel to start without colliding with unminded walls
local turn_dir = 1
for i = 1,self.config.mine_forward do
self.controller:MoveRelative(self.config.mine_left + self.config.mine_right)
-- Skip the last turn, as we won't mine that slice
-- We want to stay in the mined area so we can move back freely
if i == self.config.mine_forward then
break
end
-- Skip the turning if we're mining in a straight line
if self.config.mine_left + self.config.mine_right > 0 then
self.controller:TurnRelative(turn_dir)
self.controller:MoveRelative(1)
self.controller:TurnRelative(turn_dir)
end
turn_dir = -1 * turn_dir
end
self.controller:MoveToPosition(0, 0, 0, Direction.NORTH)
-- Unload before doing the next layer
self.controller:TurnToDirection(self.controller.config.storage_direction)
self.controller:DropInventory()
self.controller:TurnToDirection(Direction.NORTH)
end
-----------------------------------------------------------------------------------------------
-- Management Methods
-----------------------------------------------------------------------------------------------
function VolumeExcavationController:Configure()
local config_complete = false
while not config_complete do
print("How many blocks should the turtle mine forward?")
self.config.mine_forward = tonumber(io.read()) or 3
print("How many blocks should the turtle to its right?")
self.config.mine_right = tonumber(io.read()) or 3
print("How many blocks should the turtle mine to its left?")
self.config.mine_left = tonumber(io.read()) or 3
local width = self.config.mine_left + self.config.mine_right + 1
local height = 3
print("Configuration complete!")
print(("Turtle will mine an area of %d x %d x %d (forward x width x height) totalling %d blocks."):format(
self.config.mine_forward, width, height, self.config.mine_forward * width * height
))
print("Do you want to accept the configuration (enter 1, otherwise 0)?")
config_complete = tonumber(io.read()) == 1
end
end
-----------------------------------------------------------------------------------------------
-- Main Method
-----------------------------------------------------------------------------------------------
function VolumeExcavationController:Run()
self.controller:Configure()
self:Configure()
-- Consume our starting fuel and refuel to the full amount
turtle.select(1)
turtle.refuel()
self.controller:RefuelIfEmpty()
self:Excavate()
end
return VolumeExcavationController

View File

@ -3,7 +3,7 @@ local Direction = {
NORTH = 0, NORTH = 0,
EAST = 1, EAST = 1,
SOUTH = 2, SOUTH = 2,
WEST = 3 WEST = 3,
} }
return Direction return Direction

View File

@ -8,7 +8,6 @@ local Direction = require("lib.direction")
local Position = {} local Position = {}
Position.__index = Position Position.__index = Position
---@return Position ---@return Position
function Position:Empty() function Position:Empty()
local t = {} local t = {}

View File

@ -1,11 +1,8 @@
local Position = require("lib.position")
---@class Stack ---@class Stack
---@field elements Position[] ---@field elements Position[]
local Stack = {} local Stack = {}
Stack.__index = Stack Stack.__index = Stack
---@return Stack ---@return Stack
function Stack:Create() function Stack:Create()
-- stack table -- stack table
@ -18,7 +15,6 @@ function Stack:Create()
return t return t
end end
---@param element Position ---@param element Position
function Stack:Push(element) function Stack:Push(element)
if element == nil or element == {} then if element == nil or element == {} then
@ -29,7 +25,6 @@ function Stack:Push(element)
table.insert(self.elements, element) table.insert(self.elements, element)
end end
---@return Position | nil ---@return Position | nil
function Stack:Pop() function Stack:Pop()
if self:Count() == 0 then if self:Count() == 0 then
@ -40,7 +35,6 @@ function Stack:Pop()
return table.remove(self.elements) return table.remove(self.elements)
end end
---@return Position | nil ---@return Position | nil
function Stack:Peek() function Stack:Peek()
if self:Count() == 0 then if self:Count() == 0 then
@ -51,11 +45,9 @@ function Stack:Peek()
return self.elements[#self.elements] return self.elements[#self.elements]
end end
---@return number ---@return number
function Stack:Count() function Stack:Count()
return #self.elements return #self.elements
end end
return Stack return Stack

View File

@ -1,18 +1,20 @@
local TestingController = require("controller.testing_controller") local TurtleTestingController = require("controller.turtle_testing_controller")
local VolumeExcavationController = require("controller.volume_excavation_controller") local AudioTestingController = require("controller.audio_testing_controller")
local NetheriteController = require("controller.netherite_controller") local ExcavationController = require("controller.excavation_controller")
local AudioController = require("controller.audio_controller")
local controllers = { local controllers = {
TestingController:Create(), TurtleTestingController:Create(),
VolumeExcavationController:Create(), AudioTestingController:Create(),
NetheriteController:Create(), ExcavationController:Create(),
AudioController:Create(),
} }
print("Multiple controllers are available:") print("Multiple controllers are available:")
print("1: Testing Mode") print("1: Turtle Testing Mode")
print("2: Volume Excavation") print("2: Audio Testing Mode")
print("3: Netherite Excavation") print("3: Volume Excavation")
print("4: Play Bangarang")
local choice = 0 local choice = 0
while choice < 1 or choice > #controllers do while choice < 1 or choice > #controllers do
@ -21,3 +23,14 @@ while choice < 1 or choice > #controllers do
end end
controllers[choice]:Run() controllers[choice]:Run()
-- TODO: When refueling but chest is missing, wait there until the user puts a chest with fuel
-- TODO: Improve error handling: Don't abort the program in all cases,
-- but wait until the user fixes the issue (e.g. places a chest)
-- TODO: Add shortcuts for the volume excavation:
-- - Tunnel forward 3x2 or 3x3 with specified length
-- - Excavate downwards (quarry) in a square, specify side length
-- TODO: Add controller to build rooms with walls of a specified material
-- TODO: Add a stair building mode (specify side length, min 2x2)
-- TODO: Add configurable trash_list with items that won't be picked up