Implement initial NetheriteController
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148
controller/netherite_controller.lua
Normal file
148
controller/netherite_controller.lua
Normal file
@ -0,0 +1,148 @@
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local Direction = require("lib.direction")
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local TurtleController = require("controller.turtle_controller")
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---@alias NetheriteControllerConfig {mine_forward: number, slices_left: number, slices_right: number, slices_padding: number}
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---@class NetheriteController
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---@field controller TurtleController
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---@field config NetheriteControllerConfig
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local NetheriteController = {}
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NetheriteController.__index = NetheriteController
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-- TODO: This controller can't return to unstock/refuel if stuck in the middle of a slice
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---@return NetheriteController
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function NetheriteController:Create()
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local t = {}
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setmetatable(t, NetheriteController)
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-----------------------------------------------------------------------------------------------
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-- Fields
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-----------------------------------------------------------------------------------------------
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t.controller = TurtleController:Create()
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t.config = {
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mine_forward = 0,
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slices_left = 0,
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slices_right = 0,
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slices_padding = 0,
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}
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return t
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end
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-----------------------------------------------------------------------------------------------
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-- Behavior Methods
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-----------------------------------------------------------------------------------------------
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function NetheriteController:Excavate()
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-- Enter the excavation area
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self.controller:EnableMining()
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self.controller:MoveRelative(1)
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local right_padded_width = self.config.slices_right * (self.config.slices_padding + 1)
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local left_padded_width = self.config.slices_left * (self.config.slices_padding + 1)
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-- Move to the bottom right corner of the layer
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self.controller:TurnToDirection(Direction.EAST)
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self.controller:MoveRelative(right_padded_width)
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self.controller:TurnToDirection(Direction.NORTH)
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self.controller:MoveRelative(self.config.mine_forward)
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self.controller:TurnToDirection(Direction.WEST)
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self.controller:MoveRelative(left_padded_width + right_padded_width)
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self.controller:TurnToDirection(Direction.SOUTH)
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self.controller:MoveRelative(self.config.mine_forward)
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self.controller:TurnToDirection(Direction.EAST)
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self.controller:MoveRelative(left_padded_width + right_padded_width)
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self.controller:TurnToDirection(Direction.NORTH)
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-- Zig zag mine the full width from back to front
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local turn_dir = -1
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for i = 1,self.config.slices_right + self.config.slices_left do
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self.controller:MoveRelative(self.config.mine_forward)
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-- Skip the last turn, as we won't mine that slice
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if i == self.config.slices_right + self.config.slices_left then
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break
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end
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self.controller:TurnRelative(turn_dir)
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self.controller:MoveRelative(self.config.slices_padding + 1)
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self.controller:TurnRelative(turn_dir)
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turn_dir = -1 * turn_dir
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end
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if self.controller.position.z > 1 then
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self.controller:TurnToDirection(Direction.SOUTH)
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self.controller:MoveRelative(self.controller.position.z - 1)
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self.controller:MoveToPosition(0, 0, 0, Direction.NORTH)
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end
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-- Unload before doing the next layer
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self.controller:TurnToDirection(self.controller.config.storage_direction)
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self.controller:DropInventory()
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self.controller:TurnToDirection(Direction.NORTH)
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end
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-----------------------------------------------------------------------------------------------
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-- Management Methods
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-----------------------------------------------------------------------------------------------
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function NetheriteController:Configure()
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local config_complete = false
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while not config_complete do
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print("How many blocks should the turtle mine forward?")
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self.config.mine_forward = tonumber(io.read()) or 3
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print("How many slices should the turtle to its right?")
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self.config.slices_right = tonumber(io.read()) or 3
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print("How many blocks should the turtle mine to its left?")
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self.config.slices_left = tonumber(io.read()) or 3
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print("How many blocks should the turtle leave between the slices?")
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self.config.slices_padding = tonumber(io.read()) or 3
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local width = self.config.slices_left + self.config.slices_right + 1
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local height = 3
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print("Configuration complete!")
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print(("Turtle will mine an area of %d x %d x %d (forward x width x height, excluding padding) totalling %d blocks."):format(
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self.config.mine_forward, width, height, self.config.mine_forward * width * height
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))
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print("Do you want to accept the configuration (enter 1, otherwise 0)?")
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config_complete = tonumber(io.read()) == 1
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end
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end
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-----------------------------------------------------------------------------------------------
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-- Main Method
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-----------------------------------------------------------------------------------------------
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function NetheriteController:Run()
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self.controller:Configure()
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self:Configure()
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-- Consume our starting fuel and refuel to the full amount
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turtle.select(1)
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turtle.refuel()
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self.controller:RefuelIfEmpty()
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self:Excavate()
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end
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return NetheriteController
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@ -13,6 +13,7 @@ local TurtleController = {}
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TurtleController.__index = TurtleController
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-- TODO: StackOverflow once the inventory is full...
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-- TODO: Test if there's a chest when dropping/sucking/mining (don't mine chests!)
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@ -39,8 +39,6 @@ end
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function VolumeExcavationController:Excavate()
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print(("Turtle is mining layer at y=%d..."):format(self.controller.position.y))
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-- Enter the excavation area
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self.controller:EnableMining()
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self.controller:MoveRelative(1)
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3
main.lua
3
main.lua
@ -1,15 +1,18 @@
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local TestingController = require("controller.testing_controller")
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local VolumeExcavationController = require("controller.volume_excavation_controller")
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local NetheriteController = require("controller.netherite_controller")
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local controllers = {
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TestingController:Create(),
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VolumeExcavationController:Create(),
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NetheriteController:Create(),
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}
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print("Multiple controllers are available:")
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print("1: Testing Mode")
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print("2: Volume Excavation")
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print("3: Netherite Excavation")
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local choice = 0
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while choice < 1 or choice > #controllers do
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