Compare commits
7 Commits
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a5b159fca4
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| 13b506923b |
9
.luarc.json
Normal file
9
.luarc.json
Normal file
@ -0,0 +1,9 @@
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{
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"diagnostics.globals": [
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"printError",
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"turtle",
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"shell",
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"peripheral",
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"parallel"
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]
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}
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14
.vscode/settings.json
vendored
14
.vscode/settings.json
vendored
@ -1,7 +1,9 @@
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{
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"Lua.diagnostics.globals": [
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"printError",
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"turtle",
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"shell"
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]
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{
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"Lua.diagnostics.globals": [
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"printError",
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"turtle",
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"shell",
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"peripheral",
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"parallel"
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]
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}
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BIN
audio/bangarang.dfpwm
Normal file
BIN
audio/bangarang.dfpwm
Normal file
Binary file not shown.
87
controller/audio_controller.lua
Normal file
87
controller/audio_controller.lua
Normal file
@ -0,0 +1,87 @@
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local dfpwm = require("cc.audio.dfpwm")
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---@alias AudioControllerConfig {buffer_length_seconds: number}
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---@class AudioController
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---@field config AudioControllerConfig
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---@field play boolean
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local AudioController = {}
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AudioController.__index = AudioController
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---@return AudioController
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function AudioController:Create()
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local t = {}
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setmetatable(t, AudioController)
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-----------------------------------------------------------------------------------------------
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-- Fields
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-----------------------------------------------------------------------------------------------
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t.config = {
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buffer_length_seconds = 1,
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}
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t.play = false
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return t
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end
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-----------------------------------------------------------------------------------------------
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-- Audio Methods
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-----------------------------------------------------------------------------------------------
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function AudioController:PlayAudio(filename)
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self.play = true
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local decoder = dfpwm.make_decoder()
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while self.play do
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for chunk in io.lines(("audio/%s.dfpwm"):format(filename), self.config.buffer_length_seconds * 1024) do
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if not self.play then
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break
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end
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local buffer = decoder(chunk)
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while not self:GetSpeaker().playAudio(buffer) do
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if not self.play then
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break
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end
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---@diagnostic disable-next-line: undefined-field
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os.pullEvent("speaker_audio_empty")
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end
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end
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end
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end
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function AudioController:PlayAudioFactory(filename)
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local function play()
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self:PlayAudio(filename)
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end
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return play
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end
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-----------------------------------------------------------------------------------------------
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-- Management Methods
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-----------------------------------------------------------------------------------------------
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---@return table | nil
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function AudioController:GetSpeaker()
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return peripheral.find("speaker")
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end
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function AudioController:StopPlaying()
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self.play = false
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self:GetSpeaker().stop()
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end
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-----------------------------------------------------------------------------------------------
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-- Main Method
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-----------------------------------------------------------------------------------------------
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function AudioController:Run()
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-- self:Configure()
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self:PlayAudio("bangarang")
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end
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return AudioController
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82
controller/audio_testing_controller.lua
Normal file
82
controller/audio_testing_controller.lua
Normal file
@ -0,0 +1,82 @@
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local TurtleController = require("controller.turtle_controller")
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local AudioController = require("controller.audio_controller")
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---@class AudioTestingController
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---@field controller TurtleController
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---@field audio AudioController
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local AudioTestingController = {}
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AudioTestingController.__index = AudioTestingController
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---@return AudioTestingController
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function AudioTestingController:Create()
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local t = {}
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setmetatable(t, AudioTestingController)
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-----------------------------------------------------------------------------------------------
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-- Fields
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-----------------------------------------------------------------------------------------------
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t.controller = TurtleController:Create()
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t.audio = AudioController:Create()
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return t
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end
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-----------------------------------------------------------------------------------------------
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-- Behavior Methods
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-----------------------------------------------------------------------------------------------
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function AudioTestingController:TestAudioWithoutMovement()
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local function dancing()
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for _ = 1, 256 do
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self.controller:TurnRelative(1)
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end
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self.audio:StopPlaying()
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end
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parallel.waitForAll(dancing, self.audio:PlayAudioFactory("bangarang"))
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end
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function AudioTestingController:TestAudioWithMovement()
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local function movement()
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for _ = 1, 10 do
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self.controller:MoveForward(10)
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self.controller:MoveVertical(3)
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self.controller:TurnRelative(2)
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self.controller:MoveForward(10)
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self.controller:MoveVertical(-3)
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self.controller:TurnRelative(2)
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end
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self.audio:StopPlaying()
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end
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parallel.waitForAll(movement, self.audio:PlayAudioFactory("bangarang"))
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end
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-----------------------------------------------------------------------------------------------
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-- Main Method
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-----------------------------------------------------------------------------------------------
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function AudioTestingController:Run()
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self.controller:Configure()
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self.controller:DisableMiningForward()
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self.controller:DisableMiningAbove()
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self.controller:DisableMiningBelow()
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print("There are multiple tests available:")
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print("1: Audio without movement")
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print("2: Audio with movement")
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local choice = 0
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while choice < 1 or choice > 2 do
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print("Choose a test by entering its number:")
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choice = tonumber(io.read()) or 0
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end
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if choice == 1 then
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self:TestAudioWithoutMovement()
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elseif choice == 2 then
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self:TestAudioWithMovement()
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end
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end
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return AudioTestingController
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330
controller/excavation_controller.lua
Normal file
330
controller/excavation_controller.lua
Normal file
@ -0,0 +1,330 @@
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local Direction = require("lib.direction")
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local TurtleController = require("controller.turtle_controller")
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local AudioController = require("controller.audio_controller")
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---@alias ExcavationControllerConfig {slice_length: number, slice_height: number, center_slice_width: number, slice_width: number, slice_padding: number, slices_left: number, slices_right: number}
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---@class ExcavationController
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---@field controller TurtleController
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---@field audio AudioController
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---@field config ExcavationControllerConfig
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local ExcavationController = {}
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ExcavationController.__index = ExcavationController
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---@return ExcavationController
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function ExcavationController:Create()
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local t = {}
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setmetatable(t, ExcavationController)
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-----------------------------------------------------------------------------------------------
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-- Fields
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-----------------------------------------------------------------------------------------------
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t.controller = TurtleController:Create()
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t.audio = AudioController:Create()
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t.config = {
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slice_length = 0,
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slice_height = 0,
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center_slice_width = 0,
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slice_width = 0,
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slice_padding = 0,
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slices_left = 0,
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slices_right = 0,
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}
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return t
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end
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-----------------------------------------------------------------------------------------------
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-- Behavior Methods
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-----------------------------------------------------------------------------------------------
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---Excavates a single 1x1/1x2 tunnel of configured length.
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---Will leave the turtle wherever it ends up.
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---Only unstocks/refuels if required.
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---@param mine_above boolean
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---@param mine_below boolean
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function ExcavationController:Excavate_1x1or2or3xL(mine_above, mine_below)
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self.controller:EnableMiningForward()
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if mine_above then
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self.controller:EnableMiningAbove()
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end
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if mine_below then
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self.controller:EnableMiningBelow()
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end
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self.controller:MoveForward(self.config.slice_length)
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self.controller:DisableMiningForward()
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self.controller:DisableMiningAbove()
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self.controller:DisableMiningBelow()
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end
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---Excavates a single 1xH partial slice of configured length.
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---Will leave the turtle in its starting position.
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---Only unstocks/refuels if required.
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function ExcavationController:Excavate_1xHxL()
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self.controller:StorePosition()
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-- We can mine 2 blocks heigh in a single go
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local number_of_1x3xL = math.floor(self.config.slice_height / 3)
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-- Prepare for mining the blocks below the turtle
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if number_of_1x3xL > 0 then
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self.controller:EnableMiningAbove()
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self.controller:MoveVertical(1)
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self.controller:DisableMiningAbove()
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end
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-- Mine 1x3xL
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for i = 1, number_of_1x3xL do
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self:Excavate_1x1or2or3xL(true, true)
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self.controller:TurnRelative(2)
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-- Don't move upwards in the last iteration so we can decide
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-- how much to move depending on how much we still have to excavate
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if i == number_of_1x3xL then
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break
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end
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self.controller:EnableMiningAbove()
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self.controller:MoveVertical(4)
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self.controller:MoveVertical(-1)
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self.controller:DisableMiningAbove()
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end
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-- Mine remaining 1x2xL or 1x1xL
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if self.config.slice_height % 3 == 2 then
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self.controller:EnableMiningAbove()
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self.controller:MoveVertical(3)
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self.controller:MoveVertical(-1)
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self.controller:DisableMiningAbove()
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self:Excavate_1x1or2or3xL(true, false)
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elseif self.config.slice_height % 3 == 1 then
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self.controller:EnableMiningAbove()
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self.controller:MoveVertical(3)
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self.controller:MoveVertical(-1)
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self.controller:DisableMiningAbove()
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self:Excavate_1x1or2or3xL(false, false)
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end
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self.controller:EnableMiningBelow()
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self.controller:MoveBack()
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self.controller:DisableMiningBelow()
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end
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---Excavates a single WxH slice of configured length (EAST to WEST).
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---Will leave the turtle in its starting position.
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---Only unstocks/refuels if required.
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---@param center_slice boolean | nil
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function ExcavationController:Excavate_WxHxL(center_slice)
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self.controller:StorePosition()
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center_slice = center_slice or false
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local width = center_slice and self.config.center_slice_width or self.config.slice_width
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for i = 1, width do
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self:Excavate_1xHxL()
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if i == width then
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break
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end
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self.controller:TurnToDirection(Direction.WEST)
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self.controller:EnableMiningForward()
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self.controller:EnableMiningAbove()
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self.controller:MoveForward(1)
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self.controller:DisableMiningForward()
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self.controller:DisableMiningAbove()
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self.controller:TurnToDirection(Direction.NORTH)
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end
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self.controller:MoveBack()
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end
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---Excavates all slices.
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---Will leave the turtle refueled and unstocked in its 0x0x0 position.
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function ExcavationController:Excavate()
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-- Enter excavation area
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self.controller:EnableMiningForward()
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self.controller:EnableMiningAbove()
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self.controller:MoveForward(1)
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self.controller:DisableMiningForward()
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self.controller:DisableMiningAbove()
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-- Excavate center slice (start from right/back/bottom)
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-- Uneven center widths will be centered, even center widths will have a block more on the right
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print("Excavating center slice...")
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local center_width_right = math.floor(self.config.center_slice_width / 2)
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self.controller:StorePosition()
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self.controller:TurnToDirection(Direction.EAST)
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self.controller:EnableMiningForward()
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self.controller:EnableMiningAbove()
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self.controller:MoveForward(center_width_right)
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self.controller:DisableMiningForward()
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self.controller:DisableMiningAbove()
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self.controller:TurnToDirection(Direction.NORTH)
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self:Excavate_WxHxL(true)
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self.controller:MoveBack() -- (0, 0, 1)
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if self.config.slices_right > 0 then
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-- Move to right slices starting location
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local padded_width_right = self.config.slices_right * (self.config.slice_width + self.config.slice_padding)
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self.controller:StorePosition()
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self.controller:TurnToDirection(Direction.EAST)
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self.controller:EnableMiningForward()
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self.controller:EnableMiningAbove()
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self.controller:MoveForward(center_width_right + padded_width_right)
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self.controller:DisableMiningForward()
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self.controller:DisableMiningAbove()
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self.controller:TurnToDirection(Direction.NORTH)
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|
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-- Excavate right slices
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print("Excavating right slices")
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for i = 1, self.config.slices_right do
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self:Excavate_WxHxL()
|
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|
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if i == self.config.slices_right then
|
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break
|
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end
|
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|
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-- Move to the next slice
|
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self.controller:TurnToDirection(Direction.WEST)
|
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self.controller:EnableMiningForward()
|
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self.controller:EnableMiningAbove()
|
||||
self.controller:MoveForward(self.config.slice_width + self.config.slice_padding)
|
||||
self.controller:DisableMiningForward()
|
||||
self.controller:DisableMiningAbove()
|
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self.controller:TurnToDirection(Direction.NORTH)
|
||||
end
|
||||
self.controller:MoveBack() -- (0, 0, 1)
|
||||
end
|
||||
|
||||
if self.config.slices_left > 0 then
|
||||
-- Move to left slices starting location
|
||||
local center_width_left = self.config.center_slice_width - center_width_right
|
||||
self.controller:StorePosition()
|
||||
self.controller:TurnToDirection(Direction.WEST)
|
||||
self.controller:EnableMiningForward()
|
||||
self.controller:EnableMiningAbove()
|
||||
self.controller:MoveForward(center_width_left)
|
||||
self.controller:DisableMiningForward()
|
||||
self.controller:DisableMiningAbove()
|
||||
self.controller:TurnToDirection(Direction.NORTH)
|
||||
|
||||
-- Excavate left slices
|
||||
print("Excavate left slices")
|
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for i = 1, self.config.slices_left do
|
||||
-- Move to the next slice
|
||||
self.controller:TurnToDirection(Direction.WEST)
|
||||
self.controller:EnableMiningForward()
|
||||
self.controller:EnableMiningAbove()
|
||||
self.controller:MoveForward(self.config.slice_padding)
|
||||
self.controller:DisableMiningForward()
|
||||
self.controller:DisableMiningAbove()
|
||||
self.controller:TurnToDirection(Direction.NORTH)
|
||||
|
||||
self:Excavate_WxHxL()
|
||||
|
||||
if i == self.config.slices_left then
|
||||
break
|
||||
end
|
||||
|
||||
self.controller:TurnToDirection(Direction.WEST)
|
||||
self.controller:EnableMiningForward()
|
||||
self.controller:EnableMiningAbove()
|
||||
self.controller:MoveForward(self.config.slice_width)
|
||||
self.controller:DisableMiningForward()
|
||||
self.controller:DisableMiningAbove()
|
||||
self.controller:TurnToDirection(Direction.NORTH)
|
||||
end
|
||||
self.controller:MoveBack() -- (0, 0, 1)
|
||||
end
|
||||
|
||||
-- Finish up
|
||||
self.controller:MoveToPosition(0, 0, 0, self.controller.config.storage_direction)
|
||||
self.controller:DropInventoryIntoChest()
|
||||
self.controller:TurnToDirection(Direction.NORTH)
|
||||
self.audio:StopPlaying()
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Management Methods
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
function ExcavationController:Configure()
|
||||
local config_complete = false
|
||||
|
||||
while not config_complete do
|
||||
print("How long should each slice be?")
|
||||
self.config.slice_length = tonumber(io.read()) or 3
|
||||
|
||||
print("How high should each slice be?")
|
||||
self.config.slice_height = tonumber(io.read()) or 3
|
||||
|
||||
print("How wide should the center slice be?")
|
||||
self.config.center_slice_width = tonumber(io.read()) or 1
|
||||
|
||||
print("How wide should the other slices be?")
|
||||
self.config.slice_width = tonumber(io.read()) or 1
|
||||
|
||||
print("How many blocks should remain between each slice?")
|
||||
self.config.slice_padding = tonumber(io.read()) or 0
|
||||
|
||||
print("How many slices should the turtle mine to its right?")
|
||||
self.config.slices_right = tonumber(io.read()) or 1
|
||||
|
||||
print("How many slices should the turtle mine to its left?")
|
||||
self.config.slices_left = tonumber(io.read()) or 1
|
||||
|
||||
local padded_width_left = self.config.slices_left * (self.config.slice_width + self.config.slice_padding)
|
||||
local padded_width_right = self.config.slices_right * (self.config.slice_width + self.config.slice_padding)
|
||||
local padded_width = padded_width_left + padded_width_right + self.config.center_slice_width
|
||||
local mined_width_left = self.config.slices_left * self.config.slice_width
|
||||
local mined_width_right = self.config.slices_right * self.config.slice_width
|
||||
local mined_width = mined_width_left + mined_width_right + self.config.center_slice_width
|
||||
|
||||
print("Configuration complete!")
|
||||
print(
|
||||
("Mining area spans %d x %d x %d (width x height x forward), totalling %d blocks."):format(
|
||||
padded_width,
|
||||
self.config.slice_height,
|
||||
self.config.slice_length,
|
||||
padded_width * self.config.slice_height * self.config.slice_length
|
||||
)
|
||||
)
|
||||
print(
|
||||
("Turtle will mine %d block wide slices (%d wide in the center) with %d blocks of padding, totalling %d mined blocks."):format(
|
||||
self.config.slice_width,
|
||||
self.config.center_slice_width,
|
||||
self.config.slice_padding,
|
||||
mined_width * self.config.slice_height * self.config.slice_length
|
||||
)
|
||||
)
|
||||
print("Do you want to accept the configuration (enter 1, otherwise 0)?")
|
||||
config_complete = tonumber(io.read()) == 1
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Main Method
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
function ExcavationController:Run()
|
||||
self.controller:Configure()
|
||||
self:Configure()
|
||||
|
||||
-- Consume our starting fuel and refuel to the full amount
|
||||
turtle.select(1)
|
||||
turtle.refuel()
|
||||
self.controller:RefuelIfEmpty()
|
||||
|
||||
parallel.waitForAll(function()
|
||||
self:Excavate()
|
||||
end, self.audio:PlayAudioFactory("bangarang"))
|
||||
end
|
||||
|
||||
return ExcavationController
|
||||
@ -1,148 +0,0 @@
|
||||
local Direction = require("lib.direction")
|
||||
local TurtleController = require("controller.turtle_controller")
|
||||
|
||||
---@alias NetheriteControllerConfig {mine_forward: number, slices_left: number, slices_right: number, slices_padding: number}
|
||||
|
||||
---@class NetheriteController
|
||||
---@field controller TurtleController
|
||||
---@field config NetheriteControllerConfig
|
||||
local NetheriteController = {}
|
||||
NetheriteController.__index = NetheriteController
|
||||
|
||||
|
||||
-- TODO: This controller can't return to unstock/refuel if stuck in the middle of a slice
|
||||
|
||||
|
||||
---@return NetheriteController
|
||||
function NetheriteController:Create()
|
||||
local t = {}
|
||||
setmetatable(t, NetheriteController)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Fields
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
t.controller = TurtleController:Create()
|
||||
t.config = {
|
||||
mine_forward = 0,
|
||||
slices_left = 0,
|
||||
slices_right = 0,
|
||||
slices_padding = 0,
|
||||
}
|
||||
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Behavior Methods
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
function NetheriteController:Excavate()
|
||||
-- Enter the excavation area
|
||||
self.controller:EnableMining()
|
||||
self.controller:MoveRelative(1)
|
||||
|
||||
local right_padded_width = self.config.slices_right * (self.config.slices_padding + 1)
|
||||
local left_padded_width = self.config.slices_left * (self.config.slices_padding + 1)
|
||||
|
||||
-- Move to the bottom right corner of the layer
|
||||
self.controller:TurnToDirection(Direction.EAST)
|
||||
self.controller:MoveRelative(right_padded_width)
|
||||
self.controller:TurnToDirection(Direction.NORTH)
|
||||
self.controller:MoveRelative(self.config.mine_forward)
|
||||
self.controller:TurnToDirection(Direction.WEST)
|
||||
self.controller:MoveRelative(left_padded_width + right_padded_width)
|
||||
self.controller:TurnToDirection(Direction.SOUTH)
|
||||
self.controller:MoveRelative(self.config.mine_forward)
|
||||
self.controller:TurnToDirection(Direction.EAST)
|
||||
self.controller:MoveRelative(left_padded_width + right_padded_width)
|
||||
self.controller:TurnToDirection(Direction.NORTH)
|
||||
|
||||
-- Zig zag mine the full width from back to front
|
||||
local turn_dir = -1
|
||||
for i = 1,self.config.slices_right + self.config.slices_left do
|
||||
self.controller:MoveRelative(self.config.mine_forward)
|
||||
|
||||
-- Skip the last turn, as we won't mine that slice
|
||||
if i == self.config.slices_right + self.config.slices_left then
|
||||
break
|
||||
end
|
||||
|
||||
self.controller:TurnRelative(turn_dir)
|
||||
self.controller:MoveRelative(self.config.slices_padding + 1)
|
||||
self.controller:TurnRelative(turn_dir)
|
||||
|
||||
turn_dir = -1 * turn_dir
|
||||
end
|
||||
|
||||
if self.controller.position.z > 1 then
|
||||
self.controller:TurnToDirection(Direction.SOUTH)
|
||||
self.controller:MoveRelative(self.controller.position.z - 1)
|
||||
self.controller:MoveToPosition(0, 0, 0, Direction.NORTH)
|
||||
end
|
||||
|
||||
-- Unload before doing the next layer
|
||||
self.controller:TurnToDirection(self.controller.config.storage_direction)
|
||||
self.controller:DropInventory()
|
||||
self.controller:TurnToDirection(Direction.NORTH)
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Management Methods
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
function NetheriteController:Configure()
|
||||
local config_complete = false
|
||||
|
||||
while not config_complete do
|
||||
print("How many blocks should the turtle mine forward?")
|
||||
self.config.mine_forward = tonumber(io.read()) or 3
|
||||
|
||||
print("How many slices should the turtle to its right?")
|
||||
self.config.slices_right = tonumber(io.read()) or 3
|
||||
|
||||
print("How many blocks should the turtle mine to its left?")
|
||||
self.config.slices_left = tonumber(io.read()) or 3
|
||||
|
||||
print("How many blocks should the turtle leave between the slices?")
|
||||
self.config.slices_padding = tonumber(io.read()) or 3
|
||||
|
||||
local width = self.config.slices_left + self.config.slices_right + 1
|
||||
local height = 3
|
||||
|
||||
print("Configuration complete!")
|
||||
print(("Turtle will mine an area of %d x %d x %d (forward x width x height, excluding padding) totalling %d blocks."):format(
|
||||
self.config.mine_forward, width, height, self.config.mine_forward * width * height
|
||||
))
|
||||
print("Do you want to accept the configuration (enter 1, otherwise 0)?")
|
||||
config_complete = tonumber(io.read()) == 1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Main Method
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
function NetheriteController:Run()
|
||||
self.controller:Configure()
|
||||
self:Configure()
|
||||
|
||||
-- Consume our starting fuel and refuel to the full amount
|
||||
turtle.select(1)
|
||||
turtle.refuel()
|
||||
self.controller:RefuelIfEmpty()
|
||||
|
||||
self:Excavate()
|
||||
end
|
||||
|
||||
|
||||
return NetheriteController
|
||||
@ -1,203 +0,0 @@
|
||||
local Direction = require("lib.direction")
|
||||
local TurtleController = require("controller.turtle_controller")
|
||||
|
||||
---@class TestingController
|
||||
---@field controller TurtleController
|
||||
local TestingController = {}
|
||||
TestingController.__index = TestingController
|
||||
|
||||
|
||||
---@return TestingController
|
||||
function TestingController:Create()
|
||||
local t = {}
|
||||
setmetatable(t, TestingController)
|
||||
|
||||
t.controller = TurtleController:Create()
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Behavior Methods
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
function TestingController:TestRelativeMovementWithRelativeRotation()
|
||||
print("Testing relative movement with relative rotation...")
|
||||
|
||||
-- N: BotCenter
|
||||
self.controller:MoveRelative(3)
|
||||
self.controller:TurnRelative(1) -- E: TopCenter
|
||||
self.controller:MoveRelative(3)
|
||||
self.controller:TurnRelative(2) -- W: TopRight
|
||||
self.controller:MoveRelative(3)
|
||||
self.controller:TurnRelative(10) -- E: TopCenter
|
||||
self.controller:MoveRelative(3)
|
||||
self.controller:TurnRelative(-3) -- S: TopRight
|
||||
self.controller:MoveRelative(3)
|
||||
self.controller:TurnRelative(1) -- W: BotRight
|
||||
self.controller:MoveRelative(3)
|
||||
self.controller:TurnRelative(1) -- N: BotCenter
|
||||
|
||||
print("The turtle should be in its original location.")
|
||||
print("Press Enter to continue")
|
||||
_ = io.read()
|
||||
end
|
||||
|
||||
|
||||
function TestingController:TestRelativeMovementWithAbsoluteRotation()
|
||||
print("Testing relative movement with absolute rotation...")
|
||||
|
||||
-- N: BotCenter
|
||||
self.controller:MoveRelative(3)
|
||||
self.controller:TurnToDirection(Direction.EAST) -- E: TopCenter
|
||||
self.controller:MoveRelative(3)
|
||||
self.controller:TurnToDirection(Direction.WEST) -- W: TopRight
|
||||
self.controller:MoveRelative(3)
|
||||
self.controller:TurnToDirection(Direction.EAST) -- E: TopCenter
|
||||
self.controller:MoveRelative(3)
|
||||
self.controller:TurnToDirection(Direction.SOUTH) -- S: TopRight
|
||||
self.controller:MoveRelative(3)
|
||||
self.controller:TurnToDirection(Direction.WEST) -- W: BotRight
|
||||
self.controller:MoveRelative(3)
|
||||
self.controller:TurnToDirection(Direction.NORTH) -- N: BotCenter
|
||||
|
||||
print("The turtle should be in its original location.")
|
||||
print("Press Enter to continue")
|
||||
_ = io.read()
|
||||
end
|
||||
|
||||
|
||||
function TestingController:TestAbsoluteMovementWithoutStack()
|
||||
print("Testing absolute movement without stack...")
|
||||
|
||||
-- N: BotCenter
|
||||
self.controller:MoveToPosition(0, 0, 3, Direction.EAST) -- E: TopCenter
|
||||
_ = io.read()
|
||||
self.controller:MoveToPosition(3, 0, 3, Direction.WEST) -- W: TopRight
|
||||
_ = io.read()
|
||||
self.controller:MoveToPosition(0, 0, 3, Direction.EAST) -- E: TopCenter
|
||||
_ = io.read()
|
||||
self.controller:MoveToPosition(3, 0, 3, Direction.SOUTH) -- S: TopRight
|
||||
_ = io.read()
|
||||
self.controller:MoveToPosition(3, 0, 0, Direction.WEST) -- W: BotRight
|
||||
_ = io.read()
|
||||
self.controller:MoveToPosition(0, 0, 0, Direction.NORTH) -- N: BotCenter
|
||||
|
||||
print("The turtle should be in its original location.")
|
||||
print("Press Enter to continue")
|
||||
_ = io.read()
|
||||
end
|
||||
|
||||
|
||||
function TestingController:TestAbsoluteMovementWithStack()
|
||||
print("Testing absolute movement with stack...")
|
||||
|
||||
-- N: BotCenter
|
||||
self.controller:MoveToPosition(0, 0, 3, Direction.EAST) -- E: TopCenter
|
||||
_ = io.read()
|
||||
self.controller:MoveBack() -- N: BotCenter
|
||||
_ = io.read()
|
||||
self.controller:MoveToPosition(3, 0, 3, Direction.WEST) -- W: TopRight
|
||||
_ = io.read()
|
||||
self.controller:MoveBack() -- N: BotCenter
|
||||
|
||||
print("The turtle should be in its original location.")
|
||||
print("Press Enter to continue")
|
||||
_ = io.read()
|
||||
end
|
||||
|
||||
|
||||
function TestingController:TestUnstocking()
|
||||
print("Testing inventory unloading...")
|
||||
print("Please fill multiple inventory slots with items.")
|
||||
_ = io.read()
|
||||
|
||||
self.controller:MoveToPosition(3, 0, 3, Direction.WEST)
|
||||
_ = io.read()
|
||||
self.controller:UnstockIfFull(true)
|
||||
_ = io.read()
|
||||
self.controller:MoveBack()
|
||||
|
||||
print("The turtle should be in its original location.")
|
||||
print("Press Enter to continue")
|
||||
_ = io.read()
|
||||
end
|
||||
|
||||
|
||||
function TestingController:TestRefueling()
|
||||
print("Testing refueling...")
|
||||
print("Please fill multiple inventory slots with items.")
|
||||
_ = io.read()
|
||||
|
||||
self.controller:MoveToPosition(3, 0, 3, Direction.WEST)
|
||||
_ = io.read()
|
||||
self.controller:RefuelIfEmpty(true)
|
||||
_ = io.read()
|
||||
self.controller:MoveBack()
|
||||
|
||||
print("The turtle should be in its original location.")
|
||||
print("Press Enter to continue")
|
||||
_ = io.read()
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Main Method
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
function TestingController:Run()
|
||||
self.controller:Configure()
|
||||
self.controller:DisableMining()
|
||||
|
||||
print("There are multiple tests available:")
|
||||
print("1: Relative movement with relative rotation")
|
||||
print("2: Relative movement with absolute rotation")
|
||||
print("3: Absolute movement without stack")
|
||||
print("4: Absolute movement with stack")
|
||||
print("5: All movement tests")
|
||||
print("6: Unloading")
|
||||
print("7: Refueling")
|
||||
print("8: All non-movement tests")
|
||||
print("9: All tests")
|
||||
|
||||
local choice = 0
|
||||
while choice < 1 or choice > 9 do
|
||||
print("Choose a test by entering its number:")
|
||||
choice = tonumber(io.read()) or 0
|
||||
end
|
||||
|
||||
if choice == 1 then
|
||||
self:TestRelativeMovementWithRelativeRotation()
|
||||
elseif choice == 2 then
|
||||
self:TestRelativeMovementWithAbsoluteRotation()
|
||||
elseif choice == 3 then
|
||||
self:TestAbsoluteMovementWithoutStack()
|
||||
elseif choice == 4 then
|
||||
self:TestAbsoluteMovementWithStack()
|
||||
elseif choice == 5 then
|
||||
self:TestRelativeMovementWithRelativeRotation()
|
||||
self:TestRelativeMovementWithAbsoluteRotation()
|
||||
self:TestAbsoluteMovementWithoutStack()
|
||||
self:TestAbsoluteMovementWithStack()
|
||||
elseif choice == 6 then
|
||||
self:TestUnstocking()
|
||||
elseif choice == 7 then
|
||||
self:TestRefueling()
|
||||
elseif choice == 8 then
|
||||
self:TestUnstocking()
|
||||
self:TestRefueling()
|
||||
elseif choice == 9 then
|
||||
self:TestRelativeMovementWithRelativeRotation()
|
||||
self:TestRelativeMovementWithAbsoluteRotation()
|
||||
self:TestAbsoluteMovementWithoutStack()
|
||||
self:TestAbsoluteMovementWithStack()
|
||||
self:TestUnstocking()
|
||||
self:TestRefueling()
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
return TestingController
|
||||
@ -1,365 +1,546 @@
|
||||
local Position = require("lib.position")
|
||||
local Direction = require("lib.direction")
|
||||
local Stack = require("lib.stack")
|
||||
|
||||
---@alias TurtleControllerConfig {fuel_direction: Direction, fuel_name: string, refuel_amount: number, refuel_safety_margin: number, storage_direction: Direction}
|
||||
|
||||
---@class TurtleController
|
||||
---@field config TurtleControllerConfig
|
||||
---@field position Position
|
||||
---@field last_positions Stack
|
||||
---@field mine boolean
|
||||
local TurtleController = {}
|
||||
TurtleController.__index = TurtleController
|
||||
|
||||
|
||||
-- TODO: StackOverflow once the inventory is full...
|
||||
-- TODO: Test if there's a chest when dropping/sucking/mining (don't mine chests!)
|
||||
|
||||
|
||||
---@return TurtleController
|
||||
function TurtleController:Create()
|
||||
local t = {}
|
||||
setmetatable(t, TurtleController)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Fields
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
t.config = {
|
||||
fuel_direction = Direction.EAST,
|
||||
fuel_name = turtle.getItemDetail(1) == nil and "" or turtle.getItemDetail(1).name,
|
||||
refuel_amount = 500,
|
||||
refuel_safety_margin = 160,
|
||||
storage_direction = Direction.WEST,
|
||||
}
|
||||
t.position = Position:Empty()
|
||||
t.last_positions = Stack:Create()
|
||||
t.mine = false
|
||||
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Movement Methods
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
---Positive numbers turn clockwise, negative numbers turn counterclockwise
|
||||
---@param number_of_turns number
|
||||
function TurtleController:TurnRelative(number_of_turns)
|
||||
if number_of_turns == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
self:RefuelIfEmpty()
|
||||
|
||||
-- Turn turtle
|
||||
local turns = number_of_turns % 4
|
||||
if turns == 3 then
|
||||
print(("Turtle is turning by %d (shortened to %d)..."):format(number_of_turns, -1))
|
||||
|
||||
-- If we're rotating by 3, we could turn faster by rotating by 1 in the opposite direction
|
||||
turtle.turnLeft()
|
||||
else
|
||||
print(("Turtle is turning by %d (shortened to %d)..."):format(number_of_turns, turns))
|
||||
|
||||
for _ = 1,turns do
|
||||
turtle.turnRight()
|
||||
end
|
||||
end
|
||||
|
||||
-- Update current_position
|
||||
self.position.dir = (self.position.dir + number_of_turns) % 4
|
||||
end
|
||||
|
||||
|
||||
---@param direction Direction
|
||||
function TurtleController:TurnToDirection(direction)
|
||||
if self.position.dir == direction then
|
||||
return
|
||||
end
|
||||
|
||||
self:TurnRelative(direction - self.position.dir)
|
||||
end
|
||||
|
||||
|
||||
---Move forward by a number of blocks depending on the current rotation
|
||||
---@param number_of_blocks number
|
||||
function TurtleController:MoveRelative(number_of_blocks)
|
||||
if number_of_blocks == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
print(("Turtle is moving forward by %d blocks..."):format(number_of_blocks))
|
||||
|
||||
for _ = 1,math.abs(number_of_blocks) do
|
||||
self:RefuelIfEmpty()
|
||||
self:UnstockIfFull()
|
||||
|
||||
-- Break blocks
|
||||
if self.mine then
|
||||
while not turtle.forward() do
|
||||
turtle.dig()
|
||||
end
|
||||
turtle.digUp()
|
||||
turtle.digDown()
|
||||
else
|
||||
if not turtle.forward() then
|
||||
printError("Turtle wants to move without mining but is blocked!")
|
||||
end
|
||||
end
|
||||
|
||||
-- Update current_position
|
||||
if self.position.dir == Direction.NORTH then
|
||||
self.position.z = self.position.z + 1
|
||||
elseif self.position.dir == Direction.SOUTH then
|
||||
self.position.z = self.position.z - 1
|
||||
elseif self.position.dir == Direction.EAST then
|
||||
self.position.x = self.position.x + 1
|
||||
elseif self.position.dir == Direction.WEST then
|
||||
self.position.x = self.position.x - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
---@param x number The EAST/WEST axis (grows from WEST to EAST)
|
||||
---@param y number The UP/DOWN axis (grows from DOWN to UP)
|
||||
---@param z number The NORTH/SOUTH axis (grows from SOUTH to NORTH)
|
||||
---@param dir Direction
|
||||
function TurtleController:MoveToPosition(x, y, z, dir)
|
||||
print(("Turtle is moving to (%d, %d, %d)..."):format(x, y, z))
|
||||
|
||||
self:DisableMining()
|
||||
self.last_positions:Push(Position:Copy(self.position))
|
||||
|
||||
if self.position.z > 1 then
|
||||
-- Move south once (if we're at the top) to not be blocked by the slice that is currently mined.
|
||||
-- This assumes that we mine the full width back to front.
|
||||
self:TurnToDirection(Direction.SOUTH)
|
||||
self:MoveRelative(1)
|
||||
elseif self.position.z == 0 then
|
||||
-- Move north once (if we're at the bottom) to not be blocked by the chests
|
||||
self:TurnToDirection(Direction.NORTH)
|
||||
self:MoveRelative(1)
|
||||
end
|
||||
|
||||
-- EAST/WEST axis (do first to not interfere with chests or unmined walls)
|
||||
if self.position.x > x then
|
||||
self:TurnToDirection(Direction.WEST)
|
||||
elseif self.position.x < x then
|
||||
self:TurnToDirection(Direction.EAST)
|
||||
end
|
||||
self:MoveRelative(math.abs(self.position.x - x))
|
||||
|
||||
-- NORTH/SOUTH axis
|
||||
if self.position.z > z then
|
||||
self:TurnToDirection(Direction.SOUTH)
|
||||
elseif self.position.z < z then
|
||||
self:TurnToDirection(Direction.NORTH)
|
||||
end
|
||||
self:MoveRelative(math.abs(self.position.z - z))
|
||||
|
||||
-- Direction
|
||||
self:TurnToDirection(dir or Direction.NORTH)
|
||||
|
||||
-- Sanity check
|
||||
if not(self.position.x == x and self.position.y == y and self.position.z == z and self.position.dir == dir) then
|
||||
printError("TurtleController:MoveToPosition failed to move to target position!")
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function TurtleController:MoveBack()
|
||||
local target_position = self.last_positions:Pop()
|
||||
|
||||
if target_position == nil then
|
||||
shell.exit()
|
||||
else
|
||||
self:MoveToPosition(target_position.x, target_position.y, target_position.z, target_position.dir)
|
||||
self.last_positions:Pop()
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Inventory Methods
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
---@param slot number
|
||||
---@param count number
|
||||
---@return boolean
|
||||
function TurtleController:SuckItem(slot, count)
|
||||
local previous_slot = turtle.getSelectedSlot()
|
||||
|
||||
turtle.select(slot or 1)
|
||||
local sucked = turtle.suck(count)
|
||||
|
||||
turtle.select(previous_slot)
|
||||
|
||||
return sucked
|
||||
end
|
||||
|
||||
|
||||
---@param slot number
|
||||
---@param count number
|
||||
---@return boolean
|
||||
function TurtleController:DropItem(slot, count)
|
||||
local previous_slot = turtle.getSelectedSlot()
|
||||
|
||||
turtle.select(slot or 1)
|
||||
local dropped = turtle.drop(count)
|
||||
|
||||
turtle.select(previous_slot)
|
||||
|
||||
return dropped
|
||||
end
|
||||
|
||||
|
||||
function TurtleController:DropInventory()
|
||||
print("Dropping inventory into chest...")
|
||||
|
||||
for slot = 1,16 do
|
||||
turtle.select(slot)
|
||||
turtle.drop()
|
||||
end
|
||||
|
||||
turtle.select(1)
|
||||
end
|
||||
|
||||
|
||||
---@param skip_inventory_check boolean | nil
|
||||
function TurtleController:UnstockIfFull(skip_inventory_check)
|
||||
skip_inventory_check = skip_inventory_check or false
|
||||
if not skip_inventory_check and self:HasInventorySpace() then
|
||||
return
|
||||
end
|
||||
|
||||
print("Turtle is unstocking...")
|
||||
|
||||
self:MoveToPosition(0, 0, 0, self.config.storage_direction)
|
||||
self:DropInventory()
|
||||
self:RefuelIfEmpty()
|
||||
|
||||
self:MoveBack()
|
||||
end
|
||||
|
||||
|
||||
---@param skip_fuel_check boolean | nil
|
||||
function TurtleController:RefuelIfEmpty(skip_fuel_check)
|
||||
skip_fuel_check = skip_fuel_check or false
|
||||
if not skip_fuel_check and self:HasFuel() then
|
||||
return
|
||||
end
|
||||
|
||||
print("Turtle is refueling...")
|
||||
|
||||
-- Clear our inventory into the storage chest
|
||||
self:MoveToPosition(0, 0, 0, self.config.storage_direction)
|
||||
self:DropInventory()
|
||||
|
||||
-- Prepare refueling
|
||||
self:TurnToDirection(self.config.fuel_direction)
|
||||
turtle.select(1)
|
||||
|
||||
-- Include the distance to the last position when refueling
|
||||
-- to keep the amount of work done between refuelings constant
|
||||
local target_fuel_level = self.config.refuel_amount
|
||||
local last_position = self.last_positions:Peek()
|
||||
if last_position == nil then
|
||||
shell.exit()
|
||||
else
|
||||
target_fuel_level = target_fuel_level + last_position.x + last_position.y + last_position.z
|
||||
end
|
||||
|
||||
-- Refuel until we hit the refuel_amount
|
||||
local before_level = turtle.getFuelLevel()
|
||||
repeat
|
||||
if not self:SuckItem(1, 1) then
|
||||
printError("Failed to suck fuel out of fuel chest!")
|
||||
shell.exit()
|
||||
end
|
||||
turtle.refuel()
|
||||
until turtle.getFuelLevel() >= target_fuel_level
|
||||
local after_level = turtle.getFuelLevel()
|
||||
|
||||
self:MoveBack()
|
||||
|
||||
print(("Refuelled %d units, current level is %d (old level was %d)"):format(after_level - before_level, after_level, before_level))
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Management Methods
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
function TurtleController:Configure()
|
||||
local config_complete = false
|
||||
|
||||
while not config_complete do
|
||||
-- Check for valid fuel
|
||||
while self.config.fuel_name == "" do
|
||||
print("Please put valid fuel into the first slot and press Enter!")
|
||||
local _ = io.read()
|
||||
self.config.fuel_name = turtle.getItemDetail(1) == nil and "" or turtle.getItemDetail(1).name
|
||||
end
|
||||
|
||||
print("A chest with fuel has to be placed beside the turtle's starting position. Is this chest...")
|
||||
print(("...right of the turtle (enter %d)?"):format(Direction.EAST))
|
||||
print(("...behind the turtle (enter %d)?"):format(Direction.SOUTH))
|
||||
print(("...left of the turtle (enter %d)?"):format(Direction.WEST))
|
||||
print("By default, the chest is assumed on the left.")
|
||||
self.config.fuel_direction = tonumber(io.read()) or Direction.WEST
|
||||
|
||||
print("A chest to store mined blocks has to be placed beside the turtle's starting position. Is this chest...")
|
||||
print(("...right of the turtle (enter %d)?"):format(Direction.EAST))
|
||||
print(("...behind the turtle (enter %d)?"):format(Direction.SOUTH))
|
||||
print(("...left of the turtle (enter %d)?"):format(Direction.WEST))
|
||||
print("By default, the chest is assumed on the right.")
|
||||
self.config.storage_direction = tonumber(io.read()) or Direction.EAST
|
||||
|
||||
print("Configuration complete!")
|
||||
print(("Turtle will consume \"%s\" for fuel. Put the desired fuel into the first slot to change."):format(self.config.fuel_name))
|
||||
print("Do you want to accept the configuration (enter 1, otherwise 0)?")
|
||||
config_complete = tonumber(io.read()) == 1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
function TurtleController:EnableMining()
|
||||
self.mine = true
|
||||
end
|
||||
|
||||
|
||||
function TurtleController:DisableMining()
|
||||
self.mine = false
|
||||
end
|
||||
|
||||
|
||||
function TurtleController:HasFuel()
|
||||
local level = turtle.getFuelLevel()
|
||||
local distance_home = self.position.x + self.position.y + self.position.z
|
||||
|
||||
return level > distance_home + self.config.refuel_safety_margin
|
||||
end
|
||||
|
||||
|
||||
function TurtleController:HasInventorySpace()
|
||||
for slot = 1,16 do
|
||||
if turtle.getItemDetail(slot) == nil then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
return TurtleController
|
||||
local Position = require("lib.position")
|
||||
local Direction = require("lib.direction")
|
||||
local Stack = require("lib.stack")
|
||||
|
||||
---@alias TurtleControllerConfig {fuel_direction: Direction, fuel_name: string, refuel_amount: number, refuel_safety_margin: number, storage_direction: Direction}
|
||||
|
||||
---@class TurtleController
|
||||
---@field config TurtleControllerConfig
|
||||
---@field position Position
|
||||
---@field last_positions Stack
|
||||
---@field mine_forward boolean
|
||||
---@field mine_above boolean
|
||||
---@field mine_below boolean
|
||||
local TurtleController = {}
|
||||
TurtleController.__index = TurtleController
|
||||
|
||||
---@return TurtleController
|
||||
function TurtleController:Create()
|
||||
local t = {}
|
||||
setmetatable(t, TurtleController)
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Fields
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
t.config = {
|
||||
fuel_direction = Direction.EAST,
|
||||
fuel_name = turtle.getItemDetail(1) == nil and "" or turtle.getItemDetail(1).name,
|
||||
refuel_amount = 500,
|
||||
refuel_safety_margin = 160,
|
||||
storage_direction = Direction.WEST,
|
||||
}
|
||||
t.position = Position:Empty()
|
||||
t.last_positions = Stack:Create()
|
||||
t.mine_forward = false
|
||||
t.mine_above = false
|
||||
t.mine_below = false
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Movement Methods
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
---Positive numbers turn clockwise, negative numbers turn counterclockwise
|
||||
---@param number_of_turns number
|
||||
function TurtleController:TurnRelative(number_of_turns)
|
||||
if number_of_turns % 4 == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Turn turtle
|
||||
local turns = number_of_turns % 4
|
||||
if turns == 3 then
|
||||
-- print(("Turtle is turning by %d (shortened to %d)..."):format(number_of_turns, -1))
|
||||
|
||||
-- If we're rotating by 3, we could turn faster by rotating by 1 in the opposite direction
|
||||
turtle.turnLeft()
|
||||
else
|
||||
-- print(("Turtle is turning by %d (shortened to %d)..."):format(number_of_turns, turns))
|
||||
|
||||
for _ = 1, turns do
|
||||
turtle.turnRight()
|
||||
end
|
||||
end
|
||||
|
||||
-- Update current_position
|
||||
self.position.dir = (self.position.dir + number_of_turns) % 4
|
||||
end
|
||||
|
||||
---@param direction Direction
|
||||
function TurtleController:TurnToDirection(direction)
|
||||
if self.position.dir == direction then
|
||||
return
|
||||
end
|
||||
|
||||
self:TurnRelative(direction - self.position.dir)
|
||||
end
|
||||
|
||||
---Move forward by a number of blocks depending on the current rotation
|
||||
---@param number_of_blocks number
|
||||
---@param skip_unstocking boolean | nil
|
||||
---@param skip_refueling boolean | nil
|
||||
function TurtleController:MoveForward(number_of_blocks, skip_unstocking, skip_refueling)
|
||||
skip_unstocking = skip_unstocking or false
|
||||
skip_refueling = skip_refueling or false
|
||||
if number_of_blocks == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
-- print(("Turtle is moving forward by %d blocks..."):format(number_of_blocks))
|
||||
|
||||
for _ = 1, math.abs(number_of_blocks) do
|
||||
if not skip_refueling then
|
||||
self:RefuelIfEmpty()
|
||||
end
|
||||
if not skip_unstocking then
|
||||
self:UnstockIfFull()
|
||||
end
|
||||
|
||||
-- Mine/Move
|
||||
if self.mine_forward then
|
||||
while not turtle.forward() do
|
||||
if self:TestForBlock("minecraft:chest") then
|
||||
error("Won't mine because a chest is in the way!")
|
||||
end
|
||||
turtle.dig()
|
||||
end
|
||||
elseif not turtle.forward() then
|
||||
error("Turtle failed to move forward!")
|
||||
end
|
||||
if self.mine_above then
|
||||
if self:TestForBlock("minecraft:chest", true, false) then
|
||||
error("Won't mine because a chest is in the way!")
|
||||
end
|
||||
turtle.digUp()
|
||||
end
|
||||
if self.mine_below then
|
||||
if self:TestForBlock("minecraft:chest", false, true) then
|
||||
error("Won't mine because a chest is in the way!")
|
||||
end
|
||||
turtle.digDown()
|
||||
end
|
||||
|
||||
-- Update current position
|
||||
if self.position.dir == Direction.NORTH then
|
||||
self.position.z = self.position.z + 1
|
||||
elseif self.position.dir == Direction.SOUTH then
|
||||
self.position.z = self.position.z - 1
|
||||
elseif self.position.dir == Direction.EAST then
|
||||
self.position.x = self.position.x + 1
|
||||
elseif self.position.dir == Direction.WEST then
|
||||
self.position.x = self.position.x - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---Positive numbers move up, negative numbers move down.
|
||||
---@param number_of_blocks number
|
||||
---@param skip_unstocking boolean | nil
|
||||
---@param skip_refueling boolean | nil
|
||||
function TurtleController:MoveVertical(number_of_blocks, skip_unstocking, skip_refueling)
|
||||
skip_unstocking = skip_unstocking or false
|
||||
skip_refueling = skip_refueling or false
|
||||
if number_of_blocks == 0 then
|
||||
return
|
||||
end
|
||||
|
||||
-- print(("Turtle is moving vertically by %d blocks..."):format(number_of_blocks))
|
||||
|
||||
local move_function = number_of_blocks > 0 and turtle.up or turtle.down
|
||||
local mine_function = number_of_blocks > 0 and turtle.digUp or turtle.digDown
|
||||
local mine_enabled = number_of_blocks > 0 and self.mine_above or self.mine_below
|
||||
|
||||
for _ = 1, math.abs(number_of_blocks) do
|
||||
if not skip_refueling then
|
||||
self:RefuelIfEmpty()
|
||||
end
|
||||
if not skip_unstocking then
|
||||
self:UnstockIfFull()
|
||||
end
|
||||
|
||||
-- Mine/Move
|
||||
if mine_enabled then
|
||||
while not move_function() do
|
||||
if self:TestForBlock("minecraft:chest", number_of_blocks > 0, number_of_blocks < 0) then
|
||||
error("Won't mine because a chest is in the way!")
|
||||
end
|
||||
mine_function()
|
||||
end
|
||||
elseif not move_function() then
|
||||
error("Turtle failed to move vertically!")
|
||||
end
|
||||
|
||||
-- Update current position
|
||||
if number_of_blocks > 0 then
|
||||
self.position.y = self.position.y + 1
|
||||
elseif number_of_blocks < 0 then
|
||||
self.position.y = self.position.y - 1
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---Stores the current position on the stack so we can return using TurtleController:MoveBack()
|
||||
function TurtleController:StorePosition()
|
||||
self.last_positions:Push(Position:Copy(self.position))
|
||||
end
|
||||
|
||||
---Move to an absolute position. Stores the current position on the stack so we can return using TurtleController:MoveBack()
|
||||
---@param x number The EAST/WEST axis (grows from WEST to EAST)
|
||||
---@param y number The UP/DOWN axis (grows from DOWN to UP)
|
||||
---@param z number The NORTH/SOUTH axis (grows from SOUTH to NORTH)
|
||||
---@param dir Direction
|
||||
---@param skip_unstocking boolean | nil
|
||||
---@param skip_refueling boolean | nil
|
||||
function TurtleController:MoveToPosition(x, y, z, dir, skip_unstocking, skip_refueling)
|
||||
-- print(("Turtle is moving to (%d, %d, %d)..."):format(x, y, z))
|
||||
|
||||
-- Store the current position on the stack, so we can return using TurtleController:MoveBack()
|
||||
self.last_positions:Push(Position:Copy(self.position))
|
||||
|
||||
-- Store mining config so we can restore it later
|
||||
local mine_forward = self.mine_forward
|
||||
local mine_above = self.mine_above
|
||||
local mine_below = self.mine_below
|
||||
|
||||
-- EAST/WEST axis (do first to not interfere with chests)
|
||||
self:EnableMiningForward()
|
||||
self:DisableMiningAbove()
|
||||
self:DisableMiningBelow()
|
||||
if self.position.x > x then
|
||||
self:TurnToDirection(Direction.WEST)
|
||||
elseif self.position.x < x then
|
||||
self:TurnToDirection(Direction.EAST)
|
||||
end
|
||||
self:MoveForward(math.abs(x - self.position.x), skip_unstocking, skip_refueling)
|
||||
|
||||
-- NORTH/SOUTH axis
|
||||
if self.position.z > z then
|
||||
self:TurnToDirection(Direction.SOUTH)
|
||||
elseif self.position.z < z then
|
||||
self:TurnToDirection(Direction.NORTH)
|
||||
end
|
||||
self:MoveForward(math.abs(z - self.position.z), skip_unstocking, skip_refueling)
|
||||
|
||||
-- UP/DOWN axis
|
||||
self:DisableMiningForward()
|
||||
if y < self.position.y then
|
||||
self:EnableMiningBelow()
|
||||
elseif y > self.position.y then
|
||||
self:EnableMiningAbove()
|
||||
end
|
||||
self:MoveVertical(y - self.position.y, skip_unstocking, skip_refueling)
|
||||
|
||||
-- Direction
|
||||
self:TurnToDirection(dir or Direction.NORTH)
|
||||
|
||||
-- Restore mining config
|
||||
if mine_forward then
|
||||
self:EnableMiningForward()
|
||||
else
|
||||
self:DisableMiningForward()
|
||||
end
|
||||
if mine_above then
|
||||
self:EnableMiningAbove()
|
||||
else
|
||||
self:DisableMiningAbove()
|
||||
end
|
||||
if mine_below then
|
||||
self:EnableMiningBelow()
|
||||
else
|
||||
self:DisableMiningBelow()
|
||||
end
|
||||
|
||||
-- Sanity check
|
||||
if not (self.position.x == x and self.position.y == y and self.position.z == z and self.position.dir == dir) then
|
||||
error("TurtleController:MoveToPosition failed to move to target position!")
|
||||
end
|
||||
end
|
||||
|
||||
---Move by a vector. Stores the current position on the stack so we can return using TurtleController:MoveBack()
|
||||
---@param x number The EAST/WEST axis (grows from WEST to EAST)
|
||||
---@param y number The UP/DOWN axis (grows from DOWN to UP)
|
||||
---@param z number The NORTH/SOUTH axis (grows from SOUTH to NORTH)
|
||||
---@param dir Direction
|
||||
---@param skip_unstocking boolean | nil
|
||||
---@param skip_refueling boolean | nil
|
||||
function TurtleController:MoveByVector(x, y, z, dir, skip_unstocking, skip_refueling)
|
||||
self:MoveToPosition(
|
||||
self.position.x + x,
|
||||
self.position.y + y,
|
||||
self.position.z + z,
|
||||
dir,
|
||||
skip_unstocking,
|
||||
skip_refueling
|
||||
)
|
||||
end
|
||||
|
||||
---Move to the previously stored position and pop this position from the stack.
|
||||
---@param skip_unstocking boolean | nil
|
||||
---@param skip_refueling boolean | nil
|
||||
function TurtleController:MoveBack(skip_unstocking, skip_refueling)
|
||||
local last_position = self.last_positions:Pop()
|
||||
|
||||
if last_position == nil then
|
||||
error("Failed to obtain last_position to move back!")
|
||||
else
|
||||
self:MoveToPosition(
|
||||
last_position.x,
|
||||
last_position.y,
|
||||
last_position.z,
|
||||
last_position.dir,
|
||||
skip_unstocking,
|
||||
skip_refueling
|
||||
)
|
||||
|
||||
-- Pop the stack because MoveToPosition pushes our current position
|
||||
self.last_positions:Pop()
|
||||
end
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Testing Methods
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
---@param block_name string
|
||||
---@param above boolean | nil
|
||||
---@param below boolean | nil
|
||||
---@return boolean
|
||||
function TurtleController:TestForBlock(block_name, above, below)
|
||||
above = above or false
|
||||
below = below or false
|
||||
if above and below then
|
||||
error("Can only test for blocks in one direction!")
|
||||
end
|
||||
|
||||
local inspect_function = turtle.inspect
|
||||
if above then
|
||||
inspect_function = turtle.inspectUp
|
||||
elseif below then
|
||||
inspect_function = turtle.inspectDown
|
||||
end
|
||||
|
||||
local has_block, block_data = inspect_function()
|
||||
|
||||
if not has_block then
|
||||
return false
|
||||
end
|
||||
|
||||
return block_data.name == block_name
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Inventory Methods
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
---@return boolean
|
||||
function TurtleController:HasFuel()
|
||||
local level = turtle.getFuelLevel()
|
||||
local distance_home = self.position.x + self.position.y + self.position.z
|
||||
|
||||
return level > distance_home + self.config.refuel_safety_margin
|
||||
end
|
||||
|
||||
---@return boolean
|
||||
function TurtleController:HasInventorySpace()
|
||||
for slot = 1, 16 do
|
||||
if turtle.getItemDetail(slot) == nil then
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
---@param slot number
|
||||
---@param count number
|
||||
---@return boolean
|
||||
function TurtleController:SuckItemFromChest(slot, count)
|
||||
if not self:TestForBlock("minecraft:chest") then
|
||||
error("Can't suck item: no chest!")
|
||||
end
|
||||
|
||||
local previous_slot = turtle.getSelectedSlot()
|
||||
|
||||
turtle.select(slot or 1)
|
||||
local sucked = turtle.suck(count)
|
||||
|
||||
turtle.select(previous_slot)
|
||||
|
||||
return sucked
|
||||
end
|
||||
|
||||
---@param slot number
|
||||
---@param count number
|
||||
---@return boolean
|
||||
function TurtleController:DropItemIntoChest(slot, count)
|
||||
if not self:TestForBlock("minecraft:chest") then
|
||||
error("Can't drop item: no chest!")
|
||||
end
|
||||
|
||||
local previous_slot = turtle.getSelectedSlot()
|
||||
|
||||
turtle.select(slot or 1)
|
||||
local dropped = turtle.drop(count)
|
||||
|
||||
turtle.select(previous_slot)
|
||||
|
||||
return dropped
|
||||
end
|
||||
|
||||
function TurtleController:DropInventoryIntoChest()
|
||||
if not self:TestForBlock("minecraft:chest") then
|
||||
error("Can't drop item: no chest!")
|
||||
end
|
||||
|
||||
print("Dropping inventory into chest...")
|
||||
|
||||
for slot = 1, 16 do
|
||||
turtle.select(slot)
|
||||
turtle.drop()
|
||||
end
|
||||
|
||||
turtle.select(1)
|
||||
end
|
||||
|
||||
---@param skip_inventory_check boolean | nil
|
||||
function TurtleController:UnstockIfFull(skip_inventory_check)
|
||||
skip_inventory_check = skip_inventory_check or false
|
||||
if not skip_inventory_check and self:HasInventorySpace() then
|
||||
return
|
||||
end
|
||||
if skip_inventory_check then
|
||||
print(("HasInventorySpace() returned %s"):format(self:HasInventorySpace()))
|
||||
end
|
||||
|
||||
print("Turtle is unstocking...")
|
||||
|
||||
self:MoveToPosition(0, 0, 0, self.config.storage_direction, true, true)
|
||||
self:DropInventoryIntoChest()
|
||||
self:RefuelIfEmpty()
|
||||
|
||||
self:TurnToDirection(Direction.NORTH)
|
||||
self:MoveForward(1)
|
||||
self:MoveBack(true, true)
|
||||
end
|
||||
|
||||
---@param skip_fuel_check boolean | nil
|
||||
function TurtleController:RefuelIfEmpty(skip_fuel_check)
|
||||
skip_fuel_check = skip_fuel_check or false
|
||||
if not skip_fuel_check and self:HasFuel() then
|
||||
return
|
||||
end
|
||||
if skip_fuel_check then
|
||||
print(("HasFuel() returned %s"):format(self:HasFuel()))
|
||||
end
|
||||
|
||||
print("Turtle is refueling...")
|
||||
|
||||
-- Clear our inventory into the storage chest
|
||||
self:MoveToPosition(0, 0, 0, self.config.storage_direction, true, true)
|
||||
self:DropInventoryIntoChest()
|
||||
|
||||
-- Prepare refueling
|
||||
self:TurnToDirection(self.config.fuel_direction)
|
||||
turtle.select(1)
|
||||
|
||||
-- Include the distance to the last position when refueling
|
||||
-- to keep the amount of work done between refuelings constant
|
||||
local target_fuel_level = self.config.refuel_amount
|
||||
local last_position = self.last_positions:Peek()
|
||||
if last_position == nil then
|
||||
error("Failed to obtain last_position while refueling!")
|
||||
else
|
||||
target_fuel_level = target_fuel_level + last_position.x + last_position.y + last_position.z
|
||||
end
|
||||
|
||||
-- Refuel until we hit the refuel_amount
|
||||
local before_level = turtle.getFuelLevel()
|
||||
repeat
|
||||
if not self:SuckItemFromChest(1, 1) then
|
||||
error("Failed to suck fuel out of fuel chest!")
|
||||
end
|
||||
turtle.refuel()
|
||||
until turtle.getFuelLevel() >= target_fuel_level
|
||||
local after_level = turtle.getFuelLevel()
|
||||
|
||||
self:TurnToDirection(Direction.NORTH)
|
||||
self:MoveForward(1)
|
||||
self:MoveBack(true, true)
|
||||
|
||||
print(
|
||||
("Refuelled %d units, current level is %d (old level was %d)"):format(
|
||||
after_level - before_level,
|
||||
after_level,
|
||||
before_level
|
||||
)
|
||||
)
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Management Methods
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
function TurtleController:Configure()
|
||||
local config_complete = false
|
||||
|
||||
while not config_complete do
|
||||
-- Check for valid fuel
|
||||
while self.config.fuel_name == "" do
|
||||
print("Please put valid fuel into the first slot and press Enter!")
|
||||
local _ = io.read()
|
||||
self.config.fuel_name = turtle.getItemDetail(1) == nil and "" or turtle.getItemDetail(1).name
|
||||
end
|
||||
|
||||
print("A chest with fuel has to be placed beside the turtle's starting position. Is this chest...")
|
||||
print(("...right of the turtle (enter %d)?"):format(Direction.EAST))
|
||||
print(("...behind the turtle (enter %d)?"):format(Direction.SOUTH))
|
||||
print(("...left of the turtle (enter %d)?"):format(Direction.WEST))
|
||||
print("By default, the chest is assumed on the left.")
|
||||
self.config.fuel_direction = tonumber(io.read()) or Direction.WEST
|
||||
|
||||
print("A chest to store mined blocks has to be placed beside the turtle's starting position. Is this chest...")
|
||||
print(("...right of the turtle (enter %d)?"):format(Direction.EAST))
|
||||
print(("...behind the turtle (enter %d)?"):format(Direction.SOUTH))
|
||||
print(("...left of the turtle (enter %d)?"):format(Direction.WEST))
|
||||
print("By default, the chest is assumed on the right.")
|
||||
self.config.storage_direction = tonumber(io.read()) or Direction.EAST
|
||||
|
||||
print("Configuration complete!")
|
||||
print(
|
||||
('Turtle will consume "%s" for fuel. Put the desired fuel into the first slot to change.'):format(
|
||||
self.config.fuel_name
|
||||
)
|
||||
)
|
||||
print("Do you want to accept the configuration (enter 1, otherwise 0)?")
|
||||
config_complete = tonumber(io.read()) == 1
|
||||
end
|
||||
end
|
||||
|
||||
function TurtleController:EnableMiningForward()
|
||||
self.mine_forward = true
|
||||
end
|
||||
|
||||
function TurtleController:DisableMiningForward()
|
||||
self.mine_forward = false
|
||||
end
|
||||
|
||||
function TurtleController:EnableMiningAbove()
|
||||
self.mine_above = true
|
||||
end
|
||||
|
||||
function TurtleController:DisableMiningAbove()
|
||||
self.mine_above = false
|
||||
end
|
||||
|
||||
function TurtleController:EnableMiningBelow()
|
||||
self.mine_below = true
|
||||
end
|
||||
|
||||
function TurtleController:DisableMiningBelow()
|
||||
self.mine_below = false
|
||||
end
|
||||
|
||||
return TurtleController
|
||||
|
||||
220
controller/turtle_testing_controller.lua
Normal file
220
controller/turtle_testing_controller.lua
Normal file
@ -0,0 +1,220 @@
|
||||
local Direction = require("lib.direction")
|
||||
local TurtleController = require("controller.turtle_controller")
|
||||
|
||||
---@class TurtleTestingController
|
||||
---@field controller TurtleController
|
||||
local TurtleTestingController = {}
|
||||
TurtleTestingController.__index = TurtleTestingController
|
||||
|
||||
---@return TurtleTestingController
|
||||
function TurtleTestingController:Create()
|
||||
local t = {}
|
||||
setmetatable(t, TurtleTestingController)
|
||||
|
||||
t.controller = TurtleController:Create()
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Behavior Methods
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
function TurtleTestingController:TestRelativeMovementWithRelativeRotation()
|
||||
print("Testing relative movement with relative rotation...")
|
||||
|
||||
-- N: BackCenter (Center)
|
||||
self.controller:MoveForward(3)
|
||||
self.controller:TurnRelative(1) -- E: FrontCenter (Center)
|
||||
self.controller:MoveForward(3)
|
||||
self.controller:TurnRelative(2) -- W: FrontRight (Center)
|
||||
self.controller:MoveVertical(3)
|
||||
self.controller:TurnRelative(8) -- W: FrontRight (Top)
|
||||
self.controller:MoveForward(3)
|
||||
self.controller:TurnRelative(3) -- S: FrontCenter (Top)
|
||||
self.controller:MoveForward(3)
|
||||
self.controller:TurnRelative(9) -- W: BackCenter (Top)
|
||||
self.controller:MoveVertical(-3)
|
||||
self.controller:TurnRelative(1) -- N: BackCenter (Center)
|
||||
|
||||
print("The turtle should be in its original location.")
|
||||
print(
|
||||
("The turtle has internal position (%d, %d, %d) and internal direction %d"):format(
|
||||
self.controller.position.x,
|
||||
self.controller.position.y,
|
||||
self.controller.position.z,
|
||||
self.controller.position.dir
|
||||
)
|
||||
)
|
||||
print("Press Enter to continue")
|
||||
_ = io.read()
|
||||
end
|
||||
|
||||
function TurtleTestingController:TestRelativeMovementWithAbsoluteRotation()
|
||||
print("Testing relative movement with absolute rotation...")
|
||||
|
||||
-- N: BackCenter (Center)
|
||||
self.controller:MoveForward(3)
|
||||
self.controller:TurnToDirection(Direction.EAST) -- E: FrontCenter (Center)
|
||||
self.controller:MoveForward(3)
|
||||
self.controller:TurnToDirection(Direction.WEST) -- W: FrontRight (Center)
|
||||
self.controller:MoveVertical(3)
|
||||
self.controller:TurnToDirection(Direction.WEST) -- W: FrontRight (Top)
|
||||
self.controller:MoveForward(3)
|
||||
self.controller:TurnToDirection(Direction.SOUTH) -- S: FrontCenter (Top)
|
||||
self.controller:MoveForward(3)
|
||||
self.controller:TurnToDirection(Direction.WEST) -- W: BackCenter (Top)
|
||||
self.controller:MoveVertical(-3)
|
||||
self.controller:TurnToDirection(Direction.NORTH) -- N: BackCenter (Center)
|
||||
|
||||
print("The turtle should be in its original location.")
|
||||
print(
|
||||
("The turtle has internal position (%d, %d, %d) and internal direction %d"):format(
|
||||
self.controller.position.x,
|
||||
self.controller.position.y,
|
||||
self.controller.position.z,
|
||||
self.controller.position.dir
|
||||
)
|
||||
)
|
||||
print("Press Enter to continue")
|
||||
_ = io.read()
|
||||
end
|
||||
|
||||
function TurtleTestingController:TestAbsoluteMovementWithoutStack()
|
||||
print("Testing absolute movement without stack...")
|
||||
|
||||
-- N: BackCenter (Center)
|
||||
self.controller:MoveToPosition(0, 0, 3, Direction.EAST) -- E: FrontCenter (Center)
|
||||
self.controller:MoveToPosition(3, 0, 3, Direction.WEST) -- W: FrontRight (Center)
|
||||
self.controller:MoveToPosition(3, 3, 3, Direction.WEST) -- W: FrontRight (Top)
|
||||
self.controller:MoveToPosition(0, 3, 3, Direction.SOUTH) -- S: FrontCenter (Top)
|
||||
self.controller:MoveToPosition(0, 3, 0, Direction.WEST) -- W: BackCenter (Top)
|
||||
self.controller:MoveToPosition(0, 0, 0, Direction.NORTH) -- N: BackCenter (Center)
|
||||
|
||||
print("The turtle should be in its original location.")
|
||||
print(
|
||||
("The turtle has internal position (%d, %d, %d) and internal direction %d"):format(
|
||||
self.controller.position.x,
|
||||
self.controller.position.y,
|
||||
self.controller.position.z,
|
||||
self.controller.position.dir
|
||||
)
|
||||
)
|
||||
print("Press Enter to continue")
|
||||
_ = io.read()
|
||||
end
|
||||
|
||||
function TurtleTestingController:TestAbsoluteMovementWithStack()
|
||||
print("Testing absolute movement with stack...")
|
||||
|
||||
-- N: BotCenter (Center)
|
||||
self.controller:MoveToPosition(0, 0, 3, Direction.EAST) -- E: TopCenter (Center)
|
||||
self.controller:MoveBack() -- N: BotCenter (Center)
|
||||
self.controller:MoveToPosition(3, 3, 3, Direction.WEST) -- W: TopRight (Top)
|
||||
self.controller:MoveBack() -- N: BotCenter (Center)
|
||||
|
||||
print("The turtle should be in its original location.")
|
||||
print(
|
||||
("The turtle has internal position (%d, %d, %d) and internal direction %d"):format(
|
||||
self.controller.position.x,
|
||||
self.controller.position.y,
|
||||
self.controller.position.z,
|
||||
self.controller.position.dir
|
||||
)
|
||||
)
|
||||
print("Press Enter to continue")
|
||||
_ = io.read()
|
||||
end
|
||||
|
||||
function TurtleTestingController:TestUnstocking()
|
||||
print("Testing inventory unloading...")
|
||||
|
||||
self.controller:MoveToPosition(3, 0, 3, Direction.WEST)
|
||||
print("Please fill the entire inventory with items.")
|
||||
print("Press Enter to continue")
|
||||
_ = io.read()
|
||||
self.controller:UnstockIfFull(true)
|
||||
print("Press Enter to continue")
|
||||
_ = io.read()
|
||||
self.controller:MoveBack()
|
||||
|
||||
print("The turtle should be in its original location.")
|
||||
print("Press Enter to continue")
|
||||
_ = io.read()
|
||||
end
|
||||
|
||||
function TurtleTestingController:TestRefueling()
|
||||
print("Testing refueling...")
|
||||
|
||||
self.controller:MoveToPosition(3, 0, 3, Direction.WEST)
|
||||
print("Please fill multiple inventory slots with items.")
|
||||
print("Press Enter to continue")
|
||||
_ = io.read()
|
||||
self.controller:RefuelIfEmpty(true)
|
||||
print("Press Enter to continue")
|
||||
_ = io.read()
|
||||
self.controller:MoveBack()
|
||||
|
||||
print("The turtle should be in its original location.")
|
||||
print("Press Enter to continue")
|
||||
_ = io.read()
|
||||
end
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Main Method
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
function TurtleTestingController:Run()
|
||||
self.controller:Configure()
|
||||
self.controller:DisableMiningForward()
|
||||
self.controller:DisableMiningAbove()
|
||||
self.controller:DisableMiningBelow()
|
||||
|
||||
print("There are multiple tests available:")
|
||||
print("1: Relative movement with relative rotation")
|
||||
print("2: Relative movement with absolute rotation")
|
||||
print("3: Absolute movement without stack")
|
||||
print("4: Absolute movement with stack")
|
||||
print("5: All movement tests")
|
||||
print("6: Unloading")
|
||||
print("7: Refueling")
|
||||
print("8: All non-movement tests")
|
||||
print("9: All tests")
|
||||
|
||||
local choice = 0
|
||||
while choice < 1 or choice > 9 do
|
||||
print("Choose a test by entering its number:")
|
||||
choice = tonumber(io.read()) or 0
|
||||
end
|
||||
|
||||
if choice == 1 then
|
||||
self:TestRelativeMovementWithRelativeRotation()
|
||||
elseif choice == 2 then
|
||||
self:TestRelativeMovementWithAbsoluteRotation()
|
||||
elseif choice == 3 then
|
||||
self:TestAbsoluteMovementWithoutStack()
|
||||
elseif choice == 4 then
|
||||
self:TestAbsoluteMovementWithStack()
|
||||
elseif choice == 5 then
|
||||
self:TestRelativeMovementWithRelativeRotation()
|
||||
self:TestRelativeMovementWithAbsoluteRotation()
|
||||
self:TestAbsoluteMovementWithoutStack()
|
||||
self:TestAbsoluteMovementWithStack()
|
||||
elseif choice == 6 then
|
||||
self:TestUnstocking()
|
||||
elseif choice == 7 then
|
||||
self:TestRefueling()
|
||||
elseif choice == 8 then
|
||||
self:TestUnstocking()
|
||||
self:TestRefueling()
|
||||
elseif choice == 9 then
|
||||
self:TestRelativeMovementWithRelativeRotation()
|
||||
self:TestRelativeMovementWithAbsoluteRotation()
|
||||
self:TestAbsoluteMovementWithoutStack()
|
||||
self:TestAbsoluteMovementWithStack()
|
||||
self:TestUnstocking()
|
||||
self:TestRefueling()
|
||||
end
|
||||
end
|
||||
|
||||
return TurtleTestingController
|
||||
@ -1,131 +0,0 @@
|
||||
local Direction = require("lib.direction")
|
||||
local TurtleController = require("controller.turtle_controller")
|
||||
|
||||
---@alias VolumeExcavationControllerConfig {mine_forward: number, mine_left: number, mine_right: number}
|
||||
|
||||
---@class VolumeExcavationController
|
||||
---@field controller TurtleController
|
||||
---@field config VolumeExcavationControllerConfig
|
||||
local VolumeExcavationController = {}
|
||||
VolumeExcavationController.__index = VolumeExcavationController
|
||||
|
||||
|
||||
---@return VolumeExcavationController
|
||||
function VolumeExcavationController:Create()
|
||||
local t = {}
|
||||
setmetatable(t, VolumeExcavationController)
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Fields
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
t.controller = TurtleController:Create()
|
||||
t.config = {
|
||||
mine_forward = 0,
|
||||
mine_left = 0,
|
||||
mine_right = 0,
|
||||
}
|
||||
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Behavior Methods
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
function VolumeExcavationController:Excavate()
|
||||
-- Enter the excavation area
|
||||
self.controller:EnableMining()
|
||||
self.controller:MoveRelative(1)
|
||||
|
||||
-- Move to the bottom right corner of the layer
|
||||
self.controller:TurnToDirection(Direction.EAST)
|
||||
self.controller:MoveRelative(self.config.mine_right)
|
||||
self.controller:TurnToDirection(Direction.WEST)
|
||||
|
||||
-- Zig zag mine the full width from back to front
|
||||
-- The direction is important so we can travel to start without colliding with unminded walls
|
||||
local turn_dir = 1
|
||||
for i = 1,self.config.mine_forward do
|
||||
self.controller:MoveRelative(self.config.mine_left + self.config.mine_right)
|
||||
|
||||
-- Skip the last turn, as we won't mine that slice
|
||||
-- We want to stay in the mined area so we can move back freely
|
||||
if i == self.config.mine_forward then
|
||||
break
|
||||
end
|
||||
|
||||
-- Skip the turning if we're mining in a straight line
|
||||
if self.config.mine_left + self.config.mine_right > 0 then
|
||||
self.controller:TurnRelative(turn_dir)
|
||||
self.controller:MoveRelative(1)
|
||||
self.controller:TurnRelative(turn_dir)
|
||||
end
|
||||
|
||||
turn_dir = -1 * turn_dir
|
||||
end
|
||||
|
||||
self.controller:MoveToPosition(0, 0, 0, Direction.NORTH)
|
||||
|
||||
-- Unload before doing the next layer
|
||||
self.controller:TurnToDirection(self.controller.config.storage_direction)
|
||||
self.controller:DropInventory()
|
||||
self.controller:TurnToDirection(Direction.NORTH)
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Management Methods
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
function VolumeExcavationController:Configure()
|
||||
local config_complete = false
|
||||
|
||||
while not config_complete do
|
||||
print("How many blocks should the turtle mine forward?")
|
||||
self.config.mine_forward = tonumber(io.read()) or 3
|
||||
|
||||
print("How many blocks should the turtle to its right?")
|
||||
self.config.mine_right = tonumber(io.read()) or 3
|
||||
|
||||
print("How many blocks should the turtle mine to its left?")
|
||||
self.config.mine_left = tonumber(io.read()) or 3
|
||||
|
||||
local width = self.config.mine_left + self.config.mine_right + 1
|
||||
local height = 3
|
||||
|
||||
print("Configuration complete!")
|
||||
print(("Turtle will mine an area of %d x %d x %d (forward x width x height) totalling %d blocks."):format(
|
||||
self.config.mine_forward, width, height, self.config.mine_forward * width * height
|
||||
))
|
||||
print("Do you want to accept the configuration (enter 1, otherwise 0)?")
|
||||
config_complete = tonumber(io.read()) == 1
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-----------------------------------------------------------------------------------------------
|
||||
-- Main Method
|
||||
-----------------------------------------------------------------------------------------------
|
||||
|
||||
|
||||
function VolumeExcavationController:Run()
|
||||
self.controller:Configure()
|
||||
self:Configure()
|
||||
|
||||
-- Consume our starting fuel and refuel to the full amount
|
||||
turtle.select(1)
|
||||
turtle.refuel()
|
||||
self.controller:RefuelIfEmpty()
|
||||
|
||||
self:Excavate()
|
||||
end
|
||||
|
||||
|
||||
return VolumeExcavationController
|
||||
@ -1,9 +1,9 @@
|
||||
---@enum Direction
|
||||
local Direction = {
|
||||
NORTH = 0,
|
||||
EAST = 1,
|
||||
SOUTH = 2,
|
||||
WEST = 3
|
||||
}
|
||||
|
||||
return Direction
|
||||
---@enum Direction
|
||||
local Direction = {
|
||||
NORTH = 0,
|
||||
EAST = 1,
|
||||
SOUTH = 2,
|
||||
WEST = 3,
|
||||
}
|
||||
|
||||
return Direction
|
||||
|
||||
139
lib/position.lua
139
lib/position.lua
@ -1,70 +1,69 @@
|
||||
local Direction = require("lib.direction")
|
||||
|
||||
---@class Position
|
||||
---@field x number
|
||||
---@field y number
|
||||
---@field z number
|
||||
---@field dir Direction
|
||||
local Position = {}
|
||||
Position.__index = Position
|
||||
|
||||
|
||||
---@return Position
|
||||
function Position:Empty()
|
||||
local t = {}
|
||||
setmetatable(t, Position)
|
||||
|
||||
t.x = 0
|
||||
t.y = 0
|
||||
t.z = 0
|
||||
t.dir = Direction.NORTH
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
---@param x number
|
||||
---@param y number
|
||||
---@param z number
|
||||
---@param dir Direction
|
||||
---@return Position
|
||||
function Position:Create(x, y, z, dir)
|
||||
local t = {}
|
||||
setmetatable(t, Position)
|
||||
|
||||
t.x = x
|
||||
t.y = y
|
||||
t.z = z
|
||||
t.dir = dir or Direction.NORTH
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
---@param other Position
|
||||
---@return Position
|
||||
function Position:Copy(other)
|
||||
local t = {}
|
||||
setmetatable(t, Position)
|
||||
|
||||
t.x = other.x
|
||||
t.y = other.y
|
||||
t.z = other.z
|
||||
t.dir = other.dir
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
---@param other Position
|
||||
function Position:Add(other)
|
||||
self.x = self.x + other.x
|
||||
self.y = self.y + other.y
|
||||
self.z = self.z + other.z
|
||||
end
|
||||
|
||||
---@param other Position
|
||||
function Position:Subtract(other)
|
||||
self.x = self.x - other.x
|
||||
self.y = self.y - other.y
|
||||
self.z = self.z - other.z
|
||||
end
|
||||
|
||||
return Position
|
||||
local Direction = require("lib.direction")
|
||||
|
||||
---@class Position
|
||||
---@field x number
|
||||
---@field y number
|
||||
---@field z number
|
||||
---@field dir Direction
|
||||
local Position = {}
|
||||
Position.__index = Position
|
||||
|
||||
---@return Position
|
||||
function Position:Empty()
|
||||
local t = {}
|
||||
setmetatable(t, Position)
|
||||
|
||||
t.x = 0
|
||||
t.y = 0
|
||||
t.z = 0
|
||||
t.dir = Direction.NORTH
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
---@param x number
|
||||
---@param y number
|
||||
---@param z number
|
||||
---@param dir Direction
|
||||
---@return Position
|
||||
function Position:Create(x, y, z, dir)
|
||||
local t = {}
|
||||
setmetatable(t, Position)
|
||||
|
||||
t.x = x
|
||||
t.y = y
|
||||
t.z = z
|
||||
t.dir = dir or Direction.NORTH
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
---@param other Position
|
||||
---@return Position
|
||||
function Position:Copy(other)
|
||||
local t = {}
|
||||
setmetatable(t, Position)
|
||||
|
||||
t.x = other.x
|
||||
t.y = other.y
|
||||
t.z = other.z
|
||||
t.dir = other.dir
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
---@param other Position
|
||||
function Position:Add(other)
|
||||
self.x = self.x + other.x
|
||||
self.y = self.y + other.y
|
||||
self.z = self.z + other.z
|
||||
end
|
||||
|
||||
---@param other Position
|
||||
function Position:Subtract(other)
|
||||
self.x = self.x - other.x
|
||||
self.y = self.y - other.y
|
||||
self.z = self.z - other.z
|
||||
end
|
||||
|
||||
return Position
|
||||
|
||||
114
lib/stack.lua
114
lib/stack.lua
@ -1,61 +1,53 @@
|
||||
local Position = require("lib.position")
|
||||
|
||||
---@class Stack
|
||||
---@field elements Position[]
|
||||
local Stack = {}
|
||||
Stack.__index = Stack
|
||||
|
||||
|
||||
---@return Stack
|
||||
function Stack:Create()
|
||||
-- stack table
|
||||
local t = {}
|
||||
setmetatable(t, Stack)
|
||||
|
||||
-- entry table
|
||||
t.elements = {}
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
|
||||
---@param element Position
|
||||
function Stack:Push(element)
|
||||
if element == nil or element == {} then
|
||||
printError("Failed to push empty element to the stack!")
|
||||
return
|
||||
end
|
||||
|
||||
table.insert(self.elements, element)
|
||||
end
|
||||
|
||||
|
||||
---@return Position | nil
|
||||
function Stack:Pop()
|
||||
if self:Count() == 0 then
|
||||
printError("Failed to pop element from the empty stack!")
|
||||
return nil
|
||||
end
|
||||
|
||||
return table.remove(self.elements)
|
||||
end
|
||||
|
||||
|
||||
---@return Position | nil
|
||||
function Stack:Peek()
|
||||
if self:Count() == 0 then
|
||||
printError("Failed to peek element from the empty stack!")
|
||||
return nil
|
||||
end
|
||||
|
||||
return self.elements[#self.elements]
|
||||
end
|
||||
|
||||
|
||||
---@return number
|
||||
function Stack:Count()
|
||||
return #self.elements
|
||||
end
|
||||
|
||||
|
||||
return Stack
|
||||
---@class Stack
|
||||
---@field elements Position[]
|
||||
local Stack = {}
|
||||
Stack.__index = Stack
|
||||
|
||||
---@return Stack
|
||||
function Stack:Create()
|
||||
-- stack table
|
||||
local t = {}
|
||||
setmetatable(t, Stack)
|
||||
|
||||
-- entry table
|
||||
t.elements = {}
|
||||
|
||||
return t
|
||||
end
|
||||
|
||||
---@param element Position
|
||||
function Stack:Push(element)
|
||||
if element == nil or element == {} then
|
||||
printError("Failed to push empty element to the stack!")
|
||||
return
|
||||
end
|
||||
|
||||
table.insert(self.elements, element)
|
||||
end
|
||||
|
||||
---@return Position | nil
|
||||
function Stack:Pop()
|
||||
if self:Count() == 0 then
|
||||
printError("Failed to pop element from the empty stack!")
|
||||
return nil
|
||||
end
|
||||
|
||||
return table.remove(self.elements)
|
||||
end
|
||||
|
||||
---@return Position | nil
|
||||
function Stack:Peek()
|
||||
if self:Count() == 0 then
|
||||
printError("Failed to peek element from the empty stack!")
|
||||
return nil
|
||||
end
|
||||
|
||||
return self.elements[#self.elements]
|
||||
end
|
||||
|
||||
---@return number
|
||||
function Stack:Count()
|
||||
return #self.elements
|
||||
end
|
||||
|
||||
return Stack
|
||||
|
||||
59
main.lua
59
main.lua
@ -1,23 +1,36 @@
|
||||
local TestingController = require("controller.testing_controller")
|
||||
local VolumeExcavationController = require("controller.volume_excavation_controller")
|
||||
local NetheriteController = require("controller.netherite_controller")
|
||||
|
||||
|
||||
local controllers = {
|
||||
TestingController:Create(),
|
||||
VolumeExcavationController:Create(),
|
||||
NetheriteController:Create(),
|
||||
}
|
||||
|
||||
print("Multiple controllers are available:")
|
||||
print("1: Testing Mode")
|
||||
print("2: Volume Excavation")
|
||||
print("3: Netherite Excavation")
|
||||
|
||||
local choice = 0
|
||||
while choice < 1 or choice > #controllers do
|
||||
print("Choose a controller by entering its number:")
|
||||
choice = tonumber(io.read()) or 0
|
||||
end
|
||||
|
||||
controllers[choice]:Run()
|
||||
local TurtleTestingController = require("controller.turtle_testing_controller")
|
||||
local AudioTestingController = require("controller.audio_testing_controller")
|
||||
local ExcavationController = require("controller.excavation_controller")
|
||||
local AudioController = require("controller.audio_controller")
|
||||
|
||||
local controllers = {
|
||||
TurtleTestingController:Create(),
|
||||
AudioTestingController:Create(),
|
||||
ExcavationController:Create(),
|
||||
AudioController:Create(),
|
||||
}
|
||||
|
||||
print("Multiple controllers are available:")
|
||||
print("1: Turtle Testing Mode")
|
||||
print("2: Audio Testing Mode")
|
||||
print("3: Volume Excavation")
|
||||
print("4: Play Bangarang")
|
||||
|
||||
local choice = 0
|
||||
while choice < 1 or choice > #controllers do
|
||||
print("Choose a controller by entering its number:")
|
||||
choice = tonumber(io.read()) or 0
|
||||
end
|
||||
|
||||
controllers[choice]:Run()
|
||||
|
||||
-- TODO: When refueling but chest is missing, wait there until the user puts a chest with fuel
|
||||
-- TODO: Improve error handling: Don't abort the program in all cases,
|
||||
-- but wait until the user fixes the issue (e.g. places a chest)
|
||||
|
||||
-- TODO: Add shortcuts for the volume excavation:
|
||||
-- - Tunnel forward 3x2 or 3x3 with specified length
|
||||
-- - Excavate downwards (quarry) in a square, specify side length
|
||||
-- TODO: Add controller to build rooms with walls of a specified material
|
||||
-- TODO: Add a stair building mode (specify side length, min 2x2)
|
||||
-- TODO: Add configurable trash_list with items that won't be picked up
|
||||
|
||||
Reference in New Issue
Block a user