|
|
fd58f217c6
|
implement bfs multi-target distance calculation to nearest winning state
|
2026-02-25 01:15:47 +01:00 |
|
|
|
b9e3ab8d2d
|
implement editing the board win condition
|
2026-02-24 22:43:53 +01:00 |
|
|
|
d8534cacdd
|
store winning condition in state + remove presets
|
2026-02-24 22:08:00 +01:00 |
|
|
|
f31f9557b3
|
update flags again
|
2026-02-24 20:53:27 +01:00 |
|
|
|
349d614611
|
add flag to toggle tracy (disabled for now)
|
2026-02-24 20:42:38 +01:00 |
|
|
|
d88b66c058
|
capture stack traces on new/delete
|
2026-02-24 19:00:36 +01:00 |
|
|
|
8a4e5c1ebf
|
squash merge threaded-physics into main
|
2026-02-24 19:00:25 +01:00 |
|
|
|
3e87bbb6a5
|
remove timings print
|
2026-02-24 00:12:04 +01:00 |
|
|
|
bfe8c6d572
|
store masses/springs inside vector and manage unordered_maps for a state<->index mapping
this reduces the time required to iterate over all masses/springs
because data is stored in contiguous memory
|
2026-02-24 00:01:04 +01:00 |
|
|
|
404a76654c
|
update compiler flags, fix tracy allocation profiling, fix compiler warnings
|
2026-02-23 23:01:30 +01:00 |
|
|
|
59a4303d62
|
mark visited and starting states
|
2026-02-23 14:41:20 +01:00 |
|
|
|
6698ace0c6
|
implement smooth camera
|
2026-02-23 14:27:56 +01:00 |
|
|
|
861fb34d39
|
fix octree corruption bug because of node vector reallocation
|
2026-02-23 13:46:00 +01:00 |
|
|
|
30b02c13ed
|
add vertices draw limit after I accidentally removed it
|
2026-02-23 00:27:51 +01:00 |
|
|
|
f5bb155b5c
|
fix physics animation jitter
|
2026-02-23 00:15:25 +01:00 |
|
|
|
443069f597
|
replace openmp with thread-pool library bc openmp has larger fork boundary overhead
|
2026-02-23 00:14:09 +01:00 |
|
|
|
e43e505110
|
implement barnes-hut particle repulsion using octree
|
2026-02-22 23:29:56 +01:00 |
|
|
|
9726d5fecc
|
cleanup repulsion force calculation
|
2026-02-22 19:19:06 +01:00 |
|
|
|
157985df6b
|
extract orbital camera into separate file
|
2026-02-22 14:30:55 +01:00 |
|
|
|
7bc1eaae75
|
move shaders to separate directory
|
2026-02-22 14:18:49 +01:00 |
|
|
|
f06afc210f
|
make naming more consistent + rename some files
|
2026-02-22 14:17:55 +01:00 |
|
|
|
fe6bbe9bbb
|
remove batched rendering code
|
2026-02-22 14:04:11 +01:00 |
|
|
|
0083143268
|
cleanup flake
|
2026-02-22 13:57:04 +01:00 |
|
|
|
9446e1b86c
|
improve rendering performance even more by using instanced rendering
|
2026-02-22 12:31:58 +01:00 |
|
|
|
12a96cba66
|
decrease special mass size + add hjkl movement bindings
|
2026-02-22 01:49:54 +01:00 |
|
|
|
35de23e865
|
improve rendering performance by batching edge and cube draws
|
2026-02-22 01:41:39 +01:00 |
|
|
|
05172d0d8f
|
replace physics loop with fixed-step loop
|
2026-02-22 00:27:56 +01:00 |
|
|
|
cc4f8ce865
|
refactor usage of std::string to refer to states + improve initial mass positioning
|
2026-02-22 00:12:47 +01:00 |
|
|
|
0d3913e27e
|
refactor state management and input handling into separate classes
|
2026-02-21 22:09:42 +01:00 |
|
|
|
71e1dd4f32
|
fix state representation not being updated when toggling restricted movement
|
2026-02-20 02:15:13 +01:00 |
|
|
|
7860963fcb
|
only clear the graph on board reset if necessary
|
2026-02-20 01:41:03 +01:00 |
|
|
|
6e5a4acdd0
|
tint the board if a winning state is reached
|
2026-02-20 01:36:48 +01:00 |
|
|
|
199646cae9
|
allow changing the target block
|
2026-02-20 01:26:59 +01:00 |
|
|
|
f8ac60f6a6
|
implement state editing
|
2026-02-20 00:58:01 +01:00 |
|
|
|
a48a6caefc
|
make window resizable
|
2026-02-19 23:10:16 +01:00 |
|
|
|
53a38e9cf3
|
update physics engine parameters
|
2026-02-19 22:05:46 +01:00 |
|
|
|
d7ed12f6f9
|
move board state presets to separate file
|
2026-02-19 21:20:13 +01:00 |
|
|
|
0f131e2504
|
fix incorrectly added state transition on board reset
|
2026-02-19 21:19:17 +01:00 |
|
|
|
55ff0f3490
|
rebuild the repulsion force grid every n frames
|
2026-02-18 23:12:02 +01:00 |
|
|
|
1dad350f7d
|
add winning states to menu panel
|
2026-02-18 21:43:13 +01:00 |
|
|
|
d92391271f
|
add winning conditions and ability to mark them in the graph
|
2026-02-18 20:27:22 +01:00 |
|
|
|
47628d06ad
|
add menu pane at the top
|
2026-02-18 13:30:59 +01:00 |
|
|
|
7faa8ecdb7
|
allow to restrict block movement to principal block directions + add more samples
|
2026-02-18 03:16:13 +01:00 |
|
|
|
e2e75204ef
|
parallelize repulsion forces using openmp
|
2026-02-18 02:08:46 +01:00 |
|
|
|
43c9a5b715
|
implement uniform grid for repulsion forces
|
2026-02-18 01:21:22 +01:00 |
|
|
|
47fcea6bcb
|
implement klotski graph closure solving + improve camera controls (panning)
|
2026-02-18 00:53:42 +01:00 |
|
|
|
039d96eee3
|
replace manual 3d-2d projection with orbital camera
|
2026-02-17 22:17:19 +01:00 |
|
|
|
8d5a6a827c
|
add basic input handling for klotski board/graph + populate graph based on klotski moves
|
2026-02-17 15:12:32 +01:00 |
|
|
|
9d0afffb57
|
render klotski board
|
2026-02-17 13:27:12 +01:00 |
|
|
|
017d11245c
|
begin implementing klotski logic
|
2026-02-17 13:27:05 +01:00 |
|