store winning condition in state + remove presets

This commit is contained in:
2026-02-24 21:33:05 +01:00
parent f31f9557b3
commit d8534cacdd
11 changed files with 178 additions and 279 deletions

View File

@ -25,10 +25,12 @@
// - Also mark the next move along the path on the board
auto main(int argc, char *argv[]) -> int {
// if (argc < 2) {
// std::cout << "Missing .klotski file." << std::endl;
// return 1;
// }
std::string preset_file;
if (argc != 2) {
preset_file = "default.puzzle";
} else {
preset_file = argv[1];
}
// RayLib window setup
SetTraceLogLevel(LOG_ERROR);
@ -40,7 +42,7 @@ auto main(int argc, char *argv[]) -> int {
// Game setup
ThreadedPhysics physics;
StateManager state(physics);
StateManager state(physics, preset_file);
InputHandler input(state);
OrbitCamera3D camera;
Renderer renderer(camera, state, input);

View File

@ -53,6 +53,24 @@ auto Block::Collides(const Block &other) const -> bool {
auto State::Hash() const -> int { return std::hash<std::string>{}(state); }
auto State::HasWinCondition() const -> bool {
return target_x == 9 || target_y == 9;
}
auto State::IsWon() const -> bool {
if (!HasWinCondition()) {
return false;
}
for (const auto &block : *this) {
if (block.target) {
return block.x == target_x && block.y == target_y;
}
}
return false;
}
auto State::AddColumn() const -> State {
State newstate = State(width + 1, height, restricted);
@ -129,7 +147,7 @@ auto State::GetBlockAt(int x, int y) const -> std::string {
}
auto State::GetIndex(int x, int y) const -> int {
return 5 + (y * width + x) * 2;
return prefix + (y * width + x) * 2;
}
auto State::RemoveBlock(int x, int y) -> bool {
@ -185,36 +203,36 @@ auto State::MoveBlockAt(int x, int y, Direction dir) -> bool {
Direction::WES;
// Get target block
int target_x = block.x;
int target_y = block.y;
int _target_x = block.x;
int _target_y = block.y;
switch (dir) {
case Direction::NOR:
if (!(dirs & Direction::NOR) || target_y < 1) {
if (!(dirs & Direction::NOR) || _target_y < 1) {
return false;
}
target_y--;
_target_y--;
break;
case Direction::EAS:
if (!(dirs & Direction::EAS) || target_x + block.width >= width) {
if (!(dirs & Direction::EAS) || _target_x + block.width >= width) {
return false;
}
target_x++;
_target_x++;
break;
case Direction::SOU:
if (!(dirs & Direction::SOU) || target_y + block.height >= height) {
if (!(dirs & Direction::SOU) || _target_y + block.height >= height) {
return false;
}
target_y++;
_target_y++;
break;
case Direction::WES:
if (!(dirs & Direction::WES) || target_x < 1) {
if (!(dirs & Direction::WES) || _target_x < 1) {
return false;
}
target_x--;
_target_x--;
break;
}
Block target =
Block(target_x, target_y, block.width, block.height, block.target);
Block(_target_x, _target_y, block.width, block.height, block.target);
// Check collisions
for (Block b : *this) {

View File

@ -207,7 +207,7 @@ auto Renderer::DrawKlotski() -> void {
DrawRectangle(x_offset, y_offset,
board_width - 2 * x_offset + 2 * BOARD_PADDING,
board_height - 2 * y_offset + 2 * BOARD_PADDING,
state.CurrentWinCondition()(state.current_state)
state.current_state.IsWon()
? GREEN
: (state.current_state.restricted ? DARKGRAY : LIGHTGRAY));
for (int x = 0; x < state.current_state.width; ++x) {

View File

@ -1,7 +1,8 @@
#include "state.hpp"
#include "config.hpp"
#include "presets.hpp"
#include <fstream>
#include <ios>
#include <raymath.h>
#ifdef TRACY
@ -9,30 +10,61 @@
#include <tracy/Tracy.hpp>
#endif
auto StateManager::ParsePresetFile(const std::string &preset_file) -> void {
std::ifstream file(preset_file);
if (!file) {
std::cout << "Preset file \"" << preset_file << "\" couldn't be loaded."
<< std::endl;
return;
}
std::string line;
std::vector<std::string> lines;
while (std::getline(file, line)) {
if (line.starts_with("F") || line.starts_with("R")) {
lines.push_back(line);
}
}
if (lines.size() == 0) {
std::cout << "Preset file \"" << preset_file << "\" couldn't be loaded."
<< std::endl;
return;
}
presets.clear();
for (const auto &preset : lines) {
presets.emplace_back(preset);
}
std::cout << "Loaded " << lines.size() << " presets." << std::endl;
}
auto StateManager::LoadPreset(int preset) -> void {
current_preset = preset;
current_state = CurrentGenerator()();
current_state = presets.at(current_preset);
ClearGraph();
edited = false;
}
auto StateManager::ResetState() -> void {
current_state = CurrentGenerator()();
current_state = presets.at(current_preset);
previous_state = current_state;
if (edited) {
// We also need to clear the graph in case the state has been edited
// because the graph could contain states that are impossible to reach now.
// because the graph could contain states that are impossible to reach
// now.
ClearGraph();
edited = false;
}
}
auto StateManager::PreviousPreset() -> void {
LoadPreset((generators.size() + current_preset - 1) % generators.size());
LoadPreset((presets.size() + current_preset - 1) % presets.size());
}
auto StateManager::NextPreset() -> void {
LoadPreset((current_preset + 1) % generators.size());
LoadPreset((current_preset + 1) % presets.size());
}
auto StateManager::FillGraph() -> void {
@ -62,7 +94,7 @@ auto StateManager::UpdateGraph() -> void {
}
visited_states.insert(current_state);
if (win_conditions[current_preset](current_state)) {
if (current_state.IsWon()) {
winning_states.insert(current_state);
}
}
@ -85,20 +117,12 @@ auto StateManager::ClearGraph() -> void {
auto StateManager::FindWinningStates() -> void {
winning_states.clear();
for (const auto &[state, mass] : states) {
if (CurrentWinCondition()(state)) {
if (state.IsWon()) {
winning_states.insert(state);
}
}
}
auto StateManager::CurrentGenerator() const -> StateGenerator {
return generators[current_preset];
}
auto StateManager::CurrentWinCondition() const -> WinCondition {
return win_conditions[current_preset];
}
auto StateManager::CurrentMassIndex() const -> std::size_t {
return states.at(current_state);
}