implement smooth camera

This commit is contained in:
2026-02-23 14:27:56 +01:00
parent 861fb34d39
commit 6698ace0c6
4 changed files with 44 additions and 19 deletions

View File

@ -1,20 +1,34 @@
#include "camera.hpp"
#include "config.hpp"
#include "util.hpp"
auto OrbitCamera3D::Update(const Vector3 &current_target) -> void {
#include <iostream>
#include <raylib.h>
#include <raymath.h>
auto OrbitCamera3D::HandleCameraInput() -> Vector2 {
Vector2 mouse = GetMousePosition();
if (mouse.x >= GetScreenWidth() / 2.0 && mouse.y >= MENU_HEIGHT) {
if (IsMouseButtonPressed(MOUSE_RIGHT_BUTTON)) {
dragging = true;
rotating = true;
last_mouse = mouse;
} else if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
panning = true;
target_lock = false;
last_mouse = mouse;
}
// Zoom
float wheel = GetMouseWheelMove();
if (IsKeyDown(KEY_LEFT_SHIFT)) {
distance -= wheel * ZOOM_SPEED * ZOOM_MULTIPLIER;
} else {
distance -= wheel * ZOOM_SPEED;
}
}
if (IsMouseButtonReleased(MOUSE_RIGHT_BUTTON)) {
dragging = false;
rotating = false;
}
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) {
panning = false;
@ -23,8 +37,13 @@ auto OrbitCamera3D::Update(const Vector3 &current_target) -> void {
if (IsKeyPressed(KEY_L)) {
target_lock = !target_lock;
}
return mouse;
}
if (dragging) {
auto OrbitCamera3D::Update(const Vector3 &current_target) -> void {
Vector2 mouse = HandleCameraInput();
if (rotating) {
Vector2 dx = Vector2Subtract(mouse, last_mouse);
last_mouse = mouse;
@ -38,13 +57,15 @@ auto OrbitCamera3D::Update(const Vector3 &current_target) -> void {
Vector2 dx = Vector2Subtract(mouse, last_mouse);
last_mouse = mouse;
// float speed = PAN_SPEED;
float speed;
if (IsKeyDown(KEY_LEFT_SHIFT)) {
speed = distance * PAN_SPEED / 1000.0 * PAN_MULTIPLIER;
} else {
speed = distance * PAN_SPEED / 1000.0;
}
// The panning needs to happen in camera coordinates, otherwise rotating the
// camera breaks it
Vector3 forward =
Vector3Normalize(Vector3Subtract(camera.target, camera.position));
Vector3 right = Vector3Normalize(Vector3CrossProduct(forward, camera.up));
@ -57,17 +78,13 @@ auto OrbitCamera3D::Update(const Vector3 &current_target) -> void {
}
if (target_lock) {
target = current_target;
target_target = current_target;
target = Vector3MoveTowards(
target, target_target,
CAMERA_SMOOTH_SPEED * GetFrameTime() *
Vector3Length(Vector3Subtract(target, target_target)));
}
if (mouse.x >= GetScreenWidth() / 2.0 && mouse.y >= MENU_HEIGHT) {
float wheel = GetMouseWheelMove();
if (IsKeyDown(KEY_LEFT_SHIFT)) {
distance -= wheel * ZOOM_SPEED * ZOOM_MULTIPLIER;
} else {
distance -= wheel * ZOOM_SPEED;
}
}
distance = Clamp(distance, MIN_CAMERA_DISTANCE, MAX_CAMERA_DISTANCE);
// Spherical coordinates

View File

@ -23,7 +23,6 @@
// - Click states to display them in the board
// - Find shortest path to any winning state and mark it in the graph
// - Also mark the next move along the path on the board
// TODO: Smooth camera (on target change)
// TODO: Mark the starting state
// TODO: Mark the visited states