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9726d5fecc
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cleanup repulsion force calculation
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2026-02-22 19:19:06 +01:00 |
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157985df6b
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extract orbital camera into separate file
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2026-02-22 14:30:55 +01:00 |
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f06afc210f
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make naming more consistent + rename some files
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2026-02-22 14:17:55 +01:00 |
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fe6bbe9bbb
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remove batched rendering code
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2026-02-22 14:04:11 +01:00 |
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9446e1b86c
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improve rendering performance even more by using instanced rendering
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2026-02-22 12:31:58 +01:00 |
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12a96cba66
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decrease special mass size + add hjkl movement bindings
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2026-02-22 01:49:54 +01:00 |
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35de23e865
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improve rendering performance by batching edge and cube draws
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2026-02-22 01:41:39 +01:00 |
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05172d0d8f
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replace physics loop with fixed-step loop
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2026-02-22 00:27:56 +01:00 |
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cc4f8ce865
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refactor usage of std::string to refer to states + improve initial mass positioning
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2026-02-22 00:12:47 +01:00 |
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0d3913e27e
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refactor state management and input handling into separate classes
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2026-02-21 22:09:42 +01:00 |
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f8fe9e35d6
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add more presets (century, super_century, new_century)
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2026-02-20 02:15:46 +01:00 |
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71e1dd4f32
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fix state representation not being updated when toggling restricted movement
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2026-02-20 02:15:13 +01:00 |
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6e5a4acdd0
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tint the board if a winning state is reached
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2026-02-20 01:36:48 +01:00 |
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d87df74834
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add another preset
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2026-02-20 01:36:24 +01:00 |
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199646cae9
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allow changing the target block
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2026-02-20 01:26:59 +01:00 |
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11ae406073
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add another preset
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2026-02-20 01:22:06 +01:00 |
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f8ac60f6a6
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implement state editing
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2026-02-20 00:58:01 +01:00 |
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ca83d5724f
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fix BlockIterator always starting at pos 0 (even if there's no Block there)
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2026-02-20 00:07:42 +01:00 |
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a48a6caefc
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make window resizable
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2026-02-19 23:10:16 +01:00 |
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53a38e9cf3
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update physics engine parameters
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2026-02-19 22:05:46 +01:00 |
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d7ed12f6f9
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move board state presets to separate file
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2026-02-19 21:20:13 +01:00 |
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55ff0f3490
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rebuild the repulsion force grid every n frames
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2026-02-18 23:12:02 +01:00 |
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1dad350f7d
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add winning states to menu panel
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2026-02-18 21:43:13 +01:00 |
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d92391271f
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add winning conditions and ability to mark them in the graph
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2026-02-18 20:27:22 +01:00 |
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47628d06ad
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add menu pane at the top
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2026-02-18 13:30:59 +01:00 |
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7faa8ecdb7
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allow to restrict block movement to principal block directions + add more samples
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2026-02-18 03:16:13 +01:00 |
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e2e75204ef
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parallelize repulsion forces using openmp
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2026-02-18 02:08:46 +01:00 |
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43c9a5b715
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implement uniform grid for repulsion forces
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2026-02-18 01:21:22 +01:00 |
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47fcea6bcb
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implement klotski graph closure solving + improve camera controls (panning)
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2026-02-18 00:53:42 +01:00 |
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039d96eee3
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replace manual 3d-2d projection with orbital camera
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2026-02-17 22:17:19 +01:00 |
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8d5a6a827c
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add basic input handling for klotski board/graph + populate graph based on klotski moves
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2026-02-17 15:12:32 +01:00 |
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9d0afffb57
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render klotski board
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2026-02-17 13:27:12 +01:00 |
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017d11245c
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begin implementing klotski logic
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2026-02-17 13:27:05 +01:00 |
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fba493ea93
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render vertices in addition to edges
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2026-02-17 00:56:01 +01:00 |
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d6ce1a94f5
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implement verlet integration - much more stable
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2026-02-16 00:37:37 +01:00 |
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d1b115a7c3
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implement numerically unstable mass spring system
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2026-02-16 00:21:29 +01:00 |
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