implement uniform grid for repulsion forces
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@ -21,6 +21,7 @@ constexpr float SPRING_CONSTANT = 1.5;
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constexpr float DAMPENING_CONSTANT = 0.8;
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constexpr float REST_LENGTH = 1.0;
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constexpr float REPULSION_FORCE = 0.05;
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constexpr float REPULSION_RANGE = 3.0 * REST_LENGTH;
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constexpr float VERLET_DAMPENING = 0.01; // [0, 1]
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// Graph Drawing
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