add basic input handling for klotski board/graph + populate graph based on klotski moves
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@ -13,12 +13,18 @@ constexpr Color EDGE_COLOR = DARKGREEN;
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constexpr float SIM_SPEED = 4.0;
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constexpr float ROTATION_SPEED = 1.0;
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constexpr float CAMERA_DISTANCE = 2.2;
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constexpr float CULLING_TOLERANCE = 0.1; // percentage
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constexpr float DEFAULT_SPRING_CONSTANT = 1.5;
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constexpr float DEFAULT_DAMPENING_CONSTANT = 0.1;
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constexpr float DEFAULT_REST_LENGTH = 0.5;
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constexpr float DEFAULT_REPULSION_FORCE = 0.002;
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constexpr int BOARD_PADDING = 5;
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constexpr int BLOCK_PADDING = 5;
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constexpr Color BLOCK_COLOR = DARKGREEN;
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constexpr Color HL_BLOCK_COLOR = GREEN;
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constexpr Color TARGET_BLOCK_COLOR = RED;
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constexpr Color HL_TARGET_BLOCK_COLOR = ORANGE;
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#endif
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@ -4,6 +4,8 @@
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#include <cstddef>
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#include <raylib.h>
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#include <raymath.h>
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#include <string>
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#include <unordered_map>
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#include <vector>
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class Mass {
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@ -88,7 +90,7 @@ using SpringList = std::vector<Spring>;
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class MassSpringSystem {
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public:
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MassList masses;
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std::unordered_map<std::string, Mass> masses;
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SpringList springs;
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public:
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@ -102,19 +104,23 @@ public:
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~MassSpringSystem() {};
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public:
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auto AddMass(float mass, Vector3 position, bool fixed) -> void;
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auto AddMass(float mass, Vector3 position, bool fixed, std::string state)
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-> void;
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auto GetMass(const size_t index) -> Mass &;
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auto GetMass(const std::string &state) -> Mass &;
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auto AddSpring(int massA, int massB, float spring_constant,
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float dampening_constant, float rest_length) -> void;
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auto AddSpring(const std::string &massA, const std::string &massB,
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float spring_constant, float dampening_constant,
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float rest_length) -> void;
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auto GetSpring(const size_t index) -> Spring &;
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auto Clear() -> void;
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auto ClearForces() -> void;
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auto CalculateSpringForces() -> void;
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auto CalculateRepulsionForces() -> void;
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auto EulerUpdate(const float delta_time) -> void;
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auto VerletUpdate(const float delta_time) -> void;
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@ -42,7 +42,8 @@ private:
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auto Rotate(const Vector3 &a, const float cos_angle, const float sin_angle)
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-> Vector3;
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auto Translate(const Vector3 &a, const float distance) -> Vector3;
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auto Translate(const Vector3 &a, const float distance, const float horizontal,
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const float vertical) -> Vector3;
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auto Project(const Vector3 &a) -> Vector2;
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@ -51,12 +52,14 @@ private:
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public:
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auto Transform(Edge2Set &edges, Vertex2Set &vertices,
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const MassSpringSystem &mass_springs, const float angle,
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const float distance) -> void;
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const float distance, const float horizontal,
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const float vertical) -> void;
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auto DrawMassSprings(const Edge2Set &edges, const Vertex2Set &vertices)
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-> void;
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auto DrawKlotski(State &state) -> void;
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auto DrawKlotski(State &state, int hov_x, int hov_y, int sel_x, int sel_y)
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-> void;
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auto DrawTextures() -> void;
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};
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