7a5013295e
fix cross compilation for windows (disable boost.stacktrace + use sqrt instead of rsqrt)
2026-03-02 20:09:49 +01:00
9c48954a78
build octree async and reuse tree from last frame (disabled as it breaks physics)
2026-03-02 18:52:06 +01:00
2ef2a29601
squash merge efficient-puzzle into main
2026-03-02 14:37:34 +01:00
9ab96c5903
rename files based on their classes
2026-02-28 22:30:00 +01:00
809fbf1b93
add popups to certain user actions
2026-02-28 21:49:41 +01:00
ce05dd504a
small refactor
2026-02-28 18:37:47 +01:00
b01cfdecfe
implement option to lock camera to graph's center of mass
2026-02-27 14:06:30 +01:00
e8bd90911d
reset selection when resetting state
2026-02-27 13:26:14 +01:00
85ed3a758a
make windows-compliant
...
- fix BS_thread_pool include error (pulls in windows.h, symbols were
redefined)
- remove all std::println uses :(, seems like mingw doesn't like those
- allow to disable backward from cmake
2026-02-27 12:31:08 +01:00
f512306109
prevent zooming when in orthographic perspective
2026-02-27 03:35:54 +01:00
2517a9d33b
complete rework of the user interface (using raygui)
2026-02-27 03:01:43 +01:00
4a37e93b98
implement immovable blocks (walls) and add two presets
2026-02-25 17:21:54 +01:00
5e3d007a9d
display puzzle title
2026-02-25 16:53:13 +01:00
58235ac52e
some valgrind bullshit
2026-02-25 13:34:52 +01:00
82d618f692
update menu + block placing visualization + add move history
2026-02-25 12:45:06 +01:00
3f8274f1d9
add button to move to a state farthest from any win condition
2026-02-25 03:20:40 +01:00
fd58f217c6
implement bfs multi-target distance calculation to nearest winning state
2026-02-25 01:15:47 +01:00
d8534cacdd
store winning condition in state + remove presets
2026-02-24 22:08:00 +01:00
349d614611
add flag to toggle tracy (disabled for now)
2026-02-24 20:42:38 +01:00
8a4e5c1ebf
squash merge threaded-physics into main
2026-02-24 19:00:25 +01:00
3e87bbb6a5
remove timings print
2026-02-24 00:12:04 +01:00
404a76654c
update compiler flags, fix tracy allocation profiling, fix compiler warnings
2026-02-23 23:01:30 +01:00
59a4303d62
mark visited and starting states
2026-02-23 14:41:20 +01:00
6698ace0c6
implement smooth camera
2026-02-23 14:27:56 +01:00
861fb34d39
fix octree corruption bug because of node vector reallocation
2026-02-23 13:46:00 +01:00
30b02c13ed
add vertices draw limit after I accidentally removed it
2026-02-23 00:27:51 +01:00
f5bb155b5c
fix physics animation jitter
2026-02-23 00:15:25 +01:00
443069f597
replace openmp with thread-pool library bc openmp has larger fork boundary overhead
2026-02-23 00:14:09 +01:00
157985df6b
extract orbital camera into separate file
2026-02-22 14:30:55 +01:00
f06afc210f
make naming more consistent + rename some files
2026-02-22 14:17:55 +01:00
0083143268
cleanup flake
2026-02-22 13:57:04 +01:00
9446e1b86c
improve rendering performance even more by using instanced rendering
2026-02-22 12:31:58 +01:00
12a96cba66
decrease special mass size + add hjkl movement bindings
2026-02-22 01:49:54 +01:00
35de23e865
improve rendering performance by batching edge and cube draws
2026-02-22 01:41:39 +01:00
05172d0d8f
replace physics loop with fixed-step loop
2026-02-22 00:27:56 +01:00
0d3913e27e
refactor state management and input handling into separate classes
2026-02-21 22:09:42 +01:00
71e1dd4f32
fix state representation not being updated when toggling restricted movement
2026-02-20 02:15:13 +01:00
7860963fcb
only clear the graph on board reset if necessary
2026-02-20 01:41:03 +01:00
6e5a4acdd0
tint the board if a winning state is reached
2026-02-20 01:36:48 +01:00
199646cae9
allow changing the target block
2026-02-20 01:26:59 +01:00
f8ac60f6a6
implement state editing
2026-02-20 00:58:01 +01:00
a48a6caefc
make window resizable
2026-02-19 23:10:16 +01:00
d7ed12f6f9
move board state presets to separate file
2026-02-19 21:20:13 +01:00
0f131e2504
fix incorrectly added state transition on board reset
2026-02-19 21:19:17 +01:00
d92391271f
add winning conditions and ability to mark them in the graph
2026-02-18 20:27:22 +01:00
47628d06ad
add menu pane at the top
2026-02-18 13:30:59 +01:00
7faa8ecdb7
allow to restrict block movement to principal block directions + add more samples
2026-02-18 03:16:13 +01:00
e2e75204ef
parallelize repulsion forces using openmp
2026-02-18 02:08:46 +01:00
43c9a5b715
implement uniform grid for repulsion forces
2026-02-18 01:21:22 +01:00
47fcea6bcb
implement klotski graph closure solving + improve camera controls (panning)
2026-02-18 00:53:42 +01:00