GEM5 throws a reset trap during initialization.
This happens before the startup function is called.
This leads to problems because the startup function fills the m_CPUs list.
m_CPUs is needed for the TrapListener.
Therefore, we only react on traps after initialization.
This is needed in the following commit (see gem5/src/arch/arm/faults.cc).
Change-Id: I9ec6fd453705feb54b4f8a87d024181323a2d7ef
This change became necessary as we observed weird fail-client SIGSEGV
crashes with both Bochs and Gem5 backends and different experiments.
Some Fail* components are instantiated statically: the
SimulatorController instance "simulator", containing the
ListenerManager and the CoroutineManager, and the active
ExperimentFlow subclass(es)
(experiments/instantiate-experiment*.ah.in). The experiment(s) is
registered as an active flow in the CoroutineManager at startup.
As plugins (which are ExperimentFlows themselves) are often created on
an experiment's stack, ExperimentFlows deregister themselves on
destruction (e.g., when leaving the plugin variable's scope). The
core problem is, that the creation and destruction order of statically
instantiated objects depends on the link order; if the experiment is
destroyed after the CoroutineManager, its automatic self-deregistering
feature talks to the smoking ruins of the latter.
This change removes all static instantiations of ExperimentFlow and
replaces them with constructions on the heap. Additionally it makes
sure that the CoroutineManager recognizes that a shutdown is in
progress, and refrains from touching potentially already destroyed
data structures when a (mistakenly globally instantiated)
ExperimentFlow deregisters in this case.
Change-Id: I8a7d42fb141222cd2cce6040ab1a01f9de61be24
This allows the commandline parameter parser to modify argc, as it finds
arguments for the Fail* client. Additionally argv is correctly null
terminated when removing arguments.
This fixes a bug introduced in eb17e9ef82.
Change-Id: Iabe84530790ecb7c587b0af139127015aad868d5
- The register manager is gone. It's functionality is now encapsulated in the
CPU classes.
- For the client, there is the ConcreteCPU class that encapsulates the access
to the CPU state (including registers) and architecture details. The
correspondig objects for the CPUs inside the simulator can be accessed
through the SimulatorController.getCPU() function.
- Listener got a new ConcreteCPU* member to filter for which CPU the events
should fire. The default NULL is used as wildcard for all aviable CPUs. The
events respectively got a ConcreteCPU* member to indicate which CPU really
fired the event.
- For the server, there is CPUArchitecture to access the architecture details.
git-svn-id: https://www4.informatik.uni-erlangen.de/i4svn/danceos/trunk/devel/fail@1966 8c4709b5-6ec9-48aa-a5cd-a96041d1645a
SimulatorController::on...Listener() does not really make sense: These
functions are called when a specific event occurs in the simulator. A
"Listener" cannot occur. Renaming these to "on..." for now; we could
alternatively use "on...Event" later.
git-svn-id: https://www4.informatik.uni-erlangen.de/i4svn/danceos/trunk/devel/fail@1455 8c4709b5-6ec9-48aa-a5cd-a96041d1645a