Pre-/postprocessing is done within the event objects (Bochs-specific event added), ++coding-style.

git-svn-id: https://www4.informatik.uni-erlangen.de/i4svn/danceos/trunk/devel/fail@1366 8c4709b5-6ec9-48aa-a5cd-a96041d1645a
This commit is contained in:
adrian
2012-06-21 10:47:22 +00:00
parent 5effe564f0
commit ad0cfb9b11
12 changed files with 420 additions and 438 deletions

View File

@ -26,9 +26,6 @@ public:
{
run();
simulator.clearEvents(this); // remove residual events
// FIXME: Consider removing this call (see EventList.cc, void remove(ExperimentFlow* flow))
// a) with the advantage that we will potentially prevent serious segfaults but
// b) with the drawback that we cannot enforce any cleanups.
}
};

View File

@ -7,6 +7,7 @@ if(BUILD_BOCHS)
Register.cc
SimulatorController.cc
bochs/BochsController.cc
bochs/BochsEvents.cc
)
else()
set(SRCS

View File

@ -7,9 +7,8 @@ EventId BaseEvent::m_Counter = 0;
bool TroubleEvent::isMatching(unsigned troubleNum) const
{
for(unsigned i = 0; i < m_WatchNumbers.size(); i++)
{
if(m_WatchNumbers[i] == troubleNum ||
for (unsigned i = 0; i < m_WatchNumbers.size(); i++) {
if (m_WatchNumbers[i] == troubleNum ||
m_WatchNumbers[i] == ANY_TRAP)
return true;
}
@ -18,10 +17,8 @@ bool TroubleEvent::isMatching(unsigned troubleNum) const
bool TroubleEvent::removeWatchNumber(unsigned troubleNum)
{
for(unsigned i = 0; i < m_WatchNumbers.size(); i++)
{
if(m_WatchNumbers[i] == troubleNum)
{
for (unsigned i = 0; i < m_WatchNumbers.size(); i++) {
if (m_WatchNumbers[i] == troubleNum) {
m_WatchNumbers.erase(m_WatchNumbers.begin()+i);
return true;
}
@ -31,10 +28,8 @@ bool TroubleEvent::removeWatchNumber(unsigned troubleNum)
bool TroubleEvent::addWatchNumber(unsigned troubleNumber)
{
for(unsigned i = 0; i < m_WatchNumbers.size(); i++)
{
if(m_WatchNumbers[i] == troubleNumber)
for (unsigned i = 0; i < m_WatchNumbers.size(); i++) {
if (m_WatchNumbers[i] == troubleNumber)
return false;
}
m_WatchNumbers.push_back(troubleNumber);
@ -43,12 +38,12 @@ bool TroubleEvent::addWatchNumber(unsigned troubleNumber)
bool MemAccessEvent::isMatching(address_t addr, accessType_t accesstype) const
{
if(!(m_WatchType & accesstype))
return (false);
else if(m_WatchAddr != addr &&
if (!(m_WatchType & accesstype))
return false;
else if (m_WatchAddr != addr &&
m_WatchAddr != ANY_ADDR)
return (false);
return (true);
return false;
return true;
}
bool BPEvent::aspaceIsMatching(address_t aspace) const
@ -77,9 +72,8 @@ bool BPRangeEvent::isMatching(address_t addr, address_t aspace) const
bool BPSingleEvent::isMatching(address_t addr, address_t aspace) const
{
if (aspaceIsMatching(aspace)) {
if (m_WatchInstrPtr == ANY_ADDR || m_WatchInstrPtr == addr) {
if (m_WatchInstrPtr == ANY_ADDR || m_WatchInstrPtr == addr)
return true;
}
}
return false;
}

View File

@ -17,9 +17,9 @@ class ExperimentFlow;
typedef unsigned long EventId; //!< type of event ids
//! invalid event id (used as a return indicator)
const EventId INVALID_EVENT = (EventId)-1;
const EventId INVALID_EVENT = static_cast<EventId>(-1);
//! address wildcard (e.g. for BPEvent's)
const address_t ANY_ADDR = static_cast<address_t>(-1);
const address_t ANY_ADDR = static_cast<address_t>(-1);
//! instruction wildcard
const unsigned ANY_INSTR = static_cast<unsigned>(-1);
//! trap wildcard
@ -45,6 +45,30 @@ public:
BaseEvent() : m_Id(++m_Counter), m_OccCounter(1), m_OccCounterInit(1), m_Parent(NULL)
{ updateTime(); }
virtual ~BaseEvent() { }
/**
* This method is called when an experiment flow adds a new event by
* calling \c simulator.addEvent(pev) or \c simulator.addEventAndWait(pev).
* More specifically, the event will be added to the event-list first
* (buffer-list, to be precise) and then this event handler is called.
* @return You should return \c true to continue and \c false to prevent
* the addition of the event \a pev, yielding an error in the
* experiment flow (i.e. \c INVALID_EVENT is returned).
*/
virtual bool onEventAddition() { return true; }
/**
* This method is called when an experiment flow removes an event from
* the event-management by calling \c removeEvent(prev), \c clearEvents()
* or by deleting a complete flow (\c removeFlow). More specifically, this
* event handler will be called *before* the event is actually deleted.
*/
virtual void onEventDeletion() { }
/**
* This method is called when an previously added event is about to be
* triggered by the simulator-backend. More specifically, this event handler
* will be called *before* the event is actually triggered, i.e. before the
* corresponding coroutine is toggled.
*/
virtual void onEventTrigger() { }
/**
* Retrieves the unique event id for this event.
* @return the unique id
@ -116,8 +140,7 @@ public:
* in a random address space.
*/
BPEvent(address_t address_space = ANY_ADDR)
: m_CR3(address_space), m_TriggerInstrPtr(ANY_ADDR)
{}
: m_CR3(address_space), m_TriggerInstrPtr(ANY_ADDR) { }
/**
* Returns the address space register of this event.
*/
@ -539,7 +562,7 @@ public:
*/
unsigned getOpcode() const { return (m_Opcode); }
/**
* Returns \c true, of the event was triggered due to specific register
* Returns \c true, if the event was triggered due to specific register
* content, \c false otherwise.
*/
bool isRegisterTriggered() { return (!m_FlagTriggered); }
@ -560,26 +583,31 @@ public:
};
/**
* \class TimerEvent
* This event type is used to create timeouts/timers within in an experiment.
* \class GenericTimerEvent
* This event type is used to create timeouts within in an experiment.
*
* Depending on your simulator backend, a concrete class needs to be derived
* from \c GenericTimerEvent. \c onEventAddition should be used to register and
* \c onEventDeletion to unregister the timer. \c onEventTrigger can be used to
* re-register the timer if a repetitive timer is requested and the back-
* end doesn't support such timer types natively.
*/
class TimerEvent : public BaseEvent {
private:
class GenericTimerEvent : public BaseEvent {
protected:
unsigned m_Timeout; //!< timeout interval in milliseconds
timer_id_t m_Id; //!< internal timer id (sim-specific)
bool m_Once; //!< true, if the timer should be triggered only once
bool m_Once; //!< \c true, if the timer should be triggered only once, \c false otherwise
public:
/**
* Creates a new timer event. This can be used to implement a timeout-
* mechanism in the experiment-flow. The timer starts automatically when
* added to the simulator backend (@see SimulatorController::addEvent)
* added to the simulator backend.
* @param timeout the time intervall in milliseconds (ms)
* @param once \c true, if the TimerEvent should be triggered once,
* \c false if it should occur regularly
* @see SimulatorController::addEvent
*/
TimerEvent(unsigned timeout, bool once)
: m_Timeout(timeout), m_Id(-1), m_Once(once) { }
~TimerEvent() { }
GenericTimerEvent(unsigned timeout)
: m_Timeout(timeout), m_Id(-1) { }
~GenericTimerEvent() { }
/**
* Retrieves the internal timer id. Maybe useful for debug output.
* @return the timer id
@ -595,11 +623,6 @@ public:
* @return the timout in milliseconds
*/
unsigned getTimeout() const { return m_Timeout; }
/**
* Checks whether the timer occurs once or repetitive.
* @return \c true if timer triggers once, \c false if repetitive
*/
bool getOnceFlag() const { return m_Once; }
};
} // end-of-namespace: fail

View File

@ -8,26 +8,27 @@ namespace fail {
void EventList::addToCaches(BaseEvent *ev)
{
BPEvent *bps_ev;
if((bps_ev = dynamic_cast<BPEvent*>(ev)) != NULL)
if ((bps_ev = dynamic_cast<BPEvent*>(ev)) != NULL)
m_Bp_cache.add(bps_ev);
IOPortEvent *io_ev;
if((io_ev = dynamic_cast<IOPortEvent*>(ev)) != NULL)
if ((io_ev = dynamic_cast<IOPortEvent*>(ev)) != NULL)
m_Io_cache.add(io_ev);
}
void EventList::removeFromCaches(BaseEvent *ev)
{
BPEvent *bpr_ev;
if((bpr_ev = dynamic_cast<BPEvent*>(ev)) != NULL)
if ((bpr_ev = dynamic_cast<BPEvent*>(ev)) != NULL)
m_Bp_cache.remove(bpr_ev);
IOPortEvent *io_ev;
if((io_ev = dynamic_cast<IOPortEvent*>(ev)) != NULL)
if ((io_ev = dynamic_cast<IOPortEvent*>(ev)) != NULL)
m_Io_cache.remove(io_ev);
}
void EventList::clearCaches() {
void EventList::clearCaches()
{
m_Bp_cache.clear();
m_Io_cache.clear();
}
@ -41,7 +42,7 @@ EventId EventList::add(BaseEvent* ev, ExperimentFlow* pExp)
addToCaches(ev);
m_BufferList.push_back(ev);
return (ev->getId());
return ev->getId();
}
void EventList::remove(BaseEvent* ev)
@ -52,9 +53,9 @@ void EventList::remove(BaseEvent* ev)
// * copy m_FireList to m_DeleteList
if (ev == 0) {
for (bufferlist_t::iterator it = m_BufferList.begin(); it != m_BufferList.end(); it++)
simulator.onEventDeletion(*it);
(*it)->onEventDeletion();
for (firelist_t::iterator it = m_FireList.begin(); it != m_FireList.end(); it++)
simulator.onEventDeletion(*it);
(*it)->onEventDeletion();
clearCaches();
m_BufferList.clear();
// all remaining active events must not fire anymore
@ -64,7 +65,7 @@ void EventList::remove(BaseEvent* ev)
// * find/remove ev in m_BufferList
// * if ev in m_FireList, copy to m_DeleteList
} else {
simulator.onEventDeletion(ev);
ev->onEventDeletion();
removeFromCaches(ev);
m_BufferList.remove(ev);
@ -78,7 +79,7 @@ void EventList::remove(BaseEvent* ev)
EventList::iterator EventList::remove(iterator it)
{
return (m_remove(it, false));
return m_remove(it, false);
}
EventList::iterator EventList::m_remove(iterator it, bool skip_deletelist)
@ -87,9 +88,9 @@ EventList::iterator EventList::m_remove(iterator it, bool skip_deletelist)
// If skip_deletelist = true, m_remove was called from makeActive. Accordingly, we
// are not going to delete an event, instead we are "moving" an event object (= *it)
// from the buffer list to the fire-list. Therefore we only need to call the simulator's
// event handler (m_onEventDeletion), if m_remove is called with the primary intention
// event handler (onEventDeletion), if m_remove is called with the primary intention
// to *delete* (not "move") an event.
simulator.onEventDeletion(*it);
(*it)->onEventDeletion();
m_DeleteList.push_back(*it);
// Cached events have their own BufferCache<T>::makeActive() implementation, which
@ -98,35 +99,26 @@ EventList::iterator EventList::m_remove(iterator it, bool skip_deletelist)
// BufferCache<T>::remove() from m_remove().
// NOTE: in case the semantics of skip_deletelist change, please adapt the following lines
removeFromCaches((*it));
removeFromCaches(*it);
}
return (m_BufferList.erase(it));
return m_BufferList.erase(it);
}
void EventList::remove(ExperimentFlow* flow)
{
// WARNING: (*it) (= all elements in the lists) can be an invalid ptr because
// clearEvents will be called automatically when the allocating experiment (i.e.
// run()) has already ended. Accordingly, we cannot call
// simulator.onEventDeletion(*it)
// because a dynamic-cast of *it would cause a SEGFAULT. Therefor we require the
// experiment flow to remove all residual events by calling clearEvents() (with-
// in run()). As a consequence, we are now allowed to call the event-handler here.
// See ExperimentFlow.hpp for more details.
// all events?
if (flow == 0) {
for (bufferlist_t::iterator it = m_BufferList.begin();
it != m_BufferList.end(); it++)
simulator.onEventDeletion(*it); // invoke event handler
(*it)->onEventDeletion(); // invoke event handler
clearCaches();
m_BufferList.clear();
} else { // remove all events corresponding to a specific experiment ("flow"):
for (bufferlist_t::iterator it = m_BufferList.begin();
it != m_BufferList.end(); ) {
if ((*it)->getParent() == flow) {
simulator.onEventDeletion(*it);
(*it)->onEventDeletion();
it = m_BufferList.erase(it);
} else {
++it;
@ -143,7 +135,7 @@ void EventList::remove(ExperimentFlow* flow)
// ... need to be pushed into m_DeleteList, as we're currently
// iterating over m_FireList in fireActiveEvents() and cannot modify it
if (flow == 0 || (*it)->getParent() == flow) {
simulator.onEventDeletion(*it);
(*it)->onEventDeletion();
m_DeleteList.push_back(*it);
}
}
@ -157,11 +149,11 @@ EventList::~EventList()
BaseEvent* EventList::getEventFromId(EventId id)
{
// Loop through all events:
for(bufferlist_t::iterator it = m_BufferList.begin();
it != m_BufferList.end(); it++)
if((*it)->getId() == id)
return (*it);
return (NULL); // Nothing found.
for (bufferlist_t::iterator it = m_BufferList.begin();
it != m_BufferList.end(); it++)
if ((*it)->getId() == id)
return *it;
return NULL; // Nothing found.
}
EventList::iterator EventList::makeActive(iterator it)
@ -179,7 +171,7 @@ EventList::iterator EventList::makeActive(iterator it)
// store the removed item in the delete-list.
iterator it_next = m_remove(it, true); // remove event from buffer-list
m_FireList.push_back(ev);
return (it_next);
return it_next;
}
void EventList::fireActiveEvents()
@ -191,7 +183,7 @@ void EventList::fireActiveEvents()
m_pFired = *it;
// Inform (call) the simulator's (internal) event handler that we are about
// to trigger an event (*before* we actually toggle the experiment flow):
simulator.onEventTrigger(m_pFired);
m_pFired->onEventTrigger();
ExperimentFlow* pFlow = m_pFired->getParent();
assert(pFlow && "FATAL ERROR: The event has no parent experiment (owner)!");
simulator.m_Flows.toggle(pFlow);
@ -205,8 +197,8 @@ void EventList::fireActiveEvents()
size_t EventList::getContextCount() const
{
std::set<ExperimentFlow*> uniqueFlows; // count unique ExperimentFlow-ptr
for(bufferlist_t::const_iterator it = m_BufferList.begin();
it != m_BufferList.end(); it++)
for (bufferlist_t::const_iterator it = m_BufferList.begin();
it != m_BufferList.end(); it++)
uniqueFlows.insert((*it)->getParent());
return uniqueFlows.size();

View File

@ -53,170 +53,169 @@ typedef io_cache_t::iterator io_iter_t;
* details.) EventList is part of the SimulatorController and "outsources"
* it's event management.
*/
class EventList
{
private:
// TODO: List separation of "critical types"? Hashing/sorted lists? (-> performance!)
bufferlist_t m_BufferList; //!< the storage for events added by exp.
firelist_t m_FireList; //!< the active events (used temporarily)
deletelist_t m_DeleteList; //!< the deleted events (used temporarily)
BaseEvent* m_pFired; //!< the recently fired Event-object
bp_cache_t m_Bp_cache; //!< the storage cache for breakpoint events
io_cache_t m_Io_cache; //!< the storage cache for port i/o events
friend bp_iter_t bp_cache_t::makeActive(EventList &ev_list, bp_iter_t idx);
friend io_iter_t io_cache_t::makeActive(EventList &ev_list, io_iter_t idx);
public:
/**
* The iterator of this class used to loop through the list of
* added events. To retrieve an iterator to the first element, call
* begin(). end() returns the iterator, pointing after the last element.
* (This behaviour equals the STL iterator in C++.)
*/
typedef bufferlist_t::iterator iterator;
class EventList {
private:
// TODO: List separation of "critical types"? Hashing/sorted lists? (-> performance!)
bufferlist_t m_BufferList; //!< the storage for events added by exp.
firelist_t m_FireList; //!< the active events (used temporarily)
deletelist_t m_DeleteList; //!< the deleted events (used temporarily)
BaseEvent* m_pFired; //!< the recently fired Event-object
bp_cache_t m_Bp_cache; //!< the storage cache for breakpoint events
io_cache_t m_Io_cache; //!< the storage cache for port i/o events
friend bp_iter_t bp_cache_t::makeActive(EventList &ev_list, bp_iter_t idx);
friend io_iter_t io_cache_t::makeActive(EventList &ev_list, io_iter_t idx);
public:
/**
* The iterator of this class used to loop through the list of
* added events. To retrieve an iterator to the first element, call
* begin(). end() returns the iterator, pointing after the last element.
* (This behaviour equals the STL iterator in C++.)
*/
typedef bufferlist_t::iterator iterator;
EventList() : m_pFired(NULL) { }
~EventList();
/**
* Adds the specified event object for the given ExperimentFlow to the
* list of events to be watched for.
* @param ev pointer to the event object to be added (cannot be \c NULL)
* @param pExp the event context (a pointer to the experiment object
* which is interested in such events, cannot be \c NULL)
* @return the id of the added event object, that is ev->getId()
*/
EventId add(BaseEvent* ev, ExperimentFlow* pExp);
/**
* Removes the event based upon the specified \a ev pointer (requires
* to loop through the whole buffer-list).
* @param ev the pointer of the event to be removed; if ev is set to
* \c NULL, all events (for \a all experiments) will be
* removed
*/
void remove(BaseEvent* ev);
/**
* Behaves like remove(BaseEvent) and additionally updates the provided
* iteration.
* @return the updated iterator which will point to the next element
*/
iterator remove(iterator it);
private:
/**
* Internal implementation of remove(iterator it) that allows
* to skip the delete-list.
* @return the updated iterator which will point to the next element
*/
iterator m_remove(iterator it, bool skip_deletelist);
public:
/**
* Returns an iterator to the beginning of the internal data structure.
* Don't forget to update the returned iterator when calling one of the
* modifying methods like makeActive() or remove(). Therefore you need
* to call the iterator-based variants of makeActive() and remove().
* \code
* [X|1|2| ... |n]
* ^
* \endcode
*/
iterator begin() { return (m_BufferList.begin()); }
/**
* Returns an iterator to the end of the interal data structure.
* Don't forget to update the returned iterator when calling one of the
* modifying methods like makeActive() or remove(). Therefore you need
* to call the iterator-based variants of makeActive() and remove().
* \code
* [1|2| ... |n]X
* ^
* \endcode
*/
iterator end() { return (m_BufferList.end()); }
/**
* Retrieves the event object for the given \a id. The internal data
* remains unchanged.
* @param id of event to be retrieved.
* @return pointer to event or \c NULL of \a id could not be found
*/
BaseEvent* getEventFromId(EventId id);
/**
* Removes all events for the specified experiment.
* @param flow pointer to experiment context (0 = all experiments)
*/
void remove(ExperimentFlow* flow);
/**
* Retrieves the number of experiments which currently have active
* events. This number is trivially equal to the (current) total
* number of ExperimentFlow-objects.
* @return number of experiments having active events
*/
size_t getContextCount() const;
/**
* Retrieves the total number of buffered events. This doesn't include
* the events in the fire- or delete-list.
* @return the total event count (for all flows)
*/
size_t getEventCount() const { return m_BufferList.size(); }
/**
* Retrieves the recently triggered event object. To map this object to
* it's context (id est, the related ExerimentFlow), use
* \c getLastFiredDest().
* @return a pointer to the recent event or \c NULL if nothing has been
* triggered so far
*/
BaseEvent* getLastFired() { return (m_pFired); }
/**
* Retrieves the ExperimentFlow-object for the given BaseEvent (it's
* \a context).
* @param pEv the event object to be looked up
* @return a pointer to the context of \a pEv or \c NULL if the
* corresponding context could not be found
*/
ExperimentFlow* getExperimentOf(BaseEvent* pEv);
/**
* Moves the events from the (internal) buffer-list to the fire-list.
* To actually fire the events, call fireActiveEvents().
* Returns an updated iterator which points to the next element.
* @param ev the event to trigger
* @return returns the updated iteration, pointing to the next element
* after makeActive returns, "it" is invalid, so the returned
* iterator should be used to continue the iteration
*
* TODO: Improve naming (instead of "makeActive")?
*/
iterator makeActive(iterator it);
/**
* Triggers the active events. Each event is triggered if it has not
* recently been removed (id est: is not found in the delete-list). See
* makeActive() for more details. The recently triggered event can be
* retrieved by calling \a getLastFired(). After all events have been
* triggered, the (internal) fire- and delete-list will be cleared.
*
* TODO: Improve naming (instead of "fireActiveEvents")?
*/
void fireActiveEvents();
/**
* Retrieves the BPEvent buffer cache.
* @returns the buffer cache
*/
inline bp_cache_t &getBPBuffer() { return m_Bp_cache; }
/**
* Retrieves the IOPortEvent buffer cache.
* @returns the buffer cache
*/
inline io_cache_t &getIOBuffer() { return m_Io_cache; }
private:
/**
* Add an event to its appropriate cache.
* @param the event to add
*/
void addToCaches(BaseEvent *ev);
/**
* Remove an event from its cache.
* @param the event to remove
*/
void removeFromCaches(BaseEvent *ev);
/**
* Clear the event caches.
*/
void clearCaches();
EventList() : m_pFired(NULL) { }
~EventList();
/**
* Adds the specified event object for the given ExperimentFlow to the
* list of events to be watched for.
* @param ev pointer to the event object to be added (cannot be \c NULL)
* @param pExp the event context (a pointer to the experiment object
* which is interested in such events, cannot be \c NULL)
* @return the id of the added event object, that is ev->getId()
*/
EventId add(BaseEvent* ev, ExperimentFlow* pExp);
/**
* Removes the event based upon the specified \a ev pointer (requires
* to loop through the whole buffer-list).
* @param ev the pointer of the event to be removed; if ev is set to
* \c NULL, all events (for \a all experiments) will be
* removed
*/
void remove(BaseEvent* ev);
/**
* Behaves like remove(BaseEvent) and additionally updates the provided
* iteration.
* @return the updated iterator which will point to the next element
*/
iterator remove(iterator it);
private:
/**
* Internal implementation of remove(iterator it) that allows
* to skip the delete-list.
* @return the updated iterator which will point to the next element
*/
iterator m_remove(iterator it, bool skip_deletelist);
public:
/**
* Returns an iterator to the beginning of the internal data structure.
* Don't forget to update the returned iterator when calling one of the
* modifying methods like makeActive() or remove(). Therefore you need
* to call the iterator-based variants of makeActive() and remove().
* \code
* [X|1|2| ... |n]
* ^
* \endcode
*/
iterator begin() { return (m_BufferList.begin()); }
/**
* Returns an iterator to the end of the interal data structure.
* Don't forget to update the returned iterator when calling one of the
* modifying methods like makeActive() or remove(). Therefore you need
* to call the iterator-based variants of makeActive() and remove().
* \code
* [1|2| ... |n]X
* ^
* \endcode
*/
iterator end() { return (m_BufferList.end()); }
/**
* Retrieves the event object for the given \a id. The internal data
* remains unchanged.
* @param id of event to be retrieved.
* @return pointer to event or \c NULL of \a id could not be found
*/
BaseEvent* getEventFromId(EventId id);
/**
* Removes all events for the specified experiment.
* @param flow pointer to experiment context (0 = all experiments)
*/
void remove(ExperimentFlow* flow);
/**
* Retrieves the number of experiments which currently have active
* events. This number is trivially equal to the (current) total
* number of ExperimentFlow-objects.
* @return number of experiments having active events
*/
size_t getContextCount() const;
/**
* Retrieves the total number of buffered events. This doesn't include
* the events in the fire- or delete-list.
* @return the total event count (for all flows)
*/
size_t getEventCount() const { return m_BufferList.size(); }
/**
* Retrieves the recently triggered event object. To map this object to
* it's context (id est, the related ExerimentFlow), use
* \c getLastFiredDest().
* @return a pointer to the recent event or \c NULL if nothing has been
* triggered so far
*/
BaseEvent* getLastFired() { return (m_pFired); }
/**
* Retrieves the ExperimentFlow-object for the given BaseEvent (it's
* \a context).
* @param pEv the event object to be looked up
* @return a pointer to the context of \a pEv or \c NULL if the
* corresponding context could not be found
*/
ExperimentFlow* getExperimentOf(BaseEvent* pEv);
/**
* Moves the events from the (internal) buffer-list to the fire-list.
* To actually fire the events, call fireActiveEvents().
* Returns an updated iterator which points to the next element.
* @param ev the event to trigger
* @return returns the updated iteration, pointing to the next element
* after makeActive returns, "it" is invalid, so the returned
* iterator should be used to continue the iteration
*
* TODO: Improve naming (instead of "makeActive")?
*/
iterator makeActive(iterator it);
/**
* Triggers the active events. Each event is triggered if it has not
* recently been removed (id est: is not found in the delete-list). See
* makeActive() for more details. The recently triggered event can be
* retrieved by calling \a getLastFired(). After all events have been
* triggered, the (internal) fire- and delete-list will be cleared.
*
* TODO: Improve naming (instead of "fireActiveEvents")?
*/
void fireActiveEvents();
/**
* Retrieves the BPEvent buffer cache.
* @returns the buffer cache
*/
inline bp_cache_t &getBPBuffer() { return m_Bp_cache; }
/**
* Retrieves the IOPortEvent buffer cache.
* @returns the buffer cache
*/
inline io_cache_t &getIOBuffer() { return m_Io_cache; }
private:
/**
* Add an event to its appropriate cache.
* @param the event to add
*/
void addToCaches(BaseEvent *ev);
/**
* Remove an event from its cache.
* @param the event to remove
*/
void removeFromCaches(BaseEvent *ev);
/**
* Clear the event caches.
*/
void clearCaches();
};
} // end-of-namespace: fail

View File

@ -11,7 +11,7 @@ EventId SimulatorController::addEvent(BaseEvent* ev)
assert(ev != NULL && "FATAL ERROR: Argument (ptr) cannot be NULL!");
EventId ret = m_EvList.add(ev, m_Flows.getCurrent());
// Call the common postprocessing function:
if (!onEventAddition(ev)) { // If the return value signals "false"...,
if (!ev->onEventAddition()) { // If the return value signals "false"...,
m_EvList.remove(ev); // ...skip the addition
ret = INVALID_EVENT;
}
@ -20,10 +20,12 @@ EventId SimulatorController::addEvent(BaseEvent* ev)
BaseEvent* SimulatorController::waitAny(void)
{
if (!hasEvents())
return NULL;
m_Flows.resume();
assert(m_EvList.getLastFired() != NULL &&
"FATAL ERROR: getLastFired() expected to be non-NULL!");
return (m_EvList.getLastFired());
return m_EvList.getLastFired();
}
void SimulatorController::startup()
@ -45,26 +47,21 @@ void SimulatorController::onBreakpointEvent(address_t instrPtr, address_t addres
{
assert(false &&
"FIXME: SimulatorController::onBreakpointEvent() has not been tested before");
// FIXME: Improve performance
// FIXME: Improve performance!
// Loop through all events of type BP*Event:
EventList::iterator it = m_EvList.begin();
while (it != m_EvList.end())
{
while (it != m_EvList.end()) {
BaseEvent* pev = *it;
BPSingleEvent* pbp; BPRangeEvent* pbpr;
if((pbp = dynamic_cast<BPSingleEvent*>(pev)) && pbp->isMatching(instrPtr, address_space))
{
pbp->setTriggerInstructionPointer(instrPtr);
if ((pbp = dynamic_cast<BPSingleEvent*>(pev)) && pbp->isMatching(instrPtr, address_space)) {
pbp->setTriggerInstructionPointer(instrPtr);
it = m_EvList.makeActive(it);
// "it" has already been set to the next element (by calling
// makeActive()):
continue; // -> skip iterator increment
}
else if((pbpr = dynamic_cast<BPRangeEvent*>(pev)) &&
pbpr->isMatching(instrPtr, address_space))
{
} else if ((pbpr = dynamic_cast<BPRangeEvent*>(pev)) &&
pbpr->isMatching(instrPtr, address_space)) {
pbpr->setTriggerInstructionPointer(instrPtr);
it = m_EvList.makeActive(it);
continue; // dito
@ -77,20 +74,17 @@ void SimulatorController::onBreakpointEvent(address_t instrPtr, address_t addres
void SimulatorController::onMemoryAccessEvent(address_t addr, size_t len,
bool is_write, address_t instrPtr)
{
// FIXME: Improve performance
// FIXME: Improve performance!
MemAccessEvent::accessType_t accesstype =
is_write ? MemAccessEvent::MEM_WRITE
: MemAccessEvent::MEM_READ;
EventList::iterator it = m_EvList.begin();
while(it != m_EvList.end()) // check for active events
{
while (it != m_EvList.end()) { // check for active events
BaseEvent* pev = *it;
MemAccessEvent* ev = dynamic_cast<MemAccessEvent*>(pev);
// Is this a MemAccessEvent? Correct access type?
if(!ev || !ev->isMatching(addr, accesstype))
{
if (!ev || !ev->isMatching(addr, accesstype)) {
++it;
continue; // skip event activation
}
@ -106,12 +100,10 @@ void SimulatorController::onMemoryAccessEvent(address_t addr, size_t len,
void SimulatorController::onInterruptEvent(unsigned interruptNum, bool nmi)
{
EventList::iterator it = m_EvList.begin();
while(it != m_EvList.end()) // check for active events
{
while (it != m_EvList.end()) { // check for active events
BaseEvent* pev = *it;
InterruptEvent* pie = dynamic_cast<InterruptEvent*>(pev);
if(!pie || !pie->isMatching(interruptNum))
{
if (!pie || !pie->isMatching(interruptNum)) {
++it;
continue; // skip event activation
}
@ -124,55 +116,52 @@ void SimulatorController::onInterruptEvent(unsigned interruptNum, bool nmi)
bool SimulatorController::isSuppressedInterrupt(unsigned interruptNum)
{
for(size_t i = 0; i < m_SuppressedInterrupts.size(); i++)
if((m_SuppressedInterrupts[i] == interruptNum ||
m_SuppressedInterrupts[i] == ANY_INTERRUPT) && interruptNum != (unsigned) interrupt_to_fire+32 ){
if((int)interruptNum == interrupt_to_fire+32){
for (size_t i = 0; i < m_SuppressedInterrupts.size(); i++)
if ((m_SuppressedInterrupts[i] == interruptNum ||
m_SuppressedInterrupts[i] == ANY_INTERRUPT) &&
interruptNum != (unsigned)interrupt_to_fire + 32) {
if ((int)interruptNum == interrupt_to_fire + 32) {
interrupt_to_fire = -1;
return(true);
return true;
}
return (true);
return true;
}
return (false);
return false;
}
bool SimulatorController::addSuppressedInterrupt(unsigned interruptNum)
{
// Check if already existing:
if(isSuppressedInterrupt(interruptNum+32))
return (false); // already added: nothing to do here
if (isSuppressedInterrupt(interruptNum+32))
return false; // already added: nothing to do here
if(interruptNum == ANY_INTERRUPT){
if (interruptNum == ANY_INTERRUPT) {
m_SuppressedInterrupts.push_back(interruptNum);
return (true);
}else{
return true;
} else {
m_SuppressedInterrupts.push_back(interruptNum+32);
return (true);
return true;
}
}
bool SimulatorController::removeSuppressedInterrupt(unsigned interruptNum)
{
for(size_t i = 0; i < m_SuppressedInterrupts.size(); i++)
{
if(m_SuppressedInterrupts[i] == interruptNum+32 || m_SuppressedInterrupts[i] == ANY_INTERRUPT)
{
for (size_t i = 0; i < m_SuppressedInterrupts.size(); i++) {
if (m_SuppressedInterrupts[i] == interruptNum+32 ||
m_SuppressedInterrupts[i] == ANY_INTERRUPT)
m_SuppressedInterrupts.erase(m_SuppressedInterrupts.begin() + i);
return (true);
}
return true;
}
return (false);
return false;
}
void SimulatorController::onTrapEvent(unsigned trapNum)
{
EventList::iterator it = m_EvList.begin();
while(it != m_EvList.end()) // check for active events
{
while(it != m_EvList.end()) { // check for active events
BaseEvent* pev = *it;
TrapEvent* pte = dynamic_cast<TrapEvent*>(pev);
if(!pte || !pte->isMatching(trapNum))
{
if (!pte || !pte->isMatching(trapNum)) {
++it;
continue; // skip event activation
}
@ -185,12 +174,10 @@ void SimulatorController::onTrapEvent(unsigned trapNum)
void SimulatorController::onGuestSystemEvent(char data, unsigned port)
{
EventList::iterator it = m_EvList.begin();
while(it != m_EvList.end()) // check for active events
{
while (it != m_EvList.end()) { // check for active events
BaseEvent* pev = *it;
GuestEvent* pge = dynamic_cast<GuestEvent*>(pev);
if(pge != NULL)
{
if (pge != NULL) {
pge->setData(data);
pge->setPort(port);
it = m_EvList.makeActive(it);
@ -204,11 +191,9 @@ void SimulatorController::onGuestSystemEvent(char data, unsigned port)
void SimulatorController::onJumpEvent(bool flagTriggered, unsigned opcode)
{
EventList::iterator it = m_EvList.begin();
while(it != m_EvList.end()) // check for active events
{
while (it != m_EvList.end()) { // check for active events
JumpEvent* pje = dynamic_cast<JumpEvent*>(*it);
if(pje != NULL)
{
if (pje != NULL) {
pje->setOpcode(opcode);
pje->setFlagTriggered(flagTriggered);
it = m_EvList.makeActive(it);
@ -238,7 +223,7 @@ void SimulatorController::removeFlow(ExperimentFlow* flow)
BaseEvent* SimulatorController::addEventAndWait(BaseEvent* ev)
{
addEvent(ev);
return (waitAny());
return waitAny();
}
void SimulatorController::terminate(int exCode)

View File

@ -105,33 +105,6 @@ public:
* @param opcode the opcode of the conrecete jump instruction
*/
void onJumpEvent(bool flagTriggered, unsigned opcode);
/**
* This method is called when an experiment flow adds a new event by
* calling \c simulator.addEvent(pev) or \c simulator.addEventAndWait(pev).
* More specifically, the event will be added to the event-list first
* (buffer-list, to be precise) and then this event handler is called.
* @param pev the event which has been added
* @return You should return \c true to continue and \c false to prevent
* the addition of the event \a pev, yielding an error in the
* experiment flow (i.e. -1 is returned).
*/
virtual bool onEventAddition(BaseEvent* pev) { return true; }
/**
* This method is called when an experiment flow removes an event from
* the event-management by calling \c removeEvent(prev), \c clearEvents()
* or by deleting a complete flow (\c removeFlow). More specifically, this
* event handler will be called *before* the event is actually deleted.
* @param pev the event to be deleted when returning from the event handler
*/
virtual void onEventDeletion(BaseEvent* pev) { }
/**
* This method is called when an previously added event is about to be
* triggered by the simulator-backend. More specifically, this event handler
* will be called *before* the event is actually triggered, i.e. before the
* corresponding coroutine is toggled.
* @param pev the event to be triggered when returning from the event handler
*/
virtual void onEventTrigger(BaseEvent* pev) { }
/* ********************************************************************
* Simulator Controller & Access API:
* ********************************************************************/
@ -236,10 +209,8 @@ public:
/**
* Waits on any events which have been added to the event management. If
* one of those events occour, waitAny() will return the id of that event.
* @return the previously occurred event
*
* FIXME: Maybe this should return immediately if there are not events?
* (additional parameter flag?)
* @return the previously occurred event, or \c NULL if there are no
* events to wait for
*/
BaseEvent* waitAny();
/**

View File

@ -209,7 +209,7 @@ void BochsController::fireInterruptDone()
m_Flows.toggle(m_CurrFlow);
}
void BochsController::m_onTimerTrigger(void* thisPtr)
void BochsController::onTimerTrigger(void* thisPtr)
{
// FIXME: The timer logic can be modified to use only one timer in Bochs.
// (For now, this suffices.)
@ -225,57 +225,6 @@ void BochsController::m_onTimerTrigger(void* thisPtr)
simulator.m_EvList.fireActiveEvents();
}
timer_id_t BochsController::m_registerTimer(TimerEvent* pev)
{
assert(pev != NULL);
return static_cast<timer_id_t>(
bx_pc_system.register_timer(pev, m_onTimerTrigger, pev->getTimeout(), !pev->getOnceFlag(),
1/*start immediately*/, "Fail*: BochsController"/*name*/));
}
bool BochsController::m_unregisterTimer(TimerEvent* pev)
{
assert(pev != NULL);
bx_pc_system.deactivate_timer(static_cast<unsigned>(pev->getId()));
return bx_pc_system.unregisterTimer(static_cast<unsigned>(pev->getId()));
}
bool BochsController::onEventAddition(BaseEvent* pev)
{
TimerEvent* tmev;
// Register the timer event in the Bochs simulator:
if ((tmev = dynamic_cast<TimerEvent*>(pev)) != NULL) {
tmev->setId(m_registerTimer(tmev));
if(tmev->getId() == -1)
return false; // unable to register the timer (error in Bochs' function call)
}
// Note: Maybe more stuff to do here for other event types.
return true;
}
void BochsController::onEventDeletion(BaseEvent* pev)
{
TimerEvent* tmev;
// Unregister the time event:
if ((tmev = dynamic_cast<TimerEvent*>(pev)) != NULL) {
m_unregisterTimer(tmev);
}
// Note: Maybe more stuff to do here for other event types.
}
void BochsController::onEventTrigger(BaseEvent* pev)
{
TimerEvent* tmev;
// Unregister the time event, if once-flag is true:
if ((tmev = dynamic_cast<TimerEvent*>(pev)) != NULL) {
if (tmev->getOnceFlag()) // deregister the timer (timer = single timeout)
m_unregisterTimer(tmev);
else // re-add the event (repetitive timer), tunneling the onEventAddition-handler
m_EvList.add(tmev, tmev->getParent());
}
// Note: Maybe more stuff to do here for other event types.
}
const std::string& BochsController::getMnemonic() const
{
static std::string str;

View File

@ -8,6 +8,7 @@
#include <string.h>
#include "FailBochsGlobals.hpp"
#include "BochsEvents.hpp"
#include "../SimulatorController.hpp"
#include "../Event.hpp"
@ -34,40 +35,6 @@ private:
unsigned m_Counter; //! current instr-ptr counter
std::ostream* m_pDest; //! debug output object (defaults to \c std::cout)
#endif
/**
* Static internal event handler for TimerEvents. This static function is
* called when a previously registered (Bochs) timer triggers. This function
* searches for the provided TimerEvent object within the EventList and
* fires such an event by calling \c fireActiveEvents().
* @param thisPtr a pointer to the TimerEvent-object triggered
*
* FIXME: Due to Bochs internal timer and ips-configuration related stuff,
* the simulator sometimes panics with "keyboard error:21" (see line
* 1777 in bios/rombios.c, function keyboard_init()) if a TimerEvent
* is added *before* the bios has been loaded and initialized. To
* reproduce this error, try adding a TimerEvent as the initial step
* in your experiment code and wait for it (addEventAndWait()).
*/
static void m_onTimerTrigger(void *thisPtr);
/**
* Registers a timer in the Bochs simulator. This timer fires \a TimerEvents
* to inform the corresponding experiment-flow. Note that the number of timers
* (in Bochs) is limited to \c BX_MAX_TIMERS (defaults to 64 in v2.4.6).
* @param pev a pointer to the (experiment flow-) allocated TimerEvent object,
* providing all required information to start the time, e.g. the
* timeout value.
* @return \c The unique id of the timer recently created. This id is carried
* along with the TimerEvent, @see getId(). On error, -1 is returned
* (e.g. because a timer with the same id is already existing)
*/
timer_id_t m_registerTimer(TimerEvent* pev);
/**
* Deletes a timer. No further events will be triggered by the timer.
* @param pev a pointer to the TimerEvent-object to be removed
* @return \c true if the timer with \a pev->getId() has been removed
* successfully, \c false otherwise
*/
bool m_unregisterTimer(TimerEvent* pev);
public:
// Initialize the controller.
BochsController();
@ -81,7 +48,8 @@ public:
* @param instrPtr the new instruction pointer
* @param address_space the address space the CPU is currently in
*/
void onInstrPtrChanged(address_t instrPtr, address_t address_space, BX_CPU_C *context, bxICacheEntry_c *cache_entry);
void onInstrPtrChanged(address_t instrPtr, address_t address_space, BX_CPU_C *context,
bxICacheEntry_c *cache_entry);
/**
* I/O port communication handler. This method is called (from
* the IOPortCom aspect) every time when Bochs performs a port I/O operation.
@ -91,31 +59,20 @@ public:
*/
void onIOPortEvent(unsigned char data, unsigned port, bool out);
/**
* This method is called when an experiment flow adds a new event by
* calling \c simulator.addEvent(pev) or \c simulator.addEventAndWait(pev).
* More specifically, the event will be added to the event-list first
* (buffer-list, to be precise) and then this event handler is called.
* @param pev the event which has been added
* @return You should return \c true to continue and \c false to prevent
* the addition of the event \a pev.
* Static internal event handler for TimerEvents. This static function is
* called when a previously registered (Bochs) timer triggers. This function
* searches for the provided TimerEvent object within the EventList and
* fires such an event by calling \c fireActiveEvents().
* @param thisPtr a pointer to the TimerEvent-object triggered
*
* FIXME: Due to Bochs internal timer and ips-configuration related stuff,
* the simulator sometimes panics with "keyboard error:21" (see line
* 1777 in bios/rombios.c, function keyboard_init()) if a TimerEvent
* is added *before* the bios has been loaded and initialized. To
* reproduce this error, try adding a \c TimerEvent as the initial step
* in your experiment code and wait for it (\c addEventAndWait()).
*/
bool onEventAddition(BaseEvent* pev);
/**
* This method is called when an experiment flow removes an event from
* the event-management by calling \c removeEvent(prev), \c clearEvents()
* or by deleting a complete flow (\c removeFlow). More specifically,
* this event handler will be called *before* the event is actually deleted.
* @param pev the event to be deleted when returning from the event handler
*/
void onEventDeletion(BaseEvent* pev);
/**
* This method is called when an previously added event is about to be
* triggered by the simulator-backend. More specifically, this event handler
* will be called *before* the event is actually triggered, i.e. before the
* corresponding coroutine is toggled.
* @param pev the event to be triggered when returning from the event handler
*/
void onEventTrigger(BaseEvent* pev);
static void onTimerTrigger(void *thisPtr);
/* ********************************************************************
* Simulator Controller & Access API:
* ********************************************************************/

View File

@ -0,0 +1,36 @@
#include "BochsEvents.hpp"
#include "../SALInst.hpp"
namespace fail {
bool TimerEvent::onEventAddition()
{
// Register the timer event in the Bochs simulator:
setId(m_registerTimer(this));
if(getId() == -1)
return false; // unable to register the timer (error in Bochs' function call)
return true;
}
void TimerEvent::onEventDeletion()
{
// Unregister the time event:
m_unregisterTimer(this);
}
timer_id_t TimerEvent::m_registerTimer(TimerEvent* pev)
{
assert(pev != NULL && "FATAL ERROR: TimerEvent object ptr cannot be NULL!");
return static_cast<timer_id_t>(
bx_pc_system.register_timer(pev, BochsController::onTimerTrigger, pev->getTimeout(),
false, 1/*start immediately*/, "Fail*: BochsController"/*name*/));
}
bool TimerEvent::m_unregisterTimer(TimerEvent* pev)
{
assert(pev != NULL && "FATAL ERROR: TimerEvent object ptr cannot be NULL!");
bx_pc_system.deactivate_timer(static_cast<unsigned>(pev->getId()));
return bx_pc_system.unregisterTimer(static_cast<unsigned>(pev->getId()));
}
} // end-of-namespace: fail

View File

@ -0,0 +1,78 @@
#ifndef __BOCHS_EVENTS_HPP__
#define __BOCHS_EVENTS_HPP__
#include "../Event.hpp"
#include "BochsController.hpp"
namespace fail {
/**
* \class TimerEvent
* Concrete TimerEvent implementation of GenericTimerEvent for the Bochs
* simulator backend.
*/
class TimerEvent : public GenericTimerEvent {
private:
/**
* Registers a timer in the Bochs simulator. This timer fires \a TimerEvents
* to inform the corresponding experiment-flow. Note that the number of timers
* (in Bochs) is limited to \c BX_MAX_TIMERS (defaults to 64 in v2.4.6).
* @param pev a pointer to the (experiment flow-) allocated TimerEvent object,
* providing all required information to start the time, e.g. the
* timeout value.
* @return \c The unique id of the timer recently created. This id is carried
* along with the TimerEvent, @see getId(). On errors, -1 is returned
* (e.g. because a timer with the same id is already existing)
*/
static timer_id_t m_registerTimer(TimerEvent* pev);
/**
* Deletes a timer. No further events will be triggered by the timer.
* @param pev a pointer to the TimerEvent-object to be removed
* @return \c true if the timer with \a pev->getId() has been removed
* successfully, \c false otherwise
*/
static bool m_unregisterTimer(TimerEvent* pev);
public:
/**
* Creates a new timer event. This can be used to implement a timeout-
* mechanism in the experiment-flow. The timer starts automatically when
* added to FailBochs.
* @param timeout the time intervall in milliseconds (ms)
* @param once \c true, if the TimerEvent should be triggered once,
* \c false if it should occur regularly
* @see SimulatorController::addEvent
*/
TimerEvent(unsigned timeout)
: GenericTimerEvent(timeout) { }
~TimerEvent() { onEventDeletion(); }
/**
* This method is called when an experiment flow adds a new event by
* calling \c simulator.addEvent(pev) or \c simulator.addEventAndWait(pev).
* More specifically, the event will be added to the event-list first
* (buffer-list, to be precise) and then this event handler is called.
* @return You should return \c true to continue and \c false to prevent
* the addition of the event \a pev, yielding an error in the
* experiment flow (i.e. -1 is returned).
*/
virtual bool onEventAddition();
/**
* This method is called when an experiment flow removes an event from
* the event-management by calling \c removeEvent(prev), \c clearEvents()
* or by deleting a complete flow (\c removeFlow). More specifically, this
* event handler will be called *before* the event is actually deleted.
*/
virtual void onEventDeletion();
/**
* This method is called when an previously added event is about to be
* triggered by the simulator-backend. More specifically, this event handler
* will be called *before* the event is actually triggered, i.e. before the
* corresponding coroutine is toggled.
*/
void onEventTrigger() { onEventDeletion(); }
};
} // end-of-namespace: fail
#endif // __BOCHS_EVENTS_HPP__