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17 Commits

Author SHA1 Message Date
d4f83e11db add .desktop icon to package 2026-03-05 02:05:02 +01:00
db588bd57b fix conditional threadpool include 2026-03-05 02:04:48 +01:00
49e5ed6906 fix windows build 2026-03-04 21:39:39 +01:00
08352dd997 don't pass a reference to a temporary to physics_thread 2026-03-04 21:31:01 +01:00
4e5ca6be6c fix nix build error 2026-03-04 20:47:34 +01:00
a9c102298a enable/disable threadpool from cmake 2026-03-04 20:45:25 +01:00
cc2aee3af4 dummy commit 2026-03-04 20:33:29 +01:00
e0f128f693 dummy commit 2026-03-04 20:29:33 +01:00
3b6919944c add some abbrs to flake + wrap package to set the working dir 2026-03-04 20:28:38 +01:00
c9915852db implement very slow puzzle space exploration 2026-03-04 20:23:16 +01:00
2d111f58da add single state space benchmark + some tests 2026-03-04 19:08:00 +01:00
0a2788c1b4 update flake 2026-03-04 19:07:40 +01:00
7a5013295e fix cross compilation for windows (disable boost.stacktrace + use sqrt instead of rsqrt) 2026-03-02 20:09:49 +01:00
9c48954a78 build octree async and reuse tree from last frame (disabled as it breaks physics) 2026-03-02 18:52:06 +01:00
d62d5c78bf fix bug where interactive movement was using the fast move implementation instead of the interactive one 2026-03-02 14:38:03 +01:00
2a5f1b2ffd update default camera settings 2026-03-02 14:37:41 +01:00
2ef2a29601 squash merge efficient-puzzle into main 2026-03-02 14:37:34 +01:00
33 changed files with 3467 additions and 1144 deletions

3
.gitignore vendored
View File

@ -6,3 +6,6 @@ cmake-build-release
/.gdb_history
/valgrind.log
.idea
/perf.data
/perf.data.old
/clusters.puzzle

View File

@ -1,43 +1,51 @@
cmake_minimum_required(VERSION 3.25)
cmake_minimum_required(VERSION 3.28)
project(MassSprings)
set(CMAKE_CXX_STANDARD 26)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Disable boost warning because our cmake/boost are recent enough
if(POLICY CMP0167)
cmake_policy(SET CMP0167 NEW)
endif()
option(DISABLE_THREADPOOL "Disable additional physics threads" OFF)
option(DISABLE_BACKWARD "Disable backward stacktrace printer" OFF)
option(DISABLE_TRACY "Disable the Tracy profiler client" ON)
option(DISABLE_TESTS "Disable building and running tests" ON)
option(DISABLE_TRACY "Disable the Tracy profiler client" OFF)
option(DISABLE_TESTS "Disable building tests" OFF)
option(DISABLE_BENCH "Disable building benchmarks" OFF)
# Headers + Sources
# Headers + Sources (excluding main.cpp)
set(SOURCES
src/backward.cpp
src/graph_distances.cpp
src/input_handler.cpp
src/load_save.cpp
src/mass_spring_system.cpp
src/octree.cpp
src/orbit_camera.cpp
src/puzzle.cpp
src/renderer.cpp
src/state_manager.cpp
src/threaded_physics.cpp
src/user_interface.cpp
src/puzzle.cpp
)
# Libraries
include(FetchContent)
find_package(raylib REQUIRED)
find_package(Boost REQUIRED)
set(LIBS raylib Boost::headers)
find_package(Boost COMPONENTS program_options REQUIRED)
set(LIBS raylib Boost::headers Boost::program_options)
set(FLAGS "")
if(WIN32)
list(APPEND LIBS opengl32 gdi32 winmm)
endif()
include(FetchContent)
if(NOT DISABLE_THREADPOOL)
list(APPEND FLAGS THREADPOOL)
endif()
if(NOT DISABLE_BACKWARD)
find_package(Backward REQUIRED)
@ -60,10 +68,11 @@ if(NOT DISABLE_TRACY)
list(APPEND FLAGS TRACY)
endif()
# Set this after fetching tracy to hide tracy's warnings
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wfloat-equal -Wundef -Wshadow -Wpointer-arith -Wcast-align -Wno-unused-parameter -Wunreachable-code")
# Set this after fetching tracy to hide tracy's warnings.
# We set -Wno-alloc-size-larger-than because it prevents BS::thread_pool from building with current gcc
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wextra -Wfloat-equal -Wundef -Wshadow -Wpointer-arith -Wcast-align -Wno-unused-parameter -Wunreachable-code -Wno-alloc-size-larger-than")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -ggdb -O0")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ggdb -Ofast -march=native")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} -ggdb -O3 -ffast-math -march=native")
message("-- CMAKE_C_FLAGS: ${CMAKE_C_FLAGS}")
message("-- CMAKE_C_FLAGS_DEBUG: ${CMAKE_C_FLAGS_DEBUG}")
@ -78,18 +87,21 @@ target_include_directories(masssprings PRIVATE include)
target_link_libraries(masssprings PRIVATE ${LIBS})
target_compile_definitions(masssprings PRIVATE ${FLAGS})
# Testing sources
# Testing
if(NOT DISABLE_TESTS AND NOT WIN32)
enable_testing()
FetchContent_Declare(Catch2
GIT_REPOSITORY https://github.com/catchorg/Catch2.git
GIT_TAG v3.13.0
GIT_REPOSITORY https://github.com/catchorg/Catch2.git
GIT_TAG v3.13.0
)
FetchContent_MakeAvailable(Catch2)
set(TEST_SOURCES
test/bits.cpp
test/bitmap.cpp
test/bitmap_find_first_empty.cpp
# test/puzzle.cpp
)
add_executable(tests ${TEST_SOURCES} ${SOURCES})
@ -100,8 +112,20 @@ if(NOT DISABLE_TESTS AND NOT WIN32)
catch_discover_tests(tests)
endif()
# Benchmarking
if(NOT DISABLE_BENCH AND NOT WIN32)
find_package(benchmark REQUIRED)
set(BENCH_SOURCES
benchmark/state_space.cpp
)
add_executable(benchmarks ${BENCH_SOURCES} ${SOURCES})
target_include_directories(benchmarks PRIVATE include)
target_link_libraries(benchmarks benchmark raylib)
endif()
# LTO
#if(NOT WIN32)
include(CheckIPOSupported)
check_ipo_supported(RESULT supported OUTPUT error)
if(supported)
@ -110,4 +134,3 @@ if(supported)
else()
message(STATUS "IPO / LTO not supported")
endif()
#endif()

91
benchmark/state_space.cpp Normal file
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@ -0,0 +1,91 @@
#include "puzzle.hpp"
#include <benchmark/benchmark.h>
static std::vector<std::string> puzzles = {
// 0: RushHour 1
"S:[6x6] G:[4,2] M:[R] B:[{3x1 _ _ _ _ 1x3} {_ _ _ _ _ _} {_ _ 1x2 2X1 _ _} {_ _ _ 1x2 2x1 _} {1x2 _ 1x2 _ 2x1 _} {_ _ _ 3x1 _ _}]",
// 1: RushHour 2
"S:[6x6] G:[4,2] M:[R] B:[{1x2 3x1 _ _ 1x2 1x3} {_ 3x1 _ _ _ _} {2X1 _ 1x2 1x2 1x2 _} {2x1 _ _ _ _ _} {_ _ _ 1x2 2x1 _} {_ _ _ _ 2x1 _}]",
// 2: RushHour 3
"S:[6x6] G:[4,2] M:[R] B:[{3x1 _ _ 1x2 _ _} {1x2 2x1 _ _ _ 1x2} {_ 2X1 _ 1x2 1x2 _} {2x1 _ 1x2 _ _ 1x2} {_ _ _ 2x1 _ _} {_ 2x1 _ 2x1 _ _}]",
// 3: RushHour 4
"S:[6x6] G:[4,2] M:[R] B:[{1x3 2x1 _ _ 1x2 _} {_ 1x2 1x2 _ _ 1x3} {_ _ _ 2X1 _ _} {3x1 _ _ 1x2 _ _} {_ _ 1x2 _ 2x1 _} {2x1 _ _ 2x1 _ _}]",
// 4: RushHour + Walls 1
"S:[6x6] G:[4,2] M:[R] B:[{1x2 2x1 _ 1*1 _ _} {_ _ _ 1x2 2x1 _} {1x2 2X1 _ _ _ _} {_ _ 1x2 2x1 _ 1x3} {2x1 _ _ _ _ _} {2x1 _ 3x1 _ _ _}]",
// 5: RushHour + Walls 2
"S:[6x6] G:[4,2] M:[R] B:[{2x1 _ _ 1x2 1x2 1*1} {3x1 _ _ _ _ _} {1x2 2X1 _ 1x2 _ _} {_ _ 1x2 _ 2x1 _} {_ _ _ 2x1 _ 1x2} {_ _ 2x1 _ 1*1 _}]",
// 6: Dad's Puzzler
"S:[4x5] G:[0,3] M:[F] B:[{2X2 _ 2x1 _} {_ _ 2x1 _} {1x1 1x1 _ _} {1x2 1x2 2x1 _} {_ _ 2x1 _}]",
// 7: Nine Blocks
"S:[4x5] G:[0,3] M:[F] B:[{1x2 1x2 _ _} {_ _ 2x1 _} {1x2 1x2 2x1 _} {_ _ 2X2 _} {1x1 1x1 _ _}]",
// 8: Quzzle
"S:[4x5] G:[2,0] M:[F] B:[{2X2 _ 2x1 _} {_ _ 1x2 1x2} {_ _ _ _} {1x2 2x1 _ 1x1} {_ 2x1 _ 1x1}]",
// 9: Thin Klotski
"S:[4x5] G:[1,4] M:[F] B:[{1x2 _ 2X1 _} {_ 2x2 _ 1x1} {_ _ _ 1x1} {2x2 _ 1x1 1x1} {_ _ 1x1 1x1}]",
// 10: Fat Klotski
"S:[4x5] G:[1,3] M:[F] B:[{_ 2X2 _ 1x1} {1x1 _ _ 1x2} {1x1 2x2 _ _} {1x1 _ _ _} {1x1 1x1 2x1 _}]",
// 11: Klotski
"S:[4x5] G:[1,3] M:[F] B:[{1x2 2X2 _ 1x2} {_ _ _ _} {1x2 2x1 _ 1x2} {_ 1x1 1x1 _} {1x1 _ _ 1x1}]",
// 12: Century
"S:[4x5] G:[1,3] M:[F] B:[{1x1 2X2 _ 1x1} {1x2 _ _ 1x2} {_ 1x2 _ _} {1x1 _ _ 1x1} {2x1 _ 2x1 _}]",
// 13: Super Century
"S:[4x5] G:[1,3] M:[F] B:[{1x2 1x1 1x1 1x1} {_ 1x2 2X2 _} {1x2 _ _ _} {_ 2x1 _ 1x1} {_ 2x1 _ _}]",
// 14: Supercompo
"S:[4x5] G:[1,3] M:[F] B:[{_ 2X2 _ _} {1x1 _ _ 1x1} {1x2 2x1 _ 1x2} {_ 2x1 _ _} {1x1 2x1 _ 1x1}]",
};
static auto explore_state_space(benchmark::State& state) -> void
{
const puzzle p = puzzle(puzzles[state.range(0)]);
for (auto _ : state) {
auto space = p.explore_state_space();
benchmark::DoNotOptimize(space);
}
}
static auto explore_rush_hour_puzzle_space(benchmark::State& state) -> void
{
// ReSharper disable once CppTooWideScope
constexpr uint8_t max_blocks = 5;
constexpr uint8_t board_width = 4;
constexpr uint8_t board_height = 5;
constexpr uint8_t goal_x = board_width - 1;
constexpr uint8_t goal_y = 2;
constexpr bool restricted = true;
const boost::unordered_flat_set<puzzle::block, block_hasher2, block_equal2> permitted_blocks = {
puzzle::block(0, 0, 2, 1, false, false),
puzzle::block(0, 0, 3, 1, false, false),
puzzle::block(0, 0, 1, 2, false, false),
puzzle::block(0, 0, 1, 3, false, false)
};
const puzzle::block target_block = puzzle::block(0, 0, 2, 1, true, false);
constexpr std::tuple<uint8_t, uint8_t, uint8_t, uint8_t> target_block_pos_range = {
0,
goal_y,
board_width - 1,
goal_y
};
const puzzle p = puzzle(board_width, board_height, goal_x, goal_y, restricted, true);
for (auto _ : state) {
boost::unordered_flat_set<puzzle, puzzle_hasher> result = p.explore_puzzle_space(
permitted_blocks,
target_block,
target_block_pos_range,
max_blocks,
std::nullopt);
benchmark::DoNotOptimize(result);
}
}
BENCHMARK(explore_state_space)->DenseRange(0, puzzles.size() - 1)->Unit(benchmark::kMicrosecond);
BENCHMARK(explore_rush_hour_puzzle_space)->Unit(benchmark::kSecond);
BENCHMARK_MAIN();

6
flake.lock generated
View File

@ -20,11 +20,11 @@
},
"nixpkgs": {
"locked": {
"lastModified": 1770843696,
"narHash": "sha256-LovWTGDwXhkfCOmbgLVA10bvsi/P8eDDpRudgk68HA8=",
"lastModified": 1772479524,
"narHash": "sha256-u7nCaNiMjqvKpE+uZz9hE7pgXXTmm5yvdtFaqzSzUQI=",
"owner": "NixOS",
"repo": "nixpkgs",
"rev": "2343bbb58f99267223bc2aac4fc9ea301a155a16",
"rev": "4215e62dc2cd3bc705b0a423b9719ff6be378a43",
"type": "github"
},
"original": {

347
flake.nix
View File

@ -14,21 +14,123 @@ rec {
# Create a shell (and possibly package) for each possible system, not only x86_64-linux
flake-utils.lib.eachDefaultSystem (
system: let
# =========================================================================================
# Define pkgs/stdenvs
# =========================================================================================
pkgs = import nixpkgs {
inherit system;
config.allowUnfree = true;
overlays = [];
};
inherit (pkgs) lib stdenv;
clangPkgs = import nixpkgs {
inherit system;
config.allowUnfree = true;
overlays = [];
# Use this to change the compiler:
# - GCC: pkgs.stdenv
# - Clang: pkgs.clangStdenv
# NixOS packages are built using GCC by default. Using clang requires a full rebuild/redownload.
config.replaceStdenv = {pkgs}: pkgs.clangStdenv;
};
windowsPkgs = import nixpkgs {
inherit system;
config.allowUnfree = true;
overlays = [];
# Use this to cross compile to a different system
crossSystem = {
config = "x86_64-w64-mingw32";
};
config.allowUnfree = true;
};
inherit (pkgs) lib stdenv;
# =========================================================================================
# Define shell environment
# =========================================================================================
# Setup the shell when entering the "nix develop" environment (bash script).
shellHook = let
mkCmakeScript = type: let
typeLower = lib.toLower type;
in
pkgs.writers.writeFish "cmake-${typeLower}.fish" ''
cd $FLAKE_PROJECT_ROOT
echo "Removing build directory ./cmake-build-${typeLower}/"
rm -rf ./cmake-build-${typeLower}
echo "Creating build directory"
mkdir cmake-build-${typeLower}
cd cmake-build-${typeLower}
echo "Running cmake"
cmake -G "Ninja" \
-DCMAKE_BUILD_TYPE="${type}" \
..
echo "Linking compile_commands.json"
cd ..
ln -sf ./cmake-build-${typeLower}/compile_commands.json ./compile_commands.json
'';
cmakeDebug = mkCmakeScript "Debug";
cmakeRelease = mkCmakeScript "Release";
mkBuildScript = type: let
typeLower = lib.toLower type;
in
pkgs.writers.writeFish "cmake-build.fish" ''
cd $FLAKE_PROJECT_ROOT/cmake-build-${typeLower}
echo "Running cmake"
NIX_ENFORCE_NO_NATIVE=0 cmake --build . -j$(nproc)
'';
buildDebug = mkBuildScript "Debug";
buildRelease = mkBuildScript "Release";
# Use this to specify commands that should be ran after entering fish shell
initProjectShell = pkgs.writers.writeFish "init-shell.fish" ''
echo "Entering \"${description}\" environment..."
# Determine the project root, used e.g. in cmake scripts
set -g -x FLAKE_PROJECT_ROOT (git rev-parse --show-toplevel)
# C/C++:
abbr -a cmake-debug "${cmakeDebug}"
abbr -a cmake-release "${cmakeRelease}"
abbr -a build-debug "${buildDebug}"
abbr -a build-release "${buildRelease}"
abbr -a debug-clean "${cmakeDebug} && ${buildDebug} && ./cmake-build-debug/masssprings"
abbr -a release-clean "${cmakeRelease} && ${buildRelease} && ./cmake-build-release/masssprings"
abbr -a debug "${buildDebug} && ./cmake-build-debug/masssprings"
abbr -a release "${buildRelease} && ./cmake-build-release/masssprings"
abbr -a run "${buildRelease} && ./cmake-build-release/masssprings"
abbr -a run-clusters "${buildRelease} && ./cmake-build-release/masssprings --output=clusters.puzzle --space=rh --w=6 --h=6 --gx=4 --gy=2 --blocks=4"
abbr -a runtests "${buildDebug} && ./cmake-build-debug/tests"
abbr -a runbenchs "${buildRelease} && sudo cpupower frequency-set --governor performance && ./cmake-build-release/benchmarks; sudo cpupower frequency-set --governor powersave"
abbr -a rungdb "${buildDebug} && gdb --tui ./cmake-build-debug/masssprings"
abbr -a runvalgrind "${buildDebug} && valgrind --leak-check=full --show-reachable=no --show-leak-kinds=definite,indirect,possible --track-origins=no --suppressions=valgrind.supp --log-file=valgrind.log ./cmake-build-debug/masssprings && cat valgrind.log"
abbr -a runperf "${buildRelease} && perf record -g ./cmake-build-release/masssprings && hotspot ./perf.data"
abbr -a runperf-graph "${buildRelease} && perf record -g ./cmake-build-release/benchmarks --benchmark_filter='explore_state_space' && hotspot ./perf.data"
abbr -a runperf-space "${buildRelease} && perf record -g ./cmake-build-release/benchmarks --benchmark_filter='explore_rush_hour_puzzle_space' && hotspot ./perf.data"
abbr -a runtracy "tracy -a 127.0.0.1 &; ${buildRelease} && sudo -E ./cmake-build-release/masssprings"
abbr -a runclion "clion ./CMakeLists.txt 2>/dev/null 1>&2 & disown;"
'';
in
builtins.concatStringsSep "\n" [
# Launch into pure fish shell
''
exec "$(type -p fish)" -C "source ${initProjectShell}"
''
];
# ===========================================================================================
# Define custom dependencies
# ===========================================================================================
@ -98,29 +200,20 @@ rec {
# - Those which are needed on $PATH during the build, for example cmake and pkg-config
# - Setup hooks, for example makeWrapper
# - Interpreters needed by patchShebangs for build scripts (with the --build flag), which can be the case for e.g. perl
# NOTE: Do not add compiler here, they are provided by the stdenv
nativeBuildInputs = with pkgs; [
# Languages:
binutils
gcc
# binutils
# C/C++:
gdb
valgrind
# gnumake
cmake
ninja
# cling
# pkg-config
# clang-tools
# compdb
# pprof
# gprof2dot
gdb
valgrind
kdePackages.kcachegrind
perf
hotspot
kdePackages.kcachegrind
gdbgui
massif-visualizer
heaptrack
# heaptrack
# renderdoc
];
@ -134,15 +227,18 @@ rec {
thread-pool
boost
# Debugging
# Debugging/Testing/Profiling
tracy-wayland
backward-cpp
libbfd
catch2_3
gbenchmark
];
# ===========================================================================================
# Define buildable + installable packages
# ===========================================================================================
package = stdenv.mkDerivation rec {
inherit buildInputs;
pname = "masssprings";
@ -152,12 +248,17 @@ rec {
nativeBuildInputs = with pkgs; [
gcc
cmake
# Fix the working directory so the auxiliary files are always available
makeWrapper
];
cmakeFlags = [
"-DDISABLE_THREADPOOL=Off"
"-DDISABLE_TRACY=On"
"-DDISABLE_BACKWARD=On"
"-DDISABLE_TESTS=On"
"-DDISABLE_BENCH=On"
];
hardeningDisable = ["all"];
@ -167,11 +268,25 @@ rec {
'';
installPhase = ''
mkdir -p $out/lib
cp ./${pname} $out/lib/
cp $src/default.puzzle $out/lib/
cp -r $src/fonts $out/lib/fonts
cp -r $src/shader $out/lib/shader
# The wrapper enters the correct working dir, so fonts/shaders/presets are available
mkdir -p $out/bin
cp ./${pname} $out/bin/
cp $src/default.puzzle $out/bin/
cp -r $src/fonts $out/bin/fonts
cp -r $src/shader $out/bin/shader
makeWrapper $out/lib/${pname} $out/bin/${pname} --chdir "$out/lib"
# Generate a .desktop file
mkdir -p $out/share/applications
cat <<INI > $out/share/applications/${pname}.desktop
[Desktop Entry]
Terminal=true
Name=PuzzleSpaces
Exec=$out/bin/${pname} %f
Type=Application
INI
'';
};
@ -190,13 +305,24 @@ rec {
raylib
raygui
thread-pool
boost
# Disable stacktrace since that's platform dependant and won't cross compile to windows
# https://github.com/NixOS/nixpkgs/blob/master/pkgs/development/libraries/boost/generic.nix#L43
(boost.override {
enableShared = false;
extraB2Args = [
"--without-stacktrace"
];
})
];
cmakeFlags = [
"-DCMAKE_SYSTEM_NAME=Windows"
"-DDISABLE_THREADPOOL=Off"
"-DDISABLE_TRACY=On"
"-DDISABLE_BACKWARD=On"
"-DDISABLE_TESTS=On"
"-DDISABLE_BENCH=On"
];
installPhase = ''
@ -218,156 +344,53 @@ rec {
# Provide environment for "nix develop"
devShells = {
default = pkgs.mkShell {
inherit nativeBuildInputs buildInputs;
inherit nativeBuildInputs buildInputs shellHook;
name = description;
# =========================================================================================
# Define environment variables
# =========================================================================================
# Custom dynamic libraries:
# LD_LIBRARY_PATH = builtins.concatStringsSep ":" [
# # Rust Bevy GUI app:
# # "${pkgs.xorg.libX11}/lib"
# # "${pkgs.xorg.libXcursor}/lib"
# # "${pkgs.xorg.libXrandr}/lib"
# # "${pkgs.xorg.libXi}/lib"
# # "${pkgs.libGL}/lib"
#
# # JavaFX app:
# # "${pkgs.libGL}/lib"
# # "${pkgs.gtk3}/lib"
# # "${pkgs.glib.out}/lib"
# # "${pkgs.xorg.libXtst}/lib"
# ];
# Dynamic libraries from buildinputs:
LD_LIBRARY_PATH = nixpkgs.lib.makeLibraryPath buildInputs;
# =========================================================================================
# Define shell environment
# =========================================================================================
# Setup the shell when entering the "nix develop" environment (bash script).
shellHook = let
mkCmakeScript = type: let
typeLower = lib.toLower type;
in
pkgs.writers.writeFish "cmake-${typeLower}.fish" ''
cd $FLAKE_PROJECT_ROOT
# set -g -x CC ${pkgs.clang}/bin/clang
# set -g -x CXX ${pkgs.clang}/bin/clang++
echo "Removing build directory ./cmake-build-${typeLower}/"
rm -rf ./cmake-build-${typeLower}
echo "Creating build directory"
mkdir cmake-build-${typeLower}
cd cmake-build-${typeLower}
echo "Running cmake"
cmake -G "Ninja" \
-DCMAKE_BUILD_TYPE="${type}" \
..
echo "Linking compile_commands.json"
cd ..
ln -sf ./cmake-build-${typeLower}/compile_commands.json ./compile_commands.json
'';
cmakeDebug = mkCmakeScript "Debug";
cmakeRelease = mkCmakeScript "Release";
mkBuildScript = type: let
typeLower = lib.toLower type;
in
pkgs.writers.writeFish "cmake-build.fish" ''
cd $FLAKE_PROJECT_ROOT/cmake-build-${typeLower}
echo "Running cmake"
NIX_ENFORCE_NO_NATIVE=0 cmake --build . -j$(nproc)
'';
buildDebug = mkBuildScript "Debug";
buildRelease = mkBuildScript "Release";
# Use this to specify commands that should be ran after entering fish shell
initProjectShell = pkgs.writers.writeFish "init-shell.fish" ''
echo "Entering \"${description}\" environment..."
# Determine the project root, used e.g. in cmake scripts
set -g -x FLAKE_PROJECT_ROOT (git rev-parse --show-toplevel)
# C/C++:
abbr -a cmake-debug "${cmakeDebug}"
abbr -a cmake-release "${cmakeRelease}"
abbr -a build-debug "${buildDebug}"
abbr -a build-release "${buildRelease}"
abbr -a debug "${buildDebug} && ./cmake-build-debug/masssprings"
abbr -a release "${buildRelease} && ./cmake-build-release/masssprings"
abbr -a debug-clean "${cmakeDebug} && ${buildDebug} && ./cmake-build-debug/masssprings"
abbr -a release-clean "${cmakeRelease} && ${buildRelease} && ./cmake-build-release/masssprings"
abbr -a rungdb "${buildDebug} && gdb --tui ./cmake-build-debug/masssprings"
abbr -a runperf "${buildRelease} && perf record -g ./cmake-build-release/masssprings && hotspot ./perf.data"
abbr -a runtracy "tracy -a 127.0.0.1 &; ${buildRelease} && sudo -E ./cmake-build-release/masssprings"
abbr -a runvalgrind "${buildDebug} && valgrind --leak-check=full --show-reachable=no --show-leak-kinds=definite,indirect,possible --track-origins=no --suppressions=valgrind.supp --log-file=valgrind.log ./cmake-build-debug/masssprings && cat valgrind.log"
abbr -a runtests "${buildDebug} && ./cmake-build-debug/tests"
abbr -a runclion "clion ./CMakeLists.txt 2>/dev/null 1>&2 & disown;"
'';
in
builtins.concatStringsSep "\n" [
# Launch into pure fish shell
''
exec "$(type -p fish)" -C "source ${initProjectShell} && abbr -a menu '${pkgs.bat}/bin/bat "${initProjectShell}"'"
''
];
};
# TODO: Can't get renderdoc in FHS to work
# Provide environment with clang stdenv for "nix develop .#clang"
# TODO: Broken. Clang can't find stdlib headers or library headers (raylib, backward, ...).
# Does the clangStdenv not automatically collect the include paths?
clang =
pkgs.mkShell.override {
stdenv = pkgs.clangStdenv;
} {
inherit shellHook;
name = description;
# FHS environment for renderdoc. Access with "nix develop .#renderdoc".
# https://ryantm.github.io/nixpkgs/builders/special/fhs-environments
# renderdoc =
# (pkgs.buildFHSEnv {
# name = "renderdoc-env";
#
# targetPkgs = pkgs:
# with pkgs; [
# # RenderDoc
# renderdoc
#
# # Build tools
# gcc
# cmake
#
# # Raylib
# raylib
# libGL
# mesa
#
# # X11
# libx11
# libxcursor
# libxrandr
# libxinerama
# libxi
# libxext
# libxfixes
#
# # Wayland
# wayland
# wayland-protocols
# libxkbcommon
# ];
#
# runScript = "fish";
#
# profile = ''
# '';
# }).env;
nativeBuildInputs = with pkgs; [
cmake
ninja
];
buildInputs = with pkgs; [
# C/C++:
raylib
raygui
thread-pool
boost
# Debugging/Testing/Profiling
backward-cpp
libbfd
catch2_3
gbenchmark
];
# =========================================================================================
# Define environment variables
# =========================================================================================
# Dynamic libraries from buildinputs:
LD_LIBRARY_PATH = nixpkgs.lib.makeLibraryPath buildInputs;
};
};
}
);

View File

@ -3,12 +3,31 @@
#include <raylib.h>
#define THREADPOOL // Enable physics threadpool
// TODO: Using the octree from the last frame completely breaks the physics :/
// #define ASYNC_OCTREE
// Gets set by CMake
// #define THREADPOOL // Enable physics threadpool
// #define BACKWARD // Enable pretty stack traces
// #define TRACY // Enable tracy profiling support
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
#if defined(_WIN32)
#define NOGDI // All GDI defines and routines
#define NOUSER // All USER defines and routines
#endif
#define BS_THREAD_POOL_NATIVE_EXTENSIONS
// ReSharper disable once CppUnusedIncludeDirective
#include <BS_thread_pool.hpp>
#if defined(_WIN32) // raylib uses these names as function parameters
#undef near
#undef far
#endif
// Window
constexpr int INITIAL_WIDTH = 600;
constexpr int INITIAL_HEIGHT = 600;
@ -29,7 +48,7 @@ constexpr float CAMERA_FOV = 90.0;
constexpr float FOV_SPEED = 1.0;
constexpr float MIN_FOV = 10.0;
constexpr float MAX_FOV = 180.0;
constexpr float CAMERA_DISTANCE = 20.0;
constexpr float CAMERA_DISTANCE = 150.0;
constexpr float ZOOM_SPEED = 2.5;
constexpr float MIN_CAMERA_DISTANCE = 2.0;
constexpr float MAX_CAMERA_DISTANCE = 2000.0;

View File

@ -21,4 +21,4 @@ public:
[[nodiscard]] auto get_shortest_path(size_t source) const -> std::vector<size_t>;
};
#endif
#endif

View File

@ -1,5 +1,5 @@
#ifndef INPUT_HPP_
#define INPUT_HPP_
#ifndef INPUT_HANDLER_HPP_
#define INPUT_HANDLER_HPP_
#include "orbit_camera.hpp"
#include "state_manager.hpp"
@ -78,7 +78,7 @@ public:
// Camera
bool camera_lock = true;
bool camera_mass_center_lock = false;
bool camera_mass_center_lock = true;
bool camera_panning = false;
bool camera_rotating = false;

15
include/load_save.hpp Normal file
View File

@ -0,0 +1,15 @@
#ifndef LOAD_SAVE_HPP_
#define LOAD_SAVE_HPP_
#include "puzzle.hpp"
#include <string>
auto parse_preset_file(const std::string& preset_file) -> std::pair<std::vector<puzzle>, std::vector<std::string>>;
auto append_preset_file(const std::string& preset_file, const std::string& preset_name, const puzzle& p) -> bool;
auto append_preset_file_quiet(const std::string& preset_file,
const std::string& preset_name,
const puzzle& p,
bool validate) -> bool;
#endif

View File

@ -2,49 +2,14 @@
#define MASS_SPRING_SYSTEM_HPP_
#include "octree.hpp"
#include "util.hpp"
#include "config.hpp"
#include <optional>
#include <raylib.h>
#include <raymath.h>
#ifdef THREADPOOL
#if defined(_WIN32)
#define NOGDI // All GDI defines and routines
#define NOUSER // All USER defines and routines
#endif
#define BS_THREAD_POOL_NATIVE_EXTENSIONS
#include <BS_thread_pool.hpp>
#if defined(_WIN32) // raylib uses these names as function parameters
#undef near
#undef far
#endif
#endif
class mass_spring_system
{
public:
class mass
{
public:
Vector3 position = Vector3Zero();
Vector3 previous_position = Vector3Zero(); // for verlet integration
Vector3 velocity = Vector3Zero();
Vector3 force = Vector3Zero();
public:
mass() = delete;
explicit mass(const Vector3 _position)
: position(_position), previous_position(_position) {}
public:
auto clear_force() -> void;
auto calculate_velocity(float delta_time) -> void;
auto calculate_position(float delta_time) -> void;
auto verlet_update(float delta_time) -> void;
};
class spring
{
public:
@ -54,61 +19,45 @@ public:
public:
spring(const size_t _a, const size_t _b)
: a(_a), b(_b) {}
public:
static auto calculate_spring_force(mass& _a, mass& _b) -> void;
};
private:
#ifdef THREADPOOL
BS::thread_pool<> threads;
#endif
public:
static constexpr int SMALL_TASK_BLOCK_SIZE = 256;
static constexpr int LARGE_TASK_BLOCK_SIZE = 256;
octree tree;
// This is the main ownership of all the states/masses/springs.
std::vector<mass> masses;
std::vector<Vector3> positions;
std::vector<Vector3> previous_positions; // for verlet integration
std::vector<Vector3> velocities;
std::vector<Vector3> forces;
std::vector<spring> springs;
public:
mass_spring_system()
#ifdef THREADPOOL
: threads(std::thread::hardware_concurrency() - 1, set_thread_name)
#endif
{
infoln("Using Barnes-Hut + Octree repulsion force calculation.");
#ifdef THREADPOOL
infoln("Thread-pool: {} threads.", threads.get_thread_count());
#else
infoln("Thread-pool: Disabled.");
#endif
}
mass_spring_system() {}
mass_spring_system(const mass_spring_system& copy) = delete;
auto operator=(const mass_spring_system& copy) -> mass_spring_system& = delete;
mass_spring_system(mass_spring_system& move) = delete;
auto operator=(mass_spring_system&& move) -> mass_spring_system& = delete;
private:
#ifdef THREADPOOL
static auto set_thread_name(size_t idx) -> void;
#endif
auto build_octree() -> void;
public:
auto clear() -> void;
auto add_mass() -> void;
auto add_spring(size_t a, size_t b) -> void;
auto clear_forces() -> void;
auto calculate_spring_forces() -> void;
auto calculate_repulsion_forces() -> void;
auto verlet_update(float delta_time) -> void;
auto calculate_spring_force(size_t s) -> void;
auto calculate_spring_forces(std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt) -> void;
auto calculate_repulsion_forces(std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt) -> void;
auto integrate_velocity(size_t m, float dt) -> void;
auto integrate_position(size_t m, float dt) -> void;
auto verlet_update(size_t m, float dt) -> void;
auto update(float dt, std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt) -> void;
auto center_masses() -> void;
auto center_masses(std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt) -> void;
};
#endif

View File

@ -2,9 +2,10 @@
#define OCTREE_HPP_
#include <array>
#include <vector>
#include <raylib.h>
#include <raymath.h>
#include <vector>
class octree
{
@ -31,22 +32,20 @@ public:
public:
octree() = default;
octree(const octree& copy) = delete;
auto operator=(const octree& copy) -> octree& = delete;
octree(octree&& move) = delete;
auto operator=(octree&& move) -> octree& = delete;
// octree(const octree& copy) = delete;
// auto operator=(const octree& copy) -> octree& = delete;
// octree(octree&& move) = delete;
// auto operator=(octree&& move) -> octree& = delete;
public:
auto create_empty_leaf(const Vector3& box_min, const Vector3& box_max) -> int;
[[nodiscard]] auto get_octant(int node_idx, const Vector3& pos) const -> int;
[[nodiscard]] auto get_child_bounds(int node_idx, int octant) const
-> std::pair<Vector3, Vector3>;
auto create_empty_leaf(const Vector3& box_min, const Vector3& box_max) -> int;
auto insert(int node_idx, int mass_id, const Vector3& pos, float mass, int depth) -> void;
static auto build_octree(octree& t, const std::vector<Vector3>& positions) -> void;
[[nodiscard]] auto calculate_force(int node_idx, const Vector3& pos) const -> Vector3;
};
#endif
#endif

View File

@ -28,4 +28,4 @@ public:
bool mass_center_lock) -> void;
};
#endif
#endif

View File

@ -1,16 +1,24 @@
#ifndef PUZZLE_HPP_
#define PUZZLE_HPP_
#include "config.hpp"
#include "util.hpp"
#include <array>
#include <cstddef>
#include <format>
#include <functional>
#include <ranges>
#include <string>
#include <vector>
#include <bits/fs_fwd.h>
#include <boost/unordered/unordered_flat_set.hpp>
// #define RUNTIME_CHECKS
// Forward declare to use in puzzle member functions
struct block_hasher;
struct block_hasher2;
struct block_equal2;
struct puzzle_hasher;
/*
* 8x8 board
@ -125,29 +133,33 @@ public:
}
private:
[[nodiscard]] static auto create_repr(uint8_t x, uint8_t y, uint8_t w, uint8_t h, bool t = false,
bool i = false) -> uint16_t;
// Repr setters
[[nodiscard]] auto set_x(uint8_t x) const -> block;
[[nodiscard]] auto set_y(uint8_t y) const -> block;
[[nodiscard]] auto set_width(uint8_t width) const -> block;
[[nodiscard]] auto set_height(uint8_t height) const -> block;
[[nodiscard]] auto set_target(bool target) const -> block;
[[nodiscard]] auto set_immovable(bool immovable) const -> block;
[[nodiscard]] static auto create_repr(uint8_t x,
uint8_t y,
uint8_t w,
uint8_t h,
bool t = false,
bool i = false) -> uint16_t;
[[nodiscard]] inline auto set_x(uint8_t x) const -> block;
[[nodiscard]] inline auto set_y(uint8_t y) const -> block;
[[nodiscard]] inline auto set_width(uint8_t width) const -> block;
[[nodiscard]] inline auto set_height(uint8_t height) const -> block;
[[nodiscard]] inline auto set_target(bool target) const -> block;
[[nodiscard]] inline auto set_immovable(bool immovable) const -> block;
public:
[[nodiscard]] auto unpack_repr() const -> std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>;
// Repr getters
[[nodiscard]] auto get_x() const -> uint8_t;
[[nodiscard]] auto get_y() const -> uint8_t;
[[nodiscard]] auto get_width() const -> uint8_t;
[[nodiscard]] auto get_height() const -> uint8_t;
[[nodiscard]] auto get_target() const -> bool;
[[nodiscard]] auto get_immovable() const -> bool;
[[nodiscard]] auto unpack_repr() const -> std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>;
[[nodiscard]] inline auto get_x() const -> uint8_t;
[[nodiscard]] inline auto get_y() const -> uint8_t;
[[nodiscard]] inline auto get_width() const -> uint8_t;
[[nodiscard]] inline auto get_height() const -> uint8_t;
[[nodiscard]] inline auto get_target() const -> bool;
[[nodiscard]] inline auto get_immovable() const -> bool;
// Util
[[nodiscard]] auto hash() const -> size_t;
[[nodiscard]] auto position_independent_hash() const -> size_t;
[[nodiscard]] auto valid() const -> bool;
[[nodiscard]] auto principal_dirs() const -> uint8_t;
[[nodiscard]] auto covers(int _x, int _y) const -> bool;
@ -199,7 +211,8 @@ private:
// repr_cooked() = delete;
// repr_cooked(const repr_cooked& copy) = delete;
// repr_cooked(repr_cooked&& move) = delete;
} __attribute__((packed));
}
PACKED;
/**
* With gcc, were allowed to acces the members arbitrarily, even if they're not active (not the ones last written):
@ -247,7 +260,12 @@ public:
}
}
puzzle(const uint8_t w, const uint8_t h, const uint8_t tx, const uint8_t ty, const bool r, const bool g,
puzzle(const uint8_t w,
const uint8_t h,
const uint8_t tx,
const uint8_t ty,
const bool r,
const bool g,
const std::array<uint16_t, MAX_BLOCKS>& b)
: repr(create_repr(w, h, tx, ty, r, g, b))
{
@ -259,6 +277,14 @@ public:
}
}
puzzle(const uint8_t w, const uint8_t h)
: repr(create_repr(w, h, 0, 0, false, false, invalid_blocks()))
{
if (w < MIN_WIDTH || w > MAX_WIDTH || h < MIN_HEIGHT || h > MAX_HEIGHT) {
throw std::invalid_argument("Board size out of bounds");
}
}
explicit puzzle(const std::string& string_repr)
: repr(create_repr(string_repr)) {}
@ -331,33 +357,38 @@ private:
return blocks;
}
[[nodiscard]] static auto create_meta(const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>& meta) -> uint16_t;
[[nodiscard]] static auto create_repr(uint8_t w, uint8_t h, uint8_t tx, uint8_t ty, bool r, bool g,
const std::array<uint16_t, MAX_BLOCKS>& b) -> repr_cooked;
[[nodiscard]] static auto create_repr(uint64_t byte_0, uint64_t byte_1, uint64_t byte_2,
uint64_t byte_3) -> repr_cooked;
[[nodiscard]] static auto create_repr(const std::string& string_repr) -> repr_cooked;
// Repr setters
[[nodiscard]] auto set_restricted(bool restricted) const -> puzzle;
[[nodiscard]] auto set_width(uint8_t width) const -> puzzle;
[[nodiscard]] auto set_height(uint8_t height) const -> puzzle;
[[nodiscard]] auto set_goal(bool goal) const -> puzzle;
[[nodiscard]] auto set_goal_x(uint8_t target_x) const -> puzzle;
[[nodiscard]] auto set_goal_y(uint8_t target_y) const -> puzzle;
[[nodiscard]] static auto create_meta(
const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>& meta) -> uint16_t;
[[nodiscard]] static auto create_repr(uint8_t w,
uint8_t h,
uint8_t tx,
uint8_t ty,
bool r,
bool g,
const std::array<uint16_t, MAX_BLOCKS>& b) -> repr_cooked;
[[nodiscard]] static auto create_repr(uint64_t byte_0,
uint64_t byte_1,
uint64_t byte_2,
uint64_t byte_3) -> repr_cooked;
[[nodiscard]] static auto create_repr(const std::string& string_repr) -> repr_cooked;
[[nodiscard]] inline auto set_restricted(bool restricted) const -> puzzle;
[[nodiscard]] inline auto set_width(uint8_t width) const -> puzzle;
[[nodiscard]] inline auto set_height(uint8_t height) const -> puzzle;
[[nodiscard]] inline auto set_goal(bool goal) const -> puzzle;
[[nodiscard]] inline auto set_goal_x(uint8_t target_x) const -> puzzle;
[[nodiscard]] inline auto set_goal_y(uint8_t target_y) const -> puzzle;
[[nodiscard]] auto set_blocks(std::array<uint16_t, MAX_BLOCKS> blocks) const -> puzzle;
public:
// Repr getters
[[nodiscard]] auto unpack_meta() const -> std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>;
[[nodiscard]] auto get_restricted() const -> bool;
[[nodiscard]] auto get_width() const -> uint8_t;
[[nodiscard]] auto get_height() const -> uint8_t;
[[nodiscard]] auto get_goal() const -> bool;
[[nodiscard]] auto get_goal_x() const -> uint8_t;
[[nodiscard]] auto get_goal_y() const -> uint8_t;
[[nodiscard]] inline auto get_restricted() const -> bool;
[[nodiscard]] inline auto get_width() const -> uint8_t;
[[nodiscard]] inline auto get_height() const -> uint8_t;
[[nodiscard]] inline auto get_goal() const -> bool;
[[nodiscard]] inline auto get_goal_x() const -> uint8_t;
[[nodiscard]] inline auto get_goal_y() const -> uint8_t;
// Util
[[nodiscard]] auto hash() const -> size_t;
@ -390,19 +421,46 @@ public:
[[nodiscard]] auto try_move_block_at(uint8_t x, uint8_t y, direction dir) const -> std::optional<puzzle>;
// Statespace
[[nodiscard]] auto try_move_block_at_fast(uint64_t bitmap, uint8_t block_idx,
direction dir) const -> std::optional<puzzle>;
static auto sorted_replace(std::array<uint16_t, MAX_BLOCKS> blocks, uint8_t idx,
uint16_t new_val) -> std::array<uint16_t, MAX_BLOCKS>;
auto blocks_bitmap() const -> uint64_t;
static inline auto bitmap_set_bit(uint64_t bitmap, uint8_t x, uint8_t y) -> uint64_t;
static inline auto bitmap_get_bit(uint64_t bitmap, uint8_t x, uint8_t y) -> bool;
static auto bitmap_clear_block(uint64_t bitmap, block b) -> uint64_t;
static auto bitmap_check_collision(uint64_t bitmap, block b) -> bool;
static auto bitmap_check_collision(uint64_t bitmap, block b, direction dir) -> bool;
[[nodiscard]] INLINE inline auto try_move_block_at_fast(uint64_t bitmap,
uint8_t block_idx,
direction dir,
bool check_collision = true) const -> std::optional<puzzle>;
[[nodiscard]] static auto sorted_replace(std::array<uint16_t, MAX_BLOCKS> blocks,
uint8_t idx,
uint16_t new_val) -> std::array<uint16_t, MAX_BLOCKS>;
[[nodiscard]] auto blocks_bitmap() const -> uint64_t;
[[nodiscard]] auto blocks_bitmap_h() const -> uint64_t;
[[nodiscard]] auto blocks_bitmap_v() const -> uint64_t;
static INLINE inline auto bitmap_clear_bit(uint64_t& bitmap, uint8_t w, uint8_t x, uint8_t y) -> void;
static INLINE inline auto bitmap_set_bit(uint64_t& bitmap, uint8_t w, uint8_t x, uint8_t y) -> void;
[[nodiscard]] static INLINE inline auto bitmap_get_bit(uint64_t bitmap, uint8_t w, uint8_t x, uint8_t y) -> bool;
INLINE inline auto bitmap_clear_block(uint64_t& bitmap, block b) const -> void;
INLINE inline auto bitmap_set_block(uint64_t& bitmap, block b) const -> void;
[[nodiscard]] INLINE inline auto bitmap_is_empty(uint64_t bitmap) const -> bool;
[[nodiscard]] INLINE inline auto bitmap_is_full(uint64_t bitmap) const -> bool;
/**
* Checks if b would collide with any block on the board.
*
* @param bitmap Board occupancy map
* @param b Hypothetical block to check collision with
* @return True if b would collide with any other block on the board
*/
[[nodiscard]] INLINE inline auto bitmap_check_collision(uint64_t bitmap, block b) const -> bool;
/**
* Checks if b would collide with any block on the board after moving in direction dir.
*
* @param bitmap Board occupancy map
* @param b Existing block to check collision with
* @param dir Direction in which the block should be moved
* @return True if b would collide with any other block on the board after moving in direction dir
*/
[[nodiscard]] INLINE inline auto bitmap_check_collision(uint64_t bitmap, block b, direction dir) const -> bool;
template <typename F>
auto for_each_adjacent(F&& callback) const -> void
// ReSharper disable once CppRedundantInlineSpecifier
INLINE inline auto for_each_adjacent(F&& callback) const -> void
{
const uint64_t bitmap = blocks_bitmap();
const bool r = get_restricted();
@ -427,9 +485,444 @@ public:
[[nodiscard]] auto explore_state_space() const
-> std::pair<std::vector<puzzle>, std::vector<std::pair<size_t, size_t>>>;
// Determines to which cluster a puzzle belongs. Clusters are identified by the
// state with the numerically smallest binary representation.
[[nodiscard]] auto get_cluster_id_and_solution() const -> std::pair<puzzle, bool>;
[[nodiscard]] auto bitmap_find_first_empty(uint64_t bitmap, int& x, int& y) const -> bool;
static auto generate_block_sequences(
const boost::unordered_flat_set<block, block_hasher2, block_equal2>& permitted_blocks,
block target_block,
size_t max_blocks,
std::vector<block>& current_sequence,
int current_area,
int board_area,
const std::function<void(const std::vector<block>&)>& callback) -> void;
static auto place_block_sequence(const puzzle& p,
const uint64_t& bitmap,
const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>& p_repr,
const std::vector<block>& sequence,
block target_block,
const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t>& target_block_pos_range,
bool has_target,
size_t index,
const std::function<void(const puzzle&)>& callback) -> void;
[[nodiscard]] auto explore_puzzle_space(
const boost::unordered_flat_set<block, block_hasher2, block_equal2>& permitted_blocks,
block target_block,
const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t>& target_block_pos_range,
size_t max_blocks,
std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt) const -> boost::unordered_flat_set<
puzzle, puzzle_hasher>;
};
// Hash functions for sets and maps
// Inline functions definitions
#ifndef REGION_INLINE_DEFS
inline auto puzzle::block::set_x(const uint8_t x) const -> block
{
#ifdef RUNTIME_CHECKS
if (x > 7) {
throw std::invalid_argument("Block x-position out of bounds");
}
#endif
block b = *this;
set_bits(b.repr, X_S, X_E, x);
return b;
}
inline auto puzzle::block::set_y(const uint8_t y) const -> block
{
#ifdef RUNTIME_CHECKS
if (y > 7) {
throw std::invalid_argument("Block y-position out of bounds");
}
#endif
block b = *this;
set_bits(b.repr, Y_S, Y_E, y);
return b;
}
inline auto puzzle::block::set_width(const uint8_t width) const -> block
{
#ifdef RUNTIME_CHECKS
if (width - 1 > 7) {
throw std::invalid_argument("Block width out of bounds");
}
#endif
block b = *this;
set_bits(b.repr, WIDTH_S, WIDTH_E, width - 1u);
return b;
}
inline auto puzzle::block::set_height(const uint8_t height) const -> block
{
#ifdef RUNTIME_CHECKS
if (height - 1 > 7) {
throw std::invalid_argument("Block height out of bounds");
}
#endif
block b = *this;
set_bits(b.repr, HEIGHT_S, HEIGHT_E, height - 1u);
return b;
}
inline auto puzzle::block::set_target(const bool target) const -> block
{
block b = *this;
set_bits(b.repr, TARGET_S, TARGET_E, target);
return b;
}
inline auto puzzle::block::set_immovable(const bool immovable) const -> block
{
block b = *this;
set_bits(b.repr, IMMOVABLE_S, IMMOVABLE_E, immovable);
return b;
}
inline auto puzzle::block::get_x() const -> uint8_t
{
return get_bits(repr, X_S, X_E);
}
inline auto puzzle::block::get_y() const -> uint8_t
{
return get_bits(repr, Y_S, Y_E);
}
inline auto puzzle::block::get_width() const -> uint8_t
{
return get_bits(repr, WIDTH_S, WIDTH_E) + 1u;
}
inline auto puzzle::block::get_height() const -> uint8_t
{
return get_bits(repr, HEIGHT_S, HEIGHT_E) + 1u;
}
inline auto puzzle::block::get_target() const -> bool
{
return get_bits(repr, TARGET_S, TARGET_E);
}
inline auto puzzle::block::get_immovable() const -> bool
{
return get_bits(repr, IMMOVABLE_S, IMMOVABLE_E);
}
inline auto puzzle::set_restricted(const bool restricted) const -> puzzle
{
uint16_t meta = repr.cooked.meta;
set_bits(meta, RESTRICTED_S, RESTRICTED_E, restricted);
return puzzle(meta, repr.cooked.blocks);
}
inline auto puzzle::set_width(const uint8_t width) const -> puzzle
{
#ifdef RUNTIME_CHECKS
if (width - 1 > MAX_WIDTH) {
throw "Board width out of bounds";
}
#endif
uint16_t meta = repr.cooked.meta;
set_bits(meta, WIDTH_S, WIDTH_E, width - 1u);
return puzzle(meta, repr.cooked.blocks);
}
inline auto puzzle::set_height(const uint8_t height) const -> puzzle
{
#ifdef RUNTIME_CHECKS
if (height - 1 > MAX_HEIGHT) {
throw "Board height out of bounds";
}
#endif
uint16_t meta = repr.cooked.meta;
set_bits(meta, HEIGHT_S, HEIGHT_E, height - 1u);
return puzzle(meta, repr.cooked.blocks);
}
inline auto puzzle::set_goal(const bool goal) const -> puzzle
{
uint16_t meta = repr.cooked.meta;
set_bits(meta, GOAL_S, GOAL_E, goal);
return puzzle(meta, repr.cooked.blocks);
}
inline auto puzzle::set_goal_x(const uint8_t target_x) const -> puzzle
{
#ifdef RUNTIME_CHECKS
if (target_x >= MAX_WIDTH) {
throw "Board target x out of bounds";
}
#endif
uint16_t meta = repr.cooked.meta;
set_bits(meta, GOAL_X_S, GOAL_X_E, target_x);
return puzzle(meta, repr.cooked.blocks);
}
inline auto puzzle::set_goal_y(const uint8_t target_y) const -> puzzle
{
#ifdef RUNTIME_CHECKS
if (target_y >= MAX_HEIGHT) {
throw "Board target y out of bounds";
}
#endif
uint16_t meta = repr.cooked.meta;
set_bits(meta, GOAL_Y_S, GOAL_Y_E, target_y);
return puzzle(meta, repr.cooked.blocks);
}
inline auto puzzle::get_restricted() const -> bool
{
return get_bits(repr.cooked.meta, RESTRICTED_S, RESTRICTED_E);
}
inline auto puzzle::get_width() const -> uint8_t
{
return get_bits(repr.cooked.meta, WIDTH_S, WIDTH_E) + 1u;
}
inline auto puzzle::get_height() const -> uint8_t
{
return get_bits(repr.cooked.meta, HEIGHT_S, HEIGHT_E) + 1u;
}
inline auto puzzle::get_goal() const -> bool
{
return get_bits(repr.cooked.meta, GOAL_S, GOAL_E);
}
inline auto puzzle::get_goal_x() const -> uint8_t
{
return get_bits(repr.cooked.meta, GOAL_X_S, GOAL_X_E);
}
inline auto puzzle::get_goal_y() const -> uint8_t
{
return get_bits(repr.cooked.meta, GOAL_Y_S, GOAL_Y_E);
}
INLINE inline auto puzzle::try_move_block_at_fast(uint64_t bitmap,
const uint8_t block_idx,
const direction dir,
const bool check_collision) const -> std::optional<puzzle>
{
const block b = block(repr.cooked.blocks[block_idx]);
const auto [bx, by, bw, bh, bt, bi] = b.unpack_repr();
if (bi) {
return std::nullopt;
}
const auto [w, h, gx, gy, r, g] = unpack_meta();
const int dirs = r ? b.principal_dirs() : nor | eas | sou | wes;
// Get target block
int _target_x = bx;
int _target_y = by;
switch (dir) {
case nor:
if (!(dirs & nor) || _target_y < 1) {
return std::nullopt;
}
--_target_y;
break;
case eas:
if (!(dirs & eas) || _target_x + bw >= w) {
return std::nullopt;
}
++_target_x;
break;
case sou:
if (!(dirs & sou) || _target_y + bh >= h) {
return std::nullopt;
}
++_target_y;
break;
case wes:
if (!(dirs & wes) || _target_x < 1) {
return std::nullopt;
}
--_target_x;
break;
}
// Check collisions
if (check_collision) {
bitmap_clear_block(bitmap, b);
if (bitmap_check_collision(bitmap, b, dir)) {
return std::nullopt;
}
}
// Replace block
const std::array<uint16_t, MAX_BLOCKS> blocks = sorted_replace(repr.cooked.blocks,
block_idx,
block::create_repr(
_target_x,
_target_y,
bw,
bh,
bt));
// This constructor doesn't sort
return puzzle(std::make_tuple(w, h, gx, gy, r, g), blocks);
}
INLINE inline auto puzzle::bitmap_clear_bit(uint64_t& bitmap, const uint8_t w, const uint8_t x, const uint8_t y) -> void
{
set_bits(bitmap, y * w + x, y * w + x, 0u);
}
INLINE inline auto puzzle::bitmap_set_bit(uint64_t& bitmap, const uint8_t w, const uint8_t x, const uint8_t y) -> void
{
set_bits(bitmap, y * w + x, y * w + x, 1u);
}
INLINE inline auto puzzle::bitmap_get_bit(const uint64_t bitmap,
const uint8_t w,
const uint8_t x,
const uint8_t y) -> bool
{
return get_bits(bitmap, y * w + x, y * w + x);
}
INLINE inline auto puzzle::bitmap_clear_block(uint64_t& bitmap, const block b) const -> void
{
const auto [x, y, w, h, t, i] = b.unpack_repr();
const uint8_t width = get_width();
for (int dy = 0; dy < h; ++dy) {
for (int dx = 0; dx < w; ++dx) {
bitmap_clear_bit(bitmap, width, x + dx, y + dy);
}
}
}
INLINE inline auto puzzle::bitmap_set_block(uint64_t& bitmap, const block b) const -> void
{
const auto [x, y, w, h, t, i] = b.unpack_repr();
const uint8_t width = get_width();
for (int dy = 0; dy < h; ++dy) {
for (int dx = 0; dx < w; ++dx) {
bitmap_set_bit(bitmap, width, x + dx, y + dy);
}
}
}
INLINE inline auto puzzle::bitmap_is_empty(const uint64_t bitmap) const -> bool
{
const uint8_t shift = 64 - get_width() * get_height();
return bitmap << shift == 0;
}
INLINE inline auto puzzle::bitmap_is_full(const uint64_t bitmap) const -> bool
{
const uint8_t shift = 64 - get_width() * get_height();
return ((bitmap << shift) >> shift) == ((static_cast<uint64_t>(-1) << shift) >> shift);
}
INLINE inline auto puzzle::bitmap_check_collision(const uint64_t bitmap, const block b) const -> bool
{
const auto [x, y, w, h, t, i] = b.unpack_repr();
const uint8_t width = get_width();
for (int dy = 0; dy < h; ++dy) {
for (int dx = 0; dx < w; ++dx) {
if (bitmap_get_bit(bitmap, width, x + dx, y + dy)) {
return true; // collision
}
}
}
return false;
}
INLINE inline auto puzzle::bitmap_check_collision(const uint64_t bitmap,
const block b,
const direction dir) const -> bool
{
const auto [x, y, w, h, t, i] = b.unpack_repr();
const uint8_t width = get_width();
switch (dir) {
case nor: // Check the row above: (x...x+w-1, y-1)
for (int dx = 0; dx < w; ++dx) {
if (bitmap_get_bit(bitmap, width, x + dx, y - 1)) {
return true;
}
}
break;
case sou: // Check the row below: (x...x+w-1, y+h)
for (int dx = 0; dx < w; ++dx) {
if (bitmap_get_bit(bitmap, width, x + dx, y + h)) {
return true;
}
}
break;
case wes: // Check the column left: (x-1, y...y+h-1)
for (int dy = 0; dy < h; ++dy) {
if (bitmap_get_bit(bitmap, width, x - 1, y + dy)) {
return true;
}
}
break;
case eas: // Check the column right: (x+w, y...y+h-1)
for (int dy = 0; dy < h; ++dy) {
if (bitmap_get_bit(bitmap, width, x + w, y + dy)) {
return true;
}
}
break;
}
return false;
}
#endif
// Hash functions for sets and maps.
// Declared after puzzle class to use puzzle::hash_combine
#ifndef REGION_HASHERS
struct block_hasher
{
auto operator()(const puzzle::block& b) const noexcept -> size_t
{
return b.hash();
}
};
struct block_hasher2
{
auto operator()(const puzzle::block& b) const noexcept -> size_t
{
return b.position_independent_hash();
}
};
struct block_equal2
{
auto operator()(const puzzle::block& a, const puzzle::block& b) const noexcept -> bool
{
const auto [ax, ay, aw, ah, at, ai] = a.unpack_repr();
const auto [bx, by, bw, bh, bt, bi] = b.unpack_repr();
return aw == bw && ah == bh && at == bt && ai == bi;
}
};
struct puzzle_hasher
{
@ -453,7 +946,7 @@ struct link_hasher
}
};
struct link_equal_to
struct link_equal
{
auto operator()(const std::pair<puzzle, puzzle>& a, const std::pair<puzzle, puzzle>& b) const noexcept -> bool
{
@ -462,9 +955,9 @@ struct link_equal_to
};
template <typename T, typename... Rest>
auto puzzle::hash_combine(std::size_t& seed, const T& v, const Rest&... rest) -> void
auto puzzle::hash_combine(size_t& seed, const T& v, const Rest&... rest) -> void
{
auto h = []<typename HashedType>(const HashedType& val) -> std::size_t
auto hasher = []<typename HashedType>(const HashedType& val) -> std::size_t
{
if constexpr (std::is_same_v<std::decay_t<HashedType>, puzzle>) {
return puzzle_hasher{}(val);
@ -475,8 +968,10 @@ auto puzzle::hash_combine(std::size_t& seed, const T& v, const Rest&... rest) ->
}
};
seed ^= h(v) + 0x9e3779b9 + (seed << 6) + (seed >> 2);
seed ^= hasher(v) + 0x9e3779b9 + (seed << 6) + (seed >> 2);
(hash_combine(seed, rest), ...);
}
#endif
#endif

View File

@ -1,8 +1,8 @@
#ifndef RENDERER_HPP_
#define RENDERER_HPP_
#include "orbit_camera.hpp"
#include "config.hpp"
#include "orbit_camera.hpp"
#include "input_handler.hpp"
#include "state_manager.hpp"
#include "user_interface.hpp"
@ -18,7 +18,7 @@ private:
user_interface& gui;
const orbit_camera& camera;
RenderTexture render_target =
RenderTexture graph_target =
LoadRenderTexture(GetScreenWidth() / 2, GetScreenHeight() - MENU_HEIGHT);
// TODO: Those should be moved to the user_interface.h
@ -81,7 +81,7 @@ public:
~renderer()
{
UnloadRenderTexture(render_target);
UnloadRenderTexture(graph_target);
UnloadRenderTexture(klotski_target);
UnloadRenderTexture(menu_target);

View File

@ -2,10 +2,10 @@
#define STATE_MANAGER_HPP_
#include "graph_distances.hpp"
#include "load_save.hpp"
#include "threaded_physics.hpp"
#include "puzzle.hpp"
#include <stack>
#include <boost/unordered/unordered_flat_map.hpp>
#include <boost/unordered/unordered_flat_set.hpp>
@ -43,10 +43,9 @@ private:
public:
state_manager(threaded_physics& _physics, const std::string& _preset_file)
: physics(_physics)
: physics(_physics), preset_file(_preset_file)
{
parse_preset_file(_preset_file);
load_preset(0);
reload_preset_file();
}
state_manager(const state_manager& copy) = delete;
@ -95,15 +94,13 @@ private:
public:
// Presets
auto parse_preset_file(const std::string& _preset_file) -> bool;
auto append_preset_file(const std::string& preset_name) -> bool;
auto save_current_to_preset_file(const std::string& preset_comment) -> void;
auto reload_preset_file() -> void;
auto load_preset(size_t preset) -> void;
auto load_previous_preset() -> void;
auto load_next_preset() -> void;
// Update current_state
auto update_current_state(const puzzle& p) -> void;
auto edit_starting_state(const puzzle& p) -> void;
auto goto_starting_state() -> void;
@ -113,7 +110,6 @@ public:
auto goto_closest_target_state() -> void;
// Update graph
auto populate_graph() -> void;
auto clear_graph_and_add_current(const puzzle& p) -> void;
auto clear_graph_and_add_current() -> void;
@ -122,7 +118,6 @@ public:
auto populate_winning_path() -> void;
// Index mapping
[[nodiscard]] auto get_index(const puzzle& state) const -> size_t;
[[nodiscard]] auto get_current_index() const -> size_t;
[[nodiscard]] auto get_starting_index() const -> size_t;

View File

@ -1,6 +1,8 @@
#ifndef PHYSICS_HPP_
#define PHYSICS_HPP_
#include "config.hpp"
#include <atomic>
#include <condition_variable>
#include <mutex>
@ -11,13 +13,10 @@
#include <variant>
#include <vector>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
class threaded_physics
{
struct add_mass {};
struct add_mass
{};
struct add_spring
{
@ -25,24 +24,25 @@ class threaded_physics
size_t b;
};
struct clear_graph {};
struct clear_graph
{};
using command = std::variant<add_mass, add_spring, clear_graph>;
struct physics_state
{
#ifdef TRACY
#ifdef TRACY
TracyLockable(std::mutex, command_mtx);
#else
#else
std::mutex command_mtx;
#endif
#endif
std::queue<command> pending_commands;
#ifdef TRACY
#ifdef TRACY
TracyLockable(std::mutex, data_mtx);
#else
#else
std::mutex data_mtx;
#endif
#endif
std::condition_variable_any data_ready_cnd;
std::condition_variable_any data_consumed_cnd;
Vector3 mass_center = Vector3Zero();
@ -57,14 +57,17 @@ class threaded_physics
};
private:
std::optional<BS::thread_pool<>* const> thread_pool;
std::thread physics;
public:
physics_state state;
public:
threaded_physics()
: physics(physics_thread, std::ref(state)) {}
explicit threaded_physics(
const std::optional<BS::thread_pool<>* const> _thread_pool = std::nullopt)
: thread_pool(_thread_pool), physics(physics_thread, std::ref(state), std::ref(thread_pool))
{}
threaded_physics(const threaded_physics& copy) = delete;
auto operator=(const threaded_physics& copy) -> threaded_physics& = delete;
@ -80,16 +83,19 @@ public:
}
private:
static auto physics_thread(physics_state& state) -> void;
#ifdef ASYNC_OCTREE
static auto set_octree_pool_thread_name(size_t idx) -> void;
#endif
static auto physics_thread(physics_state& state,
std::optional<BS::thread_pool<>* const> thread_pool) -> void;
public:
auto add_mass_cmd() -> void;
auto add_spring_cmd(size_t a, size_t b) -> void;
auto clear_cmd() -> void;
auto add_mass_springs_cmd(size_t num_masses, const std::vector<std::pair<size_t, size_t>>& springs) -> void;
auto add_mass_cmd() -> void;
auto add_spring_cmd(size_t a, size_t b) -> void;
auto add_mass_springs_cmd(size_t num_masses,
const std::vector<std::pair<size_t, size_t>>& springs) -> void;
};
#endif
#endif

View File

@ -1,5 +1,5 @@
#ifndef GUI_HPP_
#define GUI_HPP_
#ifndef USER_INTERFACE_HPP_
#define USER_INTERFACE_HPP_
#include "orbit_camera.hpp"
#include "config.hpp"
@ -104,7 +104,7 @@ private:
bool ok_message = false;
bool yes_no_message = false;
bool save_window = false;
std::array<char, 256> preset_name = {};
std::array<char, 256> preset_comment = {};
bool help_window = false;
public:

View File

@ -4,81 +4,8 @@
#include <iostream>
#include <raylib.h>
// Bit shifting + masking
template <class T>
requires std::unsigned_integral<T>
auto create_mask(const uint8_t first, const uint8_t last) -> T
{
// If the mask width is equal the type width return all 1s instead of shifting
// as shifting by type-width is undefined behavior.
if (static_cast<size_t>(last - first + 1) >= sizeof(T) * 8) {
return ~T{0};
}
// Example: first=4, last=7, 7-4+1=4
// 1 << 4 = 0b00010000
// 32 - 1 = 0b00001111
// 31 << 4 = 0b11110000
// Subtracting 1 generates a consecutive mask.
return ((T{1} << (last - first + 1)) - 1) << first;
}
template <class T>
requires std::unsigned_integral<T>
auto clear_bits(T& bits, const uint8_t first, const uint8_t last) -> void
{
const T mask = create_mask<T>(first, last);
bits = bits & ~mask;
}
template <class T, class U>
requires std::unsigned_integral<T> && std::unsigned_integral<U>
auto set_bits(T& bits, const uint8_t first, const uint8_t last, const U value) -> void
{
const T mask = create_mask<T>(first, last);
// Example: first=4, last=6, value=0b1110, bits = 0b 01111110
// mask = 0b 01110000
// bits & ~mask = 0b 00001110
// value << 4 = 0b 11100000
// (value << 4) & mask = 0b 01100000
// (bits & ~mask) | (value << 4) & mask = 0b 01101110
// Insert position: ^^^
// First clear the bits, then | with the value positioned at the insertion point.
// The value may be larger than [first, last], extra bits are ignored.
bits = (bits & ~mask) | ((static_cast<T>(value) << first) & mask);
}
template <class T>
requires std::unsigned_integral<T>
auto get_bits(const T bits, const uint8_t first, const uint8_t last) -> T
{
const T mask = create_mask<T>(first, last);
// We can >> without sign extension because T is unsigned_integral
return (bits & mask) >> first;
}
// std::variant visitor
// https://en.cppreference.com/w/cpp/utility/variant/visit
template <class... Ts>
struct overloads : Ts...
{
using Ts::operator()...;
};
// Enums
enum direction
{
nor = 1 << 0,
eas = 1 << 1,
sou = 1 << 2,
wes = 1 << 3,
};
#define INLINE __attribute__((always_inline))
#define PACKED __attribute__((packed))
enum ctrl
{
@ -115,6 +42,96 @@ enum bg
bg_white = 47
};
inline auto ansi_bold_fg(const fg color) -> std::string
{
return std::format("\033[{};{}m", static_cast<int>(bold_bright), static_cast<int>(color));
}
inline auto ansi_reset() -> std::string
{
return std::format("\033[{}m", static_cast<int>(reset));
}
// Bit shifting + masking
template <class T>
requires std::unsigned_integral<T>
// ReSharper disable once CppRedundantInlineSpecifier
INLINE inline auto create_mask(const uint8_t first, const uint8_t last) -> T
{
// If the mask width is equal the type width return all 1s instead of shifting
// as shifting by type-width is undefined behavior.
if (static_cast<size_t>(last - first + 1) >= sizeof(T) * 8) {
return ~T{0};
}
// Example: first=4, last=7, 7-4+1=4
// 1 << 4 = 0b00010000
// 32 - 1 = 0b00001111
// 31 << 4 = 0b11110000
// Subtracting 1 generates a consecutive mask.
return ((T{1} << (last - first + 1)) - 1) << first;
}
template <class T>
requires std::unsigned_integral<T>
// ReSharper disable once CppRedundantInlineSpecifier
INLINE inline auto clear_bits(T& bits, const uint8_t first, const uint8_t last) -> void
{
const T mask = create_mask<T>(first, last);
bits = bits & ~mask;
}
template <class T, class U>
requires std::unsigned_integral<T> && std::unsigned_integral<U>
// ReSharper disable once CppRedundantInlineSpecifier
INLINE inline auto set_bits(T& bits, const uint8_t first, const uint8_t last, const U value) -> void
{
const T mask = create_mask<T>(first, last);
// Example: first=4, last=6, value=0b1110, bits = 0b 01111110
// mask = 0b 01110000
// bits & ~mask = 0b 00001110
// value << 4 = 0b 11100000
// (value << 4) & mask = 0b 01100000
// (bits & ~mask) | (value << 4) & mask = 0b 01101110
// Insert position: ^^^
// First clear the bits, then | with the value positioned at the insertion point.
// The value may be larger than [first, last], extra bits are ignored.
bits = (bits & ~mask) | ((static_cast<T>(value) << first) & mask);
}
template <class T>
requires std::unsigned_integral<T>
// ReSharper disable once CppRedundantInlineSpecifier
INLINE inline auto get_bits(const T bits, const uint8_t first, const uint8_t last) -> T
{
const T mask = create_mask<T>(first, last);
// We can >> without sign extension because T is unsigned_integral
return (bits & mask) >> first;
}
// std::variant visitor
// https://en.cppreference.com/w/cpp/utility/variant/visit
template <class... Ts>
struct overloads : Ts...
{
using Ts::operator()...;
};
// Enums
enum direction
{
nor = 1 << 0,
eas = 1 << 1,
sou = 1 << 2,
wes = 1 << 3,
};
// Output
inline auto operator<<(std::ostream& os, const Vector2& v) -> std::ostream&
@ -129,17 +146,14 @@ inline auto operator<<(std::ostream& os, const Vector3& v) -> std::ostream&
return os;
}
inline auto ansi_bold_fg(const fg color) -> std::string
{
return std::format("\033[1;{}m", static_cast<int>(color));
}
inline auto ansi_reset() -> std::string
{
return "\033[0m";
}
// std::println doesn't work with mingw
template <typename... Args>
auto traceln(std::format_string<Args...> fmt, Args&&... args) -> void
{
std::cout << std::format("[{}TRACE{}]: ", ansi_bold_fg(fg_cyan), ansi_reset()) << std::format(
fmt, std::forward<Args>(args)...) << std::endl;
}
template <typename... Args>
auto infoln(std::format_string<Args...> fmt, Args&&... args) -> void
{
@ -161,4 +175,19 @@ auto errln(std::format_string<Args...> fmt, Args&&... args) -> void
fmt, std::forward<Args>(args)...) << std::endl;
}
inline auto print_bitmap(const uint64_t bitmap, const uint8_t w, const uint8_t h, const std::string& title) -> void
{
traceln("{}:", title);
traceln("{}", std::string(2 * w - 1, '='));
for (size_t y = 0; y < w; ++y) {
std::cout << " ";
for (size_t x = 0; x < h; ++x) {
std::cout << static_cast<int>(get_bits(bitmap, y * w + x, y * h + x)) << " ";
}
std::cout << "\n";
}
std::cout << std::flush;
traceln("{}", std::string(2 * w - 1, '='));
}
#endif

View File

@ -2,10 +2,6 @@
#include <queue>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
auto graph_distances::clear() -> void
{
distances.clear();

View File

@ -278,7 +278,7 @@ auto input_handler::toggle_camera_projection() const -> void
auto input_handler::move_block_nor() -> void
{
const puzzle& current = state.get_current_state();
const std::optional<puzzle>& next = current.try_move_block_at_fast(sel_x, sel_y, nor);
const std::optional<puzzle>& next = current.try_move_block_at(sel_x, sel_y, nor);
if (!next) {
return;
}
@ -290,7 +290,7 @@ auto input_handler::move_block_nor() -> void
auto input_handler::move_block_wes() -> void
{
const puzzle& current = state.get_current_state();
const std::optional<puzzle>& next = current.try_move_block_at_fast(sel_x, sel_y, wes);
const std::optional<puzzle>& next = current.try_move_block_at(sel_x, sel_y, wes);
if (!next) {
return;
}
@ -302,7 +302,7 @@ auto input_handler::move_block_wes() -> void
auto input_handler::move_block_sou() -> void
{
const puzzle& current = state.get_current_state();
const std::optional<puzzle>& next = current.try_move_block_at_fast(sel_x, sel_y, sou);
const std::optional<puzzle>& next = current.try_move_block_at(sel_x, sel_y, sou);
if (!next) {
return;
}
@ -314,7 +314,7 @@ auto input_handler::move_block_sou() -> void
auto input_handler::move_block_eas() -> void
{
const puzzle& current = state.get_current_state();
const std::optional<puzzle>& next = current.try_move_block_at_fast(sel_x, sel_y, eas);
const std::optional<puzzle>& next = current.try_move_block_at(sel_x, sel_y, eas);
if (!next) {
return;
}

79
src/load_save.cpp Normal file
View File

@ -0,0 +1,79 @@
#include "load_save.hpp"
#include <fstream>
auto parse_preset_file(const std::string& preset_file) -> std::pair<std::vector<puzzle>, std::vector<std::string>>
{
std::fstream file(preset_file, std::ios::in);
if (!file) {
infoln("Preset file \"{}\" couldn't be opened.", preset_file);
return {};
}
std::string line;
std::vector<std::string> comment_lines;
std::vector<std::string> preset_lines;
while (std::getline(file, line)) {
if (line.starts_with("S")) {
preset_lines.push_back(line);
} else if (line.starts_with("#")) {
comment_lines.push_back(line);
}
}
if (preset_lines.empty() || comment_lines.size() != preset_lines.size()) {
infoln("Preset file \"{}\" couldn't be opened.", preset_file);
return {};
}
std::vector<puzzle> preset_states;
for (const auto& preset : preset_lines) {
// Each char is a bit
const puzzle& p = puzzle(preset);
if (const std::optional<std::string>& reason = p.try_get_invalid_reason()) {
infoln("Preset file \"{}\" contained invalid presets: {}", preset_file, *reason);
return {};
}
preset_states.emplace_back(p);
}
infoln("Loaded {} presets from \"{}\".", preset_lines.size(), preset_file);
return {preset_states, comment_lines};
}
auto append_preset_file(const std::string& preset_file, const std::string& preset_name, const puzzle& p) -> bool
{
infoln(R"(Saving preset "{}" to "{}")", preset_name, preset_file);
if (p.try_get_invalid_reason()) {
return false;
}
std::fstream file(preset_file, std::ios_base::app | std::ios_base::out);
if (!file) {
infoln("Preset file \"{}\" couldn't be opened.", preset_file);
return false;
}
file << "\n# " << preset_name << "\n" << p.string_repr() << std::flush;
return true;
}
auto append_preset_file_quiet(const std::string& preset_file, const std::string& preset_name, const puzzle& p, const bool validate) -> bool
{
if (validate && p.try_get_invalid_reason()) {
return false;
}
std::fstream file(preset_file, std::ios_base::app | std::ios_base::out);
if (!file) {
return false;
}
file << "\n# " << preset_name << "\n" << p.string_repr() << std::flush;
return true;
}

View File

@ -4,75 +4,60 @@
#include "config.hpp"
#include "input_handler.hpp"
#include "mass_spring_system.hpp"
#include "threaded_physics.hpp"
#include "renderer.hpp"
#include "state_manager.hpp"
#include "user_interface.hpp"
#ifdef TRACY
#include <tracy/Tracy.hpp>
#include <filesystem>
#ifndef WIN32
#include <boost/program_options.hpp>
namespace po = boost::program_options;
#endif
// TODO: Add some popups (my split between input.cpp/gui.cpp makes this ugly)
// - Clear graph: Notify that this will clear the visited states and move
// history
// - Reset state: Notify that this will reset the move count
// TODO: Reduce memory usage
// - The memory model of the puzzle board is terrible (bitboards?)
// TODO: Improve solver
// - Move discovery is terrible
// - Instead of trying each direction for each block, determine the
// possible moves more efficiently (requires a different memory model)
// - Implement state discovery/enumeration
// - Find all possible initial board states (single one for each
// possible statespace). Currently wer're just finding all states
// given the initial state
// - Would allow to generate random puzzles with a certain move count
// TODO: Move selection accordingly when undoing moves (need to diff two states
// and get the moved blocks)
// TODO: Implement state discovery/enumeration
// - Find all possible initial board states (single one for each possible statespace).
// Currently wer're just finding all states given the initial state
// - Would allow to generate random puzzles with a certain move count
// TODO: Export cluster to graphviz
// TODO: Fix naming:
// - Target: The block that has to leave the board to win
// - Goal: The opening in the board for the target
// - Puzzle (not board or state): A puzzle configuration (width, height, goal_x, goal_y, restricted, goal)
// - Block: A puzzle block (x, y, width, height, target, immovable)
// - Puzzle State: A specific puzzle state (width, height, goal_x, goal_y, restricted, goal, blocks)
// - Cluster: A graph of puzzle states connected by moves, generated from a specific Puzzle State
// - Puzzle Space: A number of Clusters generated from a generic Puzzle
// TODO: Add state space generation time to debug overlay
// TODO: Move selection accordingly when undoing moves (need to diff two states and get the moved blocks)
// TODO: Click states in the graph to display them in the board
// NOTE: Tracy uses a huge amount of memory. For longer testing disable Tracy.
// For profiling explore_state_space
auto main2(int argc, char* argv[]) -> int
#ifdef THREADPOOL
auto set_pool_thread_name(size_t idx) -> void
{
const puzzle p = puzzle(
"S:[4x5] G:[1,3] M:[F] B:[{_ 2X2 _ _} {1x1 _ _ 1x1} {1x2 2x1 _ 1x2} {_ 2x1 _ _} {1x1 2x1 _ 1x1}]");
for (int i = 0; i < 50; ++i) {
auto space = p.explore_state_space();
}
return 0;
BS::this_thread::set_os_thread_name(std::format("worker-{}", idx));
}
auto main(int argc, char* argv[]) -> int
BS::thread_pool<> threads(std::thread::hardware_concurrency() - 2, set_pool_thread_name);
constexpr std::optional<BS::thread_pool<>* const> thread_pool = &threads;
#else
constexpr std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt;
#endif
std::string preset_file;
std::string output_file;
int max_blocks = 5;
int board_width = 6;
int board_height = 6;
int goal_x = 4;
int goal_y = 2;
bool restricted = true;
auto ui_mode() -> int
{
std::string preset_file;
if (argc != 2) {
preset_file = "default.puzzle";
} else {
preset_file = argv[1];
}
#ifdef BACKWARD
infoln("Backward stack-traces enabled.");
#else
infoln("Backward stack-traces disabled.");
#endif
#ifdef TRACY
infoln("Tracy adapter enabled.");
#else
infoln("Tracy adapter disabled.");
#endif
// RayLib window setup
SetTraceLogLevel(LOG_ERROR);
SetConfigFlags(FLAG_VSYNC_HINT);
@ -82,7 +67,7 @@ auto main(int argc, char* argv[]) -> int
InitWindow(INITIAL_WIDTH * 2, INITIAL_HEIGHT + MENU_HEIGHT, "MassSprings");
// Game setup
threaded_physics physics;
threaded_physics physics(thread_pool);
state_manager state(physics, preset_file);
orbit_camera camera;
input_handler input(state, camera);
@ -150,8 +135,8 @@ auto main(int argc, char* argv[]) -> int
// Update the camera after the physics, so target lock is smooth
size_t current_index = state.get_current_index();
if (masses.size() > current_index) {
const mass_spring_system::mass& current_mass = mass_spring_system::mass(masses.at(current_index));
camera.update(current_mass.position, mass_center, input.camera_lock, input.camera_mass_center_lock);
const Vector3& current_mass = masses[current_index];
camera.update(current_mass, mass_center, input.camera_lock, input.camera_mass_center_lock);
}
// Rendering
@ -166,11 +151,199 @@ auto main(int argc, char* argv[]) -> int
++loop_iterations;
#ifdef TRACY
FrameMark; FrameMarkEnd("MainThread");
FrameMark;
FrameMarkEnd("MainThread");
#endif
}
CloseWindow();
return 0;
}
}
auto rush_hour_puzzle_space() -> int
{
const boost::unordered_flat_set<puzzle::block, block_hasher2, block_equal2> permitted_blocks = {
puzzle::block(0, 0, 2, 1, false, false),
puzzle::block(0, 0, 3, 1, false, false),
puzzle::block(0, 0, 1, 2, false, false),
puzzle::block(0, 0, 1, 3, false, false)
};
const puzzle::block target_block = puzzle::block(0, 0, 2, 1, true, false);
const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t> target_block_pos_range = {0, goal_y, board_width - 1, goal_y};
infoln("Exploring Rush-Hour puzzle space:");
infoln("- Size: {}x{}", board_width, board_height);
infoln("- Goal: {},{}", goal_x, goal_y);
infoln("- Restricted: {}", restricted);
infoln("- Max Blocks: {}", max_blocks);
infoln("- Target: {}x{}", target_block.get_width(), target_block.get_height());
infoln("- Permitted block sizes:");
std::cout << " ";
for (const puzzle::block b : permitted_blocks) {
std::cout << std::format(" {}x{},", b.get_width(), b.get_height());
}
std::cout << std::endl;
const std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
const puzzle p = puzzle(board_width, board_height, goal_x, goal_y, restricted, true);
const boost::unordered_flat_set<puzzle, puzzle_hasher> result = p.explore_puzzle_space(
permitted_blocks,
target_block,
target_block_pos_range,
max_blocks,
thread_pool);
const std::chrono::high_resolution_clock::time_point end = std::chrono::high_resolution_clock::now();
infoln("Found {} different clusters. Took {}s.",
result.size(),
std::chrono::duration_cast<std::chrono::seconds>(end - start).count());
infoln("Sorting clusters...");
std::vector<puzzle> result_sorted{result.begin(), result.end()};
std::ranges::sort(result_sorted, std::ranges::greater{});
// for (const puzzle& _p : result_sorted) {
// traceln("{}", _p.string_repr());
// }
size_t i = 0;
size_t success = 0;
std::filesystem::remove(output_file);
for (const puzzle& _p : result_sorted) {
if (append_preset_file_quiet(output_file, std::format("Cluster {}", i), _p, true)) {
++success;
}
++i;
}
if (success != result_sorted.size()) {
warnln("Saved {} of {} clusters", success, result_sorted.size());
} else {
infoln("Saved {} of {} clusters", success, result_sorted.size());
}
return 0;
}
enum class runmode
{
USER_INTERFACE, RUSH_HOUR_PUZZLE_SPACE, EXIT,
};
auto argparse(const int argc, char* argv[]) -> runmode
{
#ifndef WIN32
po::options_description desc("Allowed options");
desc.add_options() //
("help", "produce help message") //
("presets", po::value<std::string>()->default_value("default.puzzle"), "load presets from file") //
("output", po::value<std::string>()->default_value("clusters.puzzle"), "output file for generated clusters") //
("space", po::value<std::string>()->value_name("rh|klotski"), "generate puzzle space with ruleset") //
("w", po::value<int>()->default_value(6), "board width") //
("h", po::value<int>()->default_value(6), "board height") //
("gx", po::value<int>()->default_value(4), "board goal horizontal position") //
("gy", po::value<int>()->default_value(2), "board goal vertical position") //
("free", "allow free block movement") //
("blocks", po::value<int>()->default_value(5), "block limit for puzzle space generation") //
;
po::positional_options_description positional;
positional.add("presets", -1);
po::variables_map vm;
po::store(po::command_line_parser(argc, argv).options(desc).positional(positional).run(), vm);
po::notify(vm);
if (vm.contains("help")) {
std::cout << desc << std::endl;
return runmode::EXIT;
}
if (vm.contains("output")) {
output_file = vm["output"].as<std::string>();
}
if (vm.contains("w")) {
board_width = vm["w"].as<int>();
board_width = std::max(static_cast<int>(puzzle::MIN_WIDTH),
std::min(board_width, static_cast<int>(puzzle::MAX_WIDTH)));
}
if (vm.contains("h")) {
board_height = vm["h"].as<int>();
board_height = std::max(static_cast<int>(puzzle::MIN_HEIGHT),
std::min(board_height, static_cast<int>(puzzle::MAX_HEIGHT)));
}
if (vm.contains("gx")) {
goal_x = vm["gx"].as<int>();
goal_x = std::max(0, std::min(goal_x, static_cast<int>(puzzle::MAX_WIDTH) - 1));
}
if (vm.contains("gy")) {
goal_y = vm["gy"].as<int>();
goal_y = std::max(0, std::min(goal_y, static_cast<int>(puzzle::MAX_HEIGHT) - 1));
}
if (vm.contains("free")) {
restricted = false;
}
if (vm.contains("blocks")) {
max_blocks = vm["blocks"].as<int>();
max_blocks = std::max(1, std::min(max_blocks, static_cast<int>(puzzle::MAX_BLOCKS)));
}
if (vm.contains("space")) {
const std::string ruleset = vm["space"].as<std::string>();
if (ruleset == "rh") {
return runmode::RUSH_HOUR_PUZZLE_SPACE;
}
if (ruleset == "klotski") {
throw std::runtime_error("Not implemented");
}
}
if (vm.contains("presets")) {
preset_file = vm["presets"].as<std::string>();
}
#endif
return runmode::USER_INTERFACE;
}
auto main(const int argc, char* argv[]) -> int
{
#ifdef BACKWARD
infoln("Backward stack-traces enabled.");
#else
infoln("Backward stack-traces disabled.");
#endif
#ifdef TRACY
infoln("Tracy adapter enabled.");
#else
infoln("Tracy adapter disabled.");
#endif
infoln("Using background thread for physics.");
infoln("Using octree-barnes-hut for graph layout.");
#ifdef THREADPOOL
infoln("Additional thread-pool enabled ({} threads).", threads.get_thread_count());
#else
infoln("Additional thread-pool disabled.");
#endif
switch (argparse(argc, argv)) {
case runmode::USER_INTERFACE:
return ui_mode();
case runmode::RUSH_HOUR_PUZZLE_SPACE:
return rush_hour_puzzle_space();
case runmode::EXIT:
return 0;
};
return 1;
}

View File

@ -2,66 +2,63 @@
#include "config.hpp"
#include <cfloat>
#include <cstring>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
auto mass_spring_system::mass::clear_force() -> void
auto mass_spring_system::calculate_spring_force(const size_t s) -> void
{
force = Vector3Zero();
const spring _s = springs[s];
const Vector3 a_pos = positions[_s.a];
const Vector3 b_pos = positions[_s.b];
const Vector3 a_vel = velocities[_s.a];
const Vector3 b_vel = velocities[_s.b];
const Vector3 delta_pos = a_pos - b_pos;
const Vector3 delta_vel = a_vel - b_vel;
const float sq_len = Vector3DotProduct(delta_pos, delta_pos);
const float inv_len = 1.0f / sqrt(sq_len);
const float len = sq_len * inv_len;
const float hooke = SPRING_CONSTANT * (len - REST_LENGTH);
const float dampening = DAMPENING_CONSTANT * Vector3DotProduct(delta_vel, delta_pos) * inv_len;
const Vector3 a_force = Vector3Scale(delta_pos, -(hooke + dampening) * inv_len);
const Vector3 b_force = a_force * -1.0f;
forces[_s.a] += a_force;
forces[_s.b] += b_force;
}
auto mass_spring_system::mass::calculate_velocity(const float delta_time) -> void
auto mass_spring_system::integrate_velocity(const size_t m, const float dt) -> void
{
const Vector3 acceleration = Vector3Scale(force, 1.0 / MASS);
const Vector3 temp = Vector3Scale(acceleration, delta_time);
velocity = Vector3Add(velocity, temp);
const Vector3 acc = forces[m] / MASS;
velocities[m] += acc * dt;
}
auto mass_spring_system::mass::calculate_position(const float delta_time) -> void
auto mass_spring_system::integrate_position(const size_t m, const float dt) -> void
{
previous_position = position;
const Vector3 temp = Vector3Scale(velocity, delta_time);
position = Vector3Add(position, temp);
previous_positions[m] = positions[m];
positions[m] += velocities[m] * dt;
}
auto mass_spring_system::mass::verlet_update(const float delta_time) -> void
auto mass_spring_system::verlet_update(const size_t m, const float dt) -> void
{
const Vector3 acceleration = Vector3Scale(force, 1.0 / MASS);
const Vector3 temp_position = position;
const Vector3 acc = (forces[m] / MASS) * dt * dt;
const Vector3 pos = positions[m];
Vector3 displacement = Vector3Subtract(position, previous_position);
const Vector3 accel_term = Vector3Scale(acceleration, delta_time * delta_time);
Vector3 delta_pos = pos - previous_positions[m];
delta_pos *= 1.0 - VERLET_DAMPENING; // Minimal dampening
// Minimal dampening
displacement = Vector3Scale(displacement, 1.0 - VERLET_DAMPENING);
position = Vector3Add(Vector3Add(position, displacement), accel_term);
previous_position = temp_position;
}
auto mass_spring_system::spring::calculate_spring_force(mass& _a, mass& _b) -> void
{
// TODO: Use a bungee force here instead of springs, since we already have global repulsion?
const Vector3 delta_position = Vector3Subtract(_a.position, _b.position);
const float current_length = Vector3Length(delta_position);
const Vector3 delta_velocity = Vector3Subtract(_a.velocity, _b.velocity);
const float hooke = SPRING_CONSTANT * (current_length - REST_LENGTH);
const float dampening = DAMPENING_CONSTANT * Vector3DotProduct(delta_velocity, delta_position) / current_length;
const Vector3 force_a = Vector3Scale(delta_position, -(hooke + dampening) / current_length);
const Vector3 force_b = Vector3Scale(force_a, -1.0);
_a.force = Vector3Add(_a.force, force_a);
_b.force = Vector3Add(_b.force, force_b);
positions[m] += delta_pos + acc;
previous_positions[m] = pos;
}
auto mass_spring_system::clear() -> void
{
masses.clear();
positions.clear();
previous_positions.clear();
velocities.clear();
forces.clear();
springs.clear();
tree.nodes.clear();
}
@ -77,24 +74,27 @@ auto mass_spring_system::add_mass() -> void
// };
// position = Vector3Scale(Vector3Normalize(position), REST_LENGTH * 2.0);
masses.emplace_back(Vector3Zero());
positions.emplace_back(Vector3Zero());
previous_positions.emplace_back(Vector3Zero());
velocities.emplace_back(Vector3Zero());
forces.emplace_back(Vector3Zero());
}
auto mass_spring_system::add_spring(size_t a, size_t b) -> void
{
// Update masses to be located along a random walk when adding the springs
const mass& mass_a = masses.at(a);
mass& mass_b = masses.at(b);
const Vector3& mass_a = positions[a];
const Vector3& mass_b = positions[b];
Vector3 offset{
static_cast<float>(GetRandomValue(-100, 100)), static_cast<float>(GetRandomValue(-100, 100)),
static_cast<float>(GetRandomValue(-100, 100))
};
Vector3 offset{static_cast<float>(GetRandomValue(-100, 100)),
static_cast<float>(GetRandomValue(-100, 100)),
static_cast<float>(GetRandomValue(-100, 100))};
offset = Vector3Normalize(offset) * REST_LENGTH;
// If the offset moves the mass closer to the current center of mass, flip it
if (!tree.nodes.empty()) {
const Vector3 mass_center_direction = Vector3Subtract(mass_a.position, tree.nodes.at(0).mass_center);
const Vector3 mass_center_direction =
Vector3Subtract(positions[a], tree.nodes[0].mass_center);
const float mass_center_distance = Vector3Length(mass_center_direction);
if (mass_center_distance > 0 && Vector3DotProduct(offset, mass_center_direction) < 0.0f) {
@ -102,8 +102,8 @@ auto mass_spring_system::add_spring(size_t a, size_t b) -> void
}
}
mass_b.position = mass_a.position + offset;
mass_b.previous_position = mass_b.position;
positions[b] = mass_a + offset;
previous_positions[b] = mass_b;
// infoln("Adding spring: ({}, {}, {})->({}, {}, {})", mass_a.position.x, mass_a.position.y,
// mass_a.position.z,
@ -114,118 +114,92 @@ auto mass_spring_system::add_spring(size_t a, size_t b) -> void
auto mass_spring_system::clear_forces() -> void
{
#ifdef TRACY
#ifdef TRACY
ZoneScoped;
#endif
for (auto& m : masses) {
m.clear_force();
}
}
auto mass_spring_system::calculate_spring_forces() -> void
{
#ifdef TRACY
ZoneScoped;
#endif
for (const auto s : springs) {
mass& a = masses.at(s.a);
mass& b = masses.at(s.b);
spring::calculate_spring_force(a, b);
}
}
#ifdef THREADPOOL
auto mass_spring_system::set_thread_name(size_t idx) -> void
{
BS::this_thread::set_os_thread_name(std::format("bh-worker-{}", idx));
}
#endif
auto mass_spring_system::build_octree() -> void
memset(forces.data(), 0, forces.size() * sizeof(Vector3));
}
auto mass_spring_system::calculate_spring_forces(
const std::optional<BS::thread_pool<>* const> thread_pool) -> void
{
#ifdef TRACY
#ifdef TRACY
ZoneScoped;
#endif
#endif
tree.nodes.clear();
tree.nodes.reserve(masses.size() * 2);
const auto solve_spring_force = [&](const int i) { calculate_spring_force(i); };
// Compute bounding box around all masses
Vector3 min{FLT_MAX, FLT_MAX, FLT_MAX};
Vector3 max{-FLT_MAX, -FLT_MAX, -FLT_MAX};
for (const auto& m : masses) {
min.x = std::min(min.x, m.position.x);
max.x = std::max(max.x, m.position.x);
min.y = std::min(min.y, m.position.y);
max.y = std::max(max.y, m.position.y);
min.z = std::min(min.z, m.position.z);
max.z = std::max(max.z, m.position.z);
}
// Pad the bounding box
constexpr float pad = 1.0;
min = Vector3Subtract(min, Vector3Scale(Vector3One(), pad));
max = Vector3Add(max, Vector3Scale(Vector3One(), pad));
// Make it cubic (so subdivisions are balanced)
const float max_extent = std::max({max.x - min.x, max.y - min.y, max.z - min.z});
max = Vector3Add(min, Vector3Scale(Vector3One(), max_extent));
// Root node spans the entire area
const int root = tree.create_empty_leaf(min, max);
for (size_t i = 0; i < masses.size(); ++i) {
tree.insert(root, static_cast<int>(i), masses[i].position, MASS, 0);
if (thread_pool) {
(*thread_pool)
->submit_loop(0, springs.size(), solve_spring_force, SMALL_TASK_BLOCK_SIZE)
.wait();
} else {
for (size_t i = 0; i < springs.size(); ++i) {
solve_spring_force(i);
}
}
}
auto mass_spring_system::calculate_repulsion_forces() -> void
auto mass_spring_system::calculate_repulsion_forces(
const std::optional<BS::thread_pool<>* const> thread_pool) -> void
{
#ifdef TRACY
#ifdef TRACY
ZoneScoped;
#endif
#endif
build_octree();
auto solve_octree = [&](const int i)
const auto solve_octree = [&](const int i)
{
const Vector3 force = tree.calculate_force(0, masses[i].position);
masses[i].force = Vector3Add(masses[i].force, force);
const Vector3 force = tree.calculate_force(0, positions[i]);
forces[i] += force;
};
// Calculate forces using Barnes-Hut
#ifdef THREADPOOL
const BS::multi_future<void> loop_future = threads.submit_loop(0, masses.size(), solve_octree, 256);
loop_future.wait();
#else
for (size_t i = 0; i < masses.size(); ++i) {
solve_octree(i);
if (thread_pool) {
(*thread_pool)
->submit_loop(0, positions.size(), solve_octree, LARGE_TASK_BLOCK_SIZE)
.wait();
} else {
for (size_t i = 0; i < positions.size(); ++i) {
solve_octree(i);
}
}
#endif
}
auto mass_spring_system::verlet_update(const float delta_time) -> void
auto mass_spring_system::update(const float dt,
const std::optional<BS::thread_pool<>* const> thread_pool) -> void
{
#ifdef TRACY
#ifdef TRACY
ZoneScoped;
#endif
#endif
for (auto& m : masses) {
m.verlet_update(delta_time);
const auto update = [&](const int i) { verlet_update(i, dt); };
if (thread_pool) {
(*thread_pool)->submit_loop(0, positions.size(), update, SMALL_TASK_BLOCK_SIZE).wait();
} else {
for (size_t i = 0; i < positions.size(); ++i) {
update(i);
}
}
}
auto mass_spring_system::center_masses() -> void
auto mass_spring_system::center_masses(const std::optional<BS::thread_pool<>* const> thread_pool)
-> void
{
Vector3 mean = Vector3Zero();
for (const auto& m : masses) {
mean += m.position;
for (const Vector3& pos : positions) {
mean += pos;
}
mean /= static_cast<float>(masses.size());
mean /= static_cast<float>(positions.size());
for (auto& m : masses) {
m.position -= mean;
const auto center_mass = [&](const int i) { positions[i] -= mean; };
if (thread_pool) {
(*thread_pool)->submit_loop(0, positions.size(), center_mass, SMALL_TASK_BLOCK_SIZE).wait();
} else {
for (size_t i = 0; i < positions.size(); ++i) {
center_mass(i);
}
}
}
}

View File

@ -1,13 +1,9 @@
#include "octree.hpp"
#include "config.hpp"
#include "util.hpp"
#include <cfloat>
#include <raymath.h>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
auto octree::node::child_count() const -> int
{
int child_count = 0;
@ -19,16 +15,6 @@ auto octree::node::child_count() const -> int
return child_count;
}
auto octree::create_empty_leaf(const Vector3& box_min, const Vector3& box_max) -> int
{
node n;
n.box_min = box_min;
n.box_max = box_max;
nodes.emplace_back(n);
return static_cast<int>(nodes.size() - 1);
}
auto octree::get_octant(const int node_idx, const Vector3& pos) const -> int
{
const node& n = nodes[node_idx];
@ -75,6 +61,16 @@ auto octree::get_child_bounds(const int node_idx, const int octant) const -> std
return std::make_pair(min, max);
}
auto octree::create_empty_leaf(const Vector3& box_min, const Vector3& box_max) -> int
{
node n;
n.box_min = box_min;
n.box_max = box_max;
nodes.emplace_back(n);
return static_cast<int>(nodes.size() - 1);
}
auto octree::insert(const int node_idx, const int mass_id, const Vector3& pos, const float mass,
const int depth) -> void
{
@ -153,6 +149,44 @@ auto octree::insert(const int node_idx, const int mass_id, const Vector3& pos, c
nodes[node_idx].mass_total = new_mass;
}
auto octree::build_octree(octree& t, const std::vector<Vector3>& positions) -> void
{
#ifdef TRACY
ZoneScoped;
#endif
t.nodes.clear();
t.nodes.reserve(positions.size() * 2);
// Compute bounding box around all masses
Vector3 min{FLT_MAX, FLT_MAX, FLT_MAX};
Vector3 max{-FLT_MAX, -FLT_MAX, -FLT_MAX};
for (const auto& [x, y, z] : positions) {
min.x = std::min(min.x, x);
max.x = std::max(max.x, x);
min.y = std::min(min.y, y);
max.y = std::max(max.y, y);
min.z = std::min(min.z, z);
max.z = std::max(max.z, z);
}
// Pad the bounding box
constexpr float pad = 1.0;
min = Vector3Subtract(min, Vector3Scale(Vector3One(), pad));
max = Vector3Add(max, Vector3Scale(Vector3One(), pad));
// Make it cubic (so subdivisions are balanced)
const float max_extent = std::max({max.x - min.x, max.y - min.y, max.z - min.z});
max = Vector3Add(min, Vector3Scale(Vector3One(), max_extent));
// Root node spans the entire area
const int root = t.create_empty_leaf(min, max);
for (size_t i = 0; i < positions.size(); ++i) {
t.insert(root, static_cast<int>(i), positions[i], MASS, 0);
}
}
auto octree::calculate_force(const int node_idx, const Vector3& pos) const -> Vector3
{
if (node_idx < 0) {

View File

@ -4,10 +4,6 @@
#include <raylib.h>
#include <raymath.h>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
auto orbit_camera::rotate(const Vector2 last_mouse, const Vector2 mouse) -> void
{
const auto [dx, dy] = Vector2Subtract(mouse, last_mouse);
@ -73,4 +69,4 @@ auto orbit_camera::update(const Vector3& current_target, const Vector3& mass_cen
camera.target = target;
camera.fovy = fov;
camera.projection = projection;
}
}

View File

@ -3,70 +3,16 @@
#include <algorithm>
#include <boost/unordered/unordered_flat_map.hpp>
auto puzzle::block::create_repr(const uint8_t x, const uint8_t y, const uint8_t w, const uint8_t h, const bool t,
auto puzzle::block::create_repr(const uint8_t x,
const uint8_t y,
const uint8_t w,
const uint8_t h,
const bool t,
const bool i) -> uint16_t
{
return block().set_x(x).set_y(y).set_width(w).set_height(h).set_target(t).set_immovable(i).repr & ~INVALID;
}
auto puzzle::block::set_x(const uint8_t x) const -> block
{
if (x > 7) {
throw std::invalid_argument("Block x-position out of bounds");
}
block b = *this;
set_bits(b.repr, X_S, X_E, x);
return b;
}
auto puzzle::block::set_y(const uint8_t y) const -> block
{
if (y > 7) {
throw std::invalid_argument("Block y-position out of bounds");
}
block b = *this;
set_bits(b.repr, Y_S, Y_E, y);
return b;
}
auto puzzle::block::set_width(const uint8_t width) const -> block
{
if (width - 1 > 7) {
throw std::invalid_argument("Block width out of bounds");
}
block b = *this;
set_bits(b.repr, WIDTH_S, WIDTH_E, width - 1u);
return b;
}
auto puzzle::block::set_height(const uint8_t height) const -> block
{
if (height - 1 > 7) {
throw std::invalid_argument("Block height out of bounds");
}
block b = *this;
set_bits(b.repr, HEIGHT_S, HEIGHT_E, height - 1u);
return b;
}
auto puzzle::block::set_target(const bool target) const -> block
{
block b = *this;
set_bits(b.repr, TARGET_S, TARGET_E, target);
return b;
}
auto puzzle::block::set_immovable(const bool immovable) const -> block
{
block b = *this;
set_bits(b.repr, IMMOVABLE_S, IMMOVABLE_E, immovable);
return b;
}
auto puzzle::block::unpack_repr() const -> std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>
{
const uint8_t x = get_x();
@ -79,46 +25,29 @@ auto puzzle::block::unpack_repr() const -> std::tuple<uint8_t, uint8_t, uint8_t,
return {x, y, w, h, t, i};
}
auto puzzle::block::get_x() const -> uint8_t
auto puzzle::block::hash() const -> size_t
{
return get_bits(repr, X_S, X_E);
return std::hash<uint16_t>{}(repr);
}
auto puzzle::block::get_y() const -> uint8_t
auto puzzle::block::position_independent_hash() const -> size_t
{
return get_bits(repr, Y_S, Y_E);
}
auto puzzle::block::get_width() const -> uint8_t
{
return get_bits(repr, WIDTH_S, WIDTH_E) + 1u;
}
auto puzzle::block::get_height() const -> uint8_t
{
return get_bits(repr, HEIGHT_S, HEIGHT_E) + 1u;
}
auto puzzle::block::get_target() const -> bool
{
return get_bits(repr, TARGET_S, TARGET_E);
}
auto puzzle::block::get_immovable() const -> bool
{
return get_bits(repr, IMMOVABLE_S, IMMOVABLE_E);
uint16_t r = repr;
clear_bits(r, X_S, X_E);
clear_bits(r, Y_S, Y_E);
return std::hash<uint16_t>{}(r);
}
auto puzzle::block::valid() const -> bool
{
const auto [x, y, w, h, t, i] = unpack_repr();
if (t && i) {
// This means the first bit is set, marking the block as empty
if (repr & INVALID) {
return false;
}
// This means the first bit is set, marking the block as empty
if (repr & INVALID) {
const auto [x, y, w, h, t, i] = unpack_repr();
if (t && i) {
return false;
}
@ -171,8 +100,13 @@ auto puzzle::create_meta(const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bo
return m;
}
auto puzzle::create_repr(const uint8_t w, const uint8_t h, const uint8_t tx, const uint8_t ty, const bool r,
const bool g, const std::array<uint16_t, MAX_BLOCKS>& b) -> repr_cooked
auto puzzle::create_repr(const uint8_t w,
const uint8_t h,
const uint8_t tx,
const uint8_t ty,
const bool r,
const bool g,
const std::array<uint16_t, MAX_BLOCKS>& b) -> repr_cooked
{
repr_cooked repr = puzzle().set_width(w).set_height(h).set_goal_x(tx).set_goal_y(ty).set_restricted(r).set_goal(g).
set_blocks(b).repr.cooked;
@ -180,7 +114,9 @@ auto puzzle::create_repr(const uint8_t w, const uint8_t h, const uint8_t tx, con
return repr;
}
auto puzzle::create_repr(const uint64_t byte_0, const uint64_t byte_1, const uint64_t byte_2,
auto puzzle::create_repr(const uint64_t byte_0,
const uint64_t byte_1,
const uint64_t byte_2,
const uint64_t byte_3) -> repr_cooked
{
repr_u repr{};
@ -199,64 +135,6 @@ auto puzzle::create_repr(const std::string& string_repr) -> repr_cooked
return *repr;
}
auto puzzle::set_restricted(const bool restricted) const -> puzzle
{
uint16_t meta = repr.cooked.meta;
set_bits(meta, RESTRICTED_S, RESTRICTED_E, restricted);
return puzzle(meta, repr.cooked.blocks);
}
auto puzzle::set_width(const uint8_t width) const -> puzzle
{
if (width - 1 > MAX_WIDTH) {
throw "Board width out of bounds";
}
uint16_t meta = repr.cooked.meta;
set_bits(meta, WIDTH_S, WIDTH_E, width - 1u);
return puzzle(meta, repr.cooked.blocks);
}
auto puzzle::set_height(const uint8_t height) const -> puzzle
{
if (height - 1 > MAX_HEIGHT) {
throw "Board height out of bounds";
}
uint16_t meta = repr.cooked.meta;
set_bits(meta, HEIGHT_S, HEIGHT_E, height - 1u);
return puzzle(meta, repr.cooked.blocks);
}
auto puzzle::set_goal(const bool goal) const -> puzzle
{
uint16_t meta = repr.cooked.meta;
set_bits(meta, GOAL_S, GOAL_E, goal);
return puzzle(meta, repr.cooked.blocks);
}
auto puzzle::set_goal_x(const uint8_t target_x) const -> puzzle
{
if (target_x >= MAX_WIDTH) {
throw "Board target x out of bounds";
}
uint16_t meta = repr.cooked.meta;
set_bits(meta, GOAL_X_S, GOAL_X_E, target_x);
return puzzle(meta, repr.cooked.blocks);
}
auto puzzle::set_goal_y(const uint8_t target_y) const -> puzzle
{
if (target_y >= MAX_HEIGHT) {
throw "Board target y out of bounds";
}
uint16_t meta = repr.cooked.meta;
set_bits(meta, GOAL_Y_S, GOAL_Y_E, target_y);
return puzzle(meta, repr.cooked.blocks);
}
auto puzzle::set_blocks(std::array<uint16_t, MAX_BLOCKS> blocks) const -> puzzle
{
puzzle p = *this;
@ -277,36 +155,6 @@ auto puzzle::unpack_meta() const -> std::tuple<uint8_t, uint8_t, uint8_t, uint8_
return {w, h, tx, ty, r, g};
}
auto puzzle::get_restricted() const -> bool
{
return get_bits(repr.cooked.meta, RESTRICTED_S, RESTRICTED_E);
}
auto puzzle::get_width() const -> uint8_t
{
return get_bits(repr.cooked.meta, WIDTH_S, WIDTH_E) + 1u;
}
auto puzzle::get_height() const -> uint8_t
{
return get_bits(repr.cooked.meta, HEIGHT_S, HEIGHT_E) + 1u;
}
auto puzzle::get_goal() const -> bool
{
return get_bits(repr.cooked.meta, GOAL_S, GOAL_E);
}
auto puzzle::get_goal_x() const -> uint8_t
{
return get_bits(repr.cooked.meta, GOAL_X_S, GOAL_X_E);
}
auto puzzle::get_goal_y() const -> uint8_t
{
return get_bits(repr.cooked.meta, GOAL_Y_S, GOAL_Y_E);
}
auto puzzle::hash() const -> size_t
{
size_t h = 0;
@ -542,7 +390,7 @@ auto puzzle::try_get_invalid_reason() const -> std::optional<std::string>
const auto [w, h, gx, gy, r, g] = unpack_meta();
infoln("Validating puzzle {}", string_repr());
// traceln("Validating puzzle \"{}\"", string_repr());
const std::optional<block>& b = try_get_target_block();
if (get_goal() && !b) {
@ -896,64 +744,8 @@ auto puzzle::try_move_block_at(const uint8_t x, const uint8_t y, const direction
return p;
}
auto puzzle::try_move_block_at_fast(const uint64_t bitmap, const uint8_t block_idx,
const direction dir) const -> std::optional<puzzle>
{
const block b = block(repr.cooked.blocks[block_idx]);
const auto [bx, by, bw, bh, bt, bi] = b.unpack_repr();
if (bi) {
return std::nullopt;
}
const auto [w, h, gx, gy, r, g] = unpack_meta();
const int dirs = r ? b.principal_dirs() : nor | eas | sou | wes;
// Get target block
int _target_x = bx;
int _target_y = by;
switch (dir) {
case nor:
if (!(dirs & nor) || _target_y < 1) {
return std::nullopt;
}
--_target_y;
break;
case eas:
if (!(dirs & eas) || _target_x + bw >= w) {
return std::nullopt;
}
++_target_x;
break;
case sou:
if (!(dirs & sou) || _target_y + bh >= h) {
return std::nullopt;
}
++_target_y;
break;
case wes:
if (!(dirs & wes) || _target_x < 1) {
return std::nullopt;
}
--_target_x;
break;
}
// Check collisions
const uint64_t bm = bitmap_clear_block(bitmap, b);
if (bitmap_check_collision(bm, b, dir)) {
return std::nullopt;
}
// Replace block
const std::array<uint16_t, MAX_BLOCKS> blocks = sorted_replace(repr.cooked.blocks, block_idx,
block::create_repr(
_target_x, _target_y, bw, bh, bt));
// This constructor doesn't sort
return puzzle(std::make_tuple(w, h, gx, gy, r, g), blocks);
}
auto puzzle::sorted_replace(std::array<uint16_t, MAX_BLOCKS> blocks, const uint8_t idx,
auto puzzle::sorted_replace(std::array<uint16_t, MAX_BLOCKS> blocks,
const uint8_t idx,
const uint16_t new_val) -> std::array<uint16_t, MAX_BLOCKS>
{
// Remove old entry
@ -987,95 +779,69 @@ auto puzzle::blocks_bitmap() const -> uint64_t
}
auto [x, y, w, h, t, im] = b.unpack_repr();
const uint8_t width = get_width();
for (int dy = 0; dy < h; ++dy) {
for (int dx = 0; dx < w; ++dx) {
bitmap |= 1ULL << ((y + dy) * 8 + (x + dx));
bitmap_set_bit(bitmap, width, x + dx, y + dy);
}
}
}
return bitmap;
}
inline auto puzzle::bitmap_set_bit(const uint64_t bitmap, const uint8_t x, const uint8_t y) -> uint64_t
auto puzzle::blocks_bitmap_h() const -> uint64_t
{
return bitmap & ~(1ULL << (y * 8 + x));
}
uint64_t bitmap = 0;
for (uint8_t i = 0; i < MAX_BLOCKS; ++i) {
block b(repr.cooked.blocks[i]);
if (!b.valid()) {
break;
}
const int dirs = b.principal_dirs();
if (!(dirs & eas)) {
continue;
}
inline auto puzzle::bitmap_get_bit(const uint64_t bitmap, const uint8_t x, const uint8_t y) -> bool
{
return bitmap & (1ULL << (y * 8 + x));
}
auto [x, y, w, h, t, im] = b.unpack_repr();
const uint8_t width = get_width();
auto puzzle::bitmap_clear_block(uint64_t bitmap, const block b) -> uint64_t
{
const auto [x, y, w, h, t, i] = b.unpack_repr();
for (int dy = 0; dy < h; ++dy) {
for (int dx = 0; dx < w; ++dx) {
bitmap = bitmap_set_bit(bitmap, x + dx, y + dy);
for (int dy = 0; dy < h; ++dy) {
for (int dx = 0; dx < w; ++dx) {
bitmap_set_bit(bitmap, width, x + dx, y + dy);
}
}
}
return bitmap;
}
auto puzzle::bitmap_check_collision(const uint64_t bitmap, const block b) -> bool
auto puzzle::blocks_bitmap_v() const -> uint64_t
{
const auto [x, y, w, h, t, i] = b.unpack_repr();
uint64_t bitmap = 0;
for (uint8_t i = 0; i < MAX_BLOCKS; ++i) {
block b(repr.cooked.blocks[i]);
if (!b.valid()) {
break;
}
const int dirs = b.principal_dirs();
if (!(dirs & sou)) {
continue;
}
for (int dy = 0; dy < h; ++dy) {
for (int dx = 0; dx < w; ++dx) {
if (bitmap_get_bit(bitmap, x + dx, y + dy)) {
return true; // collision
auto [x, y, w, h, t, im] = b.unpack_repr();
const uint8_t width = get_width();
for (int dy = 0; dy < h; ++dy) {
for (int dx = 0; dx < w; ++dx) {
bitmap_set_bit(bitmap, width, x + dx, y + dy);
}
}
}
return false;
}
auto puzzle::bitmap_check_collision(const uint64_t bitmap, const block b, const direction dir) -> bool
{
const auto [x, y, w, h, t, i] = b.unpack_repr();
switch (dir) {
case nor: // Check the row above: (x...x+w-1, y-1)
for (int dx = 0; dx < w; ++dx) {
if (bitmap_get_bit(bitmap, x + dx, y - 1)) {
return true;
}
}
break;
case sou: // Check the row below: (x...x+w-1, y+h)
for (int dx = 0; dx < w; ++dx) {
if (bitmap_get_bit(bitmap, x + dx, y + h)) {
return true;
}
}
break;
case wes: // Check the column left: (x-1, y...y+h-1)
for (int dy = 0; dy < h; ++dy) {
if (bitmap_get_bit(bitmap, x - 1, y + dy)) {
return true;
}
}
break;
case eas: // Check the column right: (x+w, y...y+h-1)
for (int dy = 0; dy < h; ++dy) {
if (bitmap_get_bit(bitmap, x + w, y + dy)) {
return true;
}
}
break;
}
return false;
return bitmap;
}
auto puzzle::explore_state_space() const -> std::pair<std::vector<puzzle>, std::vector<std::pair<size_t, size_t>>>
{
const std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
std::vector<puzzle> state_pool;
boost::unordered_flat_map<puzzle, std::size_t, puzzle_hasher> state_indices;
std::vector<std::pair<size_t, size_t>> links;
@ -1083,6 +849,11 @@ auto puzzle::explore_state_space() const -> std::pair<std::vector<puzzle>, std::
// Buffer for all states we want to call GetNextStates() on
std::vector<size_t> queue; // indices into state_pool
#ifdef WIP
// Store an index to the blocks array of a state for each occupied bitmap cell
std::array<uint8_t, 64> bitmap_block_indices;
#endif
// Start with the current state
state_indices.emplace(*this, 0);
state_pool.push_back(*this);
@ -1095,6 +866,24 @@ auto puzzle::explore_state_space() const -> std::pair<std::vector<puzzle>, std::
// Make a copy because references might be invalidated when inserting into the vector
const puzzle current = state_pool[current_idx];
#ifdef WIP
// Build bitmap-block indices
for (size_t i = 0; i < MAX_BLOCKS; ++i) {
const block b = block(current.repr.cooked.blocks[i]);
const auto [bx, by, bw, bh, bt, bi] = b.unpack_repr();
if (!b.valid()) {
break;
}
for (uint8_t x = bx; x < bx + bw; ++x) {
for (uint8_t y = by; y < by + bh; ++y) {
bitmap_block_indices[y * current.get_width() + x] = i;
}
}
}
#endif
// TODO: I can just dispatch different functions depending on if the board is restricted or contains walls
current.for_each_adjacent([&](const puzzle& p)
{
auto [it, inserted] = state_indices.emplace(p, state_pool.size());
@ -1106,10 +895,239 @@ auto puzzle::explore_state_space() const -> std::pair<std::vector<puzzle>, std::
});
}
const std::chrono::high_resolution_clock::time_point end = std::chrono::high_resolution_clock::now();
infoln("Explored puzzle. Took {} ms.", std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count());
infoln("State space has size {} with {} transitions.", state_pool.size(), links.size());
return {std::move(state_pool), std::move(links)};
}
auto puzzle::get_cluster_id_and_solution() const -> std::pair<puzzle, bool>
{
const auto& [puzzles, moves] = explore_state_space();
bool solution = false;
puzzle min = puzzles[0];
for (size_t i = 0; i < puzzles.size(); ++i) {
if (puzzles[i] < min) {
min = puzzles[i];
}
if (puzzles[i].goal_reached()) {
solution = true;
}
}
return {min, solution};
}
auto puzzle::bitmap_find_first_empty(const uint64_t bitmap, int& x, int& y) const -> bool
{
x = 0;
y = 0;
// Bitmap is empty of first slot is empty
if (bitmap_is_empty(bitmap) || !(bitmap & 1u)) {
return true;
}
// Bitmap is full
if (bitmap_is_full(bitmap)) {
return false;
}
// Find the next more significant empty bit (we know the first slot is full)
int ls_set = 0;
bool next_set = true;
while (next_set && ls_set < get_width() * get_height() - 1) {
next_set = bitmap & (1ul << (ls_set + 1));
++ls_set;
}
x = ls_set % get_width();
y = ls_set / get_width();
return true;
}
auto puzzle::generate_block_sequences(
const boost::unordered_flat_set<block, block_hasher2, block_equal2>& permitted_blocks,
const block target_block,
const size_t max_blocks,
std::vector<block>& current_sequence,
const int current_area,
const int board_area,
const std::function<void(const std::vector<block>&)>& callback) -> void
{
if (!current_sequence.empty()) {
callback(current_sequence);
}
if (current_sequence.size() == max_blocks) {
return;
}
for (const block b : permitted_blocks) {
const int new_area = current_area + b.get_width() * b.get_height();
if (new_area > board_area) {
continue;
}
// Explore all sequences with the block placed, then continue the loop
current_sequence.push_back(b);
generate_block_sequences(permitted_blocks,
target_block,
max_blocks,
current_sequence,
new_area,
board_area,
callback);
current_sequence.pop_back();
}
}
auto puzzle::place_block_sequence(const puzzle& p,
const uint64_t& bitmap,
const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>& p_repr,
const std::vector<block>& sequence,
const block target_block,
const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t>& target_block_pos_range,
const bool has_target,
const size_t index,
const std::function<void(const puzzle&)>& callback) -> void
{
if (index == sequence.size()) {
// All blocks placed
callback(p);
return;
}
if (!has_target && p.get_restricted()) {
// Place target block (restricted movement)
const auto [txs, tys, txe, tye] = target_block_pos_range;
for (int tx = txs; tx <= txe; ++tx) {
for (int ty = tys; ty <= tye; ++ty) {
block t = target_block;
t = t.set_x(tx);
t = t.set_y(ty);
if (!p.covers(t)) {
continue;
}
const std::array<uint16_t, MAX_BLOCKS> blocks = sorted_replace(p.repr.cooked.blocks, 0, t.repr);
const puzzle next_p = puzzle(p_repr, blocks);
uint64_t next_bm = bitmap;
next_p.bitmap_set_block(next_bm, t);
// Place the remaining blocks for each possible target block configuration
// traceln("Generating block sequence for target at {},{}", tx, ty);
next_p.place_block_sequence(next_p,
next_bm,
p_repr,
sequence,
target_block,
target_block_pos_range,
true,
index,
callback);
}
}
return;
}
if (!has_target && !p.get_restricted()) {
// Place target block (free movement)
// TODO
}
int x, y;
if (!p.bitmap_find_first_empty(bitmap, x, y)) {
// No space remaining
callback(p);
return;
}
block b = sequence[index];
b = b.set_x(static_cast<uint8_t>(x));
b = b.set_y(static_cast<uint8_t>(y));
// Place the next block and call the resulting subtree, then remove the block and continue here
if (!p.bitmap_check_collision(bitmap, b) && p.covers(b)) {
// Shift the sequence by 1 (index + 1), because the target block is inserted separately
const std::array<uint16_t, MAX_BLOCKS> blocks = sorted_replace(p.repr.cooked.blocks, index + 1, b.repr);
const puzzle next_p = puzzle(p_repr, blocks);
uint64_t next_bm = bitmap;
next_p.bitmap_set_block(next_bm, b);
next_p.place_block_sequence(next_p,
next_bm,
p_repr,
sequence,
target_block,
target_block_pos_range,
true,
index + 1,
callback);
}
// Create an empty cell and call the resulting subtree (without advancing the block index)
uint64_t next_bm = bitmap;
bitmap_set_bit(next_bm, p.get_width(), b.get_x(), b.get_y());
p.place_block_sequence(p, next_bm, p_repr, sequence, target_block, target_block_pos_range, true, index, callback);
}
auto puzzle::explore_puzzle_space(const boost::unordered_flat_set<block, block_hasher2, block_equal2>& permitted_blocks,
const block target_block,
const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t>& target_block_pos_range,
const size_t max_blocks,
const std::optional<BS::thread_pool<>* const> thread_pool) const ->
boost::unordered_flat_set<puzzle, puzzle_hasher>
{
const auto [w, h, gx, gy, r, g] = unpack_meta();
// Implemented in the slowest, stupidest way for now:
// 1. Iterate through all possible permitted_blocks permutations using recursive tree descent
// 2. Find the cluster id of the permutation by populating the entire state space
// - We could do some preprocessing to quickly reduce the numeric value
// of the state and check if its already contained in visited_clusters,
// this could save some state space calculations.
// 3. Add it to visited_clusters if unseen
std::mutex mtx;
boost::unordered_flat_set<puzzle, puzzle_hasher> visited_clusters;
// TODO: Can't even parallelize this. Or just start at different initial puzzles?
const puzzle empty_puzzle = puzzle(w, h, gx, gy, r, g);
const auto board_repr = std::make_tuple(w, h, gx, gy, r, g);
std::vector<block> current_sequence;
int total = 0;
generate_block_sequences(permitted_blocks,
target_block,
max_blocks - 1, // Make space for the target block
current_sequence,
target_block.get_width() * target_block.get_height(), // Starting area
get_width() * get_height(),
[&](const std::vector<block>& sequence)
{
place_block_sequence(empty_puzzle,
0,
board_repr,
sequence,
target_block,
target_block_pos_range,
false,
0,
[&](const puzzle& p)
{
const auto [cluster_id, winnable] = p.get_cluster_id_and_solution();
std::lock_guard<std::mutex> lock(mtx);
++total;
if (winnable) {
visited_clusters.emplace(cluster_id);
}
});
});
infoln("Found {} of {} clusters with a solution", visited_clusters.size(), total);
return visited_clusters;
}

View File

@ -5,33 +5,29 @@
#include <raymath.h>
#include <rlgl.h>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
auto renderer::update_texture_sizes() -> void
{
if (!IsWindowResized()) {
return;
}
UnloadRenderTexture(render_target);
UnloadRenderTexture(graph_target);
UnloadRenderTexture(klotski_target);
UnloadRenderTexture(menu_target);
const int width = GetScreenWidth() / 2;
const int height = GetScreenHeight() - MENU_HEIGHT;
render_target = LoadRenderTexture(width, height);
graph_target = LoadRenderTexture(width, height);
klotski_target = LoadRenderTexture(width, height);
menu_target = LoadRenderTexture(width * 2, MENU_HEIGHT);
}
auto renderer::draw_mass_springs(const std::vector<Vector3>& masses) -> void
{
#ifdef TRACY
#ifdef TRACY
ZoneScoped;
#endif
#endif
if (masses.size() != state.get_state_count()) {
// Because the physics run in a different thread, it might need time to catch up
@ -40,16 +36,16 @@ auto renderer::draw_mass_springs(const std::vector<Vector3>& masses) -> void
// Prepare connection batching
{
#ifdef TRACY
ZoneNamedN(prepare_masses, "PrepareConnectionsBatching", true);
#endif
#ifdef TRACY
ZoneNamedN(prepare_connections, "PrepareConnectionsBatching", true);
#endif
connections.clear();
connections.reserve(state.get_target_count());
if (input.connect_solutions) {
for (const size_t& _state : state.get_winning_indices()) {
const Vector3& current_mass = masses.at(state.get_current_index());
const Vector3& winning_mass = masses.at(_state);
const Vector3& current_mass = masses[state.get_current_index()];
const Vector3& winning_mass = masses[_state];
connections.emplace_back(current_mass, winning_mass);
DrawLine3D(current_mass, winning_mass, Fade(TARGET_BLOCK_COLOR, 0.5));
}
@ -58,9 +54,9 @@ auto renderer::draw_mass_springs(const std::vector<Vector3>& masses) -> void
// Prepare cube instancing
{
#ifdef TRACY
#ifdef TRACY
ZoneNamedN(prepare_masses, "PrepareMassInstancing", true);
#endif
#endif
if (masses.size() < DRAW_VERTICES_LIMIT) {
// Don't have to reserve, capacity is already set to DRAW_VERTICES_LIMIT in constructor
@ -73,12 +69,10 @@ auto renderer::draw_mass_springs(const std::vector<Vector3>& masses) -> void
// Normal vertex
Color c = VERTEX_COLOR;
if ((input.mark_solutions || input.mark_path) &&
state.get_winning_indices().contains(mass)) {
if ((input.mark_solutions || input.mark_path) && state.get_winning_indices().contains(mass)) {
// Winning vertex
c = VERTEX_TARGET_COLOR;
} else if ((input.mark_solutions || input.mark_path) &&
state.get_path_indices().contains(mass)) {
} else if ((input.mark_solutions || input.mark_path) && state.get_path_indices().contains(mass)) {
// Path vertex
c = VERTEX_PATH_COLOR;
} else if (mass == state.get_starting_index()) {
@ -98,21 +92,21 @@ auto renderer::draw_mass_springs(const std::vector<Vector3>& masses) -> void
rlUpdateVertexBuffer(color_vbo_id, colors.data(), colors.size() * sizeof(Color), 0);
}
BeginTextureMode(render_target);
BeginTextureMode(graph_target);
ClearBackground(RAYWHITE);
BeginMode3D(camera.camera);
// Draw springs (batched)
{
#ifdef TRACY
#ifdef TRACY
ZoneNamedN(draw_springs, "DrawSprings", true);
#endif
#endif
rlBegin(RL_LINES);
for (const auto& [from, to] : state.get_links()) {
if (masses.size() > from && masses.size() > to) {
const auto& [ax, ay, az] = masses.at(from);
const auto& [bx, by, bz] = masses.at(to);
const auto& [ax, ay, az] = masses[from];
const auto& [bx, by, bz] = masses[to];
rlColor4ub(EDGE_COLOR.r, EDGE_COLOR.g, EDGE_COLOR.b, EDGE_COLOR.a);
rlVertex3f(ax, ay, az);
rlVertex3f(bx, by, bz);
@ -123,17 +117,16 @@ auto renderer::draw_mass_springs(const std::vector<Vector3>& masses) -> void
// Draw masses (instanced)
{
#ifdef TRACY
#ifdef TRACY
ZoneNamedN(draw_masses, "DrawMasses", true);
#endif
#endif
if (masses.size() < DRAW_VERTICES_LIMIT) {
// NOTE: I don't know if drawing all this inside a shader would make it
// much faster... The amount of data sent to the GPU would be
// reduced (just positions instead of matrices), but is this
// noticable for < 100000 cubes?
DrawMeshInstanced(cube_instance, vertex_mat, transforms.data(),
masses.size()); // NOLINT(*-narrowing-conversions)
DrawMeshInstanced(cube_instance, vertex_mat, transforms.data(), masses.size()); // NOLINT(*-narrowing-conversions)
}
}
@ -152,9 +145,8 @@ auto renderer::draw_mass_springs(const std::vector<Vector3>& masses) -> void
// Mark current state
const size_t current_index = state.get_current_index();
if (masses.size() > current_index) {
const Vector3& current_mass = masses.at(current_index);
DrawCube(current_mass, VERTEX_SIZE * 2, VERTEX_SIZE * 2, VERTEX_SIZE * 2,
VERTEX_CURRENT_COLOR);
const Vector3& current_mass = masses[current_index];
DrawCube(current_mass, VERTEX_SIZE * 2, VERTEX_SIZE * 2, VERTEX_SIZE * 2, VERTEX_CURRENT_COLOR);
}
EndMode3D();
@ -163,9 +155,9 @@ auto renderer::draw_mass_springs(const std::vector<Vector3>& masses) -> void
auto renderer::draw_klotski() const -> void
{
#ifdef TRACY
#ifdef TRACY
ZoneScoped;
#endif
#endif
BeginTextureMode(klotski_target);
ClearBackground(RAYWHITE);
@ -177,9 +169,9 @@ auto renderer::draw_klotski() const -> void
auto renderer::draw_menu() const -> void
{
#ifdef TRACY
#ifdef TRACY
ZoneScoped;
#endif
#endif
BeginTextureMode(menu_target);
ClearBackground(RAYWHITE);
@ -194,32 +186,28 @@ auto renderer::draw_textures(const int fps, const int ups, const size_t mass_cou
{
BeginDrawing();
DrawTextureRec(menu_target.texture,
Rectangle(0, 0, menu_target.texture.width, -menu_target.texture.height),
DrawTextureRec(menu_target.texture, Rectangle(0, 0, menu_target.texture.width, -menu_target.texture.height),
Vector2(0, 0), WHITE);
DrawTextureRec(klotski_target.texture,
Rectangle(0, 0, klotski_target.texture.width, -klotski_target.texture.height),
Vector2(0, MENU_HEIGHT), WHITE);
DrawTextureRec(render_target.texture,
Rectangle(0, 0, render_target.texture.width, -render_target.texture.height),
DrawTextureRec(graph_target.texture, Rectangle(0, 0, graph_target.texture.width, -graph_target.texture.height),
Vector2(GetScreenWidth() / 2.0f, MENU_HEIGHT), WHITE);
// Draw borders
DrawRectangleLinesEx(Rectangle(0, 0, GetScreenWidth(), MENU_HEIGHT), 1.0f, BLACK);
DrawRectangleLinesEx(
Rectangle(0, MENU_HEIGHT, GetScreenWidth() / 2.0f, GetScreenHeight() - MENU_HEIGHT), 1.0f,
BLACK);
DrawRectangleLinesEx(Rectangle(0, MENU_HEIGHT, GetScreenWidth() / 2.0f, GetScreenHeight() - MENU_HEIGHT), 1.0f,
BLACK);
DrawRectangleLinesEx(Rectangle(GetScreenWidth() / 2.0f, MENU_HEIGHT, GetScreenWidth() / 2.0f,
GetScreenHeight() - MENU_HEIGHT),
1.0f, BLACK);
GetScreenHeight() - MENU_HEIGHT), 1.0f, BLACK);
gui.draw(fps, ups, mass_count, spring_count);
EndDrawing();
}
auto renderer::render(const std::vector<Vector3>& masses, const int fps, const int ups,
const size_t mass_count, const size_t spring_count) -> void
auto renderer::render(const std::vector<Vector3>& masses, const int fps, const int ups, const size_t mass_count,
const size_t spring_count) -> void
{
update_texture_sizes();
@ -227,4 +215,4 @@ auto renderer::render(const std::vector<Vector3>& masses, const int fps, const i
draw_klotski();
draw_menu();
draw_textures(fps, ups, mass_count, spring_count);
}
}

View File

@ -2,17 +2,10 @@
#include "graph_distances.hpp"
#include "util.hpp"
#include <fstream>
#include <ios>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
auto state_manager::synced_try_insert_state(const puzzle& state) -> size_t
{
if (state_indices.contains(state)) {
return state_indices.at(state);
return state_indices[state];
}
const size_t index = state_pool.size();
@ -77,78 +70,27 @@ auto state_manager::synced_clear_statespace() -> void
physics.clear_cmd();
}
auto state_manager::parse_preset_file(const std::string& _preset_file) -> bool
auto state_manager::save_current_to_preset_file(const std::string& preset_comment) -> void
{
preset_file = _preset_file;
std::ifstream file(preset_file);
if (!file) {
infoln("Preset file \"{}\" couldn't be loaded.", preset_file);
return false;
if (append_preset_file(preset_file, preset_comment, get_current_state())) {
current_preset = preset_states.size();
reload_preset_file();
}
std::string line;
std::vector<std::string> comment_lines;
std::vector<std::string> preset_lines;
while (std::getline(file, line)) {
if (line.starts_with("S")) {
preset_lines.push_back(line);
} else if (line.starts_with("#")) {
comment_lines.push_back(line);
}
}
if (preset_lines.empty() || comment_lines.size() != preset_lines.size()) {
infoln("Preset file \"{}\" couldn't be loaded.", preset_file);
return false;
}
preset_states.clear();
for (const auto& preset : preset_lines) {
// Each char is a bit
const puzzle& p = puzzle(preset);
if (const std::optional<std::string>& reason = p.try_get_invalid_reason()) {
preset_states = {puzzle(4, 5, 0, 0, true, false)};
infoln("Preset file \"{}\" contained invalid presets: {}", preset_file, *reason);
return false;
}
preset_states.emplace_back(p);
}
preset_comments = comment_lines;
infoln("Loaded {} presets from \"{}\".", preset_lines.size(), preset_file);
return true;
}
auto state_manager::append_preset_file(const std::string& preset_name) -> bool
auto state_manager::reload_preset_file() -> void
{
infoln(R"(Saving preset "{}" to "{}")", preset_name, preset_file);
if (get_current_state().try_get_invalid_reason()) {
return false;
const auto [presets, comments] = parse_preset_file(preset_file);
if (!presets.empty()) {
preset_states = presets;
preset_comments = comments;
}
std::ofstream file(preset_file, std::ios_base::app | std::ios_base::out);
if (!file) {
infoln("Preset file \"{}\" couldn't be loaded.", preset_file);
return false;
}
file << "\n# " << preset_name << "\n" << get_current_state().string_repr() << std::flush;
infoln("Refreshing presets...");
if (parse_preset_file(preset_file)) {
load_preset(preset_states.size() - 1);
}
return true;
load_preset(current_preset);
}
auto state_manager::load_preset(const size_t preset) -> void
{
clear_graph_and_add_current(preset_states.at(preset));
clear_graph_and_add_current(preset_states[preset]);
current_preset = preset;
edited = false;
}
@ -270,8 +212,8 @@ auto state_manager::goto_most_distant_state() -> void
int max_distance = 0;
size_t max_distance_index = 0;
for (size_t i = 0; i < node_target_distances.distances.size(); ++i) {
if (node_target_distances.distances.at(i) > max_distance) {
max_distance = node_target_distances.distances.at(i);
if (node_target_distances.distances[i] > max_distance) {
max_distance = node_target_distances.distances[i];
max_distance_index = i;
}
}
@ -285,7 +227,7 @@ auto state_manager::goto_closest_target_state() -> void
return;
}
update_current_state(get_state(node_target_distances.nearest_targets.at(current_state_index)));
update_current_state(get_state(node_target_distances.nearest_targets[current_state_index]));
}
auto state_manager::populate_graph() -> void
@ -298,17 +240,23 @@ auto state_manager::populate_graph() -> void
const puzzle s = get_starting_state();
const puzzle p = get_current_state();
// Clear the graph first so we don't add duplicates somehow
synced_clear_statespace();
// Explore the entire statespace starting from the current state
const std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
const auto& [states, _links] = s.explore_state_space();
synced_insert_statespace(states, _links);
current_state_index = state_indices.at(p);
const std::chrono::high_resolution_clock::time_point end = std::chrono::high_resolution_clock::now();
infoln("Explored puzzle. Took {}ms.", std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count());
infoln("State space has size {} with {} transitions.", state_pool.size(), links.size());
current_state_index = state_indices[p];
previous_state_index = current_state_index;
starting_state_index = state_indices.at(s);
starting_state_index = state_indices[s];
// Search for cool stuff
populate_winning_indices();
@ -393,7 +341,7 @@ auto state_manager::get_starting_index() const -> size_t
auto state_manager::get_state(const size_t index) const -> const puzzle&
{
return state_pool.at(index);
return state_pool[index];
}
auto state_manager::get_current_state() const -> const puzzle&
@ -468,7 +416,7 @@ auto state_manager::get_preset_count() const -> size_t
auto state_manager::get_current_preset_comment() const -> const std::string&
{
return preset_comments.at(current_preset);
return preset_comments[current_preset];
}
auto state_manager::has_history() const -> bool

View File

@ -1,6 +1,7 @@
#include "threaded_physics.hpp"
#include "config.hpp"
#include "mass_spring_system.hpp"
#include "util.hpp"
#include <chrono>
#include <raylib.h>
@ -8,20 +9,30 @@
#include <utility>
#include <vector>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#ifdef ASYNC_OCTREE
auto threaded_physics::set_octree_pool_thread_name(size_t idx) -> void
{
BS::this_thread::set_os_thread_name(std::format("octree-{}", idx));
// traceln("Using thread \"{}\"", BS::this_thread::get_os_thread_name().value_or("INVALID NAME"));
}
#endif
auto threaded_physics::physics_thread(physics_state& state) -> void
auto threaded_physics::physics_thread(physics_state& state, const std::optional<BS::thread_pool<>* const> thread_pool) -> void
{
#ifdef THREADPOOL
BS::this_thread::set_os_thread_name("physics");
#endif
mass_spring_system mass_springs;
#ifdef ASYNC_OCTREE
BS::this_thread::set_os_thread_name("physics");
BS::thread_pool<> octree_thread(1, set_octree_pool_thread_name);
std::future<void> octree_future;
octree tree_buffer;
size_t last_mass_count = 0;
infoln("Using asynchronous octree builder.");
#endif
const auto visitor = overloads{
[&](const struct add_mass& am)
[&](const struct add_mass&)
{
mass_springs.add_mass();
},
@ -29,7 +40,7 @@ auto threaded_physics::physics_thread(physics_state& state) -> void
{
mass_springs.add_spring(as.a, as.b);
},
[&](const struct clear_graph& cg)
[&](const struct clear_graph&)
{
mass_springs.clear();
},
@ -66,26 +77,58 @@ auto threaded_physics::physics_thread(physics_state& state) -> void
}
}
if (mass_springs.masses.empty()) {
if (mass_springs.positions.empty()) {
std::this_thread::sleep_for(std::chrono::milliseconds(1));
continue;
}
// Physics update
if (physics_accumulator.count() > TIMESTEP) {
#ifdef ASYNC_OCTREE
// Snapshot the positions so mass_springs is not mutating the vector while the octree is building
std::vector<Vector3> positions = mass_springs.positions;
// Start building the octree for the next physics update.
// Move the snapshot into the closure so it doesn't get captured by reference (don't use [&])
octree_future = octree_thread.submit_task([&tree_buffer, positions = std::move(positions)]()
{
octree::build_octree(tree_buffer, positions);
});
// Rebuild the tree synchronously if we changed the number of masses to not use
// an empty tree from the last frame in the frame where the graph was generated
if (last_mass_count != mass_springs.positions.size()) {
traceln("Rebuilding octree synchronously because graph size changed");
octree::build_octree(mass_springs.tree, mass_springs.positions);
last_mass_count = mass_springs.positions.size();
}
#else
octree::build_octree(mass_springs.tree, mass_springs.positions);
#endif
mass_springs.clear_forces();
mass_springs.calculate_spring_forces();
mass_springs.calculate_repulsion_forces();
mass_springs.verlet_update(TIMESTEP * SIM_SPEED);
mass_springs.calculate_spring_forces(thread_pool);
mass_springs.calculate_repulsion_forces(thread_pool);
mass_springs.update(TIMESTEP * SIM_SPEED, thread_pool);
// This is only helpful if we're drawing a grid at (0, 0, 0). Otherwise, it's just
// expensive and yields no benefit since we can lock the camera to the center of mass
// cheaply. mass_springs.center_masses();
// cheaply.
// mass_springs.center_masses(thread_pool);
++loop_iterations;
physics_accumulator -= std::chrono::duration<double>(TIMESTEP);
}
#ifdef ASYNC_OCTREE
// Wait for the octree to be built
if (octree_future.valid()) {
octree_future.wait();
octree_future = std::future<void>{};
std::swap(mass_springs.tree, tree_buffer);
}
#endif
// Publish the positions for the renderer (copy)
#ifdef TRACY
FrameMarkStart("PhysicsThreadProduceLock");
@ -114,16 +157,16 @@ auto threaded_physics::physics_thread(physics_state& state) -> void
if (mass_springs.tree.nodes.empty()) {
state.mass_center = Vector3Zero();
} else {
state.mass_center = mass_springs.tree.nodes.at(0).mass_center;
state.mass_center = mass_springs.tree.nodes[0].mass_center;
}
state.masses.clear();
state.masses.reserve(mass_springs.masses.size());
for (const auto& mass : mass_springs.masses) {
state.masses.emplace_back(mass.position);
state.masses.reserve(mass_springs.positions.size());
for (const Vector3& pos : mass_springs.positions) {
state.masses.emplace_back(pos);
}
state.mass_count = mass_springs.masses.size();
state.mass_count = mass_springs.positions.size();
state.spring_count = mass_springs.springs.size();
state.data_ready = true;
@ -131,14 +174,25 @@ auto threaded_physics::physics_thread(physics_state& state) -> void
}
// Notify the rendering thread that new data is available
state.data_ready_cnd.notify_all();
#ifdef TRACY
FrameMarkEnd("PhysicsThreadProduceLock");
FrameMarkEnd("PhysicsThread");
#ifdef TRACY
FrameMarkEnd("PhysicsThreadProduceLock"); FrameMarkEnd("PhysicsThread");
#endif
}
}
auto threaded_physics::clear_cmd() -> void
{
{
#ifdef TRACY
std::lock_guard<LockableBase(std::mutex)> lock(state.command_mtx);
#else
std::lock_guard<std::mutex> lock(state.command_mtx);
#endif
state.pending_commands.emplace(clear_graph{});
}
}
auto threaded_physics::add_mass_cmd() -> void
{
{
@ -163,18 +217,6 @@ auto threaded_physics::add_spring_cmd(const size_t a, const size_t b) -> void
}
}
auto threaded_physics::clear_cmd() -> void
{
{
#ifdef TRACY
std::lock_guard<LockableBase(std::mutex)> lock(state.command_mtx);
#else
std::lock_guard<std::mutex> lock(state.command_mtx);
#endif
state.pending_commands.emplace(clear_graph{});
}
}
auto threaded_physics::add_mass_springs_cmd(const size_t num_masses,
const std::vector<std::pair<size_t, size_t>>& springs) -> void
{

View File

@ -7,10 +7,6 @@
#define RAYGUI_IMPLEMENTATION
#include <raygui.h>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
auto user_interface::grid::update_bounds(const int _x, const int _y, const int _width, const int _height,
const int _columns, const int _rows) -> void
{
@ -639,13 +635,13 @@ auto user_interface::draw_save_preset_popup() -> void
// Returns the pressed button index
const int button = GuiTextInputBox(popup_bounds(), "Save as Preset", "Enter Preset Name", "Ok;Cancel",
preset_name.data(), 255, nullptr);
preset_comment.data(), 255, nullptr);
if (button == 1) {
state.append_preset_file(preset_name.data());
state.save_current_to_preset_file(preset_comment.data());
}
if (button == 0 || button == 1 || button == 2) {
save_window = false;
TextCopy(preset_name.data(), "\0");
TextCopy(preset_comment.data(), "\0");
}
}

74
test/bitmap.cpp Normal file
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@ -0,0 +1,74 @@
// ReSharper disable CppLocalVariableMayBeConst
#include "puzzle.hpp"
#include <random>
#include <catch2/catch_test_macros.hpp>
TEST_CASE("bitmap_is_full all bits set", "[puzzle][board]")
{
puzzle p1(5, 5);
puzzle p2(3, 4);
puzzle p3(5, 4);
puzzle p4(3, 7);
uint64_t bitmap = -1;
REQUIRE(p1.bitmap_is_full(bitmap));
REQUIRE(p2.bitmap_is_full(bitmap));
REQUIRE(p3.bitmap_is_full(bitmap));
REQUIRE(p4.bitmap_is_full(bitmap));
}
TEST_CASE("bitmap_is_full no bits set", "[puzzle][board]")
{
puzzle p1(5, 5);
puzzle p2(3, 4);
puzzle p3(5, 4);
puzzle p4(3, 7);
uint64_t bitmap = 0;
REQUIRE_FALSE(p1.bitmap_is_full(bitmap));
REQUIRE_FALSE(p2.bitmap_is_full(bitmap));
REQUIRE_FALSE(p3.bitmap_is_full(bitmap));
REQUIRE_FALSE(p4.bitmap_is_full(bitmap));
}
TEST_CASE("bitmap_is_full necessary bits set", "[puzzle][board]")
{
puzzle p1(5, 5);
puzzle p2(3, 4);
puzzle p3(5, 4);
puzzle p4(3, 7);
uint64_t bitmap1 = (1ull << 25) - 1; // 5 * 5
uint64_t bitmap2 = (1ull << 12) - 1; // 3 * 4
uint64_t bitmap3 = (1ull << 20) - 1; // 5 * 4
uint64_t bitmap4 = (1ull << 21) - 1; // 3 * 7
REQUIRE(p1.bitmap_is_full(bitmap1));
REQUIRE(p2.bitmap_is_full(bitmap2));
REQUIRE(p3.bitmap_is_full(bitmap3));
REQUIRE(p4.bitmap_is_full(bitmap4));
}
TEST_CASE("bitmap_is_full necessary bits not set", "[puzzle][board]")
{
puzzle p1(5, 5);
puzzle p2(3, 4);
puzzle p3(5, 4);
puzzle p4(3, 7);
uint64_t bitmap1 = (1ull << 25) - 1; // 5 * 5
uint64_t bitmap2 = (1ull << 12) - 1; // 3 * 4
uint64_t bitmap3 = (1ull << 20) - 1; // 5 * 4
uint64_t bitmap4 = (1ull << 21) - 1; // 3 * 7
bitmap1 &= ~(1ull << 12);
bitmap2 &= ~(1ull << 6);
bitmap3 &= ~(1ull << 8);
bitmap4 &= ~(1ull << 18);
REQUIRE_FALSE(p1.bitmap_is_full(bitmap1));
REQUIRE_FALSE(p2.bitmap_is_full(bitmap2));
REQUIRE_FALSE(p3.bitmap_is_full(bitmap3));
REQUIRE_FALSE(p4.bitmap_is_full(bitmap4));
}

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@ -0,0 +1,266 @@
// ReSharper disable CppLocalVariableMayBeConst
#include "puzzle.hpp"
#include <random>
#include <catch2/catch_test_macros.hpp>
#include <catch2/generators/catch_generators.hpp>
static auto board_mask(const int w, const int h) -> uint64_t
{
const int cells = w * h;
if (cells == 64) {
return ~0ULL;
}
return (1ULL << cells) - 1ULL;
}
TEST_CASE("Empty board returns (0,0)", "[puzzle][board]")
{
puzzle p(5, 5);
int x = -1, y = -1;
REQUIRE(p.bitmap_find_first_empty(0ULL, x, y));
REQUIRE(x == 0);
REQUIRE(y == 0);
}
TEST_CASE("Full board detection respects width*height only", "[puzzle][board]")
{
auto [w, h] = GENERATE(std::tuple{3, 3}, std::tuple{4, 4}, std::tuple{5, 6}, std::tuple{8, 8});
puzzle p(w, h);
uint64_t mask = board_mask(w, h);
int x = -1, y = -1;
REQUIRE_FALSE(p.bitmap_find_first_empty(mask, x, y));
// Bits outside board should not affect fullness
REQUIRE_FALSE(p.bitmap_find_first_empty(mask | (~mask), x, y));
}
TEST_CASE("Single empty cell at various positions", "[puzzle][board]")
{
auto [w, h] = GENERATE(std::tuple{3, 3}, std::tuple{4, 4}, std::tuple{5, 5}, std::tuple{8, 8});
puzzle p(w, h);
int cells = w * h;
auto empty_index = GENERATE_COPY(values<int>({ 0, cells / 2, cells - 1}));
uint64_t bitmap = board_mask(w, h);
bitmap &= ~(1ULL << empty_index);
int x = -1, y = -1;
REQUIRE(p.bitmap_find_first_empty(bitmap, x, y));
REQUIRE(x == empty_index % w);
REQUIRE(y == empty_index / w);
}
TEST_CASE("Bits outside board are ignored", "[puzzle][board]")
{
puzzle p(3, 3); // 9 cells
uint64_t mask = board_mask(3, 3);
// Board is full
uint64_t bitmap = mask;
// Set extra bits outside 9 cells
bitmap |= (1ULL << 20);
bitmap |= (1ULL << 63);
int x = -1, y = -1;
REQUIRE_FALSE(p.bitmap_find_first_empty(bitmap, x, y));
}
TEST_CASE("First empty found in forward search branch", "[puzzle][branch]")
{
puzzle p(4, 4); // 16 cells
// Only MSB (within board) set
uint64_t bitmap = (1ULL << 15);
int x = -1, y = -1;
REQUIRE(p.bitmap_find_first_empty(bitmap, x, y));
REQUIRE(x == 0);
REQUIRE(y == 0);
}
TEST_CASE("Backward search branch finds gap before MSB cluster", "[puzzle][branch]")
{
puzzle p(4, 4); // 16 cells
// Set bits 15,14,13 but leave 12 empty
uint64_t bitmap = (1ULL << 15) | (1ULL << 14) | (1ULL << 13);
int x = -1, y = -1;
REQUIRE(p.bitmap_find_first_empty(bitmap, x, y));
REQUIRE(x == 0);
REQUIRE(y == 0);
}
TEST_CASE("Rectangular board coordinate mapping", "[puzzle][rect]")
{
puzzle p(5, 3); // 15 cells
int empty_index = 11;
uint64_t bitmap = board_mask(5, 3);
bitmap &= ~(1ULL << empty_index);
int x = -1, y = -1;
REQUIRE(p.bitmap_find_first_empty(bitmap, x, y));
REQUIRE(x == empty_index % 5);
REQUIRE(y == empty_index / 5);
}
TEST_CASE("Non-64-sized board near limit", "[puzzle][limit]")
{
puzzle p(7, 8); // 56 cells
uint64_t mask = board_mask(7, 8);
// Full board should return false
int x = -1, y = -1;
REQUIRE_FALSE(p.bitmap_find_first_empty(mask, x, y));
// Clear highest valid cell
int empty_index = 55;
mask &= ~(1ULL << empty_index);
REQUIRE(p.bitmap_find_first_empty(mask, x, y));
REQUIRE(x == empty_index % 7);
REQUIRE(y == empty_index / 7);
}
// --- Oracle: find first zero bit inside board ---
static auto oracle_find_first_empty(uint64_t bitmap, int w, int h, int& x, int& y) -> bool
{
int cells = w * h;
for (int i = 0; i < cells; ++i) {
if ((bitmap & (1ULL << i)) == 0) {
x = i % w;
y = i / w;
return true;
}
}
return false;
}
TEST_CASE("Oracle validation across board sizes 3x3 to 8x8", "[puzzle][oracle]")
{
auto [w, h] = GENERATE(std::tuple{3, 3}, std::tuple{4, 4}, std::tuple{5, 5}, std::tuple{6, 6}, std::tuple{7, 7},
std::tuple{8, 8}, std::tuple{3, 5}, std::tuple{5, 3}, std::tuple{7, 8}, std::tuple{8, 7});
puzzle p(w, h);
uint64_t mask = board_mask(w, h);
std::mt19937_64 rng(12345);
std::uniform_int_distribution<uint64_t> dist(0, UINT64_MAX);
for (int iteration = 0; iteration < 200; ++iteration) {
uint64_t bitmap = dist(rng);
int ox = -1, oy = -1;
bool oracle_result = oracle_find_first_empty(bitmap, w, h, ox, oy);
int x = -1, y = -1;
bool result = p.bitmap_find_first_empty(bitmap, x, y);
REQUIRE(result == oracle_result);
if (result) {
REQUIRE(x == ox);
REQUIRE(y == oy);
}
}
}
TEST_CASE("Bits set outside board only behaves as empty board", "[puzzle][outside]")
{
puzzle p(3, 3); // 9 cells
uint64_t bitmap = (1ULL << 40) | (1ULL << 63);
int x = -1, y = -1;
REQUIRE(p.bitmap_find_first_empty(bitmap, x, y));
REQUIRE(x == 0);
REQUIRE(y == 0);
}
TEST_CASE("Last valid cell empty stresses upper bound", "[puzzle][boundary]")
{
auto [w, h] = GENERATE(std::tuple{4, 4}, std::tuple{5, 6}, std::tuple{7, 8}, std::tuple{8, 8});
puzzle p(w, h);
int cells = w * h;
uint64_t bitmap = board_mask(w, h);
// Clear last valid bit
bitmap &= ~(1ULL << (cells - 1));
int x = -1, y = -1;
REQUIRE(p.bitmap_find_first_empty(bitmap, x, y));
REQUIRE(x == (cells - 1) % w);
REQUIRE(y == (cells - 1) / w);
}
TEST_CASE("Board sizes between 33 and 63 cells", "[puzzle][midrange]")
{
auto [w, h] = GENERATE(std::tuple{6, 6}, // 36
std::tuple{7, 6}, // 42
std::tuple{7, 7}, // 49
std::tuple{8, 7}, // 56
std::tuple{7, 8} // 56
);
puzzle p(w, h);
int cells = w * h;
for (int index : {31, 32, cells - 2}) {
if (index >= cells) continue;
uint64_t bitmap = board_mask(w, h);
bitmap &= ~(1ULL << index);
int x = -1, y = -1;
REQUIRE(p.bitmap_find_first_empty(bitmap, x, y));
REQUIRE(x == index % w);
REQUIRE(y == index / w);
}
}
TEST_CASE("Multiple holes choose lowest index", "[puzzle][multiple]")
{
puzzle p(5, 5);
uint64_t bitmap = board_mask(5, 5);
// Clear several positions
bitmap &= ~(1ULL << 3);
bitmap &= ~(1ULL << 7);
bitmap &= ~(1ULL << 12);
int x = -1, y = -1;
REQUIRE(p.bitmap_find_first_empty(bitmap, x, y));
// Oracle expectation: index 3
REQUIRE(x == 3 % 5);
REQUIRE(y == 3 / 5);
}

1092
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