Reformat
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@ -21,88 +21,6 @@ class Vector {
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public:
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using iterator = ContinuousIterator<T>;
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private:
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static constexpr const std::size_t default_cap = 16; // Arbitrary but very small
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static constexpr const std::size_t min_cap = 8; // Slots to allocate extra when array full
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T *buf = nullptr; // Heap allocated as size needs to change during runtime
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std::size_t sz = 0; // The current size of the buffer (marks the slot where to insert a new element)
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std::size_t buf_cap = 0; // The current capacity of the buffer
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void init(std::size_t cap = Vector::default_cap) {
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if (buf != nullptr) {
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return;
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}
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buf = new T[cap];
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buf_cap = cap;
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}
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[[nodiscard]] std::size_t get_rem_cap() const {
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return buf_cap - size();
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}
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// Enlarges the buffer if we run out of space
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void min_expand() {
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// Init if necessary
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if (buf == nullptr) {
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init();
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return; // Dont have to realloc after init
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}
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// Since we only ever add single elements this should never get below zero
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if (get_rem_cap() < min_cap) {
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switch_buf(buf_cap + min_cap);
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}
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}
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// 1. Allocates new buffer
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// 2. Moves stuff to new buffer
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// 3. Deletes old buffer
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// 4. Sets new pos/cap
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void switch_buf(std::size_t cap) {
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// Alloc new array
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T *new_buf = new T[cap];
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// Swap current elements to new array
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for (std::size_t i = 0; i < size(); ++i) {
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new_buf[i] = std::move(buf[i]);
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buf[i].~T(); // TODO: I think delete[] buf calls these, verify that
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}
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// Move new array to buf, deleting the old array
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delete[] buf;
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buf = new_buf;
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buf_cap = cap;
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}
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// Index is location where space should be made
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void copy_right(std::size_t i) {
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if (i >= size()) {
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return; // We don't need to copy anything as space is already there
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}
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// TODO: Delete instead of ~T()?
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for (std::size_t idx = size(); idx > i; --idx) {
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buf[idx].~T(); // Delete previously contained element that will be overridden
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buf[idx] = std::move(buf[idx - 1]); // This leaves a "shell" of the old object that has to be deleted
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buf[idx - 1].~T(); // Delete element in moved-out state
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}
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}
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// Index is the location that will be removed
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void copy_left(std::size_t i) {
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if (i >= size()) {
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return; // We don't need to copy anything as nothing will be overridden
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}
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// TODO: Delete instead of ~T()?
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for (std::size_t idx = i; idx < size(); ++idx) {
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buf[idx].~T(); // Delete the element that will be overwritten
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buf[idx] = std::move(buf[idx + 1]);
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buf[idx + 1].~T();
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}
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}
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public:
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explicit Vector(bool lazy = false) {
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if (!lazy) {
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@ -293,6 +211,89 @@ public:
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[[nodiscard]] bool initialized() const {
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return buf != nullptr;
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}
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private:
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static constexpr const std::size_t default_cap = 16; // Arbitrary but very small
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static constexpr const std::size_t min_cap = 8; // Slots to allocate extra when array full
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T *buf = nullptr; // Heap allocated as size needs to change during runtime
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std::size_t sz = 0; // The current size of the buffer (marks the slot where to insert a new element)
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std::size_t buf_cap = 0; // The current capacity of the buffer
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private:
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void init(std::size_t cap = Vector::default_cap) {
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if (buf != nullptr) {
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return;
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}
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buf = new T[cap];
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buf_cap = cap;
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}
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[[nodiscard]] std::size_t get_rem_cap() const {
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return buf_cap - size();
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}
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// Enlarges the buffer if we run out of space
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void min_expand() {
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// Init if necessary
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if (buf == nullptr) {
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init();
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return; // Dont have to realloc after init
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}
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// Since we only ever add single elements this should never get below zero
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if (get_rem_cap() < min_cap) {
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switch_buf(buf_cap + min_cap);
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}
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}
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// 1. Allocates new buffer
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// 2. Moves stuff to new buffer
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// 3. Deletes old buffer
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// 4. Sets new pos/cap
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void switch_buf(std::size_t cap) {
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// Alloc new array
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T *new_buf = new T[cap];
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// Swap current elements to new array
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for (std::size_t i = 0; i < size(); ++i) {
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new_buf[i] = std::move(buf[i]);
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buf[i].~T(); // TODO: I think delete[] buf calls these, verify that
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}
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// Move new array to buf, deleting the old array
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delete[] buf;
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buf = new_buf;
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buf_cap = cap;
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}
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// Index is location where space should be made
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void copy_right(std::size_t i) {
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if (i >= size()) {
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return; // We don't need to copy anything as space is already there
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}
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// TODO: Delete instead of ~T()?
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for (std::size_t idx = size(); idx > i; --idx) {
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buf[idx].~T(); // Delete previously contained element that will be overridden
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buf[idx] = std::move(buf[idx - 1]); // This leaves a "shell" of the old object that has to be deleted
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buf[idx - 1].~T(); // Delete element in moved-out state
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}
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}
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// Index is the location that will be removed
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void copy_left(std::size_t i) {
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if (i >= size()) {
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return; // We don't need to copy anything as nothing will be overridden
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}
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// TODO: Delete instead of ~T()?
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for (std::size_t idx = i; idx < size(); ++idx) {
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buf[idx].~T(); // Delete the element that will be overwritten
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buf[idx] = std::move(buf[idx + 1]);
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buf[idx + 1].~T();
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}
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}
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};
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// Erase all elements that match a predicate
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