Initial code findings
This commit is contained in:
17
src/ant.cpp
17
src/ant.cpp
@ -1,10 +1,6 @@
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#include "ant.hpp"
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#include "pheromone_map.hpp"
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#include <cmath>
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#include <iostream>
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#include <numbers>
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#include <random>
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// TODO: Should every ant have its own random generators? Why not initialize with coordinates and put the random numbers in there (from main)
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Ant::Ant(PheromoneMap& pheromones, double x, double y)
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: WorldObject(x, y, 3, sf::Color::Black), pheromones(pheromones) {
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std::random_device rd; // obtain a random number from hardware
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@ -14,7 +10,7 @@ Ant::Ant(PheromoneMap& pheromones, double x, double y)
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direction = degree_distribution(gen);
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}
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Ant::Ant(PheromoneMap& pheromones, unsigned short direction)
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Ant::Ant(PheromoneMap& pheromones, unsigned int direction)
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: WorldObject(0, 0, 3, sf::Color::Black), direction(direction),
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pheromones(pheromones) {
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std::random_device device; // obtain a random number from hardware
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@ -46,6 +42,7 @@ Ant::Ant(PheromoneMap& pheromones)
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updateAppearance();
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}
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// TODO: Unnecessary, only used for food/base
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void Ant::addToUmwelt(const std::shared_ptr<WorldObject>& object) {
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umwelt.push_back(object);
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}
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@ -78,8 +75,10 @@ void Ant::move() {
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attractor = NONE;
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}
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for (const Pheromone& pheromone : pheromones.getInVision(*this, attractor, view_distance)) {
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// TODO: What is this supposed to do?
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}
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// TODO: Should this random generator be created on every move?
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std::random_device device; // obtain a random number from hardware
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std::mt19937 generator(device()); // seed the generator
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@ -87,7 +86,8 @@ void Ant::move() {
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std::uniform_real_distribution<> degree_distribution(-std::numbers::pi,
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std::numbers::pi);
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direction += degree_distribution(generator) * (1 / determination);
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direction += degree_distribution(generator) * (1 / determination); // Normalize with determination to smooth movement
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// TODO: Use modulo
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if (direction > 2 * std::numbers::pi) {
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direction -= 2 * std::numbers::pi;
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}
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@ -105,7 +105,7 @@ void Ant::updatePheromones() {
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dropPheromone();
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next_pheromone_drop = pheromone_interval + 1;
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}
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next_pheromone_drop = std::max(0, next_pheromone_drop - 1);
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next_pheromone_drop = std::max(0U, next_pheromone_drop - 1);
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}
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PheroType Ant::getPheromoneType() const {
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@ -121,6 +121,7 @@ void Ant::dropPheromone() {
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pheromones.place(x, y, pheromone_type);
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}
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// TODO: This is weird
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void Ant::updateUmwelt() {
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for (std::shared_ptr<WorldObject> const& obj : umwelt) {
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if (obj->collides(*this)) {
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28
src/ant.hpp
28
src/ant.hpp
@ -1,37 +1,43 @@
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#ifndef H_ANT
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#define H_ANT
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#include <memory>
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#include <SFML/Graphics.hpp>
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#include <string>
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#include "colony.hpp"
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#include "food.hpp"
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#include "pheromone_map.hpp"
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#include "world_object.hpp"
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#include <cmath>
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#include <iostream>
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#include <memory>
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#include <numbers>
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#include <random>
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#include <SFML/Graphics.hpp>
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#include <string>
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const double speed = 1;
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const double determination = 25; // straightness of the path, (0, 1]
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const unsigned short pheromone_interval = 5; // updates between drops
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const double determination = 25; // straightness of the path
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const unsigned int pheromone_interval = 5; // how many updates between drops
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const unsigned short view_angle = 45; // angle degrees to each side
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const unsigned short view_distance = 25;
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const unsigned int view_angle = 45; // angle degrees to each side
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const unsigned int view_distance = 25; // more like smell distance
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class Ant : public WorldObject {
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double direction; // in radians
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// TODO: Should this be here or just global?
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PheromoneMap& pheromones;
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unsigned short next_pheromone_drop = 0;
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unsigned int next_pheromone_drop = 0;
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PheroType pheromone_type = NONE; // FOOD, HOME, NONE
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public:
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// TODO: Why is this stored here? I guess it can be removed
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std::vector<std::shared_ptr<WorldObject>> umwelt;
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public:
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Ant(PheromoneMap& pheromones, double x, double y);
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Ant(PheromoneMap& pheromones, unsigned short direction);
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Ant(PheromoneMap& pheromones, unsigned int direction);
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explicit Ant(PheromoneMap& pheromones);
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// TODO: Regarding umwelt
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void addToUmwelt(const std::shared_ptr<WorldObject>& object);
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void update() override;
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@ -41,6 +47,8 @@ public:
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void updateAppearance();
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void updatePheromones();
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void dropPheromone(); // red
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// TODO: Regarding umwelt
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void updateUmwelt();
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};
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@ -10,7 +10,6 @@ public:
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Colony(double x, double y);
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void update() override;
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PheroType getPheromoneType() const override;
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};
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@ -10,7 +10,6 @@ public:
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Food(double x, double y);
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void update() override;
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PheroType getPheromoneType() const override;
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};
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15
src/main.cpp
15
src/main.cpp
@ -11,11 +11,11 @@
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#include "pheromone.hpp"
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#include "pheromone_map.hpp"
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const unsigned short HEIGHT = 500;
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const unsigned short WIDTH = 500;
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const unsigned short FPS = 60;
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const unsigned int HEIGHT = 500;
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const unsigned int WIDTH = 500;
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const unsigned int FPS = 60;
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const unsigned short ANTCOUNT = 100;
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const unsigned int ANTCOUNT = 100;
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int main(int argc, char* argv[]) {
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sf::ContextSettings settings;
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@ -24,8 +24,8 @@ int main(int argc, char* argv[]) {
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sf::RenderWindow window(sf::VideoMode(WIDTH, HEIGHT), "Ants", sf::Style::Close, settings);
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window.setFramerateLimit(FPS); // Limit FPS
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float t = 0.0; // Verstrichene Zeit in ms
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float dt = 1.0 / FPS; // Schrittweite in ms
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double t = 0.0; // Verstrichene Zeit in ms
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double dt = 1.0 / FPS; // Schrittweite in ms
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PheromoneMap pheromones;
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std::vector<std::unique_ptr<Ant>> ants; // Use pointer bc we can't instatiate abstract classes
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@ -42,8 +42,9 @@ int main(int argc, char* argv[]) {
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ant->addToUmwelt(foodA);
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}
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// Main event loop
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while (window.isOpen()) {
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// Main event loop
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sf::Event event {};
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while (window.pollEvent(event)) {
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@ -3,8 +3,6 @@
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//
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#include "pheromone.hpp"
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#include "world_object.hpp"
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#include <SFML/Graphics.hpp>
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Pheromone::Pheromone(double x, double y, PheroType type)
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: WorldObject(x, y, 2, sf::Color::Transparent) {
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@ -28,7 +26,7 @@ PheroType Pheromone::getPheromoneType() const {
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}
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void Pheromone::update() {
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intensity = std::max(0, intensity - decay);
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intensity = std::max(0U, intensity - decay);
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appearance.setFillColor(sf::Color(
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appearance.getFillColor().r,
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appearance.getFillColor().g,
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@ -8,13 +8,14 @@
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#include "world_object.hpp"
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#include <SFML/Graphics.hpp>
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const unsigned short decay = 1;
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// TODO: Use percentage
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const unsigned int decay = 1;
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class Pheromone : public WorldObject {
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public:
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unsigned short intensity = 255;
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// TODO: Use 1.0 to 0.0 double
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unsigned int intensity = 255;
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public:
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Pheromone(double x, double y, PheroType type);
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PheroType getPheromoneType() const override;
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#include "pheromone_map.hpp"
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#include "ant.hpp"
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#include <iostream>
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void PheromoneMap::place(double x, double y, PheroType type) {
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pheromones.emplace_back(x, y, type);
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#ifndef __PHEROMONES_H_
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#define __PHEROMONES_H_
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#include "ant.hpp"
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#include "pheromone.hpp"
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#include <iostream>
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#include <SFML/Graphics.hpp>
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#include <vector>
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@ -9,12 +11,12 @@ class Ant;
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class PheromoneMap {
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public:
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// TODO: Use fixed size matrix (and only int locations) for this, currently it's just slow
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std::vector<Pheromone> pheromones;
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public:
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void place(double x, double y, PheroType type);
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// TODO: Move this to ant
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std::vector<Pheromone> getInVision(const Ant& ant, PheroType type, unsigned short radius);
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void place(double x, double y, PheroType type);
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void update();
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};
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#include "world_object.hpp"
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WorldObject::WorldObject(double x, double y, unsigned short radius, sf::Color color)
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WorldObject::WorldObject(double x, double y, unsigned int radius, sf::Color color)
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: x(x), y(y), radius(radius) {
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appearance = sf::CircleShape(radius);
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appearance.setFillColor(color);
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#include <cmath>
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#include <SFML/Graphics.hpp>
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extern const unsigned short WIDTH;
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extern const unsigned short HEIGHT;
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// TODO: Move definitions to header and use constexpr/macro
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extern const unsigned int WIDTH;
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extern const unsigned int HEIGHT;
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// TODO: Just use FOOD
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enum PheroType {
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FOOD,
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HOME,
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@ -16,24 +18,21 @@ enum PheroType {
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class WorldObject {
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protected:
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double x, y;
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const unsigned short radius;
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const unsigned int radius;
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WorldObject(double x, double y, unsigned int radius, sf::Color color);
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public:
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sf::CircleShape appearance;
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protected:
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WorldObject(double x, double y, unsigned short radius, sf::Color color);
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public:
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bool isOffScreen() const; // virtual: late-binding, no static linkage
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bool isOffScreen() const;
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bool collides(const WorldObject& other) const;
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double distance(const WorldObject& other) const;
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double angle(const WorldObject& other) const;
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virtual void update() = 0; // pure virtual: has to be overridden
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// TODO: Switch to only food pheromones
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virtual PheroType getPheromoneType() const = 0;
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virtual void update() = 0; // pure virtual: has to be overridden
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};
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#endif // __OBJECT_H_
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