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14 changed files with 1449 additions and 689 deletions

9
.luarc.json Normal file
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{
"diagnostics.globals": [
"printError",
"turtle",
"shell",
"peripheral",
"parallel"
]
}

14
.vscode/settings.json vendored
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{ {
"Lua.diagnostics.globals": [ "Lua.diagnostics.globals": [
"printError", "printError",
"turtle", "turtle",
"shell" "shell",
] "peripheral",
"parallel"
]
} }

BIN
audio/bangarang.dfpwm Normal file

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local dfpwm = require("cc.audio.dfpwm")
---@alias AudioControllerConfig {buffer_length_seconds: number}
---@class AudioController
---@field config AudioControllerConfig
---@field play boolean
local AudioController = {}
AudioController.__index = AudioController
---@return AudioController
function AudioController:Create()
local t = {}
setmetatable(t, AudioController)
-----------------------------------------------------------------------------------------------
-- Fields
-----------------------------------------------------------------------------------------------
t.config = {
buffer_length_seconds = 1,
}
t.play = false
return t
end
-----------------------------------------------------------------------------------------------
-- Audio Methods
-----------------------------------------------------------------------------------------------
function AudioController:PlayAudio(filename)
self.play = true
local decoder = dfpwm.make_decoder()
while self.play do
for chunk in io.lines(("audio/%s.dfpwm"):format(filename), self.config.buffer_length_seconds * 1024) do
if not self.play then
break
end
local buffer = decoder(chunk)
while not self:GetSpeaker().playAudio(buffer) do
if not self.play then
break
end
---@diagnostic disable-next-line: undefined-field
os.pullEvent("speaker_audio_empty")
end
end
end
end
function AudioController:PlayAudioFactory(filename)
local function play()
self:PlayAudio(filename)
end
return play
end
-----------------------------------------------------------------------------------------------
-- Management Methods
-----------------------------------------------------------------------------------------------
---@return table | nil
function AudioController:GetSpeaker()
return peripheral.find("speaker")
end
function AudioController:StopPlaying()
self.play = false
self:GetSpeaker().stop()
end
-----------------------------------------------------------------------------------------------
-- Main Method
-----------------------------------------------------------------------------------------------
function AudioController:Run()
-- self:Configure()
self:PlayAudio("bangarang")
end
return AudioController

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local TurtleController = require("controller.turtle_controller")
local AudioController = require("controller.audio_controller")
---@class AudioTestingController
---@field controller TurtleController
---@field audio AudioController
local AudioTestingController = {}
AudioTestingController.__index = AudioTestingController
---@return AudioTestingController
function AudioTestingController:Create()
local t = {}
setmetatable(t, AudioTestingController)
-----------------------------------------------------------------------------------------------
-- Fields
-----------------------------------------------------------------------------------------------
t.controller = TurtleController:Create()
t.audio = AudioController:Create()
return t
end
-----------------------------------------------------------------------------------------------
-- Behavior Methods
-----------------------------------------------------------------------------------------------
function AudioTestingController:TestAudioWithoutMovement()
local function dancing()
for _ = 1, 256 do
self.controller:TurnRelative(1)
end
self.audio:StopPlaying()
end
parallel.waitForAll(dancing, self.audio:PlayAudioFactory("bangarang"))
end
function AudioTestingController:TestAudioWithMovement()
local function movement()
for _ = 1, 10 do
self.controller:MoveForward(10)
self.controller:MoveVertical(3)
self.controller:TurnRelative(2)
self.controller:MoveForward(10)
self.controller:MoveVertical(-3)
self.controller:TurnRelative(2)
end
self.audio:StopPlaying()
end
parallel.waitForAll(movement, self.audio:PlayAudioFactory("bangarang"))
end
-----------------------------------------------------------------------------------------------
-- Main Method
-----------------------------------------------------------------------------------------------
function AudioTestingController:Run()
self.controller:Configure()
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:DisableMiningBelow()
print("There are multiple tests available:")
print("1: Audio without movement")
print("2: Audio with movement")
local choice = 0
while choice < 1 or choice > 2 do
print("Choose a test by entering its number:")
choice = tonumber(io.read()) or 0
end
if choice == 1 then
self:TestAudioWithoutMovement()
elseif choice == 2 then
self:TestAudioWithMovement()
end
end
return AudioTestingController

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local Direction = require("lib.direction")
local TurtleController = require("controller.turtle_controller")
local AudioController = require("controller.audio_controller")
---@alias ExcavationControllerConfig {slice_length: number, slice_height: number, center_slice_width: number, slice_width: number, slice_padding: number, slices_left: number, slices_right: number}
---@class ExcavationController
---@field controller TurtleController
---@field audio AudioController
---@field config ExcavationControllerConfig
local ExcavationController = {}
ExcavationController.__index = ExcavationController
---@return ExcavationController
function ExcavationController:Create()
local t = {}
setmetatable(t, ExcavationController)
-----------------------------------------------------------------------------------------------
-- Fields
-----------------------------------------------------------------------------------------------
t.controller = TurtleController:Create()
t.audio = AudioController:Create()
t.config = {
slice_length = 0,
slice_height = 0,
center_slice_width = 0,
slice_width = 0,
slice_padding = 0,
slices_left = 0,
slices_right = 0,
}
return t
end
-----------------------------------------------------------------------------------------------
-- Behavior Methods
-----------------------------------------------------------------------------------------------
---Excavates a single 1x1/1x2 tunnel of configured length.
---Will leave the turtle wherever it ends up.
---Only unstocks/refuels if required.
---@param mine_above boolean
---@param mine_below boolean
function ExcavationController:Excavate_1x1or2or3xL(mine_above, mine_below)
self.controller:EnableMiningForward()
if mine_above then
self.controller:EnableMiningAbove()
end
if mine_below then
self.controller:EnableMiningBelow()
end
self.controller:MoveForward(self.config.slice_length)
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:DisableMiningBelow()
end
---Excavates a single 1xH partial slice of configured length.
---Will leave the turtle in its starting position.
---Only unstocks/refuels if required.
function ExcavationController:Excavate_1xHxL()
self.controller:StorePosition()
-- We can mine 2 blocks heigh in a single go
local number_of_1x3xL = math.floor(self.config.slice_height / 3)
-- Prepare for mining the blocks below the turtle
if number_of_1x3xL > 0 then
self.controller:EnableMiningAbove()
self.controller:MoveVertical(1)
self.controller:DisableMiningAbove()
end
-- Mine 1x3xL
for i = 1, number_of_1x3xL do
self:Excavate_1x1or2or3xL(true, true)
self.controller:TurnRelative(2)
-- Don't move upwards in the last iteration so we can decide
-- how much to move depending on how much we still have to excavate
if i == number_of_1x3xL then
break
end
self.controller:EnableMiningAbove()
self.controller:MoveVertical(4)
self.controller:MoveVertical(-1)
self.controller:DisableMiningAbove()
end
-- Mine remaining 1x2xL or 1x1xL
if self.config.slice_height % 3 == 2 then
self.controller:EnableMiningAbove()
self.controller:MoveVertical(3)
self.controller:MoveVertical(-1)
self.controller:DisableMiningAbove()
self:Excavate_1x1or2or3xL(true, false)
elseif self.config.slice_height % 3 == 1 then
self.controller:EnableMiningAbove()
self.controller:MoveVertical(3)
self.controller:MoveVertical(-1)
self.controller:DisableMiningAbove()
self:Excavate_1x1or2or3xL(false, false)
end
self.controller:EnableMiningBelow()
self.controller:MoveBack()
self.controller:DisableMiningBelow()
end
---Excavates a single WxH slice of configured length (EAST to WEST).
---Will leave the turtle in its starting position.
---Only unstocks/refuels if required.
---@param center_slice boolean | nil
function ExcavationController:Excavate_WxHxL(center_slice)
self.controller:StorePosition()
center_slice = center_slice or false
local width = center_slice and self.config.center_slice_width or self.config.slice_width
for i = 1, width do
self:Excavate_1xHxL()
if i == width then
break
end
self.controller:TurnToDirection(Direction.WEST)
self.controller:EnableMiningForward()
self.controller:EnableMiningAbove()
self.controller:MoveForward(1)
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:TurnToDirection(Direction.NORTH)
end
self.controller:MoveBack()
end
---Excavates all slices.
---Will leave the turtle refueled and unstocked in its 0x0x0 position.
function ExcavationController:Excavate()
-- Enter excavation area
self.controller:EnableMiningForward()
self.controller:EnableMiningAbove()
self.controller:MoveForward(1)
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
-- Excavate center slice (start from right/back/bottom)
-- Uneven center widths will be centered, even center widths will have a block more on the right
print("Excavating center slice...")
local center_width_right = math.floor(self.config.center_slice_width / 2)
self.controller:StorePosition()
self.controller:TurnToDirection(Direction.EAST)
self.controller:EnableMiningForward()
self.controller:EnableMiningAbove()
self.controller:MoveForward(center_width_right)
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:TurnToDirection(Direction.NORTH)
self:Excavate_WxHxL(true)
self.controller:MoveBack() -- (0, 0, 1)
if self.config.slices_right > 0 then
-- Move to right slices starting location
local padded_width_right = self.config.slices_right * (self.config.slice_width + self.config.slice_padding)
self.controller:StorePosition()
self.controller:TurnToDirection(Direction.EAST)
self.controller:EnableMiningForward()
self.controller:EnableMiningAbove()
self.controller:MoveForward(center_width_right + padded_width_right)
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:TurnToDirection(Direction.NORTH)
-- Excavate right slices
print("Excavating right slices")
for i = 1, self.config.slices_right do
self:Excavate_WxHxL()
if i == self.config.slices_right then
break
end
-- Move to the next slice
self.controller:TurnToDirection(Direction.WEST)
self.controller:EnableMiningForward()
self.controller:EnableMiningAbove()
self.controller:MoveForward(self.config.slice_width + self.config.slice_padding)
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:TurnToDirection(Direction.NORTH)
end
self.controller:MoveBack() -- (0, 0, 1)
end
if self.config.slices_left > 0 then
-- Move to left slices starting location
local center_width_left = self.config.center_slice_width - center_width_right
self.controller:StorePosition()
self.controller:TurnToDirection(Direction.WEST)
self.controller:EnableMiningForward()
self.controller:EnableMiningAbove()
self.controller:MoveForward(center_width_left)
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:TurnToDirection(Direction.NORTH)
-- Excavate left slices
print("Excavate left slices")
for i = 1, self.config.slices_left do
-- Move to the next slice
self.controller:TurnToDirection(Direction.WEST)
self.controller:EnableMiningForward()
self.controller:EnableMiningAbove()
self.controller:MoveForward(self.config.slice_padding)
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:TurnToDirection(Direction.NORTH)
self:Excavate_WxHxL()
if i == self.config.slices_left then
break
end
self.controller:TurnToDirection(Direction.WEST)
self.controller:EnableMiningForward()
self.controller:EnableMiningAbove()
self.controller:MoveForward(self.config.slice_width)
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:TurnToDirection(Direction.NORTH)
end
self.controller:MoveBack() -- (0, 0, 1)
end
-- Finish up
self.controller:MoveToPosition(0, 0, 0, self.controller.config.storage_direction)
self.controller:DropInventoryIntoChest()
self.controller:TurnToDirection(Direction.NORTH)
self.audio:StopPlaying()
end
-----------------------------------------------------------------------------------------------
-- Management Methods
-----------------------------------------------------------------------------------------------
function ExcavationController:Configure()
local config_complete = false
while not config_complete do
print("How long should each slice be?")
self.config.slice_length = tonumber(io.read()) or 3
print("How high should each slice be?")
self.config.slice_height = tonumber(io.read()) or 3
print("How wide should the center slice be?")
self.config.center_slice_width = tonumber(io.read()) or 1
print("How wide should the other slices be?")
self.config.slice_width = tonumber(io.read()) or 1
print("How many blocks should remain between each slice?")
self.config.slice_padding = tonumber(io.read()) or 0
print("How many slices should the turtle mine to its right?")
self.config.slices_right = tonumber(io.read()) or 1
print("How many slices should the turtle mine to its left?")
self.config.slices_left = tonumber(io.read()) or 1
local padded_width_left = self.config.slices_left * (self.config.slice_width + self.config.slice_padding)
local padded_width_right = self.config.slices_right * (self.config.slice_width + self.config.slice_padding)
local padded_width = padded_width_left + padded_width_right + self.config.center_slice_width
local mined_width_left = self.config.slices_left * self.config.slice_width
local mined_width_right = self.config.slices_right * self.config.slice_width
local mined_width = mined_width_left + mined_width_right + self.config.center_slice_width
print("Configuration complete!")
print(
("Mining area spans %d x %d x %d (width x height x forward), totalling %d blocks."):format(
padded_width,
self.config.slice_height,
self.config.slice_length,
padded_width * self.config.slice_height * self.config.slice_length
)
)
print(
("Turtle will mine %d block wide slices (%d wide in the center) with %d blocks of padding, totalling %d mined blocks."):format(
self.config.slice_width,
self.config.center_slice_width,
self.config.slice_padding,
mined_width * self.config.slice_height * self.config.slice_length
)
)
print("Do you want to accept the configuration (enter 1, otherwise 0)?")
config_complete = tonumber(io.read()) == 1
end
end
-----------------------------------------------------------------------------------------------
-- Main Method
-----------------------------------------------------------------------------------------------
function ExcavationController:Run()
self.controller:Configure()
self:Configure()
-- Consume our starting fuel and refuel to the full amount
turtle.select(1)
turtle.refuel()
self.controller:RefuelIfEmpty()
parallel.waitForAll(function()
self:Excavate()
end, self.audio:PlayAudioFactory("bangarang"))
end
return ExcavationController

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local Direction = require("lib.direction")
local TurtleController = require("controller.turtle_controller")
---@class TestingController
---@field controller TurtleController
local TestingController = {}
TestingController.__index = TestingController
---@return TestingController
function TestingController:Create()
local t = {}
setmetatable(t, TestingController)
t.controller = TurtleController:Create()
return t
end
-----------------------------------------------------------------------------------------------
-- Behavior Methods
-----------------------------------------------------------------------------------------------
function TestingController:TestSimpleMovement()
end
function TestingController:TestComplexMovement()
end
function TestingController:TestUnloading()
end
function TestingController:TestRefueling()
end
-----------------------------------------------------------------------------------------------
-- Main Method
-----------------------------------------------------------------------------------------------
function TestingController:Run()
self.controller:Configure()
self:TestSimpleMovement()
self:TestComplexMovement()
self:TestUnloading()
self:TestRefueling()
end
return TestingController

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@ -1,349 +1,546 @@
local Position = require("lib.position") local Position = require("lib.position")
local Direction = require("lib.direction") local Direction = require("lib.direction")
local Stack = require("lib.stack") local Stack = require("lib.stack")
---@alias TurtleControllerConfig {fuel_direction: Direction, fuel_name: string, refuel_amount: number, refuel_safety_margin: number, storage_direction: Direction} ---@alias TurtleControllerConfig {fuel_direction: Direction, fuel_name: string, refuel_amount: number, refuel_safety_margin: number, storage_direction: Direction}
---@class TurtleController ---@class TurtleController
---@field config TurtleControllerConfig ---@field config TurtleControllerConfig
---@field position Position ---@field position Position
---@field last_positions Stack ---@field last_positions Stack
---@field mine boolean ---@field mine_forward boolean
local TurtleController = {} ---@field mine_above boolean
TurtleController.__index = TurtleController ---@field mine_below boolean
local TurtleController = {}
TurtleController.__index = TurtleController
-- TODO: Test if there's a chest when dropping/sucking/mining (don't mine chests!)
---@return TurtleController
function TurtleController:Create()
---@return TurtleController local t = {}
function TurtleController:Create() setmetatable(t, TurtleController)
local t = {}
setmetatable(t, TurtleController) -----------------------------------------------------------------------------------------------
-- Fields
-----------------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------------
-- Fields t.config = {
----------------------------------------------------------------------------------------------- fuel_direction = Direction.EAST,
fuel_name = turtle.getItemDetail(1) == nil and "" or turtle.getItemDetail(1).name,
refuel_amount = 500,
t.config = { refuel_safety_margin = 160,
fuel_direction = Direction.EAST, storage_direction = Direction.WEST,
fuel_name = turtle.getItemDetail(1) == nil and "" or turtle.getItemDetail(1).name, }
refuel_amount = 500, t.position = Position:Empty()
refuel_safety_margin = 160, t.last_positions = Stack:Create()
storage_direction = Direction.WEST, t.mine_forward = false
} t.mine_above = false
t.position = Position:Empty() t.mine_below = false
t.last_positions = Stack:Create()
t.mine = false return t
end
return t -----------------------------------------------------------------------------------------------
end -- Movement Methods
-----------------------------------------------------------------------------------------------
----------------------------------------------------------------------------------------------- ---Positive numbers turn clockwise, negative numbers turn counterclockwise
-- Movement Methods ---@param number_of_turns number
----------------------------------------------------------------------------------------------- function TurtleController:TurnRelative(number_of_turns)
if number_of_turns % 4 == 0 then
return
---Positive numbers turn clockwise, negative numbers turn counterclockwise end
---@param number_of_turns number
function TurtleController:TurnRelative(number_of_turns) -- Turn turtle
if number_of_turns == 0 then local turns = number_of_turns % 4
return if turns == 3 then
end -- print(("Turtle is turning by %d (shortened to %d)..."):format(number_of_turns, -1))
print(("Turtle is turning by %d..."):format(number_of_turns)) -- If we're rotating by 3, we could turn faster by rotating by 1 in the opposite direction
turtle.turnLeft()
self:RefuelIfEmpty() else
-- print(("Turtle is turning by %d (shortened to %d)..."):format(number_of_turns, turns))
-- Turn turtle
for _ = 1,math.abs(number_of_turns) do for _ = 1, turns do
if number_of_turns > 0 then turtle.turnRight()
turtle.turnRight() end
else end
turtle.turnLeft()
end -- Update current_position
end self.position.dir = (self.position.dir + number_of_turns) % 4
end
-- Update current_position
self.position.dir = (self.position.dir + number_of_turns) % 4 ---@param direction Direction
end function TurtleController:TurnToDirection(direction)
if self.position.dir == direction then
return
---@param direction Direction end
function TurtleController:TurnToDirection(direction)
if self.position.dir == direction then self:TurnRelative(direction - self.position.dir)
return end
end
---Move forward by a number of blocks depending on the current rotation
print(("Turtle is turning to direction %d..."):format(direction)) ---@param number_of_blocks number
---@param skip_unstocking boolean | nil
self:RefuelIfEmpty() ---@param skip_refueling boolean | nil
function TurtleController:MoveForward(number_of_blocks, skip_unstocking, skip_refueling)
local rotation = direction - self.position.dir skip_unstocking = skip_unstocking or false
if math.abs(rotation) == 3 then skip_refueling = skip_refueling or false
-- If we're rotating by 3, we could turn faster by rotating by 1 in the opposite direction if number_of_blocks == 0 then
rotation = -1 * (rotation - 1) return
end end
self:TurnRelative(rotation) -- print(("Turtle is moving forward by %d blocks..."):format(number_of_blocks))
end
for _ = 1, math.abs(number_of_blocks) do
if not skip_refueling then
---Move forward by a number of blocks depending on the current rotation self:RefuelIfEmpty()
---@param number_of_blocks number end
function TurtleController:MoveRelative(number_of_blocks) if not skip_unstocking then
if number_of_blocks == 0 then self:UnstockIfFull()
return end
end
-- Mine/Move
print(("Turtle is moving forward by %d blocks..."):format(number_of_blocks)) if self.mine_forward then
while not turtle.forward() do
for _ = 1,math.abs(number_of_blocks) do if self:TestForBlock("minecraft:chest") then
self:RefuelIfEmpty() error("Won't mine because a chest is in the way!")
self:UnstockIfFull() end
turtle.dig()
-- Break blocks end
if self.mine then elseif not turtle.forward() then
while not turtle.forward() do error("Turtle failed to move forward!")
turtle.dig() end
end if self.mine_above then
turtle.digUp() if self:TestForBlock("minecraft:chest", true, false) then
turtle.digDown() error("Won't mine because a chest is in the way!")
else end
if not turtle.forward() then turtle.digUp()
printError("Turtle wants to move without mining but is blocked!") end
end if self.mine_below then
end if self:TestForBlock("minecraft:chest", false, true) then
error("Won't mine because a chest is in the way!")
-- Update current_position end
if self.position.dir == Direction.NORTH then turtle.digDown()
self.position.z = self.position.z + 1 end
elseif self.position.dir == Direction.SOUTH then
self.position.z = self.position.z - 1 -- Update current position
elseif self.position.dir == Direction.EAST then if self.position.dir == Direction.NORTH then
self.position.x = self.position.x + 1 self.position.z = self.position.z + 1
elseif self.position.dir == Direction.WEST then elseif self.position.dir == Direction.SOUTH then
self.position.x = self.position.x - 1 self.position.z = self.position.z - 1
end elseif self.position.dir == Direction.EAST then
end self.position.x = self.position.x + 1
end elseif self.position.dir == Direction.WEST then
self.position.x = self.position.x - 1
end
---@param x number end
---@param y number end
---@param z number
---@param dir Direction ---Positive numbers move up, negative numbers move down.
function TurtleController:MoveToPosition(x, y, z, dir) ---@param number_of_blocks number
print(("Turtle is moving to (%d, %d, %d)..."):format(x, y, z)) ---@param skip_unstocking boolean | nil
---@param skip_refueling boolean | nil
self:DisableMining() function TurtleController:MoveVertical(number_of_blocks, skip_unstocking, skip_refueling)
self.last_positions:Push(Position:Copy(self.position)) skip_unstocking = skip_unstocking or false
skip_refueling = skip_refueling or false
-- Move south once (if possible) to not be blocked by the slice that is currently mined if number_of_blocks == 0 then
self:TurnToDirection(Direction.SOUTH) return
self:MoveRelative(1) end
-- EAST/WEST axis (do first to not interfere with chests or unmined walls) -- print(("Turtle is moving vertically by %d blocks..."):format(number_of_blocks))
if self.position.x > x then
self:TurnToDirection(Direction.WEST) local move_function = number_of_blocks > 0 and turtle.up or turtle.down
elseif self.position.x < x then local mine_function = number_of_blocks > 0 and turtle.digUp or turtle.digDown
self:TurnToDirection(Direction.EAST) local mine_enabled = number_of_blocks > 0 and self.mine_above or self.mine_below
end
self:MoveRelative(math.abs(self.position.x - x)) for _ = 1, math.abs(number_of_blocks) do
if not skip_refueling then
-- NORTH/SOUTH axis self:RefuelIfEmpty()
if self.position.z > z then end
self:TurnToDirection(Direction.SOUTH) if not skip_unstocking then
elseif self.position.z < z then self:UnstockIfFull()
self:TurnToDirection(Direction.NORTH) end
end
self:MoveRelative(math.abs(self.position.z - z)) -- Mine/Move
if mine_enabled then
-- Direction while not move_function() do
self:TurnToDirection(dir or Direction.NORTH) if self:TestForBlock("minecraft:chest", number_of_blocks > 0, number_of_blocks < 0) then
error("Won't mine because a chest is in the way!")
-- Sanity check end
if not(self.position.x == x and self.position.y == y and self.position.z == z and self.position.dir == dir) then mine_function()
printError("TurtleController:MoveToPosition failed to move to target position!") end
end elseif not move_function() then
end error("Turtle failed to move vertically!")
end
function TurtleController:MoveBack() -- Update current position
local target_position = self.last_positions:Pop() if number_of_blocks > 0 then
self.position.y = self.position.y + 1
self:MoveToPosition(target_position.x, target_position.y, target_position.z, target_position.dir) elseif number_of_blocks < 0 then
self.last_positions:Pop() self.position.y = self.position.y - 1
end end
end
end
-----------------------------------------------------------------------------------------------
-- Inventory Methods ---Stores the current position on the stack so we can return using TurtleController:MoveBack()
----------------------------------------------------------------------------------------------- function TurtleController:StorePosition()
self.last_positions:Push(Position:Copy(self.position))
end
---@param slot number
---@param count number ---Move to an absolute position. Stores the current position on the stack so we can return using TurtleController:MoveBack()
---@return boolean ---@param x number The EAST/WEST axis (grows from WEST to EAST)
function TurtleController:SuckItem(slot, count) ---@param y number The UP/DOWN axis (grows from DOWN to UP)
local previous_slot = turtle.getSelectedSlot() ---@param z number The NORTH/SOUTH axis (grows from SOUTH to NORTH)
---@param dir Direction
turtle.select(slot or 1) ---@param skip_unstocking boolean | nil
local sucked = turtle.suck(count) ---@param skip_refueling boolean | nil
function TurtleController:MoveToPosition(x, y, z, dir, skip_unstocking, skip_refueling)
turtle.select(previous_slot) -- print(("Turtle is moving to (%d, %d, %d)..."):format(x, y, z))
return sucked -- Store the current position on the stack, so we can return using TurtleController:MoveBack()
end self.last_positions:Push(Position:Copy(self.position))
-- Store mining config so we can restore it later
---@param slot number local mine_forward = self.mine_forward
---@param count number local mine_above = self.mine_above
---@return boolean local mine_below = self.mine_below
function TurtleController:DropItem(slot, count)
local previous_slot = turtle.getSelectedSlot() -- EAST/WEST axis (do first to not interfere with chests)
self:EnableMiningForward()
turtle.select(slot or 1) self:DisableMiningAbove()
local dropped = turtle.drop(count) self:DisableMiningBelow()
if self.position.x > x then
turtle.select(previous_slot) self:TurnToDirection(Direction.WEST)
elseif self.position.x < x then
return dropped self:TurnToDirection(Direction.EAST)
end end
self:MoveForward(math.abs(x - self.position.x), skip_unstocking, skip_refueling)
function TurtleController:DropInventory() -- NORTH/SOUTH axis
print("Dropping inventory into chest...") if self.position.z > z then
self:TurnToDirection(Direction.SOUTH)
for slot = 1,16 do elseif self.position.z < z then
turtle.select(slot) self:TurnToDirection(Direction.NORTH)
turtle.drop() end
end self:MoveForward(math.abs(z - self.position.z), skip_unstocking, skip_refueling)
turtle.select(1) -- UP/DOWN axis
end self:DisableMiningForward()
if y < self.position.y then
self:EnableMiningBelow()
function TurtleController:UnstockIfFull() elseif y > self.position.y then
if self:HasInventorySpace() then self:EnableMiningAbove()
return end
end self:MoveVertical(y - self.position.y, skip_unstocking, skip_refueling)
print("Turtle is unstocking...") -- Direction
self:TurnToDirection(dir or Direction.NORTH)
self:MoveToPosition(0, 0, 0, self.config.storage_direction)
self:DropInventory() -- Restore mining config
self:RefuelIfEmpty() if mine_forward then
self:EnableMiningForward()
self:MoveBack() else
end self:DisableMiningForward()
end
if mine_above then
function TurtleController:RefuelIfEmpty() self:EnableMiningAbove()
if self:HasFuel() then else
return self:DisableMiningAbove()
end end
if mine_below then
print("Turtle is refueling...") self:EnableMiningBelow()
else
-- Clear our inventory into the storage chest self:DisableMiningBelow()
self:MoveToPosition(0, 0, 0, self.config.storage_direction) end
self:DropInventory()
-- Sanity check
-- Prepare refueling if not (self.position.x == x and self.position.y == y and self.position.z == z and self.position.dir == dir) then
self:TurnToDirection(self.config.fuel_direction) error("TurtleController:MoveToPosition failed to move to target position!")
turtle.select(1) end
end
-- Include the distance to the last position when refueling
-- to keep the amount of work done between refuelings constant ---Move by a vector. Stores the current position on the stack so we can return using TurtleController:MoveBack()
local last_position = self.last_positions:Peek() ---@param x number The EAST/WEST axis (grows from WEST to EAST)
local target_fuel_level = self.config.refuel_amount + last_position.x + last_position.y + last_position.z ---@param y number The UP/DOWN axis (grows from DOWN to UP)
---@param z number The NORTH/SOUTH axis (grows from SOUTH to NORTH)
-- Refuel until we hit the refuel_amount ---@param dir Direction
local before_level = turtle.getFuelLevel() ---@param skip_unstocking boolean | nil
repeat ---@param skip_refueling boolean | nil
if not self:SuckItem(1, 1) then function TurtleController:MoveByVector(x, y, z, dir, skip_unstocking, skip_refueling)
printError("Failed to suck fuel out of fuel chest!") self:MoveToPosition(
shell.exit() self.position.x + x,
end self.position.y + y,
turtle.refuel() self.position.z + z,
until turtle.getFuelLevel() >= target_fuel_level dir,
local after_level = turtle.getFuelLevel() skip_unstocking,
skip_refueling
self:MoveBack() )
end
print(("Refuelled %d units, current level is %d (old level was %d)"):format(after_level - before_level, after_level, before_level))
end ---Move to the previously stored position and pop this position from the stack.
---@param skip_unstocking boolean | nil
---@param skip_refueling boolean | nil
----------------------------------------------------------------------------------------------- function TurtleController:MoveBack(skip_unstocking, skip_refueling)
-- Management Methods local last_position = self.last_positions:Pop()
-----------------------------------------------------------------------------------------------
if last_position == nil then
error("Failed to obtain last_position to move back!")
function TurtleController:Configure() else
local config_complete = false self:MoveToPosition(
last_position.x,
while not config_complete do last_position.y,
-- Check for valid fuel last_position.z,
while self.config.fuel_name == "" do last_position.dir,
print("Please put valid fuel into the first slot and press Enter!") skip_unstocking,
local _ = io.read() skip_refueling
self.config.fuel_name = turtle.getItemDetail(1) == nil and "" or turtle.getItemDetail(1).name )
end
-- Pop the stack because MoveToPosition pushes our current position
print("A chest with fuel has to be placed beside the turtle's starting position. Is this chest...") self.last_positions:Pop()
print(("...right of the turtle (enter %d)?"):format(Direction.EAST)) end
print(("...behind the turtle (enter %d)?"):format(Direction.SOUTH)) end
print(("...left of the turtle (enter %d)?"):format(Direction.WEST))
print("By default, the chest is assumed on the left.") -----------------------------------------------------------------------------------------------
self.config.fuel_direction = tonumber(io.read()) or Direction.WEST -- Testing Methods
-----------------------------------------------------------------------------------------------
print("A chest to store mined blocks has to be placed beside the turtle's starting position. Is this chest...")
print(("...right of the turtle (enter %d)?"):format(Direction.EAST)) ---@param block_name string
print(("...behind the turtle (enter %d)?"):format(Direction.SOUTH)) ---@param above boolean | nil
print(("...left of the turtle (enter %d)?"):format(Direction.WEST)) ---@param below boolean | nil
print("By default, the chest is assumed on the right.") ---@return boolean
self.config.storage_direction = tonumber(io.read()) or Direction.EAST function TurtleController:TestForBlock(block_name, above, below)
above = above or false
print("Configuration complete!") below = below or false
print(("Turtle will consume \"%s\" for fuel. Put the desired fuel into the first slot to change."):format(self.config.fuel_name)) if above and below then
print("Do you want to accept the configuration (enter 1, otherwise 0)?") error("Can only test for blocks in one direction!")
config_complete = tonumber(io.read()) == 1 end
end
end local inspect_function = turtle.inspect
if above then
inspect_function = turtle.inspectUp
function TurtleController:EnableMining() elseif below then
self.mine = true inspect_function = turtle.inspectDown
end end
local has_block, block_data = inspect_function()
function TurtleController:DisableMining()
self.mine = false if not has_block then
end return false
end
function TurtleController:HasFuel() return block_data.name == block_name
local level = turtle.getFuelLevel() end
local distance_home = self.position.x + self.position.y + self.position.z
-----------------------------------------------------------------------------------------------
return level > distance_home + self.config.refuel_safety_margin -- Inventory Methods
end -----------------------------------------------------------------------------------------------
---@return boolean
function TurtleController:HasInventorySpace() function TurtleController:HasFuel()
for slot = 1,16 do local level = turtle.getFuelLevel()
if turtle.getItemDetail(slot) == nil then local distance_home = self.position.x + self.position.y + self.position.z
return true
end return level > distance_home + self.config.refuel_safety_margin
end end
return false ---@return boolean
end function TurtleController:HasInventorySpace()
for slot = 1, 16 do
return TurtleController if turtle.getItemDetail(slot) == nil then
return true
end
end
return false
end
---@param slot number
---@param count number
---@return boolean
function TurtleController:SuckItemFromChest(slot, count)
if not self:TestForBlock("minecraft:chest") then
error("Can't suck item: no chest!")
end
local previous_slot = turtle.getSelectedSlot()
turtle.select(slot or 1)
local sucked = turtle.suck(count)
turtle.select(previous_slot)
return sucked
end
---@param slot number
---@param count number
---@return boolean
function TurtleController:DropItemIntoChest(slot, count)
if not self:TestForBlock("minecraft:chest") then
error("Can't drop item: no chest!")
end
local previous_slot = turtle.getSelectedSlot()
turtle.select(slot or 1)
local dropped = turtle.drop(count)
turtle.select(previous_slot)
return dropped
end
function TurtleController:DropInventoryIntoChest()
if not self:TestForBlock("minecraft:chest") then
error("Can't drop item: no chest!")
end
print("Dropping inventory into chest...")
for slot = 1, 16 do
turtle.select(slot)
turtle.drop()
end
turtle.select(1)
end
---@param skip_inventory_check boolean | nil
function TurtleController:UnstockIfFull(skip_inventory_check)
skip_inventory_check = skip_inventory_check or false
if not skip_inventory_check and self:HasInventorySpace() then
return
end
if skip_inventory_check then
print(("HasInventorySpace() returned %s"):format(self:HasInventorySpace()))
end
print("Turtle is unstocking...")
self:MoveToPosition(0, 0, 0, self.config.storage_direction, true, true)
self:DropInventoryIntoChest()
self:RefuelIfEmpty()
self:TurnToDirection(Direction.NORTH)
self:MoveForward(1)
self:MoveBack(true, true)
end
---@param skip_fuel_check boolean | nil
function TurtleController:RefuelIfEmpty(skip_fuel_check)
skip_fuel_check = skip_fuel_check or false
if not skip_fuel_check and self:HasFuel() then
return
end
if skip_fuel_check then
print(("HasFuel() returned %s"):format(self:HasFuel()))
end
print("Turtle is refueling...")
-- Clear our inventory into the storage chest
self:MoveToPosition(0, 0, 0, self.config.storage_direction, true, true)
self:DropInventoryIntoChest()
-- Prepare refueling
self:TurnToDirection(self.config.fuel_direction)
turtle.select(1)
-- Include the distance to the last position when refueling
-- to keep the amount of work done between refuelings constant
local target_fuel_level = self.config.refuel_amount
local last_position = self.last_positions:Peek()
if last_position == nil then
error("Failed to obtain last_position while refueling!")
else
target_fuel_level = target_fuel_level + last_position.x + last_position.y + last_position.z
end
-- Refuel until we hit the refuel_amount
local before_level = turtle.getFuelLevel()
repeat
if not self:SuckItemFromChest(1, 1) then
error("Failed to suck fuel out of fuel chest!")
end
turtle.refuel()
until turtle.getFuelLevel() >= target_fuel_level
local after_level = turtle.getFuelLevel()
self:TurnToDirection(Direction.NORTH)
self:MoveForward(1)
self:MoveBack(true, true)
print(
("Refuelled %d units, current level is %d (old level was %d)"):format(
after_level - before_level,
after_level,
before_level
)
)
end
-----------------------------------------------------------------------------------------------
-- Management Methods
-----------------------------------------------------------------------------------------------
function TurtleController:Configure()
local config_complete = false
while not config_complete do
-- Check for valid fuel
while self.config.fuel_name == "" do
print("Please put valid fuel into the first slot and press Enter!")
local _ = io.read()
self.config.fuel_name = turtle.getItemDetail(1) == nil and "" or turtle.getItemDetail(1).name
end
print("A chest with fuel has to be placed beside the turtle's starting position. Is this chest...")
print(("...right of the turtle (enter %d)?"):format(Direction.EAST))
print(("...behind the turtle (enter %d)?"):format(Direction.SOUTH))
print(("...left of the turtle (enter %d)?"):format(Direction.WEST))
print("By default, the chest is assumed on the left.")
self.config.fuel_direction = tonumber(io.read()) or Direction.WEST
print("A chest to store mined blocks has to be placed beside the turtle's starting position. Is this chest...")
print(("...right of the turtle (enter %d)?"):format(Direction.EAST))
print(("...behind the turtle (enter %d)?"):format(Direction.SOUTH))
print(("...left of the turtle (enter %d)?"):format(Direction.WEST))
print("By default, the chest is assumed on the right.")
self.config.storage_direction = tonumber(io.read()) or Direction.EAST
print("Configuration complete!")
print(
('Turtle will consume "%s" for fuel. Put the desired fuel into the first slot to change.'):format(
self.config.fuel_name
)
)
print("Do you want to accept the configuration (enter 1, otherwise 0)?")
config_complete = tonumber(io.read()) == 1
end
end
function TurtleController:EnableMiningForward()
self.mine_forward = true
end
function TurtleController:DisableMiningForward()
self.mine_forward = false
end
function TurtleController:EnableMiningAbove()
self.mine_above = true
end
function TurtleController:DisableMiningAbove()
self.mine_above = false
end
function TurtleController:EnableMiningBelow()
self.mine_below = true
end
function TurtleController:DisableMiningBelow()
self.mine_below = false
end
return TurtleController

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@ -0,0 +1,220 @@
local Direction = require("lib.direction")
local TurtleController = require("controller.turtle_controller")
---@class TurtleTestingController
---@field controller TurtleController
local TurtleTestingController = {}
TurtleTestingController.__index = TurtleTestingController
---@return TurtleTestingController
function TurtleTestingController:Create()
local t = {}
setmetatable(t, TurtleTestingController)
t.controller = TurtleController:Create()
return t
end
-----------------------------------------------------------------------------------------------
-- Behavior Methods
-----------------------------------------------------------------------------------------------
function TurtleTestingController:TestRelativeMovementWithRelativeRotation()
print("Testing relative movement with relative rotation...")
-- N: BackCenter (Center)
self.controller:MoveForward(3)
self.controller:TurnRelative(1) -- E: FrontCenter (Center)
self.controller:MoveForward(3)
self.controller:TurnRelative(2) -- W: FrontRight (Center)
self.controller:MoveVertical(3)
self.controller:TurnRelative(8) -- W: FrontRight (Top)
self.controller:MoveForward(3)
self.controller:TurnRelative(3) -- S: FrontCenter (Top)
self.controller:MoveForward(3)
self.controller:TurnRelative(9) -- W: BackCenter (Top)
self.controller:MoveVertical(-3)
self.controller:TurnRelative(1) -- N: BackCenter (Center)
print("The turtle should be in its original location.")
print(
("The turtle has internal position (%d, %d, %d) and internal direction %d"):format(
self.controller.position.x,
self.controller.position.y,
self.controller.position.z,
self.controller.position.dir
)
)
print("Press Enter to continue")
_ = io.read()
end
function TurtleTestingController:TestRelativeMovementWithAbsoluteRotation()
print("Testing relative movement with absolute rotation...")
-- N: BackCenter (Center)
self.controller:MoveForward(3)
self.controller:TurnToDirection(Direction.EAST) -- E: FrontCenter (Center)
self.controller:MoveForward(3)
self.controller:TurnToDirection(Direction.WEST) -- W: FrontRight (Center)
self.controller:MoveVertical(3)
self.controller:TurnToDirection(Direction.WEST) -- W: FrontRight (Top)
self.controller:MoveForward(3)
self.controller:TurnToDirection(Direction.SOUTH) -- S: FrontCenter (Top)
self.controller:MoveForward(3)
self.controller:TurnToDirection(Direction.WEST) -- W: BackCenter (Top)
self.controller:MoveVertical(-3)
self.controller:TurnToDirection(Direction.NORTH) -- N: BackCenter (Center)
print("The turtle should be in its original location.")
print(
("The turtle has internal position (%d, %d, %d) and internal direction %d"):format(
self.controller.position.x,
self.controller.position.y,
self.controller.position.z,
self.controller.position.dir
)
)
print("Press Enter to continue")
_ = io.read()
end
function TurtleTestingController:TestAbsoluteMovementWithoutStack()
print("Testing absolute movement without stack...")
-- N: BackCenter (Center)
self.controller:MoveToPosition(0, 0, 3, Direction.EAST) -- E: FrontCenter (Center)
self.controller:MoveToPosition(3, 0, 3, Direction.WEST) -- W: FrontRight (Center)
self.controller:MoveToPosition(3, 3, 3, Direction.WEST) -- W: FrontRight (Top)
self.controller:MoveToPosition(0, 3, 3, Direction.SOUTH) -- S: FrontCenter (Top)
self.controller:MoveToPosition(0, 3, 0, Direction.WEST) -- W: BackCenter (Top)
self.controller:MoveToPosition(0, 0, 0, Direction.NORTH) -- N: BackCenter (Center)
print("The turtle should be in its original location.")
print(
("The turtle has internal position (%d, %d, %d) and internal direction %d"):format(
self.controller.position.x,
self.controller.position.y,
self.controller.position.z,
self.controller.position.dir
)
)
print("Press Enter to continue")
_ = io.read()
end
function TurtleTestingController:TestAbsoluteMovementWithStack()
print("Testing absolute movement with stack...")
-- N: BotCenter (Center)
self.controller:MoveToPosition(0, 0, 3, Direction.EAST) -- E: TopCenter (Center)
self.controller:MoveBack() -- N: BotCenter (Center)
self.controller:MoveToPosition(3, 3, 3, Direction.WEST) -- W: TopRight (Top)
self.controller:MoveBack() -- N: BotCenter (Center)
print("The turtle should be in its original location.")
print(
("The turtle has internal position (%d, %d, %d) and internal direction %d"):format(
self.controller.position.x,
self.controller.position.y,
self.controller.position.z,
self.controller.position.dir
)
)
print("Press Enter to continue")
_ = io.read()
end
function TurtleTestingController:TestUnstocking()
print("Testing inventory unloading...")
self.controller:MoveToPosition(3, 0, 3, Direction.WEST)
print("Please fill the entire inventory with items.")
print("Press Enter to continue")
_ = io.read()
self.controller:UnstockIfFull(true)
print("Press Enter to continue")
_ = io.read()
self.controller:MoveBack()
print("The turtle should be in its original location.")
print("Press Enter to continue")
_ = io.read()
end
function TurtleTestingController:TestRefueling()
print("Testing refueling...")
self.controller:MoveToPosition(3, 0, 3, Direction.WEST)
print("Please fill multiple inventory slots with items.")
print("Press Enter to continue")
_ = io.read()
self.controller:RefuelIfEmpty(true)
print("Press Enter to continue")
_ = io.read()
self.controller:MoveBack()
print("The turtle should be in its original location.")
print("Press Enter to continue")
_ = io.read()
end
-----------------------------------------------------------------------------------------------
-- Main Method
-----------------------------------------------------------------------------------------------
function TurtleTestingController:Run()
self.controller:Configure()
self.controller:DisableMiningForward()
self.controller:DisableMiningAbove()
self.controller:DisableMiningBelow()
print("There are multiple tests available:")
print("1: Relative movement with relative rotation")
print("2: Relative movement with absolute rotation")
print("3: Absolute movement without stack")
print("4: Absolute movement with stack")
print("5: All movement tests")
print("6: Unloading")
print("7: Refueling")
print("8: All non-movement tests")
print("9: All tests")
local choice = 0
while choice < 1 or choice > 9 do
print("Choose a test by entering its number:")
choice = tonumber(io.read()) or 0
end
if choice == 1 then
self:TestRelativeMovementWithRelativeRotation()
elseif choice == 2 then
self:TestRelativeMovementWithAbsoluteRotation()
elseif choice == 3 then
self:TestAbsoluteMovementWithoutStack()
elseif choice == 4 then
self:TestAbsoluteMovementWithStack()
elseif choice == 5 then
self:TestRelativeMovementWithRelativeRotation()
self:TestRelativeMovementWithAbsoluteRotation()
self:TestAbsoluteMovementWithoutStack()
self:TestAbsoluteMovementWithStack()
elseif choice == 6 then
self:TestUnstocking()
elseif choice == 7 then
self:TestRefueling()
elseif choice == 8 then
self:TestUnstocking()
self:TestRefueling()
elseif choice == 9 then
self:TestRelativeMovementWithRelativeRotation()
self:TestRelativeMovementWithAbsoluteRotation()
self:TestAbsoluteMovementWithoutStack()
self:TestAbsoluteMovementWithStack()
self:TestUnstocking()
self:TestRefueling()
end
end
return TurtleTestingController

View File

@ -1,130 +0,0 @@
local Direction = require("lib.direction")
local TurtleController = require("controller.turtle_controller")
---@alias VolumeExcavationControllerConfig {mine_forward: number, mine_left: number, mine_right: number}
---@class VolumeExcavationController
---@field controller TurtleController
---@field config VolumeExcavationControllerConfig
local VolumeExcavationController = {}
VolumeExcavationController.__index = VolumeExcavationController
---@return VolumeExcavationController
function VolumeExcavationController:Create()
local t = {}
setmetatable(t, VolumeExcavationController)
-----------------------------------------------------------------------------------------------
-- Fields
-----------------------------------------------------------------------------------------------
t.controller = TurtleController:Create()
t.config = {
mine_forward = 0,
mine_left = 0,
mine_right = 0,
}
return t
end
-----------------------------------------------------------------------------------------------
-- Behavior Methods
-----------------------------------------------------------------------------------------------
function VolumeExcavationController:Excavate()
print(("Turtle is mining layer at y=%d..."):format(self.controller.position.y))
-- Enter the excavation area
self.controller:EnableMining()
self.controller:MoveRelative(1)
-- Move to the bottom right corner of the layer
self.controller:TurnToDirection(Direction.EAST)
self.controller:MoveRelative(self.config.mine_right)
self.controller:TurnToDirection(Direction.WEST)
-- Zig zag mine back to front
-- The direction is important so we can travel to start without colliding with unminded walls
local turn_dir = 1
for i = 1,self.config.mine_forward do
self.controller:MoveRelative(self.config.mine_left + self.config.mine_right)
-- Skip the last turn, as we won't mine that slice
-- We want to stay in the mined area so we can move back freely
if i == self.config.mine_forward then
break
end
self.controller:TurnRelative(turn_dir)
self.controller:MoveRelative(1)
self.controller:TurnRelative(turn_dir)
turn_dir = -1 * turn_dir
end
self.controller:MoveToPosition(0, 0, 0, Direction.NORTH)
-- Unload before doing the next layer
self.controller:TurnToDirection(self.controller.config.storage_direction)
self.controller:DropInventory()
self.controller:TurnToDirection(Direction.NORTH)
end
-----------------------------------------------------------------------------------------------
-- Management Methods
-----------------------------------------------------------------------------------------------
function VolumeExcavationController:Configure()
local config_complete = false
while not config_complete do
print("How many blocks should the turtle mine forward?")
self.config.mine_forward = tonumber(io.read()) or 3
print("How many blocks should the turtle to its right?")
self.config.mine_right = tonumber(io.read()) or 3
print("How many blocks should the turtle mine to its left?")
self.config.mine_left = tonumber(io.read()) or 3
local width = self.config.mine_left + self.config.mine_right + 1
local height = 3
print("Configuration complete!")
print(("Turtle will mine an area of %d x %d x %d (forward x width x height) totalling %d blocks."):format(
self.config.mine_forward, width, height, self.config.mine_forward * width * height
))
print("Do you want to accept the configuration (enter 1, otherwise 0)?")
config_complete = tonumber(io.read()) == 1
end
end
-----------------------------------------------------------------------------------------------
-- Main Method
-----------------------------------------------------------------------------------------------
function VolumeExcavationController:Run()
self.controller:Configure()
self:Configure()
-- Consume our starting fuel and refuel to the full amount
turtle.select(1)
turtle.refuel()
self.controller:RefuelIfEmpty()
self:Excavate()
end
return VolumeExcavationController

View File

@ -1,9 +1,9 @@
---@enum Direction ---@enum Direction
local Direction = { local Direction = {
NORTH = 0, NORTH = 0,
EAST = 1, EAST = 1,
SOUTH = 2, SOUTH = 2,
WEST = 3 WEST = 3,
} }
return Direction return Direction

View File

@ -1,70 +1,69 @@
local Direction = require("lib.direction") local Direction = require("lib.direction")
---@class Position ---@class Position
---@field x number ---@field x number
---@field y number ---@field y number
---@field z number ---@field z number
---@field dir Direction ---@field dir Direction
local Position = {} local Position = {}
Position.__index = Position Position.__index = Position
---@return Position
---@return Position function Position:Empty()
function Position:Empty() local t = {}
local t = {} setmetatable(t, Position)
setmetatable(t, Position)
t.x = 0
t.x = 0 t.y = 0
t.y = 0 t.z = 0
t.z = 0 t.dir = Direction.NORTH
t.dir = Direction.NORTH
return t
return t end
end
---@param x number
---@param x number ---@param y number
---@param y number ---@param z number
---@param z number ---@param dir Direction
---@param dir Direction ---@return Position
---@return Position function Position:Create(x, y, z, dir)
function Position:Create(x, y, z, dir) local t = {}
local t = {} setmetatable(t, Position)
setmetatable(t, Position)
t.x = x
t.x = x t.y = y
t.y = y t.z = z
t.z = z t.dir = dir or Direction.NORTH
t.dir = dir or Direction.NORTH
return t
return t end
end
---@param other Position
---@param other Position ---@return Position
---@return Position function Position:Copy(other)
function Position:Copy(other) local t = {}
local t = {} setmetatable(t, Position)
setmetatable(t, Position)
t.x = other.x
t.x = other.x t.y = other.y
t.y = other.y t.z = other.z
t.z = other.z t.dir = other.dir
t.dir = other.dir
return t
return t end
end
---@param other Position
---@param other Position function Position:Add(other)
function Position:Add(other) self.x = self.x + other.x
self.x = self.x + other.x self.y = self.y + other.y
self.y = self.y + other.y self.z = self.z + other.z
self.z = self.z + other.z end
end
---@param other Position
---@param other Position function Position:Subtract(other)
function Position:Subtract(other) self.x = self.x - other.x
self.x = self.x - other.x self.y = self.y - other.y
self.y = self.y - other.y self.z = self.z - other.z
self.z = self.z - other.z end
end
return Position
return Position

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@ -1,48 +1,53 @@
---@class Stack ---@class Stack
---@field elements table[] ---@field elements Position[]
local Stack = {} local Stack = {}
Stack.__index = Stack Stack.__index = Stack
---@return Stack
---@return Stack function Stack:Create()
function Stack:Create() -- stack table
-- stack table local t = {}
local t = {} setmetatable(t, Stack)
setmetatable(t, Stack)
-- entry table
-- entry table t.elements = {}
t.elements = {}
return t
return t end
end
---@param element Position
function Stack:Push(element)
---@param element table if element == nil or element == {} then
function Stack:Push(element) printError("Failed to push empty element to the stack!")
if element == nil or element == {} then return
return end
end
table.insert(self.elements, element)
table.insert(self.elements, element) end
end
---@return Position | nil
function Stack:Pop()
---@return table if self:Count() == 0 then
function Stack:Pop() printError("Failed to pop element from the empty stack!")
return table.remove(self.elements) return nil
end end
return table.remove(self.elements)
---@return table end
function Stack:Peek()
return table[#self.elements] ---@return Position | nil
end function Stack:Peek()
if self:Count() == 0 then
printError("Failed to peek element from the empty stack!")
---@return number return nil
function Stack:Count() end
return #self.elements
end return self.elements[#self.elements]
end
return Stack ---@return number
function Stack:Count()
return #self.elements
end
return Stack

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@ -1,20 +1,36 @@
local TestingController = require("controller.testing_controller") local TurtleTestingController = require("controller.turtle_testing_controller")
local VolumeExcavationController = require("controller.volume_excavation_controller") local AudioTestingController = require("controller.audio_testing_controller")
local ExcavationController = require("controller.excavation_controller")
local AudioController = require("controller.audio_controller")
local controllers = {
TestingController:Create(), local controllers = {
VolumeExcavationController:Create(), TurtleTestingController:Create(),
} AudioTestingController:Create(),
ExcavationController:Create(),
print("Multiple controllers are available:") AudioController:Create(),
print("1: Testing Mode") }
print("2: Volume Excavation")
print("Multiple controllers are available:")
local choice = 0 print("1: Turtle Testing Mode")
while choice < 1 or choice > #controllers do print("2: Audio Testing Mode")
print("Choose a controller by entering its number:") print("3: Volume Excavation")
choice = tonumber(io.read()) or 0 print("4: Play Bangarang")
end
local choice = 0
controllers[choice]:Run() while choice < 1 or choice > #controllers do
print("Choose a controller by entering its number:")
choice = tonumber(io.read()) or 0
end
controllers[choice]:Run()
-- TODO: When refueling but chest is missing, wait there until the user puts a chest with fuel
-- TODO: Improve error handling: Don't abort the program in all cases,
-- but wait until the user fixes the issue (e.g. places a chest)
-- TODO: Add shortcuts for the volume excavation:
-- - Tunnel forward 3x2 or 3x3 with specified length
-- - Excavate downwards (quarry) in a square, specify side length
-- TODO: Add controller to build rooms with walls of a specified material
-- TODO: Add a stair building mode (specify side length, min 2x2)
-- TODO: Add configurable trash_list with items that won't be picked up