switch arraylist back to raw pointer
This commit is contained in:
@ -4,11 +4,10 @@
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// NOTE: I decided to implement this because I wanted some sort of dynamic array (for example for the keyeventmanager).
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// NOTE: I decided to implement this because I wanted some sort of dynamic array (for example for the keyeventmanager).
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// Also I wanted to template the Queue (for the scheduler) but with this I can just replace the Queue and use the
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// Also I wanted to template the Queue (for the scheduler) but with this I can just replace the Queue and use the
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// ArrayList instead, without additional effort.
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// ArrayList instead, without additional effort.
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// It's also cool to use the allocator a bit more and introduce realloc because I coded that thing
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#include "user/lib/List.h"
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#include "user/lib/List.h"
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#include <cstddef>
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#include <cstddef>
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#include <memory>
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#include <utility>
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// I put most of the implementation in the header because the templating makes it cumbersome to split
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// I put most of the implementation in the header because the templating makes it cumbersome to split
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@ -22,18 +21,13 @@ private:
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static constexpr const std::size_t default_cap = 10; // Arbitrary but very small because this isn't a real OS :(
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static constexpr const std::size_t default_cap = 10; // Arbitrary but very small because this isn't a real OS :(
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static constexpr const std::size_t min_cap = 5; // Slots to allocate extra when array full
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static constexpr const std::size_t min_cap = 5; // Slots to allocate extra when array full
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std::unique_ptr<Type[]> buf; // Heap allocated as size needs to change during runtime
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Type* buf = nullptr; // Heap allocated as size needs to change during runtime
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// Can't use Array for the same reason so we use a C Style array
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// Can't use Array for the same reason so we use a C Style array
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// NOTE: Normally I wouldn't use smart pointers for low level data structers
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// but in this case it's ok as buf doesn't change often
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// and the unique_ptr basically has no overhead.
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// At least I didn't have to write any of the 3 deletes that would
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// be necessary otherwise ¯\_(ツ)_/¯
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std::size_t buf_pos = 0;
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std::size_t buf_pos = 0;
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std::size_t buf_cap = 0;
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std::size_t buf_cap = 0;
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void init() {
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void init() {
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buf = std::make_unique<Type[]>(default_cap);
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buf = new Type[ArrayList::default_cap];
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buf_cap = ArrayList::default_cap;
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buf_cap = ArrayList::default_cap;
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}
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}
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@ -44,7 +38,7 @@ private:
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// Enlarges the buffer if we run out of space
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// Enlarges the buffer if we run out of space
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std::size_t expand() {
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std::size_t expand() {
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// Init if necessary
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// Init if necessary
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if (!buf) {
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if (buf == nullptr) {
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init();
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init();
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return buf_cap; // Dont have to realloc after init
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return buf_cap; // Dont have to realloc after init
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}
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}
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@ -54,16 +48,17 @@ private:
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std::size_t new_cap = buf_cap + min_cap;
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std::size_t new_cap = buf_cap + min_cap;
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// Alloc new array
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// Alloc new array
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std::unique_ptr<Type[]> new_buf = std::make_unique<Type[]>(new_cap);
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Type* new_buf = new Type[new_cap];
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// Swap current elements to new array
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// Swap current elements to new array
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for (std::size_t i = 0; i < size(); ++i) {
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for (std::size_t i = 0; i < size(); ++i) {
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new_buf.get()[i] = std::move(buf.get()[i]); // Should I have just used a regular pointer?
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new_buf[i] = std::move(buf[i]); // Should I have just used a regular pointer?
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}
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}
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// Move new array to buf, deleting the old array
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// Move new array to buf, deleting the old array
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buf = std::move(new_buf);
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buf = new_buf;
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buf_cap = new_cap;
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buf_cap = new_cap;
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delete buf;
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}
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}
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return buf_cap;
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return buf_cap;
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@ -92,7 +87,7 @@ private:
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// ^ | |
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// ^ | |
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// pos = 4 pos = 5
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// pos = 4 pos = 5
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for (std::size_t idx = size(); idx > i; --idx) { // idx > i so idx - 1 is never < 0
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for (std::size_t idx = size(); idx > i; --idx) { // idx > i so idx - 1 is never < 0
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buf.get()[idx] = std::move(buf.get()[idx - 1]);
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buf[idx] = std::move(buf[idx - 1]);
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}
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}
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// Only change pos if elements were copied
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// Only change pos if elements were copied
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@ -118,19 +113,23 @@ private:
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// ^ | |
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// ^ | |
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// pos = 3 pos = 2
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// pos = 3 pos = 2
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for (std::size_t idx = i; idx < size(); ++idx) { // idx < pos so idx + 1 is never outside of size limit
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for (std::size_t idx = i; idx < size(); ++idx) { // idx < pos so idx + 1 is never outside of size limit
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buf.get()[idx] = std::move(buf.get()[idx + 1]);
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buf[idx] = std::move(buf[idx + 1]);
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}
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}
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return size();
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return size();
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}
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}
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public:
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public:
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~ArrayList() override {
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delete[] buf; // Deleting nullptr has no effect
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}
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Iterator begin() override {
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Iterator begin() override {
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return Iterator(&buf.get()[0]);
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return Iterator(&buf[0]);
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}
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}
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Iterator end() override {
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Iterator end() override {
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return Iterator(&buf.get()[size()]);
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return Iterator(&buf[size()]);
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}
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}
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// Returns new pos
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// Returns new pos
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@ -146,7 +145,7 @@ public:
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}
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}
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copy_right(i); // Changes pos
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copy_right(i); // Changes pos
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buf.get()[i] = e;
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buf[i] = e;
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return size();
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return size();
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}
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}
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@ -157,7 +156,7 @@ public:
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std::size_t insert_last(Type e) override {
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std::size_t insert_last(Type e) override {
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expand();
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expand();
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buf.get()[size()] = e;
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buf[size()] = e;
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++buf_pos;
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++buf_pos;
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return size();
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return size();
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@ -170,7 +169,7 @@ public:
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return NULL;
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return NULL;
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}
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}
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Type e = buf.get()[i];
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Type e = buf[i];
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copy_left(i);
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copy_left(i);
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return e;
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return e;
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}
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}
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@ -187,7 +186,7 @@ public:
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// Returns true on success
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// Returns true on success
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bool remove(Type e) override {
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bool remove(Type e) override {
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for (std::size_t i = 0; i < size(); ++i) {
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for (std::size_t i = 0; i < size(); ++i) {
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if (buf.get()[i] == e) {
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if (buf[i] == e) {
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copy_left(i);
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copy_left(i);
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return true;
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return true;
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}
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}
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@ -202,7 +201,7 @@ public:
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return NULL;
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return NULL;
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}
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}
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return buf.get()[i];
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return buf[i];
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}
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}
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Type first() const override {
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Type first() const override {
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@ -222,16 +221,16 @@ public:
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}
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}
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void print(OutStream& out) const override {
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void print(OutStream& out) const override {
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if (empty()) {
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// if (empty()) {
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out << "Print List (0 elements)" << endl;
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// out << "Print List (0 elements)" << endl;
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return;
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// return;
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}
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// }
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out << "Print List (" << dec << size() << " elements): ";
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// out << "Print List (" << dec << size() << " elements): ";
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for (std::size_t i = 0; i < size(); ++i) {
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// for (std::size_t i = 0; i < size(); ++i) {
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out << dec << get(i) << " ";
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// out << dec << get(i) << " ";
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}
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// }
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out << endl;
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// out << endl;
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}
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}
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};
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};
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