1

synchronize textheavy demos

This commit is contained in:
2022-07-17 01:27:22 +02:00
parent b158f98639
commit e7985f4270
5 changed files with 19 additions and 17 deletions

View File

@ -9,6 +9,8 @@
#include "user/demo/VBEdemo.h"
void print_demo_menu() {
kout.lock();
kout.clear();
kout << "Demo Menu, press number to start, k to kill:\n"
<< "1 - Text Demo\n"
<< "2 - PCSPK Demo\n"
@ -18,10 +20,10 @@ void print_demo_menu() {
<< "6 - Bluescreen Demo\n"
<< "7 - Preemption Demo\n"
<< endl;
kout.unlock();
}
void MainMenu::run() {
kout.clear();
print_demo_menu();
char input = '\0';
@ -61,8 +63,6 @@ void MainMenu::run() {
} else if (input == 'k') {
scheduler.kill(choosen_demo); // NOTE: If thread exits itself this will throw error
choosen_demo = NULL;
kout.clear();
print_demo_menu();
}

View File

@ -11,6 +11,8 @@
#include "user/demo/HeapDemo.h"
void HeapDemo::run() {
kout.lock();
kout.clear();
kout << "HEAP_DEMO ===================================================================" << endl;
/* hier muss Code eingefuegt werden */
@ -70,6 +72,7 @@ void HeapDemo::run() {
allocator.dump_free_memory();
kout << "HEAP_DEMO END ===============================================================" << endl;
kout.unlock();
scheduler.exit();
}

View File

@ -5,29 +5,24 @@ void PreemptiveLoopThread::run() {
while (true) {
// Basic synchronization by semaphore
sem->p();
// NOTE: I placed the semaphore inside the CGA_Stream so multiple demos can synchronize, not
// only this one. This is optional so disruptions can still occur because of preemption
kout.lock();
// Saving + restoring kout position doesn't help much as preemption still occurs,
// only LoopThreads are synchronized, so other output will be disturbed sometimes
// Saving + restoring kout position doesn't help much as preemption still occurs
kout.setpos(55, this->id);
kout << fillw(3) << this->id << fillw(0) << ": " << dec << cnt++ << endl;
sem->v();
kout.unlock();
}
}
void PreemptiveThreadDemo::run() {
kout << "Preemptive Thread Demo" << endl;
kout << "Initializing Semaphore" << endl;
Semaphore* sem = new Semaphore(1); // Create this semaphore on the heap as this thread exits itself,
// so stack allocated objects will be lost
// TODO: Threads disappear, the fewer loop the faster they vanish
// It seems like this happens with exactly 3 or 4 loopthreads
Thread* threads[this->number_of_threads];
kout << "Allocating LoopThreads" << endl;
for (unsigned int i = 0; i < this->number_of_threads; ++i) {
threads[i] = new PreemptiveLoopThread(i, sem);
threads[i] = new PreemptiveLoopThread(i);
}
kout << "Adding threads to ready queue" << endl;

View File

@ -8,13 +8,13 @@
class PreemptiveLoopThread : public Thread {
private:
int id;
Semaphore* sem;
// Semaphore* sem;
PreemptiveLoopThread(const PreemptiveLoopThread& copy) = delete; // Verhindere Kopieren
public:
// Gibt der Loop einen Stack und eine Id.
PreemptiveLoopThread(int i, Semaphore* sem) : id(i), sem(sem) {}
PreemptiveLoopThread(int i) : id(i) {}
// Zaehlt einen Zaehler hoch und gibt ihn auf dem Bildschirm aus.
void run() override;

View File

@ -14,7 +14,10 @@ void TextDemo::run() {
/* Hier muess Code eingefuegt werden */
kout << "TextDemo\n" << endl;
kout.lock();
kout.clear();
kout << "TextDemo\n"
<< endl;
kout << "Attribut (GREEN on WHITE): "
<< white_b << green_f << "GREEN on WHITE" << endl
@ -34,6 +37,7 @@ void TextDemo::run() {
}
kout << endl;
kout.unlock();
scheduler.exit();
}