update preemption demo to variable thread num
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@ -2,34 +2,37 @@
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void PreemptiveLoopThread::run() {
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int cnt = 0;
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while (true) {
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// Basic synchronization by semaphore
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sem->p();
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kout.setpos(55, this->id);
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kout << this->id << ": " << dec << cnt++ << endl;
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// Saving + restoring kout position doesn't help much as preemption still occurs,
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// only LoopThreads are synchronized, so other output will be disturbed sometimes
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// kout.setpos(55, this->id);
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// kout << fillw(3) << this->id << fillw(0) << ": " << dec << cnt++ << endl;
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sem->v();
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}
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}
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void PreemptiveThreadDemo::run() {
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kout << "PreemptiveThreadDemo ====================================" << endl;
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kout << "Initializing Semaphore" << endl;
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Semaphore* sem = new Semaphore(1); // Create this semaphore on the heap as this thread exits itself,
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// so stack allocated objects will be lost
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kout << "Allocating LoopThread A" << endl;
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Thread* cntA = new PreemptiveLoopThread(0, sem);
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kout << "Allocating LoopThread B" << endl;
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Thread* cntB = new PreemptiveLoopThread(1, sem);
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kout << "Allocating LoopThread C" << endl;
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Thread* cntC = new PreemptiveLoopThread(2, sem);
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// TODO: Threads disappear, the fewer loop the faster they vanish
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// It seems like this happens with exactly 3 or 4 loopthreads
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Thread* threads[this->number_of_threads];
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kout << "Allocating LoopThreads" << endl;
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for (unsigned int i = 0; i < this->number_of_threads; ++i) {
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threads[i] = new PreemptiveLoopThread(i, sem);
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}
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kout << "Adding threads to ready queue" << endl;
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scheduler.ready(cntA);
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scheduler.ready(cntB);
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scheduler.ready(cntC);
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for (unsigned int i = 0; i < this->number_of_threads; ++i) {
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scheduler.ready(threads[i]);
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}
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kout << "Exiting main thread" << endl;
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scheduler.exit();
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@ -24,8 +24,10 @@ class PreemptiveThreadDemo : public Thread {
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private:
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PreemptiveThreadDemo(const PreemptiveThreadDemo& copy) = delete; // Verhindere Kopieren
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unsigned int number_of_threads;
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public:
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PreemptiveThreadDemo() {
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PreemptiveThreadDemo(unsigned int n) : number_of_threads(n) {
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kout << "Initialized PreemptiveThreadDemo" << endl;
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}
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