fixed wrong bump allocator init
This commit is contained in:
52
c_os/kernel/Allocator.cc
Normal file → Executable file
52
c_os/kernel/Allocator.cc
Normal file → Executable file
@ -17,13 +17,13 @@
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* setup.asm *
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* 0x1000: System-Code (max. 512K) geladen *
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* System-Code *
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* 0x100000: System-Code, kopiert nach Umschalten in *
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* 0x100000: System-Code, kopiert nach Umschalten in *
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* den Protected Mode kopiert (GRUB kann nur *
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* an Adressen >1M laden) *
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* Globale Variablen: Direkt nach dem Code liegen die globalen *
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* Variablen. *
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* Heap: *
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* 0x300000: Start-Adresse der Heap-Verwaltung *
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* 0x300000: Start-Adresse der Heap-Verwaltung *
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* 0x400000: Letzte Adresse des Heaps *
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* *
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* Achtung: Benötigt einen PC mit mindestens 8 MB RAM! *
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@ -31,53 +31,51 @@
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* Autor: Michael Schoettner, HHU, 1.3.2022 *
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*****************************************************************************/
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#include <stddef.h>
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#include "kernel/Globals.h"
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#include "kernel/Allocator.h"
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#include "kernel/Globals.h"
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#include <stddef.h>
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#define MEM_SIZE_DEF 8 * 1024 * 1024 // Groesse des Speichers = 8 MB
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#define MEM_SIZE_DEF 8*1024*102 // Groesse des Speichers = 8 MB
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#define HEAP_START 0x300000 // Startadresse des Heaps
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#define HEAP_SIZE 1024*1024 // Default-Groesse des Heaps, falls
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// nicht über das BIOS ermittelbar
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#define HEAP_START 0x300000 // Startadresse des Heaps
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#define HEAP_SIZE 1024 * 1024 // Default-Groesse des Heaps, falls \
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// nicht über das BIOS ermittelbar
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/*****************************************************************************
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* Konstruktor: Allocator::Allocator *
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*****************************************************************************/
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Allocator::Allocator() {
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// Groesse des Hauptspeichers (kann über das BIOS abgefragt werden,
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// aber sehr umstaendlich, daher hier fest eingetragen
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total_mem = MEM_SIZE_DEF;
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// Groesse des Hauptspeichers (kann über das BIOS abgefragt werden,
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// aber sehr umstaendlich, daher hier fest eingetragen
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total_mem = MEM_SIZE_DEF;
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heap_start = HEAP_START;
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heap_end = HEAP_START + HEAP_SIZE;
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heap_size = HEAP_SIZE;
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initialized = 1;
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heap_start = HEAP_START;
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heap_end = HEAP_START + HEAP_SIZE;
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heap_size = HEAP_SIZE;
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initialized = 1;
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}
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/*****************************************************************************
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* Nachfolgend sind die Operatoren von C++, die wir hier ueberschreiben *
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* und entsprechend 'mm_alloc' und 'mm_free' aufrufen. *
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*****************************************************************************/
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void* operator new ( size_t size ) {
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return allocator.alloc(size);
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void* operator new(size_t size) {
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return allocator.alloc(size);
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}
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void* operator new[]( size_t count ) {
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void* operator new[](size_t count) {
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return allocator.alloc(count);
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}
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void operator delete ( void* ptr ) {
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allocator.free(ptr);
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}
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void operator delete[] ( void* ptr ) {
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void operator delete(void* ptr) {
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allocator.free(ptr);
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}
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void operator delete(void*ptr, unsigned int sz) {
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void operator delete[](void* ptr) {
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allocator.free(ptr);
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}
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void operator delete(void* ptr, unsigned int sz) {
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allocator.free(ptr);
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}
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0
c_os/kernel/Allocator.h
Normal file → Executable file
0
c_os/kernel/Allocator.h
Normal file → Executable file
21
c_os/kernel/allocator/BumpAllocator.cc
Normal file → Executable file
21
c_os/kernel/allocator/BumpAllocator.cc
Normal file → Executable file
@ -22,13 +22,12 @@ void BumpAllocator::init() {
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/* Hier muess Code eingefuegt werden */
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this->heap_start = 3 * 1024 * 1024; // 3 MB
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this->heap_size = 1 * 1024 * 1024; // 1 MB
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this->heap_end = this->heap_start + this->heap_size; // 4 MB
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this->allocations = 0;
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this->next = (unsigned char*)heap_start;
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this->initialized = true;
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kout << "Initialized Bump Allocator" << endl
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<< "Heap Start: " << hex << this->heap_start << ", Heap End: " << this->heap_end << endl;
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kout << endl;
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}
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/*****************************************************************************
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@ -39,9 +38,10 @@ void BumpAllocator::init() {
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void BumpAllocator::dump_free_memory() {
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/* Hier muess Code eingefuegt werden */
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kout << "Freier Speicher:" << endl
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<< " Heap Start: " << this->heap_start << ", Heap End: " << this->heap_end << endl
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<< " Next: " << this->next << ", Allocations: " << this->allocations << endl;
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<< "Next: " << hex << this->next << ", Allocations: " << dec << this->allocations << endl;
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kout << endl;
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}
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/*****************************************************************************
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@ -53,13 +53,11 @@ void* BumpAllocator::alloc(unsigned int req_size) {
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/* Hier muess Code eingefuegt werden */
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if (!this->initialized) {
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kout << "Allocator not initialized :(" << endl;
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return NULL;
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}
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kout << "Requested " << dec << req_size << " Bytes" << endl;
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if (req_size > this->heap_end - (unsigned int)this->next) {
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kout << "More memory requested than available :(" << endl;
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kout << endl;
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return NULL;
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}
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@ -67,6 +65,9 @@ void* BumpAllocator::alloc(unsigned int req_size) {
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this->next = this->next + req_size;
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this->allocations = this->allocations + 1;
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kout << "Allocated " << dec << req_size << " Bytes." << endl;
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kout << endl;
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return allocated;
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}
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2
c_os/kernel/allocator/BumpAllocator.h
Normal file → Executable file
2
c_os/kernel/allocator/BumpAllocator.h
Normal file → Executable file
@ -23,7 +23,7 @@ private:
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BumpAllocator(Allocator& copy); // Verhindere Kopieren
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public:
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BumpAllocator() {}
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BumpAllocator() {}; // Allocator() called implicitely in C++
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void init();
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void dump_free_memory();
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27
c_os/kernel/allocator/LinkedListAllocator.cc
Normal file → Executable file
27
c_os/kernel/allocator/LinkedListAllocator.cc
Normal file → Executable file
@ -9,12 +9,11 @@
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* Autor: Michael Schoettner, HHU, 13.6.2020 *
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*****************************************************************************/
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#include <stddef.h>
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#include "kernel/Globals.h"
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#include "kernel/allocator/LinkedListAllocator.h"
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#include "kernel/Globals.h"
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#include <stddef.h>
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#define HEAP_MIN_FREE_BLOCK_SIZE 64 // min. Groesse eines freien Blocks
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#define HEAP_MIN_FREE_BLOCK_SIZE 64 // min. Groesse eines freien Blocks
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/*****************************************************************************
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* Methode: LinkedListAllocator::init *
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@ -28,11 +27,9 @@
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*****************************************************************************/
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void LinkedListAllocator::init() {
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/* Hier muess Code eingefuegt werden */
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/* Hier muess Code eingefuegt werden */
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}
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/*****************************************************************************
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* Methode: LinkedListAllocator::dump_free_memory *
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*---------------------------------------------------------------------------*
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@ -40,31 +37,25 @@ void LinkedListAllocator::init() {
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*****************************************************************************/
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void LinkedListAllocator::dump_free_memory() {
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/* Hier muess Code eingefuegt werden */
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/* Hier muess Code eingefuegt werden */
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}
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/*****************************************************************************
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* Methode: LinkedListAllocator::alloc *
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*---------------------------------------------------------------------------*
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* Beschreibung: Einen neuen Speicherblock allozieren. *
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*****************************************************************************/
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void * LinkedListAllocator::alloc(unsigned int req_size) {
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/* Hier muess Code eingefuegt werden */
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void* LinkedListAllocator::alloc(unsigned int req_size) {
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/* Hier muess Code eingefuegt werden */
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}
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/*****************************************************************************
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* Methode: LinkedListAllocator::free *
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*---------------------------------------------------------------------------*
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* Beschreibung: Einen Speicherblock freigeben. *
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*****************************************************************************/
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void LinkedListAllocator::free(void *ptr) {
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/* Hier muess Code eingefuegt werden */
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void LinkedListAllocator::free(void* ptr) {
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/* Hier muess Code eingefuegt werden */
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}
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25
c_os/kernel/allocator/LinkedListAllocator.h
Normal file → Executable file
25
c_os/kernel/allocator/LinkedListAllocator.h
Normal file → Executable file
@ -14,30 +14,27 @@
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#include "kernel/Allocator.h"
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// Format eines freien Blocks
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struct free_block {
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unsigned int size;
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struct free_block *next;
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struct free_block* next;
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};
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class LinkedListAllocator : Allocator {
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private:
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// freie Bloecke werden verkettet
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struct free_block *free_start;
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LinkedListAllocator(Allocator ©); // Verhindere Kopieren
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private:
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// freie Bloecke werden verkettet
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struct free_block* free_start;
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LinkedListAllocator(Allocator& copy); // Verhindere Kopieren
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public:
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LinkedListAllocator () { }
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void init ();
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void dump_free_memory ();
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void* alloc (unsigned int req_size);
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void free (void *ptr);
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LinkedListAllocator() {}
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void init();
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void dump_free_memory();
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void* alloc(unsigned int req_size);
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void free(void* ptr);
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};
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#endif
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@ -15,13 +15,11 @@
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#include "user/HeapDemo.h"
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int main() {
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kout.clear();
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// Speicherverwaltung initialisieren
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allocator.init();
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// Bildschirm loeschen.
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kout.clear();
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// text_demo();
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// sound_demo();
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// keyboard_demo();
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3
c_os/user/HeapDemo.cc
Normal file → Executable file
3
c_os/user/HeapDemo.cc
Normal file → Executable file
@ -34,4 +34,7 @@ void heap_demo() {
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MyObj* b = new MyObj(10);
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allocator.dump_free_memory();
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allocator.alloc(1024 * 1024); // should fail as only 1024 * 1024 - (4 + 4) bytes remain
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allocator.dump_free_memory();
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}
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0
c_os/user/HeapDemo.h
Normal file → Executable file
0
c_os/user/HeapDemo.h
Normal file → Executable file
0
c_os/user/MyObj.h
Normal file → Executable file
0
c_os/user/MyObj.h
Normal file → Executable file
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