synchronize with semaphore
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@ -6,12 +6,12 @@ void PreemptiveLoopThread::run() {
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int cnt = 0;
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while (true) {
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// Basic synchronization by disabling PIT interrupts
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cpu.disable_int();
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// Basic synchronization by semaphore
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sem->p();
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kout.setpos(55, this->id);
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kout << this->id << ": " << dec << cnt++ << endl;
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cpu.enable_int();
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sem->v();
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}
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}
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@ -3,17 +3,19 @@
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#include "kernel/Globals.h"
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#include "kernel/threads/Thread.h"
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#include "lib/Semaphore.h"
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class PreemptiveLoopThread : public Thread {
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private:
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int id;
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Semaphore* sem;
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PreemptiveLoopThread(const PreemptiveLoopThread& copy) = delete; // Verhindere Kopieren
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public:
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// Gibt der Loop einen Stack und eine Id.
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PreemptiveLoopThread(int i) : id(i) {}
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PreemptiveLoopThread(int i, Semaphore* sem) : id(i), sem(sem) {}
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// Zaehlt einen Zaehler hoch und gibt ihn auf dem Bildschirm aus.
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void run() override;
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@ -1,12 +1,18 @@
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#include "user/PreemptiveThreadDemo.h"
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#include "lib/Semaphore.h"
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void PreemptiveThreadDemo::run() {
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kout << "PreemptiveThreadDemo ====================================" << endl;
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kout << "Initializing Semaphore" << endl;
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Semaphore* sem = new Semaphore(1); // Create this semaphore on the heap as this thread exits itself,
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// so stack allocated objects will be lost
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kout << "Allocating LoopThread A" << endl;
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Thread* cntA = new PreemptiveLoopThread(0);
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Thread* cntA = new PreemptiveLoopThread(0, sem);
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kout << "Allocating LoopThread B" << endl;
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Thread* cntB = new PreemptiveLoopThread(1);
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Thread* cntB = new PreemptiveLoopThread(1, sem);
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kout << "Allocating LoopThread C" << endl;
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Thread* cntC = new PreemptiveLoopThread(2);
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Thread* cntC = new PreemptiveLoopThread(2, sem);
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kout << "Adding threads to ready queue" << endl;
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scheduler.ready(cntA);
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