1

const iterator + separate iterator from list.h

This commit is contained in:
2022-07-18 21:55:06 +02:00
parent b9fe5d7d53
commit 2e4c0339a3
4 changed files with 52 additions and 41 deletions

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@ -92,6 +92,11 @@ void ArrayListDemo::run() {
kout << "List contains element: " << dec << i << endl;
}
kout << "Const iterator" << endl;
for (const int i : this->list) {
kout << "List contains element: " << dec << i << endl;
}
kout.unlock();
scheduler.exit();
}

40
c_os/user/lib/Iterator.h Normal file
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@ -0,0 +1,40 @@
#ifndef __Iterator_Include_H_
#define __Iterator_Include_H_
// This iterator works for structures where the elements are adjacent in memory.
// For things like LinkedList, the operator++ has to be overriden to implement the traversal.
template<typename T>
class Iterator {
public:
using Type = T;
protected:
Type* ptr;
public:
Iterator(Type* ptr) : ptr(ptr) {}
// I only implement the least necessary operators
virtual Iterator& operator++() {
this->ptr = this->ptr + 1;
return *this;
}
Type* operator->() {
return this->ptr;
}
Type& operator*() {
return *this->ptr;
}
bool operator==(const Iterator& other) const {
return this->ptr == other.ptr;
}
bool operator!=(const Iterator& other) const {
return !(*this == other); // Use our == implementation
}
};
#endif

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@ -23,11 +23,11 @@ public:
// Implement linked traversal by extending the ListIterator
template<typename T>
class LinkedListIterator : public ListIterator<T> {
class LinkedListIterator : public Iterator<T> {
public:
using Type = typename ListIterator<T>::Type;
using Type = typename Iterator<T>::Type;
LinkedListIterator(Type* ptr) : ListIterator<T>(ptr) {}
LinkedListIterator(Type* ptr) : Iterator<T>(ptr) {}
LinkedListIterator& operator++() override {
// ptr is of type Wrapper<T>*

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@ -2,47 +2,11 @@
#define __LIST_INCLUDE_H_
#include "lib/OutStream.h"
#include "user/lib/Iterator.h"
// Define the list interface for ArrayList/LinkedList implementations with support for Iterators/ranged based for loops
// TODO: Does it only work on lists?
// This iterator works for structures where the elements are adjacent in memory.
// For things like LinkedList, the operator++ has to be overriden to implement the traversal.
template<typename T>
class ListIterator {
public:
using Type = T;
protected:
Type* ptr;
public:
ListIterator(Type* ptr) : ptr(ptr) {}
// I only implement the least necessary operators
virtual ListIterator& operator++() {
this->ptr = this->ptr + 1;
return *this;
}
Type* operator->() {
return this->ptr;
}
Type& operator*() {
return *this->ptr;
}
bool operator==(const ListIterator& other) const {
return this->ptr == other.ptr;
}
bool operator!=(const ListIterator& other) const {
return !(*this == other); // Use our == implementation
}
};
template<typename T, typename I = ListIterator<T>>
template<typename T, typename I = Iterator<T>>
class List {
public:
using Type = T; // We make the template argument accessible from the subclasses
@ -55,6 +19,8 @@ protected:
public:
Iterator begin() { return Iterator(this->begin_ptr()); }
Iterator end() { return Iterator(this->end_ptr()); }
constexpr Iterator begin() const { return this->begin(); }
constexpr Iterator end() const { return this->end(); }
virtual unsigned int insert_at(Type e, unsigned int i) = 0;
virtual unsigned int insert_first(Type e) = 0;