merge dispatcher into scheduler
This commit is contained in:
@ -1,46 +0,0 @@
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/*****************************************************************************
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* *
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* D I S P A T C H E R *
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* *
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*---------------------------------------------------------------------------*
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* Beschreibung: Implementierung des Dispatchers. *
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* Der Dispatcher verwaltet den 'active'-Pointer, der den *
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* jeweils aktiven Thread angibt. Mit 'start()' wird der *
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* 'active' Pointer initialisiert und der erste Thread ge- *
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* startet, alle weiteren Kontextwechsel werden mit *
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* 'dispatch()' ausgeloest. 'get_active()' liefert den *
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* 'active' Pointer zurueck. *
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* *
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* Autor: Olaf Spinczyk, TU Dortmund *
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*****************************************************************************/
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#include "kernel/threads/Dispatch.h"
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/*****************************************************************************
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* Methode: Dispatcher::start *
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*---------------------------------------------------------------------------*
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* Beschreibung: Thread starten. *
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* *
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* Parameter: *
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* first Zu startender Thread. *
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*****************************************************************************/
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void Dispatcher::start(Thread& first) {
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if (!active) {
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active = &first;
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active->start();
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}
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}
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/*****************************************************************************
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* Methode: Dispatcher::dispatch *
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*---------------------------------------------------------------------------*
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* Beschreibung: Auf einen gegebenen Thread wechseln. *
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* *
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* Parameter: *
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* next Thread der die CPU erhalten soll. *
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*****************************************************************************/
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void Dispatcher::dispatch(Thread& next) {
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Thread* current = active;
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active = &next;
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current->switchTo(next);
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}
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@ -1,34 +0,0 @@
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/*****************************************************************************
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* *
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* D I S P A T C H E R *
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* *
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*---------------------------------------------------------------------------*
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* Beschreibung: Implementierung des Dispatchers. *
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* Der Dispatcher verwaltet den 'active'-Pointer, der den *
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* jeweils aktiven Thread angibt. Mit 'start()' wird der *
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* 'active' Pointer initialisiert und der erste Thread ge- *
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* startet, alle weiteren Kontextwechsel werden mit *
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* 'dispatch()' ausgeloest. 'get_active()' liefert den *
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* 'active' Pointer zurueck. *
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* *
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* Autor: Olaf Spinczyk, TU Dortmund *
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*****************************************************************************/
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#ifndef __dispatch_include__
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#define __dispatch_include__
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#include "kernel/threads/Thread.h"
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class Dispatcher {
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private:
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Thread* active; // aktiver Thread
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Dispatcher(const Dispatcher& copy) = delete; // Verhindere Kopieren
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public:
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Dispatcher() : active(0) {}
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void start(Thread& first);
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void dispatch(Thread& next);
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Thread* get_active() { return active; }
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};
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#endif
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@ -24,6 +24,35 @@
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#include "kernel/threads/Scheduler.h"
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#include "kernel/threads/IdleThread.h"
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/*****************************************************************************
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* Methode: Dispatcher::start *
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*---------------------------------------------------------------------------*
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* Beschreibung: Thread starten. *
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* *
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* Parameter: *
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* first Zu startender Thread. *
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*****************************************************************************/
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void Scheduler::start(Thread& first) {
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if (active == nullptr) {
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active = &first;
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active->start();
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}
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}
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/*****************************************************************************
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* Methode: Dispatcher::dispatch *
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*---------------------------------------------------------------------------*
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* Beschreibung: Auf einen gegebenen Thread wechseln. *
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* *
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* Parameter: *
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* next Thread der die CPU erhalten soll. *
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*****************************************************************************/
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void Scheduler::dispatch(Thread& next) {
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Thread* current = active;
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active = &next;
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current->switchTo(next);
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}
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/*****************************************************************************
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* Methode: Scheduler::schedule *
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*---------------------------------------------------------------------------*
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@ -75,14 +104,14 @@ void Scheduler::exit() {
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// Thread-Wechsel durch PIT verhindern
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cpu.disable_int();
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if (this->ready_queue.empty()) {
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log << ERROR << "Can't exit last thread, active ID: " << dec << this->get_active()->tid << endl;
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log << ERROR << "Can't exit last thread, active ID: " << dec << this->active->tid << endl;
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cpu.enable_int();
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return;
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}
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Thread& next = *(Thread*)this->ready_queue.remove_first();
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log << DEBUG << "Exiting thread, ID: " << dec << this->get_active()->tid << " => " << next.tid << endl;
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delete this->get_active();
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log << DEBUG << "Exiting thread, ID: " << dec << this->active->tid << " => " << next.tid << endl;
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delete this->active;
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this->dispatch(next);
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@ -169,15 +198,15 @@ void Scheduler::yield() {
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// Thread-Wechsel durch PIT verhindern
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cpu.disable_int();
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if (this->ready_queue.empty()) {
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// log << TRACE << "Skipping yield as no thread is waiting, active ID: " << dec << this->get_active()->tid << endl;
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// log << TRACE << "Skipping yield as no thread is waiting, active ID: " << dec << this->active->tid << endl;
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cpu.enable_int();
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return;
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}
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Thread& next = *(Thread*)this->ready_queue.remove_first();
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this->ready_queue.insert_last(this->get_active());
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this->ready_queue.insert_last(this->active);
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// log << TRACE << "Yielding, ID: " << dec << this->get_active()->tid << " => " << next.tid << endl;
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// log << TRACE << "Yielding, ID: " << dec << this->active->tid << " => " << next.tid << endl;
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this->dispatch(next);
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}
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@ -215,15 +244,15 @@ void Scheduler::block() {
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cpu.disable_int();
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if (this->ready_queue.empty()) {
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log << ERROR << "Can't block last thread, active ID: " << dec << this->get_active()->tid << endl;
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log << ERROR << "Can't block last thread, active ID: " << dec << this->active->tid << endl;
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cpu.enable_int();
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return;
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}
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this->block_queue.insert_last(this->get_active()); // Thread that will be blocked waits in block_queue, so the scheduler can also
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// kill blocked threads (for example keyboard demo needs this)
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this->block_queue.insert_last(this->active); // Thread that will be blocked waits in block_queue, so the scheduler can also
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// kill blocked threads (for example keyboard demo needs this)
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Thread& next = *(Thread*)this->ready_queue.remove_first();
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log << TRACE << "Blocking thread, ID: " << dec << this->get_active()->tid << " => " << next.tid << endl;
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log << TRACE << "Blocking thread, ID: " << dec << this->active->tid << " => " << next.tid << endl;
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this->dispatch(next);
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}
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@ -13,14 +13,13 @@
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#define __Scheduler_include__
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#include "devices/CGA_Stream.h"
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#include "kernel/threads/Dispatch.h"
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#include "kernel/threads/Thread.h"
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#include "lib/Queue.h"
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#include "lib/SpinLock.h"
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#include "user/lib/ArrayList.h"
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#include "user/lib/Logger.h"
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class Scheduler : public Dispatcher {
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class Scheduler {
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private:
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Scheduler(const Scheduler& copy) = delete; // Verhindere Kopieren
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@ -28,6 +27,7 @@ private:
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// Scheduler wird evt. von einer Unterbrechung vom Zeitgeber gerufen,
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// bevor er initialisiert wurde
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Thread* active;
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bool has_idle_thread;
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Logger log;
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@ -42,9 +42,16 @@ private:
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ArrayList<Thread*> ready_queue;
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ArrayList<Thread*> block_queue;
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void start(Thread& first);
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void dispatch(Thread& next);
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public:
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Scheduler() : has_idle_thread(false), log("SCHED") {}
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Thread* get_active() const {
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return this->active;
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}
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// Scheduler initialisiert?
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// Zeitgeber-Unterbrechung kommt evt. bevor der Scheduler fertig
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// intiialisiert wurde!
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