1

update demo starting etc

This commit is contained in:
2022-07-11 19:30:27 +02:00
parent 04edfd0a2b
commit 222cdd4547

View File

@ -11,13 +11,18 @@
*****************************************************************************/
#include "kernel/Globals.h"
// TODO: paging/bluescreen demo, don't include here
#include "kernel/Paging.h"
#include "kernel/threads/IdleThread.h"
#include "user/CoopThreadDemo.h"
#include "user/HelloWorldThread.h"
#include "user/PCSPKdemo.h"
#include "user/PreemptiveThreadDemo.h"
#include "user/VBEdemo.h"
// Demos
// TODO: Make demo header or include through demo menu
#include "user/demo/HeapDemo.h"
#include "user/demo/KeyboardDemo.h"
#include "user/demo/PCSPKdemo.h"
#include "user/demo/PreemptiveThreadDemo.h"
#include "user/demo/TextDemo.h"
#include "user/demo/VBEdemo.h"
int main() {
kout.clear();
@ -30,7 +35,7 @@ int main() {
// Startmeldung
kout << "HHUos 0.10\n"
<< "=========\n"
<< "==========\n"
<< "Unterstuetzte Funktionen:\n"
<< " - Bildschirmausgaben\n"
<< " - Sound ueber den PC-Lautsprecher\n"
@ -73,22 +78,37 @@ int main() {
// *page = 42; // We map logical to physical 1:1 so no need to do any lookup
// // If tlb is invalidated this access produces a pagefault
// TODO: Make menu for demos
// Demo threads anlegen
// scheduler.ready(new HelloWorldThread());
// scheduler.ready(new CoopThreadDemo());
// scheduler.ready(new VBEdemo()); // Switch to VESA graphics mode
// scheduler.ready(new PCSPKdemo());
scheduler.ready(new PreemptiveThreadDemo());
// New demos
// scheduler.ready(new TextDemo());
// scheduler.ready(new PCSPKdemo(&PCSPK::aerodynamic));
// scheduler.ready(new KeyboardDemo());
// scheduler.ready(new HeapDemo());
// scheduler.ready(new VBEdemo());
// scheduler.ready(new PreemptiveThreadDemo());
// Scheduler starten (schedule() erzeugt den Idle-Thread)
scheduler.schedule();
// NOTE: Enforced ToDo's (needed)
// DONE: Rewrite demos for threads
// TODO: Make menu for demos
//
// NOTE: Main ToDo's (extra)
// TODO: Basic event management for keyboard events so threads can utilize interrupt based inputs
// TODO: Textual UI with some sort of modeline
// TODO: Serial output, output graphviz dot data for memory etc.
// TODO: Some sort of extremely basic shell (basically can't do anything except start demos
// because there is no filesystem at all)
// TODO: Fix the damn TreeAllocator: Allow root deletion without bluescreen
//
// NOTE: Cleanup + Refactor
// TODO: Use templates for queue so threads don't have to be casted down from chain
// TODO: Change scheduler to only use references instead of pointers
// TODO: Rewrite all demos to threads
// TODO: Unify debug output format
// TODO: Serial output, output graphviz dot data for memory etc.
// TODO: Drawing Circles
// TODO: Cleanup: Remove I added this... Notes, just leave explanations
// TODO: Remove Math "lib" or do something with it
// TODO: Cleanup imports: Only import stuff in implementation when only needed there
// Scheduler doesn't return
return 0;