implement semaphore
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@ -181,7 +181,6 @@ void Scheduler::block() {
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}
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cpu.disable_int();
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Thread& next = *(Thread*)this->readyQueue.dequeue();
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this->dispatch(next);
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}
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32
c_os/lib/Semaphore.cc
Normal file
32
c_os/lib/Semaphore.cc
Normal file
@ -0,0 +1,32 @@
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#include "Semaphore.h"
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#include "kernel/Globals.h"
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void Semaphore::p() {
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// Lock to allow deterministic operations on counter
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this->lock.acquire();
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if (this->counter > 0) {
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// Semaphore can be acquired
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this->counter = this->counter - 1;
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} else {
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// Block and manage thread in semaphore queue until it's woken up by v()
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this->waitQueue.enqueue(scheduler.get_active());
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scheduler.block();
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}
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this->lock.release();
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}
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void Semaphore::v() {
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this->lock.acquire();
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if (!this->waitQueue.isEmpty()) {
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// Semaphore stays busy and unblocks next thread to work in critical section
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scheduler.deblock((Thread*)this->waitQueue.dequeue());
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} else {
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// No more threads want to work so free semaphore
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this->counter = this->counter + 1;
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}
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this->lock.release();
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}
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@ -50,6 +50,8 @@ static inline unsigned long CAS(unsigned long* ptr, unsigned long old, unsigned
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* Beschreibung: Lock belegen. *
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*****************************************************************************/
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void SpinLock::acquire() {
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// If lock == 0 the SpinLock can be aquired without waiting
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// If lock == 1 the while loop blocks until aquired
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while (CAS(ptr, 0, 1) != 0) {}
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}
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@ -84,6 +84,11 @@ int main() {
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scheduler.schedule();
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// TODO: Use templates for queue so threads don't have to be casted down from chain
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// TODO: Change scheduler to only use references instead of pointers
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// TODO: Rewrite all demos to threads
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// TODO: Make menu for demos
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// TODO: Unify debug output format
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// TODO: Serial output
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// Scheduler doesn't return
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return 0;
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