Update mpv config
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91
config/mpv/mpv.conf_v1
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91
config/mpv/mpv.conf_v1
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# Sources: https://github.com/hl2guide/better-mpv-config
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# https://raw.githubusercontent.com/classicjazz/mpv-config/master/mpv.conf
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# Uses GPU-accelerated video output by default.
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vo=gpu
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# Can cause performance problems with some GPU drivers and GPUs.
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profile=gpu-hq
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# Enables best HW decoder; turn off for software decoding
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hwdec=auto
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# UI
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border=yes # keep the window title bar
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msg-color=yes # color log messages on terminal
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term-osd-bar=yes # displays a progress bar on the terminal
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cursor-autohide=1000 # autohides the cursor after 1s
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loop-file=yes
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osd-font='Iosevka'
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# osd-font-size=55
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# osd-scale=0.5
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save-position-on-quit=no
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# Uses a large seekable RAM cache even for local input.
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cache=yes
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# cache-secs=300
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# Uses extra large RAM cache (needs cache=yes to make it useful).
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demuxer-max-bytes=1800M
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demuxer-max-back-bytes=1200M
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# Sets the profile restore method to "copy if equal"
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profile-restore=copy-equal
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# ===== Audio =====
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# Sets volume to 60%.
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volume=60
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# Normalizes audio
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af-add='dynaudnorm=g=5:f=250:r=0.9:p=0.5'
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# ===== Color Space =====
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target-trc=auto
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gamma-auto
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vf=format=colorlevels=full:colormatrix=auto
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video-output-levels=full
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# ===== Dithering =====
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dither-depth=auto
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temporal-dither=yes
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dither=fruit
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# ===== Debanding =====
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deband=yes # enabled by default
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deband-iterations=4 # deband steps
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deband-threshold=48 # deband strength
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deband-range=16 # deband range
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deband-grain=48 # dynamic grain: set to "0" if using the static grain shader
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# ===== Subtitles =====
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blend-subtitles=yes
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# ===== Motion Interpolation =====
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# override-display-fps=60
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# video-sync=display-resample
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# interpolation=yes
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# tscale=oversample # smoothmotion
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# ===== Anti-Ringing =====
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scale-antiring=0.7 # luma upscale deringing
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dscale-antiring=0.7 # luma downscale deringing
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cscale-antiring=0.7 # chroma upscale deringing
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# ===== Upscaling & Processing =====
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# NOTE: glsl-shaders is a list of files
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glsl-shaders-clr # Clear shaders
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# luma upscaling
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# note: any FSRCNNX above FSRCNNX_x2_8-0-4-1 is not worth the additional computional overhead
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# glsl-shaders="~~/shaders/FSRCNNX_x2_8-0-4-1.glsl" # Set shaders list to one shader
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scale=ewa_lanczos
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# luma downscaling
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# note: ssimdownscaler is tuned for mitchell and downscaling=no
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# glsl-shaders-append="~~/shaders/SSimDownscaler.glsl" # Add shader to the list
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dscale=mitchell
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linear-downscaling=no
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# chroma upscaling and downscaling
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# glsl-shaders-append="~~/shaders/KrigBilateral.glsl"
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cscale=mitchell
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sigmoid-upscaling=yes
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