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Update mpv config

This commit is contained in:
2022-10-31 14:26:57 +01:00
parent ef8c481915
commit a43308f618
4 changed files with 298 additions and 97 deletions

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CTRL+i vf toggle format=yuv420p,vapoursynth=~~/motioninterpolation.vpy:4:4
CTRL+1 no-osd change-list glsl-shaders set "~~/shaders/FSRCNNX_x2_8-0-4-1.glsl"; show-text "Enabled Luma Upscaling"
CTRL+2 no-osd change-list glsl-shaders set "~~/shaders/SSimDownscaler.glsl"; show-text "Enabled Luma Downscaling"
CTRL+3 no-osd change-list glsl-shaders set "~~/shaders/KrigBilateral.glsl"; show-text "Enabled Chroma Up/Downscaling"
CTRL+0 no-osd change-list glsl-shaders clr ""; show-text "Disabled GLSL Shaders"
CTRL+0 change-list glsl-shaders clr ""
CTRL+1 show-text "Shaders: ${glsl-shaders}"
CTRL+2 change-list glsl-shaders set "~~/shaders/FSR.glsl"
CTRL+3 change-list glsl-shaders set "~~/shaders/FSRCNNX_x2_8-0-4-1.glsl"
CTRL+4 change-list glsl-shaders set "~~/shaders/SSimDownscaler.glsl"
CTRL+5 change-list glsl-shaders set "~~/shaders/KrigBilateral.glsl"

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# Uses GPU-accelerated video output by default.
vo=gpu
# Can cause performance problems with some GPU drivers and GPUs.
profile=gpu-hq
# MPV - mpv.conf
# classicjazz - 2022-07-02
# ===== REMOVE THE ABOVE FOUR LINES AND RESAVE IF YOU ENCOUNTER PLAYBACK ISSUES AFTER =====
# Details about configuring MPV for high quality video are covered here: https://freetime.mikeconnelly.com/archives/5371
# The latest version of this file is located here: https://github.com/classicjazz/mpv-config
# Source: https://github.com/hl2guide/better-mpv-config
# All MPV options are covered here: https://github.com/mpv-player/mpv/blob/master/DOCS/man/options.rst
# All of my upscaling calculations assume a native 4K resolution display
# Additionally, my target displays all support HDR, so tone-mapping for SDR is not necessary
# External Sources:
# * https://raw.githubusercontent.com/classicjazz/mpv-config/master/mpv.conf
# I am slowly incorporating changes anticipating using vo=gpu-next in the future
# https://github.com/mpv-player/mpv/wiki/GPU-Next-vs-GPU
# Enables best HW decoder; turn off for software decoding
hwdec=auto
# This config file assumes that you are using a version of MPV that supports Conditional Profiles (i.e. auto-profiles.lau is no longer required). Tested with mpv v0.34.1
border=yes # keep the window title bar
###########
# General #
###########
# Default profile
# vo=libmpv # used for MacOS
# macos-force-dedicated-gpu=yes # comment this out for any OS other than MacOS
profile=gpu-hq # used for any other OS on modern hardware
# profile=gpu-next # for future use
# Selected API: select either Vulkan (preferred) or OpenGL
# Note: MacOS devices are currently limited to OpenGL v4.1 (which is deprecated). For iOS/tvOS/MacOS devices, Metal v2 would be preferred but there is not currently a Metal backend. In the future, a workaround may be to use mpv + libplacebo + MoltenVK
# OpenGL settings
# gpu-api=opengl
# Vulkan settings
gpu-api=vulkan
vulkan-async-compute=yes
vulkan-async-transfer=yes
vulkan-queue-count=1
vd-lavc-dr=yes
hwdec=auto # enable best HW decoder; turn off for software decoding
reset-on-next-file=audio-delay,mute,pause,speed,sub-delay,video-aspect-override,video-pan-x,video-pan-y,video-rotate,video-zoom,volume
######
# UI #
######
# border=no # hide the window title bar
# macos-title-bar-material=dark
msg-color=yes # color log messages on terminal
term-osd-bar=yes # displays a progress bar on the terminal
cursor-autohide=1000 # autohides the cursor after 1s
term-osd-bar=yes # display a progress bar on the terminal
# no-hidpi-window-scale # used on 5K iMac to prevent scaling by OSX
force-window=immediate
cursor-autohide=1000 # autohide the curser after 1s
# geometry=3840x2160 # force 4k resolution output from on Macs, rather than using MacOS upscaling
# fullscreen = yes # start in fullscreen mode by default
loop-file=yes
# Sets a custom font
osd-font='Iosevka'
# osd-font-size=55
# osd-scale=0.5
# Doesn't save the seekbar position on exit
save-position-on-quit=no
############
# Playback #
############
# Uses a large seekable RAM cache even for local input.
cache=yes
# cache-secs=300
# Uses extra large RAM cache (needs cache=yes to make it useful).
demuxer-max-bytes=1800M
demuxer-max-back-bytes=1200M
deinterlace=no # global reset of deinterlacing to off
# Sets the profile restore method to "copy if equal"
profile-restore=copy-equal
# ===== Audio =====
##############
# Colorspace #
##############
# Sets volume to 60%.
volume=60
# Normalizes audio
af-add='dynaudnorm=g=5:f=250:r=0.9:p=0.5'
# ===== Color Space =====
# see https://github.com/mpv-player/mpv/wiki/Video-output---shader-stage-diagram
target-prim=auto
# target-prim=bt.709 # target Rec.709 for SDR TVs
# target-prim=bt.2020 # target Rec.2020 (wide color gamut) for HDR TVs
target-trc=auto
gamma-auto
vf=format=colorlevels=full:colormatrix=auto
# vf=format=colorlevels=full:colormatrix=auto
vf=format=yuv420p,vapoursynth=~~/motioninterpolation.vpy:4:4 # Interpolate by default
video-output-levels=full
# ===== Dithering =====
##########
# Dither #
##########
dither-depth=auto
temporal-dither=yes
# dither=error-diffusion # preferable... mpv will fallback on fruit if compute shaders are not supported
dither=fruit
# ===== Debanding =====
#############
# Debanding #
#############
deband=yes # enabled by default
deband-iterations=4 # deband steps
deband-threshold=48 # deband strength
deband-range=16 # deband range
deband-grain=48 # dynamic grain: set to "0" if using the static grain shader
# ===== Subtitles =====
#############
# Subtitles #
#############
blend-subtitles=yes
# ===== Motion Interpolation =====
# override-display-fps=60
#########################
# Motion Interpolation #
#########################
override-display-fps=60
# video-sync=display-resample
# interpolation=yes
# tscale=oversample # smoothmotion
# ===== Anti-Ringing =====
################
# Anti-Ringing #
################
scale-antiring=0.7 # luma upscale deringing
dscale-antiring=0.7 # luma downscale deringing
cscale-antiring=0.7 # chroma upscale deringing
# ===== Upscaling & Processing =====
# NOTE: glsl-shaders is a list of files
glsl-shaders-clr # Clear shaders
#############################################################
# Upscaling & Processing Based on Source Video's Resolution #
#############################################################
# Chroma subsampling means that chroma information is encoded at lower resolution than luma
# In MPV, chroma is upscaled to luma resolution (video size) and then the converted RGB is upscaled to target resolution (screen size)
# For detailed analysis of upscaler/downscaler quality, see https://artoriuz.github.io/blog/mpv_upscaling.html
# fbo-format=rgba16f # use with gpu-api=opengl
fbo-format=rgba16hf # use with gpu-api=vulkan
# fbo-format is not not supported in gpu-next profile
# NOTE: I don't know why but these shaders don't make any noticable difference to me (am I blind?)...
# glsl-shaders-clr
# luma upscaling
# note: any FSRCNNX above FSRCNNX_x2_8-0-4-1 is not worth the additional computional overhead
glsl-shaders="~~/shaders/FSRCNNX_x2_8-0-4-1.glsl" # Set shaders list to one shader
scale=ewa_lanczos
# glsl-shaders-append="~~/shaders/FSRCNNX_x2_8-0-4-1.glsl"
# scale=ewa_lanczos
# luma downscaling
# note: ssimdownscaler is tuned for mitchell and downscaling=no
glsl-shaders-append="~~/shaders/SSimDownscaler.glsl" # Add shader to the list
dscale=mitchell
linear-downscaling=no
# glsl-shaders-append="~~/shaders/SSimDownscaler.glsl"
# dscale=mitchell
# linear-downscaling=no
# chroma upscaling and downscaling
glsl-shaders-append="~~/shaders/KrigBilateral.glsl"
cscale=mitchell
sigmoid-upscaling=yes
# glsl-shaders-append="~~/shaders/KrigBilateral.glsl"
# cscale=mitchell # ignored with gpu-next
# sigmoid-upscaling=yes
# NOTE: FSR makes a clearly visible difference so use that
glsl-shaders-append="~~/shaders/FSR.glsl"
############
# Profiles #
############
# [4k60] # 2160p @ 60fps (3840x2160 UHDTV)
# profile-desc=4k60
# profile-cond=((width ==3840 and height ==2160) and p["estimated-vf-fps"]>=31)
# # deband=yes # necessary to avoid blue screen with KrigBilateral.glsl
# deband=no # turn off debanding because presume wide color gamut
# interpolation=no # turn off interpolation because presume 60fps
# # UHD videos are already 4K so no luma upscaling is needed
# # UHD videos are YUV420 so chroma upscaling is still needed
# glsl-shaders-clr
# # glsl-shaders="~/.config/mpv/shaders/KrigBilateral.glsl" # enable if your hardware can support it
# interpolation=no # no motion interpolation required because 60fps is hardware ceiling
# # no deinterlacer required because progressive
#
# [4k30] # 2160p @ 24-30fps (3840x2160 UHDTV)
# profile-cond=((width ==3840 and height ==2160) and p["estimated-vf-fps"]<31)
# # deband=yes # necessary to avoid blue screen with KrigBilateral.glsl
# deband=no # turn off debanding because presume wide color gamut
# # UHD videos are already 4K so no luma upscaling is needed
# # UHD videos are YUV420 so chroma upscaling is still needed
# glsl-shaders-clr
# # glsl-shaders="~/.config/mpv/shaders/KrigBilateral.glsl" # enable if your hardware can support it
# # apply motion interpolation
# # no deinterlacer required because progressive
#
# [full-hd60] # 1080p @ 60fps (progressive ATSC)
# profile-desc=full-hd60
# profile-cond=((width ==1920 and height ==1080) and not p["video-frame-info/interlaced"] and p["estimated-vf-fps"]>=31)
# # apply all luma and chroma upscaling and downscaling settings
# interpolation=no # no motion interpolation required because 60fps is hardware ceiling
# # no deinterlacer required because progressive
#
# [full-hd30] # 1080p @ 24-30fps (NextGen TV/ATSC 3.0, progressive Blu-ray)
# profile-desc=full-hd30
# profile-cond=((width ==1920 and height ==1080) and not p["video-frame-info/interlaced"] and p["estimated-vf-fps"]<31)
# # apply all luma and chroma upscaling and downscaling settings
# # apply motion interpolation
# # no deinterlacer required because progressive
#
# [full-hd-interlaced] # 1080i @ 24-30fps (HDTV, interlaced Blu-rays)
# profile-desc=full-hd-interlaced
# profile-cond=((width ==1920 and height ==1080) and p["video-frame-info/interlaced"] and p["estimated-vf-fps"]<31)
# # apply all luma and chroma upscaling and downscaling settings
# # apply motion interpolation
# vf=bwdif # apply FFMPEG's bwdif deinterlacer
#
# [hd] # 720p @ 60 fps (HDTV, Blu-ray - progressive)
# profile-desc=hd
# profile-cond=(width ==1280 and height ==720)
# # apply all luma and chroma upscaling and downscaling settings
# interpolation=no # no motion interpolation required because 60fps is hardware ceiling
# # no deinterlacer required because progressive
#
# [sdtv-ntsc] # 640x480, 704x480, 720x480 @ 30fps (NTSC DVD - interlaced)
# profile-desc=sdtv-ntsc
# profile-cond=((width ==640 and height ==480) or (width ==704 and height ==480) or (width ==720 and height ==480))
# # apply all luma and chroma upscaling and downscaling settings
# # apply motion interpolation
# vf=bwdif # apply FFMPEG's bwdif deinterlacer
#
# [sdtv-pal] # 352x576, 480x576, 544x576, 720x576 @ 30fps (PAL broadcast or DVD - interlaced)
# profile-desc=sdtv-pal
# profile-cond=((width ==352 and height ==576) or (width ==480 and height ==576) or (width ==544 and height ==576) or (width ==720 and height ==576))
# # apply all luma and chroma upscaling and downscaling settings
# # apply motion interpolation
# vf=bwdif # apply FFMPEG's bwdif deinterlacer
#
# [default]
#
#
# ###################################
# # Protocol Specific Configuration #
# ###################################
#
# [protocol.http]
# hls-bitrate=max # use max quality for HLS streams
# cache=yes
# no-cache-pause # don't pause when the cache runs low
#
# [protocol.https]
# profile=protocol.http
#
# [protocol.ytdl]
# profile=protocol.http

91
config/mpv/mpv.conf_v1 Normal file
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# Sources: https://github.com/hl2guide/better-mpv-config
# https://raw.githubusercontent.com/classicjazz/mpv-config/master/mpv.conf
# Uses GPU-accelerated video output by default.
vo=gpu
# Can cause performance problems with some GPU drivers and GPUs.
profile=gpu-hq
# Enables best HW decoder; turn off for software decoding
hwdec=auto
# UI
border=yes # keep the window title bar
msg-color=yes # color log messages on terminal
term-osd-bar=yes # displays a progress bar on the terminal
cursor-autohide=1000 # autohides the cursor after 1s
loop-file=yes
osd-font='Iosevka'
# osd-font-size=55
# osd-scale=0.5
save-position-on-quit=no
# Uses a large seekable RAM cache even for local input.
cache=yes
# cache-secs=300
# Uses extra large RAM cache (needs cache=yes to make it useful).
demuxer-max-bytes=1800M
demuxer-max-back-bytes=1200M
# Sets the profile restore method to "copy if equal"
profile-restore=copy-equal
# ===== Audio =====
# Sets volume to 60%.
volume=60
# Normalizes audio
af-add='dynaudnorm=g=5:f=250:r=0.9:p=0.5'
# ===== Color Space =====
target-trc=auto
gamma-auto
vf=format=colorlevels=full:colormatrix=auto
video-output-levels=full
# ===== Dithering =====
dither-depth=auto
temporal-dither=yes
dither=fruit
# ===== Debanding =====
deband=yes # enabled by default
deband-iterations=4 # deband steps
deband-threshold=48 # deband strength
deband-range=16 # deband range
deband-grain=48 # dynamic grain: set to "0" if using the static grain shader
# ===== Subtitles =====
blend-subtitles=yes
# ===== Motion Interpolation =====
# override-display-fps=60
# video-sync=display-resample
# interpolation=yes
# tscale=oversample # smoothmotion
# ===== Anti-Ringing =====
scale-antiring=0.7 # luma upscale deringing
dscale-antiring=0.7 # luma downscale deringing
cscale-antiring=0.7 # chroma upscale deringing
# ===== Upscaling & Processing =====
# NOTE: glsl-shaders is a list of files
glsl-shaders-clr # Clear shaders
# luma upscaling
# note: any FSRCNNX above FSRCNNX_x2_8-0-4-1 is not worth the additional computional overhead
# glsl-shaders="~~/shaders/FSRCNNX_x2_8-0-4-1.glsl" # Set shaders list to one shader
scale=ewa_lanczos
# luma downscaling
# note: ssimdownscaler is tuned for mitchell and downscaling=no
# glsl-shaders-append="~~/shaders/SSimDownscaler.glsl" # Add shader to the list
dscale=mitchell
linear-downscaling=no
# chroma upscaling and downscaling
# glsl-shaders-append="~~/shaders/KrigBilateral.glsl"
cscale=mitchell
sigmoid-upscaling=yes

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//!HOOK LUMA
//!BIND HOOKED
//!DESC gaussian film grain
#define INTENSITY 0.05
float permute(float x)
{
x = (34.0 * x + 1.0) * x;
return fract(x * 1.0/289.0) * 289.0;
}
float rand(inout float state)
{
state = permute(state);
return fract(state * 1.0/41.0);
}
vec4 hook()
{
vec3 m = vec3(HOOKED_pos, random) + vec3(1.0);
float state = permute(permute(m.x) + m.y) + m.z;
const float a0 = 0.151015505647689;
const float a1 = -0.5303572634357367;
const float a2 = 1.365020122861334;
const float b0 = 0.132089632343748;
const float b1 = -0.7607324991323768;
float p = 0.95 * rand(state) + 0.025;
float q = p - 0.5;
float r = q * q;
float grain = q * (a2 + (a1 * r + a0) / (r*r + b1*r + b0));
grain *= 0.255121822830526; // normalize to [-1,1)
vec4 color = HOOKED_tex(HOOKED_pos);
color.rgb += vec3(INTENSITY * grain);
return color;
}