JobServer: remove "come again" diagnostic
The "--[Server] No workload, come again..." appears every time a larger job set is loaded from the database, once for every client that knocks. This isn't helpful and scrolls out relevant information, hence I'm removing it for now. Change-Id: Ic7ca5b3a0c096b384ba4803df5b482a96bf803b1
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@ -454,7 +454,6 @@ void CommThread::sendPendingExperimentData(yield_context yield)
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// Currently we have no workload (even the running-job-queue is empty!), but
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// Currently we have no workload (even the running-job-queue is empty!), but
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// the campaign is not over yet. Minion can try again later.
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// the campaign is not over yet. Minion can try again later.
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ctrlmsg.set_command(FailControlMessage::COME_AGAIN);
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ctrlmsg.set_command(FailControlMessage::COME_AGAIN);
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cout << "--[Server] No workload, come again..." << endl;
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} else {
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} else {
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// No work & Camapaign is done. Go away.
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// No work & Camapaign is done. Go away.
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ctrlmsg.set_command(FailControlMessage::DIE);
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ctrlmsg.set_command(FailControlMessage::DIE);
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