From 527763e87fe71f9e8a2d62f8456982adc3621279 Mon Sep 17 00:00:00 2001 From: Horst Schirmeier Date: Mon, 27 Aug 2018 20:20:51 +0200 Subject: [PATCH] JobServer: remove "come again" diagnostic The "--[Server] No workload, come again..." appears every time a larger job set is loaded from the database, once for every client that knocks. This isn't helpful and scrolls out relevant information, hence I'm removing it for now. Change-Id: Ic7ca5b3a0c096b384ba4803df5b482a96bf803b1 --- src/core/cpn/JobServer.cc | 1 - 1 file changed, 1 deletion(-) diff --git a/src/core/cpn/JobServer.cc b/src/core/cpn/JobServer.cc index 4a6c5a24..bbeb0d3d 100644 --- a/src/core/cpn/JobServer.cc +++ b/src/core/cpn/JobServer.cc @@ -454,7 +454,6 @@ void CommThread::sendPendingExperimentData(yield_context yield) // Currently we have no workload (even the running-job-queue is empty!), but // the campaign is not over yet. Minion can try again later. ctrlmsg.set_command(FailControlMessage::COME_AGAIN); - cout << "--[Server] No workload, come again..." << endl; } else { // No work & Camapaign is done. Go away. ctrlmsg.set_command(FailControlMessage::DIE);