164 lines
4.9 KiB
C++
164 lines
4.9 KiB
C++
#include "renderer.hpp"
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#include <raylib.h>
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#include "config.hpp"
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#include "mass_springs.hpp"
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auto OrbitCamera3D::Update() -> void {
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Vector2 mouse = GetMousePosition();
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
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dragging = true;
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last_mouse = mouse;
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}
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) {
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dragging = false;
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}
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if (dragging) {
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Vector2 dx = Vector2Subtract(mouse, last_mouse);
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last_mouse = mouse;
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angle_x -= dx.x * 0.005;
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angle_y += dx.y * 0.005;
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angle_y = Clamp(angle_y, -1.5, 1.5); // Prevent flipping
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}
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float wheel = GetMouseWheelMove();
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distance -= wheel * 2.0;
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distance = Clamp(distance, 2.0, 50.0);
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float x = cos(angle_y) * sin(angle_x) * distance;
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float y = sin(angle_y) * distance;
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float z = cos(angle_y) * cos(angle_x) * distance;
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camera.position = Vector3Add(target, Vector3(x, y, z));
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camera.target = target;
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}
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auto Renderer::UpdateCamera() -> void { camera.Update(); }
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auto Renderer::DrawMassSprings(const MassSpringSystem &masssprings) -> void {
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BeginTextureMode(render_target);
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ClearBackground(RAYWHITE);
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BeginMode3D(camera.camera);
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// Draw springs
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for (const auto &spring : masssprings.springs) {
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const Mass a = spring.massA;
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const Mass b = spring.massB;
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DrawLine3D(a.position, b.position, EDGE_COLOR);
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}
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// Draw masses
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for (const auto &[state, mass] : masssprings.masses) {
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DrawCube(mass.position, VERTEX_SIZE, VERTEX_SIZE, VERTEX_SIZE,
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VERTEX_COLOR);
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}
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DrawGrid(10, 1.0);
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EndMode3D();
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DrawLine(0, 0, 0, height, BLACK);
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EndTextureMode();
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}
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auto Renderer::DrawKlotski(State &state, int hov_x, int hov_y, int sel_x,
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int sel_y) -> void {
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BeginTextureMode(klotski_target);
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ClearBackground(RAYWHITE);
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// Draw Board
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const int board_width = width - 2 * BOARD_PADDING;
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const int board_height = height - 2 * BOARD_PADDING;
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float block_size;
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float x_offset = 0.0;
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float y_offset = 0.0;
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if (state.width > state.height) {
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block_size =
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static_cast<float>(board_width) / state.width - 2 * BLOCK_PADDING;
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y_offset = (board_height - block_size * state.height -
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BLOCK_PADDING * 2 * state.height) /
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2.0;
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} else {
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block_size =
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static_cast<float>(board_height) / state.height - 2 * BLOCK_PADDING;
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x_offset = (board_width - block_size * state.width -
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BLOCK_PADDING * 2 * state.width) /
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2.0;
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}
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DrawRectangle(0, 0, width, height, RAYWHITE);
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DrawRectangle(x_offset, y_offset,
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board_width - 2 * x_offset + 2 * BOARD_PADDING,
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board_height - 2 * y_offset + 2 * BOARD_PADDING, LIGHTGRAY);
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for (int x = 0; x < state.width; ++x) {
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for (int y = 0; y < state.height; ++y) {
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DrawRectangle(x_offset + BOARD_PADDING + x * BLOCK_PADDING * 2 +
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BLOCK_PADDING + x * block_size,
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y_offset + BOARD_PADDING + y * BLOCK_PADDING * 2 +
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BLOCK_PADDING + y * block_size,
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block_size, block_size, WHITE);
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}
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}
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// Draw Blocks
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for (Block block : state) {
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Color c = BLOCK_COLOR;
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if (block.Covers(sel_x, sel_y)) {
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c = HL_BLOCK_COLOR;
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}
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if (block.target) {
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if (block.Covers(sel_x, sel_y)) {
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c = HL_TARGET_BLOCK_COLOR;
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} else {
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c = TARGET_BLOCK_COLOR;
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}
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}
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DrawRectangle(x_offset + BOARD_PADDING + block.x * BLOCK_PADDING * 2 +
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BLOCK_PADDING + block.x * block_size,
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y_offset + BOARD_PADDING + block.y * BLOCK_PADDING * 2 +
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BLOCK_PADDING + block.y * block_size,
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block.width * block_size + block.width * 2 * BLOCK_PADDING -
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2 * BLOCK_PADDING,
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block.height * block_size + block.height * 2 * BLOCK_PADDING -
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2 * BLOCK_PADDING,
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c);
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if (block.Covers(hov_x, hov_y)) {
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DrawRectangleLinesEx(
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Rectangle(x_offset + BOARD_PADDING + block.x * BLOCK_PADDING * 2 +
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BLOCK_PADDING + block.x * block_size,
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y_offset + BOARD_PADDING + block.y * BLOCK_PADDING * 2 +
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BLOCK_PADDING + block.y * block_size,
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block.width * block_size + block.width * 2 * BLOCK_PADDING -
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2 * BLOCK_PADDING,
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block.height * block_size +
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block.height * 2 * BLOCK_PADDING - 2 * BLOCK_PADDING),
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2.0, BLACK);
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}
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}
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DrawLine(width - 1, 0, width - 1, height, BLACK);
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EndTextureMode();
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}
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auto Renderer::DrawTextures() -> void {
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BeginDrawing();
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DrawTextureRec(klotski_target.texture,
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Rectangle(0, 0, (float)width, -(float)height), Vector2(0, 0),
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WHITE);
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DrawTextureRec(render_target.texture,
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Rectangle(0, 0, (float)width, -(float)height),
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Vector2(width, 0), WHITE);
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DrawFPS(width + 10, 10);
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EndDrawing();
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}
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