#include "renderer.hpp" #include #include "config.hpp" #include "mass_springs.hpp" auto OrbitCamera3D::Update() -> void { Vector2 mouse = GetMousePosition(); if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) { dragging = true; last_mouse = mouse; } if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) { dragging = false; } if (dragging) { Vector2 dx = Vector2Subtract(mouse, last_mouse); last_mouse = mouse; angle_x -= dx.x * 0.005; angle_y += dx.y * 0.005; angle_y = Clamp(angle_y, -1.5, 1.5); // Prevent flipping } float wheel = GetMouseWheelMove(); distance -= wheel * 2.0; distance = Clamp(distance, 2.0, 50.0); float x = cos(angle_y) * sin(angle_x) * distance; float y = sin(angle_y) * distance; float z = cos(angle_y) * cos(angle_x) * distance; camera.position = Vector3Add(target, Vector3(x, y, z)); camera.target = target; } auto Renderer::UpdateCamera() -> void { camera.Update(); } auto Renderer::DrawMassSprings(const MassSpringSystem &masssprings) -> void { BeginTextureMode(render_target); ClearBackground(RAYWHITE); BeginMode3D(camera.camera); // Draw springs for (const auto &spring : masssprings.springs) { const Mass a = spring.massA; const Mass b = spring.massB; DrawLine3D(a.position, b.position, EDGE_COLOR); } // Draw masses for (const auto &[state, mass] : masssprings.masses) { DrawCube(mass.position, VERTEX_SIZE, VERTEX_SIZE, VERTEX_SIZE, VERTEX_COLOR); } DrawGrid(10, 1.0); EndMode3D(); DrawLine(0, 0, 0, height, BLACK); EndTextureMode(); } auto Renderer::DrawKlotski(State &state, int hov_x, int hov_y, int sel_x, int sel_y) -> void { BeginTextureMode(klotski_target); ClearBackground(RAYWHITE); // Draw Board const int board_width = width - 2 * BOARD_PADDING; const int board_height = height - 2 * BOARD_PADDING; float block_size; float x_offset = 0.0; float y_offset = 0.0; if (state.width > state.height) { block_size = static_cast(board_width) / state.width - 2 * BLOCK_PADDING; y_offset = (board_height - block_size * state.height - BLOCK_PADDING * 2 * state.height) / 2.0; } else { block_size = static_cast(board_height) / state.height - 2 * BLOCK_PADDING; x_offset = (board_width - block_size * state.width - BLOCK_PADDING * 2 * state.width) / 2.0; } DrawRectangle(0, 0, width, height, RAYWHITE); DrawRectangle(x_offset, y_offset, board_width - 2 * x_offset + 2 * BOARD_PADDING, board_height - 2 * y_offset + 2 * BOARD_PADDING, LIGHTGRAY); for (int x = 0; x < state.width; ++x) { for (int y = 0; y < state.height; ++y) { DrawRectangle(x_offset + BOARD_PADDING + x * BLOCK_PADDING * 2 + BLOCK_PADDING + x * block_size, y_offset + BOARD_PADDING + y * BLOCK_PADDING * 2 + BLOCK_PADDING + y * block_size, block_size, block_size, WHITE); } } // Draw Blocks for (Block block : state) { Color c = BLOCK_COLOR; if (block.Covers(sel_x, sel_y)) { c = HL_BLOCK_COLOR; } if (block.target) { if (block.Covers(sel_x, sel_y)) { c = HL_TARGET_BLOCK_COLOR; } else { c = TARGET_BLOCK_COLOR; } } DrawRectangle(x_offset + BOARD_PADDING + block.x * BLOCK_PADDING * 2 + BLOCK_PADDING + block.x * block_size, y_offset + BOARD_PADDING + block.y * BLOCK_PADDING * 2 + BLOCK_PADDING + block.y * block_size, block.width * block_size + block.width * 2 * BLOCK_PADDING - 2 * BLOCK_PADDING, block.height * block_size + block.height * 2 * BLOCK_PADDING - 2 * BLOCK_PADDING, c); if (block.Covers(hov_x, hov_y)) { DrawRectangleLinesEx( Rectangle(x_offset + BOARD_PADDING + block.x * BLOCK_PADDING * 2 + BLOCK_PADDING + block.x * block_size, y_offset + BOARD_PADDING + block.y * BLOCK_PADDING * 2 + BLOCK_PADDING + block.y * block_size, block.width * block_size + block.width * 2 * BLOCK_PADDING - 2 * BLOCK_PADDING, block.height * block_size + block.height * 2 * BLOCK_PADDING - 2 * BLOCK_PADDING), 2.0, BLACK); } } DrawLine(width - 1, 0, width - 1, height, BLACK); EndTextureMode(); } auto Renderer::DrawTextures() -> void { BeginDrawing(); DrawTextureRec(klotski_target.texture, Rectangle(0, 0, (float)width, -(float)height), Vector2(0, 0), WHITE); DrawTextureRec(render_target.texture, Rectangle(0, 0, (float)width, -(float)height), Vector2(width, 0), WHITE); DrawFPS(width + 10, 10); EndDrawing(); }