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3 changed files with 6 additions and 6 deletions

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@ -29,7 +29,7 @@ constexpr float CAMERA_FOV = 90.0;
constexpr float FOV_SPEED = 1.0; constexpr float FOV_SPEED = 1.0;
constexpr float MIN_FOV = 10.0; constexpr float MIN_FOV = 10.0;
constexpr float MAX_FOV = 180.0; constexpr float MAX_FOV = 180.0;
constexpr float CAMERA_DISTANCE = 20.0; constexpr float CAMERA_DISTANCE = 150.0;
constexpr float ZOOM_SPEED = 2.5; constexpr float ZOOM_SPEED = 2.5;
constexpr float MIN_CAMERA_DISTANCE = 2.0; constexpr float MIN_CAMERA_DISTANCE = 2.0;
constexpr float MAX_CAMERA_DISTANCE = 2000.0; constexpr float MAX_CAMERA_DISTANCE = 2000.0;

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@ -78,7 +78,7 @@ public:
// Camera // Camera
bool camera_lock = true; bool camera_lock = true;
bool camera_mass_center_lock = false; bool camera_mass_center_lock = true;
bool camera_panning = false; bool camera_panning = false;
bool camera_rotating = false; bool camera_rotating = false;

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@ -278,7 +278,7 @@ auto input_handler::toggle_camera_projection() const -> void
auto input_handler::move_block_nor() -> void auto input_handler::move_block_nor() -> void
{ {
const puzzle& current = state.get_current_state(); const puzzle& current = state.get_current_state();
const std::optional<puzzle>& next = current.try_move_block_at_fast(sel_x, sel_y, nor); const std::optional<puzzle>& next = current.try_move_block_at(sel_x, sel_y, nor);
if (!next) { if (!next) {
return; return;
} }
@ -290,7 +290,7 @@ auto input_handler::move_block_nor() -> void
auto input_handler::move_block_wes() -> void auto input_handler::move_block_wes() -> void
{ {
const puzzle& current = state.get_current_state(); const puzzle& current = state.get_current_state();
const std::optional<puzzle>& next = current.try_move_block_at_fast(sel_x, sel_y, wes); const std::optional<puzzle>& next = current.try_move_block_at(sel_x, sel_y, wes);
if (!next) { if (!next) {
return; return;
} }
@ -302,7 +302,7 @@ auto input_handler::move_block_wes() -> void
auto input_handler::move_block_sou() -> void auto input_handler::move_block_sou() -> void
{ {
const puzzle& current = state.get_current_state(); const puzzle& current = state.get_current_state();
const std::optional<puzzle>& next = current.try_move_block_at_fast(sel_x, sel_y, sou); const std::optional<puzzle>& next = current.try_move_block_at(sel_x, sel_y, sou);
if (!next) { if (!next) {
return; return;
} }
@ -314,7 +314,7 @@ auto input_handler::move_block_sou() -> void
auto input_handler::move_block_eas() -> void auto input_handler::move_block_eas() -> void
{ {
const puzzle& current = state.get_current_state(); const puzzle& current = state.get_current_state();
const std::optional<puzzle>& next = current.try_move_block_at_fast(sel_x, sel_y, eas); const std::optional<puzzle>& next = current.try_move_block_at(sel_x, sel_y, eas);
if (!next) { if (!next) {
return; return;
} }