|
|
5e3d007a9d
|
display puzzle title
|
2026-02-25 16:53:13 +01:00 |
|
|
|
5a2172cb00
|
fix crash when resetting an edited board
|
2026-02-25 16:06:13 +01:00 |
|
|
|
58235ac52e
|
some valgrind bullshit
|
2026-02-25 13:34:52 +01:00 |
|
|
|
82d618f692
|
update menu + block placing visualization + add move history
|
2026-02-25 12:45:06 +01:00 |
|
|
|
3f8274f1d9
|
add button to move to a state farthest from any win condition
|
2026-02-25 03:20:40 +01:00 |
|
|
|
271902ab1f
|
implement automatic graph traversal along shortest path to solution
|
2026-02-25 02:58:30 +01:00 |
|
|
|
fd58f217c6
|
implement bfs multi-target distance calculation to nearest winning state
|
2026-02-25 01:15:47 +01:00 |
|
|
|
d8534cacdd
|
store winning condition in state + remove presets
|
2026-02-24 22:08:00 +01:00 |
|
|
|
349d614611
|
add flag to toggle tracy (disabled for now)
|
2026-02-24 20:42:38 +01:00 |
|
|
|
8a4e5c1ebf
|
squash merge threaded-physics into main
|
2026-02-24 19:00:25 +01:00 |
|
|
|
bfe8c6d572
|
store masses/springs inside vector and manage unordered_maps for a state<->index mapping
this reduces the time required to iterate over all masses/springs
because data is stored in contiguous memory
|
2026-02-24 00:01:04 +01:00 |
|
|
|
404a76654c
|
update compiler flags, fix tracy allocation profiling, fix compiler warnings
|
2026-02-23 23:01:30 +01:00 |
|
|
|
59a4303d62
|
mark visited and starting states
|
2026-02-23 14:41:20 +01:00 |
|
|
|
861fb34d39
|
fix octree corruption bug because of node vector reallocation
|
2026-02-23 13:46:00 +01:00 |
|
|
|
cc4f8ce865
|
refactor usage of std::string to refer to states + improve initial mass positioning
|
2026-02-22 00:12:47 +01:00 |
|
|
|
0d3913e27e
|
refactor state management and input handling into separate classes
|
2026-02-21 22:09:42 +01:00 |
|