550970f8a1
wip: integrating threaded decoupled physics
...
Current Issues:
- HUGE memory leak
- HUGE amount of needles copying
- FillGraph() does thousands of lock_guards instead of one
- Can no longer rely on new states appearing immediately - have to check
each access
- Physics run as fast as possible, no constant sim speed`
- Irregular long freezes
2026-02-24 02:05:09 +01:00
404a76654c
update compiler flags, fix tracy allocation profiling, fix compiler warnings
2026-02-23 23:01:30 +01:00
59a4303d62
mark visited and starting states
2026-02-23 14:41:20 +01:00
157985df6b
extract orbital camera into separate file
2026-02-22 14:30:55 +01:00
f06afc210f
make naming more consistent + rename some files
2026-02-22 14:17:55 +01:00
fe6bbe9bbb
remove batched rendering code
2026-02-22 14:04:11 +01:00
9446e1b86c
improve rendering performance even more by using instanced rendering
2026-02-22 12:31:58 +01:00
35de23e865
improve rendering performance by batching edge and cube draws
2026-02-22 01:41:39 +01:00
0d3913e27e
refactor state management and input handling into separate classes
2026-02-21 22:09:42 +01:00
6e5a4acdd0
tint the board if a winning state is reached
2026-02-20 01:36:48 +01:00
f8ac60f6a6
implement state editing
2026-02-20 00:58:01 +01:00
a48a6caefc
make window resizable
2026-02-19 23:10:16 +01:00
d92391271f
add winning conditions and ability to mark them in the graph
2026-02-18 20:27:22 +01:00
47628d06ad
add menu pane at the top
2026-02-18 13:30:59 +01:00
47fcea6bcb
implement klotski graph closure solving + improve camera controls (panning)
2026-02-18 00:53:42 +01:00
039d96eee3
replace manual 3d-2d projection with orbital camera
2026-02-17 22:17:19 +01:00
8d5a6a827c
add basic input handling for klotski board/graph + populate graph based on klotski moves
2026-02-17 15:12:32 +01:00
9d0afffb57
render klotski board
2026-02-17 13:27:12 +01:00
fba493ea93
render vertices in addition to edges
2026-02-17 00:56:01 +01:00
d1b115a7c3
implement numerically unstable mass spring system
2026-02-16 00:21:29 +01:00