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3230d806f7
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restructure puzzle space generation (for boards up to 5x5)
- uses a huge global seen-states-cache. Not scalable without more
filtering
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2026-03-07 23:33:55 +01:00 |
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fe9a54a8da
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implement graph node mouse collisions (unoptimized iterating over all masses for now)
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2026-03-06 13:25:35 +01:00 |
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6bfe217fee
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update color scheme
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2026-03-06 12:52:47 +01:00 |
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c9915852db
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implement very slow puzzle space exploration
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2026-03-04 20:23:16 +01:00 |
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2a5f1b2ffd
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update default camera settings
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2026-03-02 14:37:41 +01:00 |
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2ef2a29601
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squash merge efficient-puzzle into main
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2026-03-02 14:37:34 +01:00 |
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9ab96c5903
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rename files based on their classes
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2026-02-28 22:30:00 +01:00 |
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