implement very slow puzzle space exploration

This commit is contained in:
2026-03-04 19:08:16 +01:00
parent 2d111f58da
commit c9915852db
26 changed files with 1438 additions and 697 deletions

3
.gitignore vendored
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@ -6,3 +6,6 @@ cmake-build-release
/.gdb_history
/valgrind.log
.idea
/perf.data
/perf.data.old
/clusters.puzzle

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@ -46,6 +46,46 @@ static auto explore_state_space(benchmark::State& state) -> void
}
}
static auto explore_rush_hour_puzzle_space(benchmark::State& state) -> void
{
// ReSharper disable once CppTooWideScope
constexpr uint8_t max_blocks = 5;
constexpr uint8_t board_width = 4;
constexpr uint8_t board_height = 5;
constexpr uint8_t goal_x = board_width - 1;
constexpr uint8_t goal_y = 2;
constexpr bool restricted = true;
const boost::unordered_flat_set<puzzle::block, block_hasher2, block_equal2> permitted_blocks = {
puzzle::block(0, 0, 2, 1, false, false),
puzzle::block(0, 0, 3, 1, false, false),
puzzle::block(0, 0, 1, 2, false, false),
puzzle::block(0, 0, 1, 3, false, false)
};
const puzzle::block target_block = puzzle::block(0, 0, 2, 1, true, false);
constexpr std::tuple<uint8_t, uint8_t, uint8_t, uint8_t> target_block_pos_range = {
0,
goal_y,
board_width - 1,
goal_y
};
const puzzle p = puzzle(board_width, board_height, goal_x, goal_y, restricted, true);
for (auto _ : state) {
boost::unordered_flat_set<puzzle, puzzle_hasher> result = p.explore_puzzle_space(
permitted_blocks,
target_block,
target_block_pos_range,
max_blocks,
std::nullopt);
benchmark::DoNotOptimize(result);
}
}
BENCHMARK(explore_state_space)->DenseRange(0, puzzles.size() - 1)->Unit(benchmark::kMicrosecond);
BENCHMARK(explore_rush_hour_puzzle_space)->Unit(benchmark::kSecond);
BENCHMARK_MAIN();

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@ -5,6 +5,17 @@
#define THREADPOOL // Enable physics threadpool
// TODO: Using the octree from the last frame completely breaks the physics :/
// #define ASYNC_OCTREE
// Gets set by CMake
// #define BACKWARD // Enable pretty stack traces
// #define TRACY // Enable tracy profiling support
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
#ifdef THREADPOOL
#if defined(_WIN32)
#define NOGDI // All GDI defines and routines
@ -19,13 +30,6 @@
#endif
#endif
// TODO: Using the octree from the last frame completely breaks the physics :/
// #define ASYNC_OCTREE
// Gets set by CMake
// #define BACKWARD // Enable pretty stack traces
// #define TRACY // Enable tracy profiling support
// Window
constexpr int INITIAL_WIDTH = 600;
constexpr int INITIAL_HEIGHT = 600;

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@ -1,5 +1,5 @@
#ifndef INPUT_HPP_
#define INPUT_HPP_
#ifndef INPUT_HANDLER_HPP_
#define INPUT_HANDLER_HPP_
#include "orbit_camera.hpp"
#include "state_manager.hpp"

15
include/load_save.hpp Normal file
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@ -0,0 +1,15 @@
#ifndef LOAD_SAVE_HPP_
#define LOAD_SAVE_HPP_
#include "puzzle.hpp"
#include <string>
auto parse_preset_file(const std::string& preset_file) -> std::pair<std::vector<puzzle>, std::vector<std::string>>;
auto append_preset_file(const std::string& preset_file, const std::string& preset_name, const puzzle& p) -> bool;
auto append_preset_file_quiet(const std::string& preset_file,
const std::string& preset_name,
const puzzle& p,
bool validate) -> bool;
#endif

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@ -4,6 +4,7 @@
#include "octree.hpp"
#include "config.hpp"
#include <optional>
#include <raylib.h>
class mass_spring_system
@ -20,11 +21,6 @@ public:
: a(_a), b(_b) {}
};
private:
#ifdef THREADPOOL
BS::thread_pool<> threads;
#endif
public:
static constexpr int SMALL_TASK_BLOCK_SIZE = 256;
static constexpr int LARGE_TASK_BLOCK_SIZE = 256;
@ -40,22 +36,13 @@ public:
std::vector<spring> springs;
public:
mass_spring_system()
#ifdef THREADPOOL
: threads(std::thread::hardware_concurrency() - 2, set_mass_springs_pool_thread_name)
#endif
{}
mass_spring_system() {}
mass_spring_system(const mass_spring_system& copy) = delete;
auto operator=(const mass_spring_system& copy) -> mass_spring_system& = delete;
mass_spring_system(mass_spring_system& move) = delete;
auto operator=(mass_spring_system&& move) -> mass_spring_system& = delete;
private:
#ifdef THREADPOOL
static auto set_mass_springs_pool_thread_name(size_t idx) -> void;
#endif
public:
auto clear() -> void;
auto add_mass() -> void;
@ -63,14 +50,14 @@ public:
auto clear_forces() -> void;
auto calculate_spring_force(size_t s) -> void;
auto calculate_spring_forces() -> void;
auto calculate_repulsion_forces() -> void;
auto calculate_spring_forces(std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt) -> void;
auto calculate_repulsion_forces(std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt) -> void;
auto integrate_velocity(size_t m, float dt) -> void;
auto integrate_position(size_t m, float dt) -> void;
auto verlet_update(size_t m, float dt) -> void;
auto update(float dt) -> void;
auto update(float dt, std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt) -> void;
auto center_masses() -> void;
auto center_masses(std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt) -> void;
};
#endif

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@ -2,9 +2,10 @@
#define OCTREE_HPP_
#include <array>
#include <vector>
#include <raylib.h>
#include <raymath.h>
#include <vector>
class octree
{

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@ -1,16 +1,24 @@
#ifndef PUZZLE_HPP_
#define PUZZLE_HPP_
#include "config.hpp"
#include "util.hpp"
#include <array>
#include <cstddef>
#include <format>
#include <functional>
#include <ranges>
#include <string>
#include <vector>
#include <bits/fs_fwd.h>
#include <boost/unordered/unordered_flat_set.hpp>
// #define RUNTIME_CHECKS
// Forward declare to use in puzzle member functions
struct block_hasher;
struct block_hasher2;
struct block_equal2;
struct puzzle_hasher;
/*
* 8x8 board
@ -125,29 +133,33 @@ public:
}
private:
[[nodiscard]] static auto create_repr(uint8_t x, uint8_t y, uint8_t w, uint8_t h, bool t = false,
bool i = false) -> uint16_t;
// Repr setters
[[nodiscard]] auto set_x(uint8_t x) const -> block;
[[nodiscard]] auto set_y(uint8_t y) const -> block;
[[nodiscard]] auto set_width(uint8_t width) const -> block;
[[nodiscard]] auto set_height(uint8_t height) const -> block;
[[nodiscard]] auto set_target(bool target) const -> block;
[[nodiscard]] auto set_immovable(bool immovable) const -> block;
[[nodiscard]] static auto create_repr(uint8_t x,
uint8_t y,
uint8_t w,
uint8_t h,
bool t = false,
bool i = false) -> uint16_t;
[[nodiscard]] inline auto set_x(uint8_t x) const -> block;
[[nodiscard]] inline auto set_y(uint8_t y) const -> block;
[[nodiscard]] inline auto set_width(uint8_t width) const -> block;
[[nodiscard]] inline auto set_height(uint8_t height) const -> block;
[[nodiscard]] inline auto set_target(bool target) const -> block;
[[nodiscard]] inline auto set_immovable(bool immovable) const -> block;
public:
[[nodiscard]] auto unpack_repr() const -> std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>;
// Repr getters
[[nodiscard]] auto get_x() const -> uint8_t;
[[nodiscard]] auto get_y() const -> uint8_t;
[[nodiscard]] auto get_width() const -> uint8_t;
[[nodiscard]] auto get_height() const -> uint8_t;
[[nodiscard]] auto get_target() const -> bool;
[[nodiscard]] auto get_immovable() const -> bool;
[[nodiscard]] auto unpack_repr() const -> std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>;
[[nodiscard]] inline auto get_x() const -> uint8_t;
[[nodiscard]] inline auto get_y() const -> uint8_t;
[[nodiscard]] inline auto get_width() const -> uint8_t;
[[nodiscard]] inline auto get_height() const -> uint8_t;
[[nodiscard]] inline auto get_target() const -> bool;
[[nodiscard]] inline auto get_immovable() const -> bool;
// Util
[[nodiscard]] auto hash() const -> size_t;
[[nodiscard]] auto position_independent_hash() const -> size_t;
[[nodiscard]] auto valid() const -> bool;
[[nodiscard]] auto principal_dirs() const -> uint8_t;
[[nodiscard]] auto covers(int _x, int _y) const -> bool;
@ -199,7 +211,8 @@ private:
// repr_cooked() = delete;
// repr_cooked(const repr_cooked& copy) = delete;
// repr_cooked(repr_cooked&& move) = delete;
} __attribute__((packed));
}
PACKED;
/**
* With gcc, were allowed to acces the members arbitrarily, even if they're not active (not the ones last written):
@ -247,7 +260,12 @@ public:
}
}
puzzle(const uint8_t w, const uint8_t h, const uint8_t tx, const uint8_t ty, const bool r, const bool g,
puzzle(const uint8_t w,
const uint8_t h,
const uint8_t tx,
const uint8_t ty,
const bool r,
const bool g,
const std::array<uint16_t, MAX_BLOCKS>& b)
: repr(create_repr(w, h, tx, ty, r, g, b))
{
@ -259,6 +277,14 @@ public:
}
}
puzzle(const uint8_t w, const uint8_t h)
: repr(create_repr(w, h, 0, 0, false, false, invalid_blocks()))
{
if (w < MIN_WIDTH || w > MAX_WIDTH || h < MIN_HEIGHT || h > MAX_HEIGHT) {
throw std::invalid_argument("Board size out of bounds");
}
}
explicit puzzle(const std::string& string_repr)
: repr(create_repr(string_repr)) {}
@ -331,33 +357,38 @@ private:
return blocks;
}
[[nodiscard]] static auto create_meta(const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>& meta) -> uint16_t;
[[nodiscard]] static auto create_repr(uint8_t w, uint8_t h, uint8_t tx, uint8_t ty, bool r, bool g,
const std::array<uint16_t, MAX_BLOCKS>& b) -> repr_cooked;
[[nodiscard]] static auto create_repr(uint64_t byte_0, uint64_t byte_1, uint64_t byte_2,
uint64_t byte_3) -> repr_cooked;
[[nodiscard]] static auto create_repr(const std::string& string_repr) -> repr_cooked;
// Repr setters
[[nodiscard]] auto set_restricted(bool restricted) const -> puzzle;
[[nodiscard]] auto set_width(uint8_t width) const -> puzzle;
[[nodiscard]] auto set_height(uint8_t height) const -> puzzle;
[[nodiscard]] auto set_goal(bool goal) const -> puzzle;
[[nodiscard]] auto set_goal_x(uint8_t target_x) const -> puzzle;
[[nodiscard]] auto set_goal_y(uint8_t target_y) const -> puzzle;
[[nodiscard]] static auto create_meta(
const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>& meta) -> uint16_t;
[[nodiscard]] static auto create_repr(uint8_t w,
uint8_t h,
uint8_t tx,
uint8_t ty,
bool r,
bool g,
const std::array<uint16_t, MAX_BLOCKS>& b) -> repr_cooked;
[[nodiscard]] static auto create_repr(uint64_t byte_0,
uint64_t byte_1,
uint64_t byte_2,
uint64_t byte_3) -> repr_cooked;
[[nodiscard]] static auto create_repr(const std::string& string_repr) -> repr_cooked;
[[nodiscard]] inline auto set_restricted(bool restricted) const -> puzzle;
[[nodiscard]] inline auto set_width(uint8_t width) const -> puzzle;
[[nodiscard]] inline auto set_height(uint8_t height) const -> puzzle;
[[nodiscard]] inline auto set_goal(bool goal) const -> puzzle;
[[nodiscard]] inline auto set_goal_x(uint8_t target_x) const -> puzzle;
[[nodiscard]] inline auto set_goal_y(uint8_t target_y) const -> puzzle;
[[nodiscard]] auto set_blocks(std::array<uint16_t, MAX_BLOCKS> blocks) const -> puzzle;
public:
// Repr getters
[[nodiscard]] auto unpack_meta() const -> std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>;
[[nodiscard]] auto get_restricted() const -> bool;
[[nodiscard]] auto get_width() const -> uint8_t;
[[nodiscard]] auto get_height() const -> uint8_t;
[[nodiscard]] auto get_goal() const -> bool;
[[nodiscard]] auto get_goal_x() const -> uint8_t;
[[nodiscard]] auto get_goal_y() const -> uint8_t;
[[nodiscard]] inline auto get_restricted() const -> bool;
[[nodiscard]] inline auto get_width() const -> uint8_t;
[[nodiscard]] inline auto get_height() const -> uint8_t;
[[nodiscard]] inline auto get_goal() const -> bool;
[[nodiscard]] inline auto get_goal_x() const -> uint8_t;
[[nodiscard]] inline auto get_goal_y() const -> uint8_t;
// Util
[[nodiscard]] auto hash() const -> size_t;
@ -390,19 +421,46 @@ public:
[[nodiscard]] auto try_move_block_at(uint8_t x, uint8_t y, direction dir) const -> std::optional<puzzle>;
// Statespace
[[nodiscard]] auto try_move_block_at_fast(uint64_t bitmap, uint8_t block_idx,
direction dir) const -> std::optional<puzzle>;
static auto sorted_replace(std::array<uint16_t, MAX_BLOCKS> blocks, uint8_t idx,
[[nodiscard]] INLINE inline auto try_move_block_at_fast(uint64_t bitmap,
uint8_t block_idx,
direction dir,
bool check_collision = true) const -> std::optional<puzzle>;
[[nodiscard]] static auto sorted_replace(std::array<uint16_t, MAX_BLOCKS> blocks,
uint8_t idx,
uint16_t new_val) -> std::array<uint16_t, MAX_BLOCKS>;
auto blocks_bitmap() const -> uint64_t;
static inline auto bitmap_set_bit(uint64_t bitmap, uint8_t x, uint8_t y) -> uint64_t;
static inline auto bitmap_get_bit(uint64_t bitmap, uint8_t x, uint8_t y) -> bool;
static auto bitmap_clear_block(uint64_t bitmap, block b) -> uint64_t;
static auto bitmap_check_collision(uint64_t bitmap, block b) -> bool;
static auto bitmap_check_collision(uint64_t bitmap, block b, direction dir) -> bool;
[[nodiscard]] auto blocks_bitmap() const -> uint64_t;
[[nodiscard]] auto blocks_bitmap_h() const -> uint64_t;
[[nodiscard]] auto blocks_bitmap_v() const -> uint64_t;
static INLINE inline auto bitmap_clear_bit(uint64_t& bitmap, uint8_t w, uint8_t x, uint8_t y) -> void;
static INLINE inline auto bitmap_set_bit(uint64_t& bitmap, uint8_t w, uint8_t x, uint8_t y) -> void;
[[nodiscard]] static INLINE inline auto bitmap_get_bit(uint64_t bitmap, uint8_t w, uint8_t x, uint8_t y) -> bool;
INLINE inline auto bitmap_clear_block(uint64_t& bitmap, block b) const -> void;
INLINE inline auto bitmap_set_block(uint64_t& bitmap, block b) const -> void;
[[nodiscard]] INLINE inline auto bitmap_is_empty(uint64_t bitmap) const -> bool;
[[nodiscard]] INLINE inline auto bitmap_is_full(uint64_t bitmap) const -> bool;
/**
* Checks if b would collide with any block on the board.
*
* @param bitmap Board occupancy map
* @param b Hypothetical block to check collision with
* @return True if b would collide with any other block on the board
*/
[[nodiscard]] INLINE inline auto bitmap_check_collision(uint64_t bitmap, block b) const -> bool;
/**
* Checks if b would collide with any block on the board after moving in direction dir.
*
* @param bitmap Board occupancy map
* @param b Existing block to check collision with
* @param dir Direction in which the block should be moved
* @return True if b would collide with any other block on the board after moving in direction dir
*/
[[nodiscard]] INLINE inline auto bitmap_check_collision(uint64_t bitmap, block b, direction dir) const -> bool;
template <typename F>
auto for_each_adjacent(F&& callback) const -> void
// ReSharper disable once CppRedundantInlineSpecifier
INLINE inline auto for_each_adjacent(F&& callback) const -> void
{
const uint64_t bitmap = blocks_bitmap();
const bool r = get_restricted();
@ -427,9 +485,444 @@ public:
[[nodiscard]] auto explore_state_space() const
-> std::pair<std::vector<puzzle>, std::vector<std::pair<size_t, size_t>>>;
// Determines to which cluster a puzzle belongs. Clusters are identified by the
// state with the numerically smallest binary representation.
[[nodiscard]] auto get_cluster_id_and_solution() const -> std::pair<puzzle, bool>;
[[nodiscard]] auto bitmap_find_first_empty(uint64_t bitmap, int& x, int& y) const -> bool;
static auto generate_block_sequences(
const boost::unordered_flat_set<block, block_hasher2, block_equal2>& permitted_blocks,
block target_block,
size_t max_blocks,
std::vector<block>& current_sequence,
int current_area,
int board_area,
const std::function<void(const std::vector<block>&)>& callback) -> void;
static auto place_block_sequence(const puzzle& p,
const uint64_t& bitmap,
const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>& p_repr,
const std::vector<block>& sequence,
block target_block,
const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t>& target_block_pos_range,
bool has_target,
size_t index,
const std::function<void(const puzzle&)>& callback) -> void;
[[nodiscard]] auto explore_puzzle_space(
const boost::unordered_flat_set<block, block_hasher2, block_equal2>& permitted_blocks,
block target_block,
const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t>& target_block_pos_range,
size_t max_blocks,
std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt) const -> boost::unordered_flat_set<
puzzle, puzzle_hasher>;
};
// Hash functions for sets and maps
// Inline functions definitions
#ifndef REGION_INLINE_DEFS
inline auto puzzle::block::set_x(const uint8_t x) const -> block
{
#ifdef RUNTIME_CHECKS
if (x > 7) {
throw std::invalid_argument("Block x-position out of bounds");
}
#endif
block b = *this;
set_bits(b.repr, X_S, X_E, x);
return b;
}
inline auto puzzle::block::set_y(const uint8_t y) const -> block
{
#ifdef RUNTIME_CHECKS
if (y > 7) {
throw std::invalid_argument("Block y-position out of bounds");
}
#endif
block b = *this;
set_bits(b.repr, Y_S, Y_E, y);
return b;
}
inline auto puzzle::block::set_width(const uint8_t width) const -> block
{
#ifdef RUNTIME_CHECKS
if (width - 1 > 7) {
throw std::invalid_argument("Block width out of bounds");
}
#endif
block b = *this;
set_bits(b.repr, WIDTH_S, WIDTH_E, width - 1u);
return b;
}
inline auto puzzle::block::set_height(const uint8_t height) const -> block
{
#ifdef RUNTIME_CHECKS
if (height - 1 > 7) {
throw std::invalid_argument("Block height out of bounds");
}
#endif
block b = *this;
set_bits(b.repr, HEIGHT_S, HEIGHT_E, height - 1u);
return b;
}
inline auto puzzle::block::set_target(const bool target) const -> block
{
block b = *this;
set_bits(b.repr, TARGET_S, TARGET_E, target);
return b;
}
inline auto puzzle::block::set_immovable(const bool immovable) const -> block
{
block b = *this;
set_bits(b.repr, IMMOVABLE_S, IMMOVABLE_E, immovable);
return b;
}
inline auto puzzle::block::get_x() const -> uint8_t
{
return get_bits(repr, X_S, X_E);
}
inline auto puzzle::block::get_y() const -> uint8_t
{
return get_bits(repr, Y_S, Y_E);
}
inline auto puzzle::block::get_width() const -> uint8_t
{
return get_bits(repr, WIDTH_S, WIDTH_E) + 1u;
}
inline auto puzzle::block::get_height() const -> uint8_t
{
return get_bits(repr, HEIGHT_S, HEIGHT_E) + 1u;
}
inline auto puzzle::block::get_target() const -> bool
{
return get_bits(repr, TARGET_S, TARGET_E);
}
inline auto puzzle::block::get_immovable() const -> bool
{
return get_bits(repr, IMMOVABLE_S, IMMOVABLE_E);
}
inline auto puzzle::set_restricted(const bool restricted) const -> puzzle
{
uint16_t meta = repr.cooked.meta;
set_bits(meta, RESTRICTED_S, RESTRICTED_E, restricted);
return puzzle(meta, repr.cooked.blocks);
}
inline auto puzzle::set_width(const uint8_t width) const -> puzzle
{
#ifdef RUNTIME_CHECKS
if (width - 1 > MAX_WIDTH) {
throw "Board width out of bounds";
}
#endif
uint16_t meta = repr.cooked.meta;
set_bits(meta, WIDTH_S, WIDTH_E, width - 1u);
return puzzle(meta, repr.cooked.blocks);
}
inline auto puzzle::set_height(const uint8_t height) const -> puzzle
{
#ifdef RUNTIME_CHECKS
if (height - 1 > MAX_HEIGHT) {
throw "Board height out of bounds";
}
#endif
uint16_t meta = repr.cooked.meta;
set_bits(meta, HEIGHT_S, HEIGHT_E, height - 1u);
return puzzle(meta, repr.cooked.blocks);
}
inline auto puzzle::set_goal(const bool goal) const -> puzzle
{
uint16_t meta = repr.cooked.meta;
set_bits(meta, GOAL_S, GOAL_E, goal);
return puzzle(meta, repr.cooked.blocks);
}
inline auto puzzle::set_goal_x(const uint8_t target_x) const -> puzzle
{
#ifdef RUNTIME_CHECKS
if (target_x >= MAX_WIDTH) {
throw "Board target x out of bounds";
}
#endif
uint16_t meta = repr.cooked.meta;
set_bits(meta, GOAL_X_S, GOAL_X_E, target_x);
return puzzle(meta, repr.cooked.blocks);
}
inline auto puzzle::set_goal_y(const uint8_t target_y) const -> puzzle
{
#ifdef RUNTIME_CHECKS
if (target_y >= MAX_HEIGHT) {
throw "Board target y out of bounds";
}
#endif
uint16_t meta = repr.cooked.meta;
set_bits(meta, GOAL_Y_S, GOAL_Y_E, target_y);
return puzzle(meta, repr.cooked.blocks);
}
inline auto puzzle::get_restricted() const -> bool
{
return get_bits(repr.cooked.meta, RESTRICTED_S, RESTRICTED_E);
}
inline auto puzzle::get_width() const -> uint8_t
{
return get_bits(repr.cooked.meta, WIDTH_S, WIDTH_E) + 1u;
}
inline auto puzzle::get_height() const -> uint8_t
{
return get_bits(repr.cooked.meta, HEIGHT_S, HEIGHT_E) + 1u;
}
inline auto puzzle::get_goal() const -> bool
{
return get_bits(repr.cooked.meta, GOAL_S, GOAL_E);
}
inline auto puzzle::get_goal_x() const -> uint8_t
{
return get_bits(repr.cooked.meta, GOAL_X_S, GOAL_X_E);
}
inline auto puzzle::get_goal_y() const -> uint8_t
{
return get_bits(repr.cooked.meta, GOAL_Y_S, GOAL_Y_E);
}
INLINE inline auto puzzle::try_move_block_at_fast(uint64_t bitmap,
const uint8_t block_idx,
const direction dir,
const bool check_collision) const -> std::optional<puzzle>
{
const block b = block(repr.cooked.blocks[block_idx]);
const auto [bx, by, bw, bh, bt, bi] = b.unpack_repr();
if (bi) {
return std::nullopt;
}
const auto [w, h, gx, gy, r, g] = unpack_meta();
const int dirs = r ? b.principal_dirs() : nor | eas | sou | wes;
// Get target block
int _target_x = bx;
int _target_y = by;
switch (dir) {
case nor:
if (!(dirs & nor) || _target_y < 1) {
return std::nullopt;
}
--_target_y;
break;
case eas:
if (!(dirs & eas) || _target_x + bw >= w) {
return std::nullopt;
}
++_target_x;
break;
case sou:
if (!(dirs & sou) || _target_y + bh >= h) {
return std::nullopt;
}
++_target_y;
break;
case wes:
if (!(dirs & wes) || _target_x < 1) {
return std::nullopt;
}
--_target_x;
break;
}
// Check collisions
if (check_collision) {
bitmap_clear_block(bitmap, b);
if (bitmap_check_collision(bitmap, b, dir)) {
return std::nullopt;
}
}
// Replace block
const std::array<uint16_t, MAX_BLOCKS> blocks = sorted_replace(repr.cooked.blocks,
block_idx,
block::create_repr(
_target_x,
_target_y,
bw,
bh,
bt));
// This constructor doesn't sort
return puzzle(std::make_tuple(w, h, gx, gy, r, g), blocks);
}
INLINE inline auto puzzle::bitmap_clear_bit(uint64_t& bitmap, const uint8_t w, const uint8_t x, const uint8_t y) -> void
{
set_bits(bitmap, y * w + x, y * w + x, 0u);
}
INLINE inline auto puzzle::bitmap_set_bit(uint64_t& bitmap, const uint8_t w, const uint8_t x, const uint8_t y) -> void
{
set_bits(bitmap, y * w + x, y * w + x, 1u);
}
INLINE inline auto puzzle::bitmap_get_bit(const uint64_t bitmap,
const uint8_t w,
const uint8_t x,
const uint8_t y) -> bool
{
return get_bits(bitmap, y * w + x, y * w + x);
}
INLINE inline auto puzzle::bitmap_clear_block(uint64_t& bitmap, const block b) const -> void
{
const auto [x, y, w, h, t, i] = b.unpack_repr();
const uint8_t width = get_width();
for (int dy = 0; dy < h; ++dy) {
for (int dx = 0; dx < w; ++dx) {
bitmap_clear_bit(bitmap, width, x + dx, y + dy);
}
}
}
INLINE inline auto puzzle::bitmap_set_block(uint64_t& bitmap, const block b) const -> void
{
const auto [x, y, w, h, t, i] = b.unpack_repr();
const uint8_t width = get_width();
for (int dy = 0; dy < h; ++dy) {
for (int dx = 0; dx < w; ++dx) {
bitmap_set_bit(bitmap, width, x + dx, y + dy);
}
}
}
INLINE inline auto puzzle::bitmap_is_empty(const uint64_t bitmap) const -> bool
{
const uint8_t shift = 64 - get_width() * get_height();
return bitmap << shift == 0;
}
INLINE inline auto puzzle::bitmap_is_full(const uint64_t bitmap) const -> bool
{
const uint8_t shift = 64 - get_width() * get_height();
return ((bitmap << shift) >> shift) == ((static_cast<uint64_t>(-1) << shift) >> shift);
}
INLINE inline auto puzzle::bitmap_check_collision(const uint64_t bitmap, const block b) const -> bool
{
const auto [x, y, w, h, t, i] = b.unpack_repr();
const uint8_t width = get_width();
for (int dy = 0; dy < h; ++dy) {
for (int dx = 0; dx < w; ++dx) {
if (bitmap_get_bit(bitmap, width, x + dx, y + dy)) {
return true; // collision
}
}
}
return false;
}
INLINE inline auto puzzle::bitmap_check_collision(const uint64_t bitmap,
const block b,
const direction dir) const -> bool
{
const auto [x, y, w, h, t, i] = b.unpack_repr();
const uint8_t width = get_width();
switch (dir) {
case nor: // Check the row above: (x...x+w-1, y-1)
for (int dx = 0; dx < w; ++dx) {
if (bitmap_get_bit(bitmap, width, x + dx, y - 1)) {
return true;
}
}
break;
case sou: // Check the row below: (x...x+w-1, y+h)
for (int dx = 0; dx < w; ++dx) {
if (bitmap_get_bit(bitmap, width, x + dx, y + h)) {
return true;
}
}
break;
case wes: // Check the column left: (x-1, y...y+h-1)
for (int dy = 0; dy < h; ++dy) {
if (bitmap_get_bit(bitmap, width, x - 1, y + dy)) {
return true;
}
}
break;
case eas: // Check the column right: (x+w, y...y+h-1)
for (int dy = 0; dy < h; ++dy) {
if (bitmap_get_bit(bitmap, width, x + w, y + dy)) {
return true;
}
}
break;
}
return false;
}
#endif
// Hash functions for sets and maps.
// Declared after puzzle class to use puzzle::hash_combine
#ifndef REGION_HASHERS
struct block_hasher
{
auto operator()(const puzzle::block& b) const noexcept -> size_t
{
return b.hash();
}
};
struct block_hasher2
{
auto operator()(const puzzle::block& b) const noexcept -> size_t
{
return b.position_independent_hash();
}
};
struct block_equal2
{
auto operator()(const puzzle::block& a, const puzzle::block& b) const noexcept -> bool
{
const auto [ax, ay, aw, ah, at, ai] = a.unpack_repr();
const auto [bx, by, bw, bh, bt, bi] = b.unpack_repr();
return aw == bw && ah == bh && at == bt && ai == bi;
}
};
struct puzzle_hasher
{
@ -453,7 +946,7 @@ struct link_hasher
}
};
struct link_equal_to
struct link_equal
{
auto operator()(const std::pair<puzzle, puzzle>& a, const std::pair<puzzle, puzzle>& b) const noexcept -> bool
{
@ -462,9 +955,9 @@ struct link_equal_to
};
template <typename T, typename... Rest>
auto puzzle::hash_combine(std::size_t& seed, const T& v, const Rest&... rest) -> void
auto puzzle::hash_combine(size_t& seed, const T& v, const Rest&... rest) -> void
{
auto h = []<typename HashedType>(const HashedType& val) -> std::size_t
auto hasher = []<typename HashedType>(const HashedType& val) -> std::size_t
{
if constexpr (std::is_same_v<std::decay_t<HashedType>, puzzle>) {
return puzzle_hasher{}(val);
@ -475,8 +968,10 @@ auto puzzle::hash_combine(std::size_t& seed, const T& v, const Rest&... rest) ->
}
};
seed ^= h(v) + 0x9e3779b9 + (seed << 6) + (seed >> 2);
seed ^= hasher(v) + 0x9e3779b9 + (seed << 6) + (seed >> 2);
(hash_combine(seed, rest), ...);
}
#endif
#endif

View File

@ -1,8 +1,8 @@
#ifndef RENDERER_HPP_
#define RENDERER_HPP_
#include "orbit_camera.hpp"
#include "config.hpp"
#include "orbit_camera.hpp"
#include "input_handler.hpp"
#include "state_manager.hpp"
#include "user_interface.hpp"
@ -18,7 +18,7 @@ private:
user_interface& gui;
const orbit_camera& camera;
RenderTexture render_target =
RenderTexture graph_target =
LoadRenderTexture(GetScreenWidth() / 2, GetScreenHeight() - MENU_HEIGHT);
// TODO: Those should be moved to the user_interface.h
@ -81,7 +81,7 @@ public:
~renderer()
{
UnloadRenderTexture(render_target);
UnloadRenderTexture(graph_target);
UnloadRenderTexture(klotski_target);
UnloadRenderTexture(menu_target);

View File

@ -2,10 +2,10 @@
#define STATE_MANAGER_HPP_
#include "graph_distances.hpp"
#include "load_save.hpp"
#include "threaded_physics.hpp"
#include "puzzle.hpp"
#include <stack>
#include <boost/unordered/unordered_flat_map.hpp>
#include <boost/unordered/unordered_flat_set.hpp>
@ -43,10 +43,9 @@ private:
public:
state_manager(threaded_physics& _physics, const std::string& _preset_file)
: physics(_physics)
: physics(_physics), preset_file(_preset_file)
{
parse_preset_file(_preset_file);
load_preset(0);
reload_preset_file();
}
state_manager(const state_manager& copy) = delete;
@ -95,15 +94,13 @@ private:
public:
// Presets
auto parse_preset_file(const std::string& _preset_file) -> bool;
auto append_preset_file(const std::string& preset_name) -> bool;
auto save_current_to_preset_file(const std::string& preset_comment) -> void;
auto reload_preset_file() -> void;
auto load_preset(size_t preset) -> void;
auto load_previous_preset() -> void;
auto load_next_preset() -> void;
// Update current_state
auto update_current_state(const puzzle& p) -> void;
auto edit_starting_state(const puzzle& p) -> void;
auto goto_starting_state() -> void;
@ -113,7 +110,6 @@ public:
auto goto_closest_target_state() -> void;
// Update graph
auto populate_graph() -> void;
auto clear_graph_and_add_current(const puzzle& p) -> void;
auto clear_graph_and_add_current() -> void;
@ -122,7 +118,6 @@ public:
auto populate_winning_path() -> void;
// Index mapping
[[nodiscard]] auto get_index(const puzzle& state) const -> size_t;
[[nodiscard]] auto get_current_index() const -> size_t;
[[nodiscard]] auto get_starting_index() const -> size_t;

View File

@ -13,10 +13,6 @@
#include <variant>
#include <vector>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
class threaded_physics
{
struct add_mass {};
@ -65,8 +61,8 @@ public:
physics_state state;
public:
threaded_physics()
: physics(physics_thread, std::ref(state)) {}
explicit threaded_physics(const std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt)
: physics(physics_thread, std::ref(state), std::ref(thread_pool)) {}
threaded_physics(const threaded_physics& copy) = delete;
auto operator=(const threaded_physics& copy) -> threaded_physics& = delete;
@ -86,7 +82,7 @@ private:
static auto set_octree_pool_thread_name(size_t idx) -> void;
#endif
static auto physics_thread(physics_state& state) -> void;
static auto physics_thread(physics_state& state, std::optional<BS::thread_pool<>* const> thread_pool) -> void;
public:
auto clear_cmd() -> void;

View File

@ -1,5 +1,5 @@
#ifndef GUI_HPP_
#define GUI_HPP_
#ifndef USER_INTERFACE_HPP_
#define USER_INTERFACE_HPP_
#include "orbit_camera.hpp"
#include "config.hpp"
@ -104,7 +104,7 @@ private:
bool ok_message = false;
bool yes_no_message = false;
bool save_window = false;
std::array<char, 256> preset_name = {};
std::array<char, 256> preset_comment = {};
bool help_window = false;
public:

View File

@ -4,81 +4,8 @@
#include <iostream>
#include <raylib.h>
// Bit shifting + masking
template <class T>
requires std::unsigned_integral<T>
auto create_mask(const uint8_t first, const uint8_t last) -> T
{
// If the mask width is equal the type width return all 1s instead of shifting
// as shifting by type-width is undefined behavior.
if (static_cast<size_t>(last - first + 1) >= sizeof(T) * 8) {
return ~T{0};
}
// Example: first=4, last=7, 7-4+1=4
// 1 << 4 = 0b00010000
// 32 - 1 = 0b00001111
// 31 << 4 = 0b11110000
// Subtracting 1 generates a consecutive mask.
return ((T{1} << (last - first + 1)) - 1) << first;
}
template <class T>
requires std::unsigned_integral<T>
auto clear_bits(T& bits, const uint8_t first, const uint8_t last) -> void
{
const T mask = create_mask<T>(first, last);
bits = bits & ~mask;
}
template <class T, class U>
requires std::unsigned_integral<T> && std::unsigned_integral<U>
auto set_bits(T& bits, const uint8_t first, const uint8_t last, const U value) -> void
{
const T mask = create_mask<T>(first, last);
// Example: first=4, last=6, value=0b1110, bits = 0b 01111110
// mask = 0b 01110000
// bits & ~mask = 0b 00001110
// value << 4 = 0b 11100000
// (value << 4) & mask = 0b 01100000
// (bits & ~mask) | (value << 4) & mask = 0b 01101110
// Insert position: ^^^
// First clear the bits, then | with the value positioned at the insertion point.
// The value may be larger than [first, last], extra bits are ignored.
bits = (bits & ~mask) | ((static_cast<T>(value) << first) & mask);
}
template <class T>
requires std::unsigned_integral<T>
auto get_bits(const T bits, const uint8_t first, const uint8_t last) -> T
{
const T mask = create_mask<T>(first, last);
// We can >> without sign extension because T is unsigned_integral
return (bits & mask) >> first;
}
// std::variant visitor
// https://en.cppreference.com/w/cpp/utility/variant/visit
template <class... Ts>
struct overloads : Ts...
{
using Ts::operator()...;
};
// Enums
enum direction
{
nor = 1 << 0,
eas = 1 << 1,
sou = 1 << 2,
wes = 1 << 3,
};
#define INLINE __attribute__((always_inline))
#define PACKED __attribute__((packed))
enum ctrl
{
@ -115,6 +42,96 @@ enum bg
bg_white = 47
};
inline auto ansi_bold_fg(const fg color) -> std::string
{
return std::format("\033[{};{}m", static_cast<int>(bold_bright), static_cast<int>(color));
}
inline auto ansi_reset() -> std::string
{
return std::format("\033[{}m", static_cast<int>(reset));
}
// Bit shifting + masking
template <class T>
requires std::unsigned_integral<T>
// ReSharper disable once CppRedundantInlineSpecifier
INLINE inline auto create_mask(const uint8_t first, const uint8_t last) -> T
{
// If the mask width is equal the type width return all 1s instead of shifting
// as shifting by type-width is undefined behavior.
if (static_cast<size_t>(last - first + 1) >= sizeof(T) * 8) {
return ~T{0};
}
// Example: first=4, last=7, 7-4+1=4
// 1 << 4 = 0b00010000
// 32 - 1 = 0b00001111
// 31 << 4 = 0b11110000
// Subtracting 1 generates a consecutive mask.
return ((T{1} << (last - first + 1)) - 1) << first;
}
template <class T>
requires std::unsigned_integral<T>
// ReSharper disable once CppRedundantInlineSpecifier
INLINE inline auto clear_bits(T& bits, const uint8_t first, const uint8_t last) -> void
{
const T mask = create_mask<T>(first, last);
bits = bits & ~mask;
}
template <class T, class U>
requires std::unsigned_integral<T> && std::unsigned_integral<U>
// ReSharper disable once CppRedundantInlineSpecifier
INLINE inline auto set_bits(T& bits, const uint8_t first, const uint8_t last, const U value) -> void
{
const T mask = create_mask<T>(first, last);
// Example: first=4, last=6, value=0b1110, bits = 0b 01111110
// mask = 0b 01110000
// bits & ~mask = 0b 00001110
// value << 4 = 0b 11100000
// (value << 4) & mask = 0b 01100000
// (bits & ~mask) | (value << 4) & mask = 0b 01101110
// Insert position: ^^^
// First clear the bits, then | with the value positioned at the insertion point.
// The value may be larger than [first, last], extra bits are ignored.
bits = (bits & ~mask) | ((static_cast<T>(value) << first) & mask);
}
template <class T>
requires std::unsigned_integral<T>
// ReSharper disable once CppRedundantInlineSpecifier
INLINE inline auto get_bits(const T bits, const uint8_t first, const uint8_t last) -> T
{
const T mask = create_mask<T>(first, last);
// We can >> without sign extension because T is unsigned_integral
return (bits & mask) >> first;
}
// std::variant visitor
// https://en.cppreference.com/w/cpp/utility/variant/visit
template <class... Ts>
struct overloads : Ts...
{
using Ts::operator()...;
};
// Enums
enum direction
{
nor = 1 << 0,
eas = 1 << 1,
sou = 1 << 2,
wes = 1 << 3,
};
// Output
inline auto operator<<(std::ostream& os, const Vector2& v) -> std::ostream&
@ -129,16 +146,6 @@ inline auto operator<<(std::ostream& os, const Vector3& v) -> std::ostream&
return os;
}
inline auto ansi_bold_fg(const fg color) -> std::string
{
return std::format("\033[1;{}m", static_cast<int>(color));
}
inline auto ansi_reset() -> std::string
{
return "\033[0m";
}
// std::println doesn't work with mingw
template <typename... Args>
auto traceln(std::format_string<Args...> fmt, Args&&... args) -> void
@ -168,4 +175,19 @@ auto errln(std::format_string<Args...> fmt, Args&&... args) -> void
fmt, std::forward<Args>(args)...) << std::endl;
}
inline auto print_bitmap(const uint64_t bitmap, const uint8_t w, const uint8_t h, const std::string& title) -> void
{
traceln("{}:", title);
traceln("{}", std::string(2 * w - 1, '='));
for (size_t y = 0; y < w; ++y) {
std::cout << " ";
for (size_t x = 0; x < h; ++x) {
std::cout << static_cast<int>(get_bits(bitmap, y * w + x, y * h + x)) << " ";
}
std::cout << "\n";
}
std::cout << std::flush;
traceln("{}", std::string(2 * w - 1, '='));
}
#endif

View File

@ -2,10 +2,6 @@
#include <queue>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
auto graph_distances::clear() -> void
{
distances.clear();

79
src/load_save.cpp Normal file
View File

@ -0,0 +1,79 @@
#include "load_save.hpp"
#include <fstream>
auto parse_preset_file(const std::string& preset_file) -> std::pair<std::vector<puzzle>, std::vector<std::string>>
{
std::fstream file(preset_file, std::ios::in);
if (!file) {
infoln("Preset file \"{}\" couldn't be opened.", preset_file);
return {};
}
std::string line;
std::vector<std::string> comment_lines;
std::vector<std::string> preset_lines;
while (std::getline(file, line)) {
if (line.starts_with("S")) {
preset_lines.push_back(line);
} else if (line.starts_with("#")) {
comment_lines.push_back(line);
}
}
if (preset_lines.empty() || comment_lines.size() != preset_lines.size()) {
infoln("Preset file \"{}\" couldn't be opened.", preset_file);
return {};
}
std::vector<puzzle> preset_states;
for (const auto& preset : preset_lines) {
// Each char is a bit
const puzzle& p = puzzle(preset);
if (const std::optional<std::string>& reason = p.try_get_invalid_reason()) {
infoln("Preset file \"{}\" contained invalid presets: {}", preset_file, *reason);
return {};
}
preset_states.emplace_back(p);
}
infoln("Loaded {} presets from \"{}\".", preset_lines.size(), preset_file);
return {preset_states, comment_lines};
}
auto append_preset_file(const std::string& preset_file, const std::string& preset_name, const puzzle& p) -> bool
{
infoln(R"(Saving preset "{}" to "{}")", preset_name, preset_file);
if (p.try_get_invalid_reason()) {
return false;
}
std::fstream file(preset_file, std::ios_base::app | std::ios_base::out);
if (!file) {
infoln("Preset file \"{}\" couldn't be opened.", preset_file);
return false;
}
file << "\n# " << preset_name << "\n" << p.string_repr() << std::flush;
return true;
}
auto append_preset_file_quiet(const std::string& preset_file, const std::string& preset_name, const puzzle& p, const bool validate) -> bool
{
if (validate && p.try_get_invalid_reason()) {
return false;
}
std::fstream file(preset_file, std::ios_base::app | std::ios_base::out);
if (!file) {
return false;
}
file << "\n# " << preset_name << "\n" << p.string_repr() << std::flush;
return true;
}

View File

@ -4,68 +4,57 @@
#include "config.hpp"
#include "input_handler.hpp"
#include "mass_spring_system.hpp"
#include "threaded_physics.hpp"
#include "renderer.hpp"
#include "state_manager.hpp"
#include "user_interface.hpp"
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
#include <filesystem>
#include <boost/program_options.hpp>
// TODO: Add state space generation time to debug overlay
namespace po = boost::program_options;
// TODO: Implement state discovery/enumeration
// - Find all possible initial board states (single one for each possible statespace).
// Currently wer're just finding all states given the initial state
// - Would allow to generate random puzzles with a certain move count
// TODO: Export cluster to graphviz
// TODO: Fix naming:
// - Target: The block that has to leave the board to win
// - Goal: The opening in the board for the target
// - Puzzle (not board or state): A puzzle configuration (width, height, goal_x, goal_y, restricted, goal)
// - Block: A puzzle block (x, y, width, height, target, immovable)
// - Puzzle State: A specific puzzle state (width, height, goal_x, goal_y, restricted, goal, blocks)
// - Cluster: A graph of puzzle states connected by moves, generated from a specific Puzzle State
// - Puzzle Space: A number of Clusters generated from a generic Puzzle
// TODO: Add state space generation time to debug overlay
// TODO: Move selection accordingly when undoing moves (need to diff two states and get the moved blocks)
// TODO: Click states in the graph to display them in the board
// For profiling explore_state_space
auto main2(int argc, char* argv[]) -> int
#ifdef THREADPOOL
auto set_pool_thread_name(size_t idx) -> void
{
// Supercompo
const puzzle p = puzzle(
"S:[4x5] G:[1,3] M:[F] B:[{_ 2X2 _ _} {1x1 _ _ 1x1} {1x2 2x1 _ 1x2} {_ 2x1 _ _} {1x1 2x1 _ 1x1}]");
for (int i = 0; i < 50; ++i) {
auto space = p.explore_state_space();
}
return 0;
BS::this_thread::set_os_thread_name(std::format("worker-{}", idx));
}
auto main(int argc, char* argv[]) -> int
BS::thread_pool<> threads(std::thread::hardware_concurrency() - 2, set_pool_thread_name);
constexpr std::optional<BS::thread_pool<>* const> thread_pool = &threads;
#else
constexpr std::optional<BS::thread_pool<>* const> thread_pool = std::nullopt;
#endif
std::string preset_file;
std::string output_file;
int max_blocks = 5;
int board_width = 6;
int board_height = 6;
int goal_x = 4;
int goal_y = 2;
bool restricted = true;
auto ui_mode() -> int
{
std::string preset_file;
if (argc != 2) {
preset_file = "default.puzzle";
} else {
preset_file = argv[1];
}
#ifdef BACKWARD
infoln("Backward stack-traces enabled.");
#else
infoln("Backward stack-traces disabled.");
#endif
#ifdef TRACY
infoln("Tracy adapter enabled.");
#else
infoln("Tracy adapter disabled.");
#endif
#ifdef THREADPOOL
infoln("Thread-pool enabled.");
#else
infoln("Thread-pool disabled.");
#endif
// RayLib window setup
SetTraceLogLevel(LOG_ERROR);
SetConfigFlags(FLAG_VSYNC_HINT);
@ -75,7 +64,7 @@ auto main(int argc, char* argv[]) -> int
InitWindow(INITIAL_WIDTH * 2, INITIAL_HEIGHT + MENU_HEIGHT, "MassSprings");
// Game setup
threaded_physics physics;
threaded_physics physics(thread_pool);
state_manager state(physics, preset_file);
orbit_camera camera;
input_handler input(state, camera);
@ -159,7 +148,8 @@ auto main(int argc, char* argv[]) -> int
++loop_iterations;
#ifdef TRACY
FrameMark; FrameMarkEnd("MainThread");
FrameMark;
FrameMarkEnd("MainThread");
#endif
}
@ -167,3 +157,188 @@ auto main(int argc, char* argv[]) -> int
return 0;
}
auto rush_hour_puzzle_space() -> int
{
const boost::unordered_flat_set<puzzle::block, block_hasher2, block_equal2> permitted_blocks = {
puzzle::block(0, 0, 2, 1, false, false),
puzzle::block(0, 0, 3, 1, false, false),
puzzle::block(0, 0, 1, 2, false, false),
puzzle::block(0, 0, 1, 3, false, false)
};
const puzzle::block target_block = puzzle::block(0, 0, 2, 1, true, false);
const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t> target_block_pos_range = {0, goal_y, board_width - 1, goal_y};
infoln("Exploring Rush-Hour puzzle space:");
infoln("- Size: {}x{}", board_width, board_height);
infoln("- Goal: {},{}", goal_x, goal_y);
infoln("- Restricted: {}", restricted);
infoln("- Max Blocks: {}", max_blocks);
infoln("- Target: {}x{}", target_block.get_width(), target_block.get_height());
infoln("- Permitted block sizes:");
std::cout << " ";
for (const puzzle::block b : permitted_blocks) {
std::cout << std::format(" {}x{},", b.get_width(), b.get_height());
}
std::cout << std::endl;
const std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
const puzzle p = puzzle(board_width, board_height, goal_x, goal_y, restricted, true);
const boost::unordered_flat_set<puzzle, puzzle_hasher> result = p.explore_puzzle_space(
permitted_blocks,
target_block,
target_block_pos_range,
max_blocks,
thread_pool);
const std::chrono::high_resolution_clock::time_point end = std::chrono::high_resolution_clock::now();
infoln("Found {} different clusters. Took {}s.",
result.size(),
std::chrono::duration_cast<std::chrono::seconds>(end - start).count());
infoln("Sorting clusters...");
std::vector<puzzle> result_sorted{result.begin(), result.end()};
std::ranges::sort(result_sorted, std::ranges::greater{});
// for (const puzzle& _p : result_sorted) {
// traceln("{}", _p.string_repr());
// }
size_t i = 0;
size_t success = 0;
std::filesystem::remove(output_file);
for (const puzzle& _p : result_sorted) {
if (append_preset_file_quiet(output_file, std::format("Cluster {}", i), _p, true)) {
++success;
}
++i;
}
if (success != result_sorted.size()) {
warnln("Saved {} of {} clusters", success, result_sorted.size());
} else {
infoln("Saved {} of {} clusters", success, result_sorted.size());
}
return 0;
}
enum class runmode
{
USER_INTERFACE, RUSH_HOUR_PUZZLE_SPACE, EXIT,
};
auto argparse(const int argc, char* argv[]) -> runmode
{
po::options_description desc("Allowed options");
desc.add_options() //
("help", "produce help message") //
("presets", po::value<std::string>()->default_value("default.puzzle"), "load presets from file") //
("output", po::value<std::string>()->default_value("clusters.puzzle"), "output file for generated clusters") //
("space", po::value<std::string>()->value_name("rh|klotski"), "generate puzzle space with ruleset") //
("w", po::value<int>()->default_value(6), "board width") //
("h", po::value<int>()->default_value(6), "board height") //
("gx", po::value<int>()->default_value(4), "board goal horizontal position") //
("gy", po::value<int>()->default_value(2), "board goal vertical position") //
("free", "allow free block movement") //
("blocks", po::value<int>()->default_value(5), "block limit for puzzle space generation") //
;
po::positional_options_description positional;
positional.add("presets", -1);
po::variables_map vm;
po::store(po::command_line_parser(argc, argv).options(desc).positional(positional).run(), vm);
po::notify(vm);
if (vm.contains("help")) {
std::cout << desc << std::endl;
return runmode::EXIT;
}
if (vm.contains("output")) {
output_file = vm["output"].as<std::string>();
}
if (vm.contains("w")) {
board_width = vm["w"].as<int>();
board_width = std::max(static_cast<int>(puzzle::MIN_WIDTH),
std::min(board_width, static_cast<int>(puzzle::MAX_WIDTH)));
}
if (vm.contains("h")) {
board_height = vm["h"].as<int>();
board_height = std::max(static_cast<int>(puzzle::MIN_HEIGHT),
std::min(board_height, static_cast<int>(puzzle::MAX_HEIGHT)));
}
if (vm.contains("gx")) {
goal_x = vm["gx"].as<int>();
goal_x = std::max(0, std::min(goal_x, static_cast<int>(puzzle::MAX_WIDTH) - 1));
}
if (vm.contains("gy")) {
goal_y = vm["gy"].as<int>();
goal_y = std::max(0, std::min(goal_y, static_cast<int>(puzzle::MAX_HEIGHT) - 1));
}
if (vm.contains("free")) {
restricted = false;
}
if (vm.contains("blocks")) {
max_blocks = vm["blocks"].as<int>();
max_blocks = std::max(1, std::min(max_blocks, static_cast<int>(puzzle::MAX_BLOCKS)));
}
if (vm.contains("space")) {
const std::string ruleset = vm["space"].as<std::string>();
if (ruleset == "rh") {
return runmode::RUSH_HOUR_PUZZLE_SPACE;
}
if (ruleset == "klotski") {
throw std::runtime_error("Not implemented");
}
}
if (vm.contains("presets")) {
preset_file = vm["presets"].as<std::string>();
}
return runmode::USER_INTERFACE;
}
auto main(const int argc, char* argv[]) -> int
{
#ifdef BACKWARD
infoln("Backward stack-traces enabled.");
#else
infoln("Backward stack-traces disabled.");
#endif
#ifdef TRACY
infoln("Tracy adapter enabled.");
#else
infoln("Tracy adapter disabled.");
#endif
infoln("Using background thread for physics.");
infoln("Using octree-barnes-hut for graph layout.");
#ifdef THREADPOOL
infoln("Additional thread-pool enabled ({} threads).", threads.get_thread_count());
#else
infoln("Additional thread-pool disabled.");
#endif
switch (argparse(argc, argv)) {
case runmode::USER_INTERFACE:
return ui_mode();
case runmode::RUSH_HOUR_PUZZLE_SPACE:
return rush_hour_puzzle_space();
case runmode::EXIT:
return 0;
};
return 1;
}

View File

@ -1,14 +1,9 @@
#include "mass_spring_system.hpp"
#include "config.hpp"
#include "util.hpp"
#include <cfloat>
#include <cstring>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
auto mass_spring_system::calculate_spring_force(const size_t s) -> void
{
const spring _s = springs[s];
@ -21,7 +16,7 @@ auto mass_spring_system::calculate_spring_force(const size_t s) -> void
const Vector3 delta_vel = a_vel - b_vel;
const float sq_len = Vector3DotProduct(delta_pos, delta_pos);
const float inv_len = 1.0f / sqrt(sq_len);
const float inv_len = rsqrt(sq_len);
const float len = sq_len * inv_len;
const float hooke = SPRING_CONSTANT * (len - REST_LENGTH);
@ -58,14 +53,6 @@ auto mass_spring_system::verlet_update(const size_t m, const float dt) -> void
previous_positions[m] = pos;
}
#ifdef THREADPOOL
auto mass_spring_system::set_mass_springs_pool_thread_name(size_t idx) -> void
{
BS::this_thread::set_os_thread_name(std::format("repulsion-{}", idx));
traceln("Using thread \"{}\"", BS::this_thread::get_os_thread_name().value_or("INVALID NAME"));
}
#endif
auto mass_spring_system::clear() -> void
{
positions.clear();
@ -134,7 +121,7 @@ auto mass_spring_system::clear_forces() -> void
memset(forces.data(), 0, forces.size() * sizeof(Vector3));
}
auto mass_spring_system::calculate_spring_forces() -> void
auto mass_spring_system::calculate_spring_forces(const std::optional<BS::thread_pool<>* const> thread_pool) -> void
{
#ifdef TRACY
ZoneScoped;
@ -145,16 +132,16 @@ auto mass_spring_system::calculate_spring_forces() -> void
calculate_spring_force(i);
};
#ifdef THREADPOOL
threads.submit_loop(0, springs.size(), solve_spring_force, SMALL_TASK_BLOCK_SIZE).wait();
#else
if (thread_pool) {
(*thread_pool)->submit_loop(0, springs.size(), solve_spring_force, SMALL_TASK_BLOCK_SIZE).wait();
} else {
for (size_t i = 0; i < springs.size(); ++i) {
solve_spring_force(i);
}
#endif
}
}
auto mass_spring_system::calculate_repulsion_forces() -> void
auto mass_spring_system::calculate_repulsion_forces(const std::optional<BS::thread_pool<>* const> thread_pool) -> void
{
#ifdef TRACY
ZoneScoped;
@ -167,16 +154,16 @@ auto mass_spring_system::calculate_repulsion_forces() -> void
};
// Calculate forces using Barnes-Hut
#ifdef THREADPOOL
threads.submit_loop(0, positions.size(), solve_octree, LARGE_TASK_BLOCK_SIZE).wait();
#else
if (thread_pool) {
(*thread_pool)->submit_loop(0, positions.size(), solve_octree, LARGE_TASK_BLOCK_SIZE).wait();
} else {
for (size_t i = 0; i < positions.size(); ++i) {
solve_octree(i);
}
#endif
}
}
auto mass_spring_system::update(const float dt) -> void
auto mass_spring_system::update(const float dt, const std::optional<BS::thread_pool<>* const> thread_pool) -> void
{
#ifdef TRACY
ZoneScoped;
@ -187,16 +174,16 @@ auto mass_spring_system::update(const float dt) -> void
verlet_update(i, dt);
};
#ifdef THREADPOOL
threads.submit_loop(0, positions.size(), update, SMALL_TASK_BLOCK_SIZE).wait();
#else
if (thread_pool) {
(*thread_pool)->submit_loop(0, positions.size(), update, SMALL_TASK_BLOCK_SIZE).wait();
} else {
for (size_t i = 0; i < positions.size(); ++i) {
update(i);
}
#endif
}
}
auto mass_spring_system::center_masses() -> void
auto mass_spring_system::center_masses(const std::optional<BS::thread_pool<>* const> thread_pool) -> void
{
Vector3 mean = Vector3Zero();
for (const Vector3& pos : positions) {
@ -209,11 +196,11 @@ auto mass_spring_system::center_masses() -> void
positions[i] -= mean;
};
#ifdef THREADPOOL
threads.submit_loop(0, positions.size(), center_mass, SMALL_TASK_BLOCK_SIZE).wait();
#else
if (thread_pool) {
(*thread_pool)->submit_loop(0, positions.size(), center_mass, SMALL_TASK_BLOCK_SIZE).wait();
} else {
for (size_t i = 0; i < positions.size(); ++i) {
center_mass(i);
}
#endif
}
}

View File

@ -4,10 +4,6 @@
#include <cfloat>
#include <raymath.h>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
auto octree::node::child_count() const -> int
{
int child_count = 0;

View File

@ -4,10 +4,6 @@
#include <raylib.h>
#include <raymath.h>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
auto orbit_camera::rotate(const Vector2 last_mouse, const Vector2 mouse) -> void
{
const auto [dx, dy] = Vector2Subtract(mouse, last_mouse);

View File

@ -3,70 +3,16 @@
#include <algorithm>
#include <boost/unordered/unordered_flat_map.hpp>
auto puzzle::block::create_repr(const uint8_t x, const uint8_t y, const uint8_t w, const uint8_t h, const bool t,
auto puzzle::block::create_repr(const uint8_t x,
const uint8_t y,
const uint8_t w,
const uint8_t h,
const bool t,
const bool i) -> uint16_t
{
return block().set_x(x).set_y(y).set_width(w).set_height(h).set_target(t).set_immovable(i).repr & ~INVALID;
}
auto puzzle::block::set_x(const uint8_t x) const -> block
{
if (x > 7) {
throw std::invalid_argument("Block x-position out of bounds");
}
block b = *this;
set_bits(b.repr, X_S, X_E, x);
return b;
}
auto puzzle::block::set_y(const uint8_t y) const -> block
{
if (y > 7) {
throw std::invalid_argument("Block y-position out of bounds");
}
block b = *this;
set_bits(b.repr, Y_S, Y_E, y);
return b;
}
auto puzzle::block::set_width(const uint8_t width) const -> block
{
if (width - 1 > 7) {
throw std::invalid_argument("Block width out of bounds");
}
block b = *this;
set_bits(b.repr, WIDTH_S, WIDTH_E, width - 1u);
return b;
}
auto puzzle::block::set_height(const uint8_t height) const -> block
{
if (height - 1 > 7) {
throw std::invalid_argument("Block height out of bounds");
}
block b = *this;
set_bits(b.repr, HEIGHT_S, HEIGHT_E, height - 1u);
return b;
}
auto puzzle::block::set_target(const bool target) const -> block
{
block b = *this;
set_bits(b.repr, TARGET_S, TARGET_E, target);
return b;
}
auto puzzle::block::set_immovable(const bool immovable) const -> block
{
block b = *this;
set_bits(b.repr, IMMOVABLE_S, IMMOVABLE_E, immovable);
return b;
}
auto puzzle::block::unpack_repr() const -> std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>
{
const uint8_t x = get_x();
@ -79,46 +25,29 @@ auto puzzle::block::unpack_repr() const -> std::tuple<uint8_t, uint8_t, uint8_t,
return {x, y, w, h, t, i};
}
auto puzzle::block::get_x() const -> uint8_t
auto puzzle::block::hash() const -> size_t
{
return get_bits(repr, X_S, X_E);
return std::hash<uint16_t>{}(repr);
}
auto puzzle::block::get_y() const -> uint8_t
auto puzzle::block::position_independent_hash() const -> size_t
{
return get_bits(repr, Y_S, Y_E);
}
auto puzzle::block::get_width() const -> uint8_t
{
return get_bits(repr, WIDTH_S, WIDTH_E) + 1u;
}
auto puzzle::block::get_height() const -> uint8_t
{
return get_bits(repr, HEIGHT_S, HEIGHT_E) + 1u;
}
auto puzzle::block::get_target() const -> bool
{
return get_bits(repr, TARGET_S, TARGET_E);
}
auto puzzle::block::get_immovable() const -> bool
{
return get_bits(repr, IMMOVABLE_S, IMMOVABLE_E);
uint16_t r = repr;
clear_bits(r, X_S, X_E);
clear_bits(r, Y_S, Y_E);
return std::hash<uint16_t>{}(r);
}
auto puzzle::block::valid() const -> bool
{
const auto [x, y, w, h, t, i] = unpack_repr();
if (t && i) {
// This means the first bit is set, marking the block as empty
if (repr & INVALID) {
return false;
}
// This means the first bit is set, marking the block as empty
if (repr & INVALID) {
const auto [x, y, w, h, t, i] = unpack_repr();
if (t && i) {
return false;
}
@ -171,8 +100,13 @@ auto puzzle::create_meta(const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bo
return m;
}
auto puzzle::create_repr(const uint8_t w, const uint8_t h, const uint8_t tx, const uint8_t ty, const bool r,
const bool g, const std::array<uint16_t, MAX_BLOCKS>& b) -> repr_cooked
auto puzzle::create_repr(const uint8_t w,
const uint8_t h,
const uint8_t tx,
const uint8_t ty,
const bool r,
const bool g,
const std::array<uint16_t, MAX_BLOCKS>& b) -> repr_cooked
{
repr_cooked repr = puzzle().set_width(w).set_height(h).set_goal_x(tx).set_goal_y(ty).set_restricted(r).set_goal(g).
set_blocks(b).repr.cooked;
@ -180,7 +114,9 @@ auto puzzle::create_repr(const uint8_t w, const uint8_t h, const uint8_t tx, con
return repr;
}
auto puzzle::create_repr(const uint64_t byte_0, const uint64_t byte_1, const uint64_t byte_2,
auto puzzle::create_repr(const uint64_t byte_0,
const uint64_t byte_1,
const uint64_t byte_2,
const uint64_t byte_3) -> repr_cooked
{
repr_u repr{};
@ -199,64 +135,6 @@ auto puzzle::create_repr(const std::string& string_repr) -> repr_cooked
return *repr;
}
auto puzzle::set_restricted(const bool restricted) const -> puzzle
{
uint16_t meta = repr.cooked.meta;
set_bits(meta, RESTRICTED_S, RESTRICTED_E, restricted);
return puzzle(meta, repr.cooked.blocks);
}
auto puzzle::set_width(const uint8_t width) const -> puzzle
{
if (width - 1 > MAX_WIDTH) {
throw "Board width out of bounds";
}
uint16_t meta = repr.cooked.meta;
set_bits(meta, WIDTH_S, WIDTH_E, width - 1u);
return puzzle(meta, repr.cooked.blocks);
}
auto puzzle::set_height(const uint8_t height) const -> puzzle
{
if (height - 1 > MAX_HEIGHT) {
throw "Board height out of bounds";
}
uint16_t meta = repr.cooked.meta;
set_bits(meta, HEIGHT_S, HEIGHT_E, height - 1u);
return puzzle(meta, repr.cooked.blocks);
}
auto puzzle::set_goal(const bool goal) const -> puzzle
{
uint16_t meta = repr.cooked.meta;
set_bits(meta, GOAL_S, GOAL_E, goal);
return puzzle(meta, repr.cooked.blocks);
}
auto puzzle::set_goal_x(const uint8_t target_x) const -> puzzle
{
if (target_x >= MAX_WIDTH) {
throw "Board target x out of bounds";
}
uint16_t meta = repr.cooked.meta;
set_bits(meta, GOAL_X_S, GOAL_X_E, target_x);
return puzzle(meta, repr.cooked.blocks);
}
auto puzzle::set_goal_y(const uint8_t target_y) const -> puzzle
{
if (target_y >= MAX_HEIGHT) {
throw "Board target y out of bounds";
}
uint16_t meta = repr.cooked.meta;
set_bits(meta, GOAL_Y_S, GOAL_Y_E, target_y);
return puzzle(meta, repr.cooked.blocks);
}
auto puzzle::set_blocks(std::array<uint16_t, MAX_BLOCKS> blocks) const -> puzzle
{
puzzle p = *this;
@ -277,36 +155,6 @@ auto puzzle::unpack_meta() const -> std::tuple<uint8_t, uint8_t, uint8_t, uint8_
return {w, h, tx, ty, r, g};
}
auto puzzle::get_restricted() const -> bool
{
return get_bits(repr.cooked.meta, RESTRICTED_S, RESTRICTED_E);
}
auto puzzle::get_width() const -> uint8_t
{
return get_bits(repr.cooked.meta, WIDTH_S, WIDTH_E) + 1u;
}
auto puzzle::get_height() const -> uint8_t
{
return get_bits(repr.cooked.meta, HEIGHT_S, HEIGHT_E) + 1u;
}
auto puzzle::get_goal() const -> bool
{
return get_bits(repr.cooked.meta, GOAL_S, GOAL_E);
}
auto puzzle::get_goal_x() const -> uint8_t
{
return get_bits(repr.cooked.meta, GOAL_X_S, GOAL_X_E);
}
auto puzzle::get_goal_y() const -> uint8_t
{
return get_bits(repr.cooked.meta, GOAL_Y_S, GOAL_Y_E);
}
auto puzzle::hash() const -> size_t
{
size_t h = 0;
@ -542,7 +390,7 @@ auto puzzle::try_get_invalid_reason() const -> std::optional<std::string>
const auto [w, h, gx, gy, r, g] = unpack_meta();
traceln("Validating puzzle \"{}\"", string_repr());
// traceln("Validating puzzle \"{}\"", string_repr());
const std::optional<block>& b = try_get_target_block();
if (get_goal() && !b) {
@ -896,64 +744,8 @@ auto puzzle::try_move_block_at(const uint8_t x, const uint8_t y, const direction
return p;
}
auto puzzle::try_move_block_at_fast(const uint64_t bitmap, const uint8_t block_idx,
const direction dir) const -> std::optional<puzzle>
{
const block b = block(repr.cooked.blocks[block_idx]);
const auto [bx, by, bw, bh, bt, bi] = b.unpack_repr();
if (bi) {
return std::nullopt;
}
const auto [w, h, gx, gy, r, g] = unpack_meta();
const int dirs = r ? b.principal_dirs() : nor | eas | sou | wes;
// Get target block
int _target_x = bx;
int _target_y = by;
switch (dir) {
case nor:
if (!(dirs & nor) || _target_y < 1) {
return std::nullopt;
}
--_target_y;
break;
case eas:
if (!(dirs & eas) || _target_x + bw >= w) {
return std::nullopt;
}
++_target_x;
break;
case sou:
if (!(dirs & sou) || _target_y + bh >= h) {
return std::nullopt;
}
++_target_y;
break;
case wes:
if (!(dirs & wes) || _target_x < 1) {
return std::nullopt;
}
--_target_x;
break;
}
// Check collisions
const uint64_t bm = bitmap_clear_block(bitmap, b);
if (bitmap_check_collision(bm, b, dir)) {
return std::nullopt;
}
// Replace block
const std::array<uint16_t, MAX_BLOCKS> blocks = sorted_replace(repr.cooked.blocks, block_idx,
block::create_repr(
_target_x, _target_y, bw, bh, bt));
// This constructor doesn't sort
return puzzle(std::make_tuple(w, h, gx, gy, r, g), blocks);
}
auto puzzle::sorted_replace(std::array<uint16_t, MAX_BLOCKS> blocks, const uint8_t idx,
auto puzzle::sorted_replace(std::array<uint16_t, MAX_BLOCKS> blocks,
const uint8_t idx,
const uint16_t new_val) -> std::array<uint16_t, MAX_BLOCKS>
{
// Remove old entry
@ -987,95 +779,69 @@ auto puzzle::blocks_bitmap() const -> uint64_t
}
auto [x, y, w, h, t, im] = b.unpack_repr();
const uint8_t width = get_width();
for (int dy = 0; dy < h; ++dy) {
for (int dx = 0; dx < w; ++dx) {
bitmap |= 1ULL << ((y + dy) * 8 + (x + dx));
bitmap_set_bit(bitmap, width, x + dx, y + dy);
}
}
}
return bitmap;
}
inline auto puzzle::bitmap_set_bit(const uint64_t bitmap, const uint8_t x, const uint8_t y) -> uint64_t
auto puzzle::blocks_bitmap_h() const -> uint64_t
{
return bitmap & ~(1ULL << (y * 8 + x));
}
uint64_t bitmap = 0;
for (uint8_t i = 0; i < MAX_BLOCKS; ++i) {
block b(repr.cooked.blocks[i]);
if (!b.valid()) {
break;
}
const int dirs = b.principal_dirs();
if (!(dirs & eas)) {
continue;
}
inline auto puzzle::bitmap_get_bit(const uint64_t bitmap, const uint8_t x, const uint8_t y) -> bool
{
return bitmap & (1ULL << (y * 8 + x));
}
auto puzzle::bitmap_clear_block(uint64_t bitmap, const block b) -> uint64_t
{
const auto [x, y, w, h, t, i] = b.unpack_repr();
auto [x, y, w, h, t, im] = b.unpack_repr();
const uint8_t width = get_width();
for (int dy = 0; dy < h; ++dy) {
for (int dx = 0; dx < w; ++dx) {
bitmap = bitmap_set_bit(bitmap, x + dx, y + dy);
bitmap_set_bit(bitmap, width, x + dx, y + dy);
}
}
}
return bitmap;
}
auto puzzle::bitmap_check_collision(const uint64_t bitmap, const block b) -> bool
auto puzzle::blocks_bitmap_v() const -> uint64_t
{
const auto [x, y, w, h, t, i] = b.unpack_repr();
uint64_t bitmap = 0;
for (uint8_t i = 0; i < MAX_BLOCKS; ++i) {
block b(repr.cooked.blocks[i]);
if (!b.valid()) {
break;
}
const int dirs = b.principal_dirs();
if (!(dirs & sou)) {
continue;
}
auto [x, y, w, h, t, im] = b.unpack_repr();
const uint8_t width = get_width();
for (int dy = 0; dy < h; ++dy) {
for (int dx = 0; dx < w; ++dx) {
if (bitmap_get_bit(bitmap, x + dx, y + dy)) {
return true; // collision
bitmap_set_bit(bitmap, width, x + dx, y + dy);
}
}
}
return false;
}
auto puzzle::bitmap_check_collision(const uint64_t bitmap, const block b, const direction dir) -> bool
{
const auto [x, y, w, h, t, i] = b.unpack_repr();
switch (dir) {
case nor: // Check the row above: (x...x+w-1, y-1)
for (int dx = 0; dx < w; ++dx) {
if (bitmap_get_bit(bitmap, x + dx, y - 1)) {
return true;
}
}
break;
case sou: // Check the row below: (x...x+w-1, y+h)
for (int dx = 0; dx < w; ++dx) {
if (bitmap_get_bit(bitmap, x + dx, y + h)) {
return true;
}
}
break;
case wes: // Check the column left: (x-1, y...y+h-1)
for (int dy = 0; dy < h; ++dy) {
if (bitmap_get_bit(bitmap, x - 1, y + dy)) {
return true;
}
}
break;
case eas: // Check the column right: (x+w, y...y+h-1)
for (int dy = 0; dy < h; ++dy) {
if (bitmap_get_bit(bitmap, x + w, y + dy)) {
return true;
}
}
break;
}
return false;
return bitmap;
}
auto puzzle::explore_state_space() const -> std::pair<std::vector<puzzle>, std::vector<std::pair<size_t, size_t>>>
{
const std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
std::vector<puzzle> state_pool;
boost::unordered_flat_map<puzzle, std::size_t, puzzle_hasher> state_indices;
std::vector<std::pair<size_t, size_t>> links;
@ -1083,6 +849,11 @@ auto puzzle::explore_state_space() const -> std::pair<std::vector<puzzle>, std::
// Buffer for all states we want to call GetNextStates() on
std::vector<size_t> queue; // indices into state_pool
#ifdef WIP
// Store an index to the blocks array of a state for each occupied bitmap cell
std::array<uint8_t, 64> bitmap_block_indices;
#endif
// Start with the current state
state_indices.emplace(*this, 0);
state_pool.push_back(*this);
@ -1095,6 +866,24 @@ auto puzzle::explore_state_space() const -> std::pair<std::vector<puzzle>, std::
// Make a copy because references might be invalidated when inserting into the vector
const puzzle current = state_pool[current_idx];
#ifdef WIP
// Build bitmap-block indices
for (size_t i = 0; i < MAX_BLOCKS; ++i) {
const block b = block(current.repr.cooked.blocks[i]);
const auto [bx, by, bw, bh, bt, bi] = b.unpack_repr();
if (!b.valid()) {
break;
}
for (uint8_t x = bx; x < bx + bw; ++x) {
for (uint8_t y = by; y < by + bh; ++y) {
bitmap_block_indices[y * current.get_width() + x] = i;
}
}
}
#endif
// TODO: I can just dispatch different functions depending on if the board is restricted or contains walls
current.for_each_adjacent([&](const puzzle& p)
{
auto [it, inserted] = state_indices.emplace(p, state_pool.size());
@ -1106,10 +895,239 @@ auto puzzle::explore_state_space() const -> std::pair<std::vector<puzzle>, std::
});
}
const std::chrono::high_resolution_clock::time_point end = std::chrono::high_resolution_clock::now();
infoln("Explored puzzle. Took {} ms.", std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count());
infoln("State space has size {} with {} transitions.", state_pool.size(), links.size());
return {std::move(state_pool), std::move(links)};
}
auto puzzle::get_cluster_id_and_solution() const -> std::pair<puzzle, bool>
{
const auto& [puzzles, moves] = explore_state_space();
bool solution = false;
puzzle min = puzzles[0];
for (size_t i = 0; i < puzzles.size(); ++i) {
if (puzzles[i] < min) {
min = puzzles[i];
}
if (puzzles[i].goal_reached()) {
solution = true;
}
}
return {min, solution};
}
auto puzzle::bitmap_find_first_empty(const uint64_t bitmap, int& x, int& y) const -> bool
{
x = 0;
y = 0;
// Bitmap is empty of first slot is empty
if (bitmap_is_empty(bitmap) || !(bitmap & 1u)) {
return true;
}
// Bitmap is full
if (bitmap_is_full(bitmap)) {
return false;
}
// Find the next more significant empty bit (we know the first slot is full)
int ls_set = 0;
bool next_set = true;
while (next_set && ls_set < get_width() * get_height() - 1) {
next_set = bitmap & (1ul << (ls_set + 1));
++ls_set;
}
x = ls_set % get_width();
y = ls_set / get_width();
return true;
}
auto puzzle::generate_block_sequences(
const boost::unordered_flat_set<block, block_hasher2, block_equal2>& permitted_blocks,
const block target_block,
const size_t max_blocks,
std::vector<block>& current_sequence,
const int current_area,
const int board_area,
const std::function<void(const std::vector<block>&)>& callback) -> void
{
if (!current_sequence.empty()) {
callback(current_sequence);
}
if (current_sequence.size() == max_blocks) {
return;
}
for (const block b : permitted_blocks) {
const int new_area = current_area + b.get_width() * b.get_height();
if (new_area > board_area) {
continue;
}
// Explore all sequences with the block placed, then continue the loop
current_sequence.push_back(b);
generate_block_sequences(permitted_blocks,
target_block,
max_blocks,
current_sequence,
new_area,
board_area,
callback);
current_sequence.pop_back();
}
}
auto puzzle::place_block_sequence(const puzzle& p,
const uint64_t& bitmap,
const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t, bool, bool>& p_repr,
const std::vector<block>& sequence,
const block target_block,
const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t>& target_block_pos_range,
const bool has_target,
const size_t index,
const std::function<void(const puzzle&)>& callback) -> void
{
if (index == sequence.size()) {
// All blocks placed
callback(p);
return;
}
if (!has_target && p.get_restricted()) {
// Place target block (restricted movement)
const auto [txs, tys, txe, tye] = target_block_pos_range;
for (int tx = txs; tx <= txe; ++tx) {
for (int ty = tys; ty <= tye; ++ty) {
block t = target_block;
t = t.set_x(tx);
t = t.set_y(ty);
if (!p.covers(t)) {
continue;
}
const std::array<uint16_t, MAX_BLOCKS> blocks = sorted_replace(p.repr.cooked.blocks, 0, t.repr);
const puzzle next_p = puzzle(p_repr, blocks);
uint64_t next_bm = bitmap;
next_p.bitmap_set_block(next_bm, t);
// Place the remaining blocks for each possible target block configuration
// traceln("Generating block sequence for target at {},{}", tx, ty);
next_p.place_block_sequence(next_p,
next_bm,
p_repr,
sequence,
target_block,
target_block_pos_range,
true,
index,
callback);
}
}
return;
}
if (!has_target && !p.get_restricted()) {
// Place target block (free movement)
// TODO
}
int x, y;
if (!p.bitmap_find_first_empty(bitmap, x, y)) {
// No space remaining
callback(p);
return;
}
block b = sequence[index];
b = b.set_x(static_cast<uint8_t>(x));
b = b.set_y(static_cast<uint8_t>(y));
// Place the next block and call the resulting subtree, then remove the block and continue here
if (!p.bitmap_check_collision(bitmap, b) && p.covers(b)) {
// Shift the sequence by 1 (index + 1), because the target block is inserted separately
const std::array<uint16_t, MAX_BLOCKS> blocks = sorted_replace(p.repr.cooked.blocks, index + 1, b.repr);
const puzzle next_p = puzzle(p_repr, blocks);
uint64_t next_bm = bitmap;
next_p.bitmap_set_block(next_bm, b);
next_p.place_block_sequence(next_p,
next_bm,
p_repr,
sequence,
target_block,
target_block_pos_range,
true,
index + 1,
callback);
}
// Create an empty cell and call the resulting subtree (without advancing the block index)
uint64_t next_bm = bitmap;
bitmap_set_bit(next_bm, p.get_width(), b.get_x(), b.get_y());
p.place_block_sequence(p, next_bm, p_repr, sequence, target_block, target_block_pos_range, true, index, callback);
}
auto puzzle::explore_puzzle_space(const boost::unordered_flat_set<block, block_hasher2, block_equal2>& permitted_blocks,
const block target_block,
const std::tuple<uint8_t, uint8_t, uint8_t, uint8_t>& target_block_pos_range,
const size_t max_blocks,
const std::optional<BS::thread_pool<>* const> thread_pool) const ->
boost::unordered_flat_set<puzzle, puzzle_hasher>
{
const auto [w, h, gx, gy, r, g] = unpack_meta();
// Implemented in the slowest, stupidest way for now:
// 1. Iterate through all possible permitted_blocks permutations using recursive tree descent
// 2. Find the cluster id of the permutation by populating the entire state space
// - We could do some preprocessing to quickly reduce the numeric value
// of the state and check if its already contained in visited_clusters,
// this could save some state space calculations.
// 3. Add it to visited_clusters if unseen
std::mutex mtx;
boost::unordered_flat_set<puzzle, puzzle_hasher> visited_clusters;
// TODO: Can't even parallelize this. Or just start at different initial puzzles?
const puzzle empty_puzzle = puzzle(w, h, gx, gy, r, g);
const auto board_repr = std::make_tuple(w, h, gx, gy, r, g);
std::vector<block> current_sequence;
int total = 0;
generate_block_sequences(permitted_blocks,
target_block,
max_blocks - 1, // Make space for the target block
current_sequence,
target_block.get_width() * target_block.get_height(), // Starting area
get_width() * get_height(),
[&](const std::vector<block>& sequence)
{
place_block_sequence(empty_puzzle,
0,
board_repr,
sequence,
target_block,
target_block_pos_range,
false,
0,
[&](const puzzle& p)
{
const auto [cluster_id, winnable] = p.get_cluster_id_and_solution();
std::lock_guard<std::mutex> lock(mtx);
++total;
if (winnable) {
visited_clusters.emplace(cluster_id);
}
});
});
infoln("Found {} of {} clusters with a solution", visited_clusters.size(), total);
return visited_clusters;
}

View File

@ -5,24 +5,20 @@
#include <raymath.h>
#include <rlgl.h>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
auto renderer::update_texture_sizes() -> void
{
if (!IsWindowResized()) {
return;
}
UnloadRenderTexture(render_target);
UnloadRenderTexture(graph_target);
UnloadRenderTexture(klotski_target);
UnloadRenderTexture(menu_target);
const int width = GetScreenWidth() / 2;
const int height = GetScreenHeight() - MENU_HEIGHT;
render_target = LoadRenderTexture(width, height);
graph_target = LoadRenderTexture(width, height);
klotski_target = LoadRenderTexture(width, height);
menu_target = LoadRenderTexture(width * 2, MENU_HEIGHT);
}
@ -96,7 +92,7 @@ auto renderer::draw_mass_springs(const std::vector<Vector3>& masses) -> void
rlUpdateVertexBuffer(color_vbo_id, colors.data(), colors.size() * sizeof(Color), 0);
}
BeginTextureMode(render_target);
BeginTextureMode(graph_target);
ClearBackground(RAYWHITE);
BeginMode3D(camera.camera);
@ -195,7 +191,7 @@ auto renderer::draw_textures(const int fps, const int ups, const size_t mass_cou
DrawTextureRec(klotski_target.texture,
Rectangle(0, 0, klotski_target.texture.width, -klotski_target.texture.height),
Vector2(0, MENU_HEIGHT), WHITE);
DrawTextureRec(render_target.texture, Rectangle(0, 0, render_target.texture.width, -render_target.texture.height),
DrawTextureRec(graph_target.texture, Rectangle(0, 0, graph_target.texture.width, -graph_target.texture.height),
Vector2(GetScreenWidth() / 2.0f, MENU_HEIGHT), WHITE);
// Draw borders

View File

@ -2,13 +2,6 @@
#include "graph_distances.hpp"
#include "util.hpp"
#include <fstream>
#include <ios>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
auto state_manager::synced_try_insert_state(const puzzle& state) -> size_t
{
if (state_indices.contains(state)) {
@ -77,73 +70,22 @@ auto state_manager::synced_clear_statespace() -> void
physics.clear_cmd();
}
auto state_manager::parse_preset_file(const std::string& _preset_file) -> bool
auto state_manager::save_current_to_preset_file(const std::string& preset_comment) -> void
{
preset_file = _preset_file;
std::ifstream file(preset_file);
if (!file) {
infoln("Preset file \"{}\" couldn't be loaded.", preset_file);
return false;
if (append_preset_file(preset_file, preset_comment, get_current_state())) {
current_preset = preset_states.size();
reload_preset_file();
}
std::string line;
std::vector<std::string> comment_lines;
std::vector<std::string> preset_lines;
while (std::getline(file, line)) {
if (line.starts_with("S")) {
preset_lines.push_back(line);
} else if (line.starts_with("#")) {
comment_lines.push_back(line);
}
}
if (preset_lines.empty() || comment_lines.size() != preset_lines.size()) {
infoln("Preset file \"{}\" couldn't be loaded.", preset_file);
return false;
}
preset_states.clear();
for (const auto& preset : preset_lines) {
// Each char is a bit
const puzzle& p = puzzle(preset);
if (const std::optional<std::string>& reason = p.try_get_invalid_reason()) {
preset_states = {puzzle(4, 5, 0, 0, true, false)};
infoln("Preset file \"{}\" contained invalid presets: {}", preset_file, *reason);
return false;
}
preset_states.emplace_back(p);
}
preset_comments = comment_lines;
infoln("Loaded {} presets from \"{}\".", preset_lines.size(), preset_file);
return true;
}
auto state_manager::append_preset_file(const std::string& preset_name) -> bool
auto state_manager::reload_preset_file() -> void
{
infoln(R"(Saving preset "{}" to "{}")", preset_name, preset_file);
if (get_current_state().try_get_invalid_reason()) {
return false;
const auto [presets, comments] = parse_preset_file(preset_file);
if (!presets.empty()) {
preset_states = presets;
preset_comments = comments;
}
std::ofstream file(preset_file, std::ios_base::app | std::ios_base::out);
if (!file) {
infoln("Preset file \"{}\" couldn't be loaded.", preset_file);
return false;
}
file << "\n# " << preset_name << "\n" << get_current_state().string_repr() << std::flush;
infoln("Refreshing presets...");
if (parse_preset_file(preset_file)) {
load_preset(preset_states.size() - 1);
}
return true;
load_preset(current_preset);
}
auto state_manager::load_preset(const size_t preset) -> void
@ -298,14 +240,20 @@ auto state_manager::populate_graph() -> void
const puzzle s = get_starting_state();
const puzzle p = get_current_state();
// Clear the graph first so we don't add duplicates somehow
synced_clear_statespace();
// Explore the entire statespace starting from the current state
const std::chrono::high_resolution_clock::time_point start = std::chrono::high_resolution_clock::now();
const auto& [states, _links] = s.explore_state_space();
synced_insert_statespace(states, _links);
const std::chrono::high_resolution_clock::time_point end = std::chrono::high_resolution_clock::now();
infoln("Explored puzzle. Took {}ms.", std::chrono::duration_cast<std::chrono::milliseconds>(end - start).count());
infoln("State space has size {} with {} transitions.", state_pool.size(), links.size());
current_state_index = state_indices[p];
previous_state_index = current_state_index;
starting_state_index = state_indices[s];

View File

@ -9,19 +9,15 @@
#include <utility>
#include <vector>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
#ifdef ASYNC_OCTREE
auto threaded_physics::set_octree_pool_thread_name(size_t idx) -> void
{
BS::this_thread::set_os_thread_name(std::format("octree-{}", idx));
traceln("Using thread \"{}\"", BS::this_thread::get_os_thread_name().value_or("INVALID NAME"));
// traceln("Using thread \"{}\"", BS::this_thread::get_os_thread_name().value_or("INVALID NAME"));
}
#endif
auto threaded_physics::physics_thread(physics_state& state) -> void
auto threaded_physics::physics_thread(physics_state& state, const std::optional<BS::thread_pool<>* const> thread_pool) -> void
{
mass_spring_system mass_springs;
@ -111,14 +107,14 @@ auto threaded_physics::physics_thread(physics_state& state) -> void
#endif
mass_springs.clear_forces();
mass_springs.calculate_spring_forces();
mass_springs.calculate_repulsion_forces();
mass_springs.update(TIMESTEP * SIM_SPEED);
mass_springs.calculate_spring_forces(thread_pool);
mass_springs.calculate_repulsion_forces(thread_pool);
mass_springs.update(TIMESTEP * SIM_SPEED, thread_pool);
// This is only helpful if we're drawing a grid at (0, 0, 0). Otherwise, it's just
// expensive and yields no benefit since we can lock the camera to the center of mass
// cheaply.
// mass_springs.center_masses();
// mass_springs.center_masses(thread_pool);
++loop_iterations;
physics_accumulator -= std::chrono::duration<double>(TIMESTEP);

View File

@ -7,10 +7,6 @@
#define RAYGUI_IMPLEMENTATION
#include <raygui.h>
#ifdef TRACY
#include <tracy/Tracy.hpp>
#endif
auto user_interface::grid::update_bounds(const int _x, const int _y, const int _width, const int _height,
const int _columns, const int _rows) -> void
{
@ -639,13 +635,13 @@ auto user_interface::draw_save_preset_popup() -> void
// Returns the pressed button index
const int button = GuiTextInputBox(popup_bounds(), "Save as Preset", "Enter Preset Name", "Ok;Cancel",
preset_name.data(), 255, nullptr);
preset_comment.data(), 255, nullptr);
if (button == 1) {
state.append_preset_file(preset_name.data());
state.save_current_to_preset_file(preset_comment.data());
}
if (button == 0 || button == 1 || button == 2) {
save_window = false;
TextCopy(preset_name.data(), "\0");
TextCopy(preset_comment.data(), "\0");
}
}