mark visited and starting states
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@ -71,8 +71,9 @@ public:
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auto UpdateTextureSizes() -> void;
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auto DrawMassSprings(const MassSpringSystem &mass_springs,
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const State ¤t_state,
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const std::unordered_set<State> &winning_states) -> void;
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const State ¤t_state, const State &starting_state,
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const std::unordered_set<State> &winning_states,
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const std::unordered_set<State> &visited_states) -> void;
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auto DrawKlotski(const State &state, int hov_x, int hov_y, int sel_x,
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int sel_y, int block_add_x, int block_add_y,
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@ -19,6 +19,7 @@ public:
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bool edited = false;
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std::unordered_set<State> winning_states;
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std::unordered_set<State> visited_states;
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public:
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StateManager(MassSpringSystem &mass_springs)
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@ -52,6 +53,8 @@ public:
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auto FindWinningStates() -> void;
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auto CurrentGenerator() -> StateGenerator;
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auto CurrentWinCondition() -> WinCondition;
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};
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@ -23,8 +23,6 @@
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// - Click states to display them in the board
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// - Find shortest path to any winning state and mark it in the graph
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// - Also mark the next move along the path on the board
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// TODO: Mark the starting state
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// TODO: Mark the visited states
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auto main(int argc, char *argv[]) -> int {
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// if (argc < 2) {
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@ -103,7 +101,8 @@ auto main(int argc, char *argv[]) -> int {
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renderer.UpdateTextureSizes();
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renderer.DrawMassSprings(mass_springs, state.current_state,
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state.winning_states);
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state.CurrentGenerator()(), state.winning_states,
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state.visited_states);
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renderer.DrawKlotski(state.current_state, input.hov_x, input.hov_y,
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input.sel_x, input.sel_y, input.block_add_x,
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@ -63,7 +63,9 @@ auto Renderer::ReallocateGraphInstancingIfNecessary(
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auto Renderer::DrawMassSprings(const MassSpringSystem &mass_springs,
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const State ¤t_state,
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const std::unordered_set<State> &winning_states)
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const State &starting_state,
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const std::unordered_set<State> &winning_states,
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const std::unordered_set<State> &visited_states)
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-> void {
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ZoneScoped;
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@ -124,6 +126,19 @@ auto Renderer::DrawMassSprings(const MassSpringSystem &mass_springs,
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}
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}
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// Mark visited states
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for (const auto &state : visited_states) {
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const Mass &visited_mass = mass_springs.GetMass(state);
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DrawCube(visited_mass.position, VERTEX_SIZE * 1.5, VERTEX_SIZE * 1.5,
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VERTEX_SIZE * 1.5, PURPLE);
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}
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// Mark starting state
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const Mass &starting_mass = mass_springs.GetMass(starting_state);
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DrawCube(starting_mass.position, VERTEX_SIZE * 2, VERTEX_SIZE * 2,
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VERTEX_SIZE * 2, ORANGE);
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// Mark current state
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const Mass ¤t_mass = mass_springs.GetMass(current_state);
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DrawCube(current_mass.position, VERTEX_SIZE * 2, VERTEX_SIZE * 2,
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@ -64,11 +64,13 @@ auto StateManager::UpdateGraph() -> void {
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if (win_conditions[current_preset](current_state)) {
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winning_states.insert(current_state);
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}
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visited_states.insert(current_state);
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}
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}
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auto StateManager::ClearGraph() -> void {
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winning_states.clear();
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visited_states.clear();
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mass_springs.Clear();
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mass_springs.AddMass(MASS, false, current_state);
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@ -88,6 +90,10 @@ auto StateManager::FindWinningStates() -> void {
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<< std::endl;
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}
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auto StateManager::CurrentGenerator() -> StateGenerator {
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return generators[current_preset];
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}
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auto StateManager::CurrentWinCondition() -> WinCondition {
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return win_conditions[current_preset];
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}
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