squash merge efficient-puzzle into main

This commit is contained in:
2026-03-02 05:26:57 +01:00
parent 846ff72d1f
commit 2ef2a29601
16 changed files with 1915 additions and 859 deletions

View File

@ -11,21 +11,14 @@
#include "user_interface.hpp"
#ifdef TRACY
#include <tracy/Tracy.hpp>
#include <tracy/Tracy.hpp>
#endif
// TODO: Add some popups (my split between input.cpp/gui.cpp makes this ugly)
// - Clear graph: Notify that this will clear the visited states and move
// history
// - Reset state: Notify that this will reset the move count
// TODO: Manual movement is now completely broken
// TODO: Reduce memory usage
// - The memory model of the puzzle board is terrible (bitboards?)
// TODO: Add state space generation time to debug overlay
// TODO: Improve solver
// - Move discovery is terrible
// - Instead of trying each direction for each block, determine the
// possible moves more efficiently (requires a different memory model)
// - Implement state discovery/enumeration
// - Find all possible initial board states (single one for each
// possible statespace). Currently wer're just finding all states
@ -37,7 +30,18 @@
// TODO: Click states in the graph to display them in the board
// NOTE: Tracy uses a huge amount of memory. For longer testing disable Tracy.
// For profiling explore_state_space
auto main2(int argc, char* argv[]) -> int
{
const puzzle p = puzzle(
"S:[4x5] G:[1,3] M:[F] B:[{_ 2X2 _ _} {1x1 _ _ 1x1} {1x2 2x1 _ 1x2} {_ 2x1 _ _} {1x1 2x1 _ 1x1}]");
for (int i = 0; i < 50; ++i) {
auto space = p.explore_state_space();
}
return 0;
}
auto main(int argc, char* argv[]) -> int
{
@ -48,17 +52,17 @@ auto main(int argc, char* argv[]) -> int
preset_file = argv[1];
}
#ifdef BACKWARD
#ifdef BACKWARD
infoln("Backward stack-traces enabled.");
#else
#else
infoln("Backward stack-traces disabled.");
#endif
#endif
#ifdef TRACY
#ifdef TRACY
infoln("Tracy adapter enabled.");
#else
#else
infoln("Tracy adapter disabled.");
#endif
#endif
// RayLib window setup
SetTraceLogLevel(LOG_ERROR);
@ -89,9 +93,9 @@ auto main(int argc, char* argv[]) -> int
// Game loop
while (!WindowShouldClose()) {
#ifdef TRACY
#ifdef TRACY
FrameMarkStart("MainThread");
#endif
#endif
// Time tracking
std::chrono::time_point now = std::chrono::high_resolution_clock::now();
@ -102,16 +106,16 @@ auto main(int argc, char* argv[]) -> int
// Input update
input.handle_input();
// Read positions from physics thread
#ifdef TRACY
// Read positions from physics thread
#ifdef TRACY
FrameMarkStart("MainThreadConsumeLock");
#endif
#endif
{
#ifdef TRACY
#ifdef TRACY
std::unique_lock<LockableBase(std::mutex)> lock(physics.state.data_mtx);
#else
#else
std::unique_lock<std::mutex> lock(physics.state.data_mtx);
#endif
#endif
ups = physics.state.ups;
mass_center = physics.state.mass_center;
@ -130,16 +134,15 @@ auto main(int argc, char* argv[]) -> int
physics.state.data_consumed_cnd.notify_all();
}
}
#ifdef TRACY
#ifdef TRACY
FrameMarkEnd("MainThreadConsumeLock");
#endif
#endif
// Update the camera after the physics, so target lock is smooth
size_t current_index = state.get_current_index();
if (masses.size() > current_index) {
const mass_spring_system::mass& current_mass = mass_spring_system::mass(masses.at(current_index));
camera.update(current_mass.position, mass_center, input.camera_lock,
input.camera_mass_center_lock);
camera.update(current_mass.position, mass_center, input.camera_lock, input.camera_mass_center_lock);
}
// Rendering
@ -153,13 +156,12 @@ auto main(int argc, char* argv[]) -> int
}
++loop_iterations;
#ifdef TRACY
FrameMark;
FrameMarkEnd("MainThread");
#endif
#ifdef TRACY
FrameMark; FrameMarkEnd("MainThread");
#endif
}
CloseWindow();
return 0;
}
}