Reformat
This commit is contained in:
@ -91,7 +91,7 @@ bool VESA::initGraphicMode(uint16_t mode) {
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return false;
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}
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// Kernel::kout << "TotalVideoMemory: " << ((ib->TotalMemory*65536) / (1024*1024)) << " MB" << endl;
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// Util::System::out << "TotalVideoMemory: " << ((ib->TotalMemory*65536) / (1024*1024)) << " MB" << endl;
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// Gewuenschten Grafikmodus aus Antwort suchen
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auto *modePtr = reinterpret_cast<uint16_t *>((ib->VideoModePtr[1] << 4) + ib->VideoModePtr[0]);
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@ -5,7 +5,7 @@
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*---------------------------------------------------------------------------*
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* Beschreibung: Ein Bluescreen, falls eine x86 Exception auftritt. Evt. *
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* ist der Stack und oder Heap kaputt, weswegen hier nicht *
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* Kernel::kout etc. verwendet wird. *
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* Util::System::out etc. verwendet wird. *
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* *
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* Autor: Michael Schoettner, 11.12.2018 *
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*****************************************************************************/
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@ -5,7 +5,7 @@
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*---------------------------------------------------------------------------*
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* Beschreibung: Ein Bluescreen, falls eine x86 Exception auftritt. Evt. *
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* ist der Stack und oder Heap kaputt, weswegen hier nicht *
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* Kernel::kout etc. verwendet wird. *
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* Util::System::out etc. verwendet wird. *
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* *
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* Autor: Michael Schoettner, 2.2.2017 *
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*****************************************************************************/
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@ -31,7 +31,7 @@ public:
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}
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while (true) {
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// Kernel::kout << "Idle!" << endl;
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// Util::System::out << "Idle!" << endl;
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scheduler.yield();
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}
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}
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@ -29,14 +29,6 @@ namespace Kernel {
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constexpr const bool INSANE_TRACE = false;
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/*****************************************************************************
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* Methode: Dispatcher::dispatch *
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*---------------------------------------------------------------------------*
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* Beschreibung: Auf den active thread wechseln. *
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* *
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* Parameter: *
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* next Thread der die CPU::erhalten soll. *
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*****************************************************************************/
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void Scheduler::start(Container::Vector<Memory::unique_ptr<Thread>>::iterator next) {
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active = next;
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if (active >= ready_queue.end()) {
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@ -139,7 +131,8 @@ void Scheduler::kill(uint32_t tid, Memory::unique_ptr<Thread> *ptr) {
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uint32_t prev_tid = (*active)->tid;
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// Block queue, can always kill
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for (Container::Vector<Memory::unique_ptr<Thread>>::iterator it = block_queue.begin(); it != block_queue.end(); ++it) {
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for (Container::Vector<Memory::unique_ptr<Thread>>::iterator it = block_queue.begin();
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it != block_queue.end(); ++it) {
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if ((*it)->tid == tid) {
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// Found thread to kill
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@ -165,7 +158,8 @@ void Scheduler::kill(uint32_t tid, Memory::unique_ptr<Thread> *ptr) {
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return;
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}
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for (Container::Vector<Memory::unique_ptr<Thread>>::iterator it = ready_queue.begin(); it != ready_queue.end(); ++it) {
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for (Container::Vector<Memory::unique_ptr<Thread>>::iterator it = ready_queue.begin();
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it != ready_queue.end(); ++it) {
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if ((*it)->tid == tid) {
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// Found thread to kill
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@ -322,7 +316,8 @@ void Scheduler::deblock(uint32_t tid) {
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Device::CPU::disable_int();
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for (Container::Vector<Memory::unique_ptr<Thread>>::iterator it = block_queue.begin(); it != block_queue.end(); ++it) {
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for (Container::Vector<Memory::unique_ptr<Thread>>::iterator it = block_queue.begin();
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it != block_queue.end(); ++it) {
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if ((*it)->tid == tid) {
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// Found thread with correct tid
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@ -13,7 +13,7 @@
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#define Scheduler_include__
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#include "Thread.h"
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#include "lib/mem/UniquePointer.h"
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#include "lib/memory/UniquePointer.h"
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#include "lib/stream/Logger.h"
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#include "lib/container/Vector.h"
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@ -26,17 +26,20 @@ private:
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Container::Vector<Memory::unique_ptr<Thread>> ready_queue;
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Container::Vector<Memory::unique_ptr<Thread>> block_queue;
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// NOTE: It makes sense to keep track of the active thread through this as it makes handling the
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// unique_ptr easier and reduces the copying in the vector when cycling through the threads
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// It makes sense to keep track of the active thread through this as it makes handling the
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// unique_ptr easier and reduces the copying in the vector when cycling through the threads
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// as we don't have to keep the active thread at the front (would only make sense with a queue)
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Container::Vector<Memory::unique_ptr<Thread>>::iterator active = nullptr;
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// Scheduler wird evt. von einer Unterbrechung vom Zeitgeber gerufen,
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// bevor er initialisiert wurde
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uint32_t idle_tid = 0U;
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uint32_t idle_tid = 0;
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// Roughly the old dispatcher functionality
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void start(Container::Vector<Memory::unique_ptr<Thread>>::iterator next); // Start next without prev
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void switch_to(Thread *prev_raw, Container::Vector<Memory::unique_ptr<Thread>>::iterator next); // Switch from prev to next
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void
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start(Container::Vector<Memory::unique_ptr<Thread>>::iterator next); // Start next without prev
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void switch_to(Thread *prev_raw,
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Container::Vector<Memory::unique_ptr<Thread>>::iterator next); // Switch from prev to next
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// Kann nur vom Idle-Thread aufgerufen werden (erster Thread der vom Scheduler gestartet wird)
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void enable_preemption(uint32_t tid) { idle_tid = tid; }
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@ -56,14 +59,14 @@ public:
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block_queue.reserve();
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}
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uint32_t get_active() const {
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[[nodiscard]] uint32_t get_active() const {
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return (*active)->tid;
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}
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// Scheduler initialisiert?
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// Zeitgeber-Unterbrechung kommt evt. bevor der Scheduler fertig
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// intiialisiert wurde!
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bool preemption_enabled() const { return idle_tid != 0U; }
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[[nodiscard]] bool preemption_enabled() const { return idle_tid != 0U; }
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// Scheduler starten
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void schedule();
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@ -6,57 +6,73 @@
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namespace Container {
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template<typename T, const std::size_t N>
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class Array {
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public:
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using iterator = ContinuousIterator<T>;
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/**
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* This class implements a stack allocated array with bounds checking
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* and iterator support.
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*
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* @tparam T The type of the objects
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* @tparam N The number of elements the array can store
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*/
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template<typename T, const std::size_t N>
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class Array {
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public:
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using iterator = ContinuousIterator<T>;
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private:
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T buf[N];
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private:
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T buf[N];
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public:
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Array() = default; // If i write default something like bse::array<int, 10> arr; is not initialized...
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public:
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Array() = default; // If i write default something like Container::Array<int, 10> arr; is not initialized...
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// Construct like this: bse::array<int, 5> {1, 2, 3, 4, 5};
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Array(std::initializer_list<T> list) {
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typename std::initializer_list<T>::iterator it = list.begin();
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for (unsigned int i = 0; i < N; ++i) {
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buf[i] = *it;
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++it;
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}
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// TODO: This doesn't account for initializer lists of the wrong length, last value should be repeated
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// Only increment iterator when it < list.end() - 1?
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// Construct like this: bse::array<int, 5> {1, 2, 3, 4, 5};
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Array(std::initializer_list<T> list) {
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typename std::initializer_list<T>::iterator it = list.begin();
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for (unsigned int i = 0; i < N; ++i) {
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buf[i] = *it;
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++it;
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}
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}
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iterator begin() { return iterator(&buf[0]); }
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iterator begin() const { return iterator(&buf[0]); }
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iterator end() { return iterator(&buf[N]); }
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iterator end() const { return iterator(&buf[N]); }
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// TODO: Rest of constructors
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constexpr T& operator[](std::size_t i) { return buf[i]; }
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constexpr const T& operator[](std::size_t i) const { return buf[i]; }
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iterator begin() { return iterator(&buf[0]); }
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T* data() { return &buf[0]; }
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const T* data() const { return &buf[0]; }
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iterator begin() const { return iterator(&buf[0]); }
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void swap(Array<T, N>& other) {
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for (std::size_t i = 0; i < N; ++i) {
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std::swap(buf[i], other[i]);
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}
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iterator end() { return iterator(&buf[N]); }
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iterator end() const { return iterator(&buf[N]); }
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constexpr T &operator[](std::size_t i) { return buf[i]; }
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constexpr const T &operator[](std::size_t i) const { return buf[i]; }
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T *data() { return &buf[0]; }
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const T *data() const { return &buf[0]; }
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void swap(Array<T, N> &other) {
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for (std::size_t i = 0; i < N; ++i) {
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std::swap(buf[i], other[i]);
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}
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}
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// Array& other has to have size n:
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// arr1.swap_n<5>(arr2) => arr2 has size 5, arr1 has size >= 5
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template<std::size_t n>
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void swap_n(Array<T, n>& other) {
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for (std::size_t i = 0; i < n; ++i) {
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std::swap(buf[i], other[i]);
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}
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// Array& other has to have size n:
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// arr1.swap_n<5>(arr2) => arr2 has size 5, arr1 has size >= 5
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template<std::size_t n>
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void swap_n(Array<T, n> &other) {
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for (std::size_t i = 0; i < n; ++i) {
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std::swap(buf[i], other[i]);
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}
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}
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constexpr std::size_t size() const {
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return N;
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}
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};
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[[nodiscard]] constexpr std::size_t size() const {
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return N;
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}
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};
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} // namespace bse
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} // namespace Container
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#endif
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@ -3,58 +3,69 @@
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namespace Container {
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// This iterator works for structures where the elements are adjacent in memory.
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template<typename T>
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class ContinuousIterator {
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private:
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T* ptr = nullptr;
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// This iterator works for structures where the elements are adjacent in memory.
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template<typename T>
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class ContinuousIterator {
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private:
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T *ptr = nullptr;
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public:
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ContinuousIterator() = delete;
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public:
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ContinuousIterator() = delete;
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// Use const_cast as the iterator has to increment the pointer
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ContinuousIterator(const T* ptr) : ptr(const_cast<T*>(ptr)) {}
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// Use const_cast as the iterator has to increment the pointer
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// Don't make this explicit: Want to write Container::Vector<int>::iterator = nullptr;
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ContinuousIterator(const T *ptr) : ptr(const_cast<T *>(ptr)) {}
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ContinuousIterator& operator++() {
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++ptr;
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return *this;
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}
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// TODO: Rest of constructors
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ContinuousIterator& operator--() {
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--ptr;
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return *this;
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}
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ContinuousIterator operator+(unsigned int add) {
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return ContinuousIterator(ptr + add);
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}
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ContinuousIterator operator-(unsigned int sub) {
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return ContinuousIterator(ptr - sub);
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}
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// Convenience
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T* operator->() { return ptr; }
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const T* operator->() const { return ptr; }
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T& operator*() { return *ptr; }
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const T& operator*() const { return *ptr; }
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bool operator<(const ContinuousIterator& other) const { return ptr < other.ptr; }
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bool operator<=(const ContinuousIterator& other) const { return ptr <= other.ptr; }
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bool operator>(const ContinuousIterator& other) const { return ptr > other.ptr; }
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bool operator>=(const ContinuousIterator& other) const { return ptr >= other.ptr; }
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bool operator==(const ContinuousIterator& other) const { return ptr == other.ptr; }
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bool operator!=(const ContinuousIterator& other) const { return ptr != other.ptr; }
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template<typename t>
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friend unsigned int distance(const ContinuousIterator<t>& first, const ContinuousIterator<t>& last);
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};
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template<typename T>
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unsigned int distance(const ContinuousIterator<T>& first, const ContinuousIterator<T>& last) {
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return last.ptr - first.ptr;
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ContinuousIterator &operator++() {
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++ptr;
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return *this;
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}
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ContinuousIterator &operator--() {
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--ptr;
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return *this;
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}
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ContinuousIterator operator+(unsigned int add) {
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return ContinuousIterator(ptr + add);
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}
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ContinuousIterator operator-(unsigned int sub) {
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return ContinuousIterator(ptr - sub);
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}
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// Convenience
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T *operator->() { return ptr; }
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const T *operator->() const { return ptr; }
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T &operator*() { return *ptr; }
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const T &operator*() const { return *ptr; }
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bool operator<(const ContinuousIterator &other) const { return ptr < other.ptr; }
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bool operator<=(const ContinuousIterator &other) const { return ptr <= other.ptr; }
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bool operator>(const ContinuousIterator &other) const { return ptr > other.ptr; }
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bool operator>=(const ContinuousIterator &other) const { return ptr >= other.ptr; }
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bool operator==(const ContinuousIterator &other) const { return ptr == other.ptr; }
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bool operator!=(const ContinuousIterator &other) const { return ptr != other.ptr; }
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template<typename t>
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friend unsigned int distance(const ContinuousIterator<t> &first, const ContinuousIterator<t> &last);
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};
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template<typename T>
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unsigned int distance(const ContinuousIterator<T> &first, const ContinuousIterator<T> &last) {
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return last.ptr - first.ptr;
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}
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} // namespace bse
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#endif
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|
@ -11,292 +11,296 @@
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// https://en.cppreference.com/w/cpp/container/vector
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namespace Container {
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template<typename T>
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class Vector {
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public:
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using iterator = ContinuousIterator<T>;
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template<typename T>
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class Vector {
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public:
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using iterator = ContinuousIterator<T>;
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private:
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static constexpr const std::size_t default_cap = 10; // Arbitrary but very small because this isn't a real OS :(
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static constexpr const std::size_t min_cap = 5; // Slots to allocate extra when array full
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private:
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static constexpr const std::size_t default_cap = 10; // Arbitrary but very small because this isn't a real OS :(
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static constexpr const std::size_t min_cap = 5; // Slots to allocate extra when array full
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T* buf = nullptr; // Heap allocated as size needs to change during runtime
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// Can't use Array for the same reason so we use a C Style array
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std::size_t buf_pos = 0;
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std::size_t buf_cap = 0;
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T *buf = nullptr; // Heap allocated as size needs to change during runtime
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// Can't use Array for the same reason so we use a C Style array
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std::size_t buf_pos = 0;
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std::size_t buf_cap = 0;
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void init(std::size_t cap = Vector::default_cap) {
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if (buf != nullptr) {
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return;
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}
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buf = new T[cap];
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buf_cap = cap;
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void init(std::size_t cap = Vector::default_cap) {
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if (buf != nullptr) {
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return;
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}
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buf = new T[cap];
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buf_cap = cap;
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||||
}
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||||
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||||
[[nodiscard]] std::size_t get_rem_cap() const {
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return buf_cap - size();
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}
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// Enlarges the buffer if we run out of space
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void min_expand() {
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// Init if necessary
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||||
if (buf == nullptr) {
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||||
init();
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return; // Dont have to realloc after init
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}
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||||
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||||
[[nodiscard]] std::size_t get_rem_cap() const {
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return buf_cap - size();
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// Since we only ever add single elements this should never get below zero
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if (get_rem_cap() < min_cap) {
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switch_buf(buf_cap + min_cap);
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}
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||||
}
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||||
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// 1. Allocates new buffer
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// 2. Moves stuff to new buffer
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// 3. Deletes old buffer
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||||
// 4. Sets new pos/cap
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||||
void switch_buf(std::size_t cap) {
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// Alloc new array
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T *new_buf = new T[cap];
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||||
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||||
// Swap current elements to new array
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||||
for (std::size_t i = 0; i < size(); ++i) {
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new_buf[i] = std::move(buf[i]);
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buf[i].~T(); // TODO: I think delete[] buf calls these, verify that
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||||
}
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||||
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||||
// Enlarges the buffer if we run out of space
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||||
void min_expand() {
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||||
// Init if necessary
|
||||
if (buf == nullptr) {
|
||||
init();
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||||
return; // Dont have to realloc after init
|
||||
}
|
||||
// Move new array to buf, deleting the old array
|
||||
delete[] buf;
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||||
buf = new_buf;
|
||||
buf_cap = cap;
|
||||
}
|
||||
|
||||
// Since we only ever add single elements this should never get below zero
|
||||
if (get_rem_cap() < min_cap) {
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||||
switch_buf(buf_cap + min_cap);
|
||||
}
|
||||
// Index is location where space should be made
|
||||
void copy_right(std::size_t i) {
|
||||
if (i >= size()) {
|
||||
// We don't need to copy anything as space is already there
|
||||
return;
|
||||
}
|
||||
|
||||
// 1. Allocates new buffer
|
||||
// 2. Moves stuff to new buffer
|
||||
// 3. Deletes old buffer
|
||||
// 4. Sets new pos/cap
|
||||
void switch_buf(std::size_t cap) {
|
||||
// Alloc new array
|
||||
T* new_buf = new T[cap];
|
||||
for (std::size_t idx = size(); idx > i; --idx) {
|
||||
buf[idx].~T(); // Delete previously contained element that will be overridden
|
||||
buf[idx] = std::move(buf[idx - 1]); // This leaves a "shell" of the old object that has to be deleted
|
||||
buf[idx - 1].~T(); // Delete element in moved-out state
|
||||
}
|
||||
}
|
||||
|
||||
// Swap current elements to new array
|
||||
for (std::size_t i = 0; i < size(); ++i) {
|
||||
new_buf[i] = std::move(buf[i]);
|
||||
buf[i].~T(); // TODO: I think delete[] buf calls these, verify that
|
||||
}
|
||||
|
||||
// Move new array to buf, deleting the old array
|
||||
delete[] buf;
|
||||
buf = new_buf;
|
||||
buf_cap = cap;
|
||||
// Index is the location that will be removed
|
||||
void copy_left(std::size_t i) {
|
||||
if (i >= size()) {
|
||||
// We don't need to copy anything as nothing will be overridden
|
||||
return;
|
||||
}
|
||||
|
||||
// Index is location where space should be made
|
||||
void copy_right(std::size_t i) {
|
||||
if (i >= size()) {
|
||||
// We don't need to copy anything as space is already there
|
||||
return;
|
||||
}
|
||||
|
||||
for (std::size_t idx = size(); idx > i; --idx) {
|
||||
buf[idx].~T(); // Delete previously contained element that will be overridden
|
||||
buf[idx] = std::move(buf[idx - 1]); // This leaves a "shell" of the old object that has to be deleted
|
||||
buf[idx - 1].~T(); // Delete element in moved-out state
|
||||
}
|
||||
for (std::size_t idx = i; idx < size(); ++idx) {
|
||||
buf[idx].~T(); // Delete the element that will be overwritten
|
||||
buf[idx] = std::move(buf[idx + 1]);
|
||||
buf[idx + 1].~T();
|
||||
}
|
||||
}
|
||||
|
||||
// Index is the location that will be removed
|
||||
void copy_left(std::size_t i) {
|
||||
if (i >= size()) {
|
||||
// We don't need to copy anything as nothing will be overridden
|
||||
return;
|
||||
}
|
||||
|
||||
for (std::size_t idx = i; idx < size(); ++idx) {
|
||||
buf[idx].~T(); // Delete the element that will be overwritten
|
||||
buf[idx] = std::move(buf[idx + 1]);
|
||||
buf[idx + 1].~T();
|
||||
}
|
||||
public:
|
||||
explicit Vector(bool lazy = false) {
|
||||
if (!lazy) { // I added this as a work around, the scheduler can't initialize the queues right
|
||||
// away because when the scheduler is started the allocator is not ready.
|
||||
init();
|
||||
}
|
||||
};
|
||||
|
||||
public:
|
||||
explicit Vector(bool lazy = false) {
|
||||
if (!lazy) { // I added this as a work around, the scheduler can't initialize the queues right
|
||||
// away because when the scheduler is started the allocator is not ready.
|
||||
init();
|
||||
}
|
||||
};
|
||||
// TODO: This doesn't account for initializer lists of the wrong length, last value should be repeated
|
||||
// Only increment iterator when it < list.end() - 1?
|
||||
// Initialize like this: bse::vector<int> vec {1, 2, 3, 4, 5};
|
||||
Vector(std::initializer_list<T> list) : buf_cap(list.size()), buf(new T[buf_cap]) {
|
||||
typename std::initializer_list<T>::iterator it = list.begin();
|
||||
for (unsigned int i = 0; i < buf_pos; ++i) {
|
||||
buf[i] = *it;
|
||||
++it;
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize like this: bse::vector<int> vec {1, 2, 3, 4, 5};
|
||||
Vector(std::initializer_list<T> list) : buf_cap(list.size()), buf(new T[buf_cap]) {
|
||||
typename std::initializer_list<T>::iterator it = list.begin();
|
||||
Vector(const Vector ©) : buf_pos(copy.buf_pos), buf_cap(copy.buf_cap), buf(new T[buf_cap]) {
|
||||
for (unsigned int i = 0; i < buf_pos; ++i) {
|
||||
buf[i] = copy[i]; // Does a copy since copy is marked const reference
|
||||
}
|
||||
}
|
||||
|
||||
Vector &operator=(const Vector ©) {
|
||||
if (this != ©) {
|
||||
~Vector();
|
||||
|
||||
buf_cap = copy.buf_cap;
|
||||
buf_pos = copy.buf_pos;
|
||||
buf = new T[buf_cap];
|
||||
for (unsigned int i = 0; i < buf_pos; ++i) {
|
||||
buf[i] = *it;
|
||||
++it;
|
||||
buf[i] = copy[i];
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector(Vector &&move) noexcept: buf(move.buf), buf_pos(move.buf_pos), buf_cap(move.buf_cap) {
|
||||
move.buf_cap = 0;
|
||||
move.buf_pos = 0;
|
||||
move.buf = nullptr;
|
||||
}
|
||||
|
||||
Vector(const Vector& copy) : buf_pos(copy.buf_pos), buf_cap(copy.buf_cap), buf(new T[buf_cap]) {
|
||||
for (unsigned int i = 0; i < buf_pos; ++i) {
|
||||
buf[i] = copy[i]; // Does a copy since copy is marked const reference
|
||||
}
|
||||
}
|
||||
Vector &operator=(Vector &&move) noexcept {
|
||||
if (this != &move) {
|
||||
buf_cap = move.buf_cap;
|
||||
buf_pos = move.buf_pos;
|
||||
buf = move.buf;
|
||||
|
||||
Vector& operator=(const Vector& copy) {
|
||||
if (this != ©) {
|
||||
~Vector();
|
||||
|
||||
buf_cap = copy.buf_cap;
|
||||
buf_pos = copy.buf_pos;
|
||||
buf = new T[buf_cap];
|
||||
for (unsigned int i = 0; i < buf_pos; ++i) {
|
||||
buf[i] = copy[i];
|
||||
}
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
Vector(Vector&& move) noexcept : buf(move.buf), buf_pos(move.buf_pos), buf_cap(move.buf_cap) {
|
||||
move.buf_cap = 0;
|
||||
move.buf_pos = 0;
|
||||
move.buf = nullptr;
|
||||
}
|
||||
|
||||
Vector& operator=(Vector&& move) noexcept {
|
||||
if (this != &move) {
|
||||
buf_cap = move.buf_cap;
|
||||
buf_pos = move.buf_pos;
|
||||
buf = move.buf;
|
||||
|
||||
move.buf_cap = 0;
|
||||
move.buf_pos = 0;
|
||||
move.buf = nullptr;
|
||||
}
|
||||
return *this;
|
||||
}
|
||||
|
||||
~Vector() {
|
||||
if (buf == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (std::size_t i = 0; i < size(); ++i) {
|
||||
buf[i].~T(); // TODO: I think delete[] buf calls these, verify that
|
||||
}
|
||||
delete[] buf;
|
||||
}
|
||||
|
||||
// Iterator
|
||||
iterator begin() { return iterator(&buf[0]); }
|
||||
iterator begin() const { return iterator(&buf[0]); }
|
||||
iterator end() { return iterator(&buf[size()]); }
|
||||
iterator end() const { return iterator(&buf[size()]); }
|
||||
|
||||
// Add elements
|
||||
// https://en.cppreference.com/w/cpp/container/vector/push_back
|
||||
void push_back(const T& copy) {
|
||||
buf[size()] = copy;
|
||||
++buf_pos;
|
||||
min_expand();
|
||||
}
|
||||
|
||||
void push_back(T&& move) {
|
||||
buf[size()] = std::move(move);
|
||||
++buf_pos;
|
||||
min_expand();
|
||||
}
|
||||
|
||||
// https://en.cppreference.com/w/cpp/container/vector/insert
|
||||
// The element will be inserted before the pos iterator, pos can be the end() iterator
|
||||
iterator insert(iterator pos, const T& copy) {
|
||||
std::size_t idx = distance(begin(), pos); // begin() does init if necessary
|
||||
copy_right(idx); // nothing will be done if pos == end()
|
||||
buf[idx] = copy;
|
||||
++buf_pos;
|
||||
min_expand();
|
||||
return iterator(&buf[idx]);
|
||||
}
|
||||
|
||||
iterator insert(iterator pos, T&& move) {
|
||||
std::size_t idx = distance(begin(), pos); // begin() does init if necessary
|
||||
copy_right(idx);
|
||||
buf[idx] = std::move(move);
|
||||
++buf_pos;
|
||||
min_expand();
|
||||
return iterator(&buf[idx]);
|
||||
}
|
||||
|
||||
// Remove elements
|
||||
// https://en.cppreference.com/w/cpp/container/vector/erase
|
||||
// Returns the iterator after the removed element, pos can't be end() iterator
|
||||
iterator erase(iterator pos) {
|
||||
std::size_t idx = distance(begin(), pos);
|
||||
copy_left(idx);
|
||||
--buf_pos;
|
||||
// shrink();
|
||||
return iterator(&buf[idx]);
|
||||
}
|
||||
|
||||
// Access
|
||||
T& front() {
|
||||
return buf[0];
|
||||
}
|
||||
|
||||
const T& front() const {
|
||||
return buf[0];
|
||||
}
|
||||
|
||||
T& back() {
|
||||
return buf[size() - 1];
|
||||
}
|
||||
|
||||
const T& back() const {
|
||||
return buf[size() - 1];
|
||||
}
|
||||
|
||||
T& operator[](std::size_t pos) {
|
||||
return buf[pos];
|
||||
}
|
||||
|
||||
const T& operator[](std::size_t pos) const {
|
||||
return buf[pos];
|
||||
}
|
||||
|
||||
// Misc
|
||||
[[nodiscard]] bool empty() const {
|
||||
return !size();
|
||||
}
|
||||
|
||||
[[nodiscard]] std::size_t size() const {
|
||||
return buf_pos;
|
||||
}
|
||||
|
||||
void clear() {
|
||||
while (buf_pos > 0) {
|
||||
--buf_pos;
|
||||
buf[buf_pos].~T();
|
||||
}
|
||||
}
|
||||
|
||||
void reserve(std::size_t cap = Vector::default_cap) {
|
||||
// The first reserve could allocate double if cap != default_cap
|
||||
if (buf == nullptr) {
|
||||
// Directly init with correct size
|
||||
init(cap);
|
||||
return;
|
||||
}
|
||||
|
||||
if (cap == buf_cap) {
|
||||
// Would change nothing
|
||||
return;
|
||||
}
|
||||
|
||||
switch_buf(cap);
|
||||
}
|
||||
|
||||
[[nodiscard]] bool initialized() const {
|
||||
return buf != nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
// Erase all elements that match a predicate
|
||||
// NOTE: pred is no real predicate as one would need closures for this, but we don't have <functional> available
|
||||
// This means the result has to be passed separately and the function differs from the c++20 std::erase_if
|
||||
template<typename T, typename arg>
|
||||
std::size_t erase_if(Vector<T>& vec, arg (*pred)(const T&), arg result) {
|
||||
std::size_t erased_els = 0;
|
||||
for (typename Vector<T>::Iterator it = vec.begin(); it != vec.end(); /*Do nothing*/) {
|
||||
if (pred(*it) == result) {
|
||||
it = vec.erase(it); // erase returns the iterator to the next element
|
||||
++erased_els;
|
||||
} else {
|
||||
++it; // move forward when nothing was deleted
|
||||
}
|
||||
}
|
||||
return erased_els;
|
||||
return *this;
|
||||
}
|
||||
|
||||
} // namespace bse
|
||||
~Vector() {
|
||||
if (buf == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
for (std::size_t i = 0; i < size(); ++i) {
|
||||
buf[i].~T(); // TODO: I think delete[] buf calls these, verify that
|
||||
}
|
||||
delete[] buf;
|
||||
}
|
||||
|
||||
// Iterator
|
||||
iterator begin() { return iterator(&buf[0]); }
|
||||
|
||||
iterator begin() const { return iterator(&buf[0]); }
|
||||
|
||||
iterator end() { return iterator(&buf[size()]); }
|
||||
|
||||
iterator end() const { return iterator(&buf[size()]); }
|
||||
|
||||
// Add elements
|
||||
// https://en.cppreference.com/w/cpp/container/vector/push_back
|
||||
void push_back(const T ©) {
|
||||
buf[size()] = copy;
|
||||
++buf_pos;
|
||||
min_expand();
|
||||
}
|
||||
|
||||
void push_back(T &&move) {
|
||||
buf[size()] = std::move(move);
|
||||
++buf_pos;
|
||||
min_expand();
|
||||
}
|
||||
|
||||
// https://en.cppreference.com/w/cpp/container/vector/insert
|
||||
// The element will be inserted before the pos iterator, pos can be the end() iterator
|
||||
iterator insert(iterator pos, const T ©) {
|
||||
std::size_t idx = distance(begin(), pos); // begin() does init if necessary
|
||||
copy_right(idx); // nothing will be done if pos == end()
|
||||
buf[idx] = copy;
|
||||
++buf_pos;
|
||||
min_expand();
|
||||
return iterator(&buf[idx]);
|
||||
}
|
||||
|
||||
iterator insert(iterator pos, T &&move) {
|
||||
std::size_t idx = distance(begin(), pos); // begin() does init if necessary
|
||||
copy_right(idx);
|
||||
buf[idx] = std::move(move);
|
||||
++buf_pos;
|
||||
min_expand();
|
||||
return iterator(&buf[idx]);
|
||||
}
|
||||
|
||||
// Remove elements
|
||||
// https://en.cppreference.com/w/cpp/container/vector/erase
|
||||
// Returns the iterator after the removed element, pos can't be end() iterator
|
||||
iterator erase(iterator pos) {
|
||||
std::size_t idx = distance(begin(), pos);
|
||||
copy_left(idx);
|
||||
--buf_pos;
|
||||
// shrink();
|
||||
return iterator(&buf[idx]);
|
||||
}
|
||||
|
||||
// Access
|
||||
T &front() {
|
||||
return buf[0];
|
||||
}
|
||||
|
||||
const T &front() const {
|
||||
return buf[0];
|
||||
}
|
||||
|
||||
T &back() {
|
||||
return buf[size() - 1];
|
||||
}
|
||||
|
||||
const T &back() const {
|
||||
return buf[size() - 1];
|
||||
}
|
||||
|
||||
T &operator[](std::size_t pos) {
|
||||
return buf[pos];
|
||||
}
|
||||
|
||||
const T &operator[](std::size_t pos) const {
|
||||
return buf[pos];
|
||||
}
|
||||
|
||||
// Misc
|
||||
[[nodiscard]] bool empty() const {
|
||||
return !size();
|
||||
}
|
||||
|
||||
[[nodiscard]] std::size_t size() const {
|
||||
return buf_pos;
|
||||
}
|
||||
|
||||
void clear() {
|
||||
while (buf_pos > 0) {
|
||||
--buf_pos;
|
||||
buf[buf_pos].~T();
|
||||
}
|
||||
}
|
||||
|
||||
void reserve(std::size_t cap = Vector::default_cap) {
|
||||
// The first reserve could allocate double if cap != default_cap
|
||||
if (buf == nullptr) {
|
||||
// Directly init with correct size
|
||||
init(cap);
|
||||
return;
|
||||
}
|
||||
|
||||
if (cap == buf_cap) {
|
||||
// Would change nothing
|
||||
return;
|
||||
}
|
||||
|
||||
switch_buf(cap);
|
||||
}
|
||||
|
||||
[[nodiscard]] bool initialized() const {
|
||||
return buf != nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
// Erase all elements that match a predicate
|
||||
// NOTE: pred is no real predicate as one would need closures for this, but we don't have <functional> available
|
||||
// This means the result has to be passed separately and the function differs from the c++20 std::erase_if
|
||||
template<typename T, typename arg>
|
||||
std::size_t erase_if(Vector<T> &vec, arg (*pred)(const T &), arg result) {
|
||||
std::size_t erased_els = 0;
|
||||
for (typename Vector<T>::Iterator it = vec.begin(); it != vec.end(); /*Do nothing*/) {
|
||||
if (pred(*it) == result) {
|
||||
it = vec.erase(it); // erase returns the iterator to the next element
|
||||
++erased_els;
|
||||
} else {
|
||||
++it; // move forward when nothing was deleted
|
||||
}
|
||||
}
|
||||
return erased_els;
|
||||
}
|
||||
|
||||
} // namespace Container
|
||||
|
||||
#endif
|
||||
|
@ -1,132 +0,0 @@
|
||||
#ifndef UniquePointer_Include_H_
|
||||
#define UniquePointer_Include_H_
|
||||
|
||||
#include <utility>
|
||||
|
||||
// https://en.cppreference.com/w/cpp/memory/unique_ptr
|
||||
|
||||
// NOTE: Because of the way the scheduling works our functions are not executed completely.
|
||||
// This means that object destructors are not called if the objects live in a scope
|
||||
// that is left because of thread switching (e.g. a threads run function)...
|
||||
|
||||
namespace Memory {
|
||||
|
||||
// T is the type make_unique is called with, meaning int or int[] for example
|
||||
// T_ is the bare type without extents (int in both cases), so we have a
|
||||
// int* pointer type for both unique_ptr<int> and unique_ptr<int[]>
|
||||
template<typename T>
|
||||
class unique_ptr {
|
||||
private:
|
||||
using T_ = std::remove_extent_t<T>;
|
||||
|
||||
T_* ptr = nullptr;
|
||||
|
||||
// Only use make_unique or reset for construction
|
||||
unique_ptr(T_* ptr) : ptr(ptr) {}
|
||||
|
||||
// I didn't want to introduce custom deleters for my small needs
|
||||
void del() {
|
||||
if constexpr (std::is_array_v<T>) {
|
||||
delete[] ptr;
|
||||
} else {
|
||||
delete ptr;
|
||||
}
|
||||
ptr = nullptr;
|
||||
}
|
||||
|
||||
public:
|
||||
// Forbid copying
|
||||
unique_ptr(const unique_ptr& copy) = delete;
|
||||
unique_ptr& operator=(const unique_ptr& copy) = delete;
|
||||
|
||||
// Construction
|
||||
unique_ptr() = default; // Allow declaration without explicit definition
|
||||
|
||||
template<typename t, typename... Args>
|
||||
friend typename std::enable_if_t<!std::is_array_v<t>, unique_ptr<t>>
|
||||
make_unique(Args&&... args);
|
||||
|
||||
template<typename t>
|
||||
friend typename std::enable_if_t<std::is_array_v<t>, unique_ptr<t>>
|
||||
make_unique(std::size_t size);
|
||||
|
||||
// Deletion
|
||||
~unique_ptr() {
|
||||
del();
|
||||
}
|
||||
|
||||
// Moving
|
||||
unique_ptr(unique_ptr&& move) noexcept { reset(move.release()); };
|
||||
|
||||
// Implicit upcasting is needed: for sth like
|
||||
// unique_ptr<Thread> ptr = make_unique<IdleThread>();
|
||||
// IdleThread is derived from Thread so the assert passes
|
||||
template<typename t>
|
||||
unique_ptr(unique_ptr<t>&& move) noexcept {
|
||||
static_assert(std::is_base_of_v<T, t>, "Has to be derived type");
|
||||
reset(move.release());
|
||||
}
|
||||
|
||||
unique_ptr& operator=(unique_ptr&& move) noexcept {
|
||||
reset(move.release());
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Resetting: Replaces managed object, deleting the old one
|
||||
void reset() { del(); }
|
||||
void reset(T_* pt) {
|
||||
del();
|
||||
ptr = pt;
|
||||
}
|
||||
|
||||
// Release: Releases ownership without deletion
|
||||
T_* release() {
|
||||
// T* old = ptr;
|
||||
// ptr = nullptr;
|
||||
// return old;
|
||||
return std::exchange(ptr, nullptr);
|
||||
}
|
||||
|
||||
// Get: Access the raw pointer without taking ownership
|
||||
T_* get() const {
|
||||
return ptr;
|
||||
}
|
||||
|
||||
// Pointer operators
|
||||
T_* operator->() { return ptr; }
|
||||
const T_* operator->() const { return ptr; }
|
||||
T_& operator*() { return *ptr; }
|
||||
const T_& operator*() const { return *ptr; }
|
||||
|
||||
explicit operator void*() const { return ptr; }
|
||||
explicit operator bool() const { return (ptr != nullptr); }
|
||||
|
||||
bool operator==(const unique_ptr& other) const { return ptr == other.ptr; }
|
||||
|
||||
// These are only for array unique_ptr but I didn't enforce that
|
||||
T_& operator[](std::size_t i) { return ptr[i]; }
|
||||
const T_& operator[](std::size_t i) const { return ptr[i]; }
|
||||
};
|
||||
|
||||
// make_unique implementation =======================================
|
||||
|
||||
// Allow initialization of unique_ptr<int> with optional constructor arguments
|
||||
// and unique_ptr<int[]> without constructor arguments
|
||||
template<typename T, typename... Args>
|
||||
|
||||
// We make the return type dependent on whether T is an array type or not
|
||||
typename std::enable_if_t<!std::is_array_v<T>, unique_ptr<T>>
|
||||
make_unique(Args&&... args) {
|
||||
return unique_ptr<T>(new T(std::forward<Args>(args)...));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
typename std::enable_if_t<std::is_array_v<T>, unique_ptr<T>>
|
||||
make_unique(std::size_t size) {
|
||||
using T_ = typename std::remove_extent_t<T>;
|
||||
return unique_ptr<T>(new T_[size]);
|
||||
}
|
||||
|
||||
} // namespace bse
|
||||
|
||||
#endif
|
140
src/lib/memory/UniquePointer.h
Normal file
140
src/lib/memory/UniquePointer.h
Normal file
@ -0,0 +1,140 @@
|
||||
#ifndef UniquePointer_Include_H_
|
||||
#define UniquePointer_Include_H_
|
||||
|
||||
#include <utility>
|
||||
|
||||
// https://en.cppreference.com/w/cpp/memory/unique_ptr
|
||||
|
||||
// NOTE: Because of the way the scheduling works our functions are not executed completely.
|
||||
// This means that object destructors are not called if the objects live in a scope
|
||||
// that is left because of thread switching (e.g. a threads run function)...
|
||||
|
||||
namespace Memory {
|
||||
|
||||
// T is the type make_unique is called with, meaning int or int[] for example
|
||||
// T_ is the bare type without extents (int in both cases), so we have a
|
||||
// int* pointer type for both unique_ptr<int> and unique_ptr<int[]>
|
||||
template<typename T>
|
||||
class unique_ptr {
|
||||
private:
|
||||
using T_ = std::remove_extent_t<T>;
|
||||
|
||||
T_ *ptr = nullptr;
|
||||
|
||||
// TODO: Was there a reason I didn't mark this explicit?
|
||||
// Only use make_unique or reset for construction
|
||||
unique_ptr(T_ *ptr) : ptr(ptr) {}
|
||||
|
||||
// I didn't want to introduce custom deleters for my small needs
|
||||
void del() {
|
||||
if constexpr (std::is_array_v<T>) {
|
||||
delete[] ptr;
|
||||
} else {
|
||||
delete ptr;
|
||||
}
|
||||
ptr = nullptr;
|
||||
}
|
||||
|
||||
public:
|
||||
// Forbid copying
|
||||
unique_ptr(const unique_ptr ©) = delete;
|
||||
|
||||
unique_ptr &operator=(const unique_ptr ©) = delete;
|
||||
|
||||
// Construction
|
||||
unique_ptr() = default; // Allow declaration without explicit definition
|
||||
|
||||
template<typename t, typename... Args>
|
||||
friend typename std::enable_if_t<!std::is_array_v<t>, unique_ptr<t>>
|
||||
make_unique(Args &&... args);
|
||||
|
||||
template<typename t>
|
||||
friend typename std::enable_if_t<std::is_array_v<t>, unique_ptr<t>>
|
||||
make_unique(std::size_t size);
|
||||
|
||||
// Deletion
|
||||
~unique_ptr() {
|
||||
del();
|
||||
}
|
||||
|
||||
// Moving
|
||||
unique_ptr(unique_ptr &&move) noexcept { reset(move.release()); };
|
||||
|
||||
// Implicit upcasting is needed: for sth like
|
||||
// unique_ptr<Thread> ptr = make_unique<IdleThread>();
|
||||
// IdleThread is derived from Thread so the assert passes
|
||||
template<typename t>
|
||||
unique_ptr(unique_ptr<t> &&move) noexcept {
|
||||
static_assert(std::is_base_of_v<T, t>, "Has to be derived type");
|
||||
reset(move.release());
|
||||
}
|
||||
|
||||
unique_ptr &operator=(unique_ptr &&move) noexcept {
|
||||
reset(move.release());
|
||||
return *this;
|
||||
}
|
||||
|
||||
// Resetting: Replaces managed object, deleting the old one
|
||||
void reset() { del(); }
|
||||
|
||||
void reset(T_ *pt) {
|
||||
del();
|
||||
ptr = pt;
|
||||
}
|
||||
|
||||
// Release: Releases ownership without deletion
|
||||
T_ *release() {
|
||||
// T* old = ptr;
|
||||
// ptr = nullptr;
|
||||
// return old;
|
||||
return std::exchange(ptr, nullptr);
|
||||
}
|
||||
|
||||
// Get: Access the raw pointer without taking ownership
|
||||
T_ *get() const {
|
||||
return ptr;
|
||||
}
|
||||
|
||||
// Pointer operators
|
||||
T_ *operator->() { return ptr; }
|
||||
|
||||
const T_ *operator->() const { return ptr; }
|
||||
|
||||
T_ &operator*() { return *ptr; }
|
||||
|
||||
const T_ &operator*() const { return *ptr; }
|
||||
|
||||
explicit operator void *() const { return ptr; }
|
||||
|
||||
explicit operator bool() const { return (ptr != nullptr); }
|
||||
|
||||
bool operator==(const unique_ptr &other) const { return ptr == other.ptr; }
|
||||
|
||||
// These are only for array unique_ptr but I didn't enforce that
|
||||
T_ &operator[](std::size_t i) { return ptr[i]; }
|
||||
|
||||
const T_ &operator[](std::size_t i) const { return ptr[i]; }
|
||||
};
|
||||
|
||||
// make_unique implementation =======================================
|
||||
|
||||
// Allow initialization of unique_ptr<int> with optional constructor arguments
|
||||
// and unique_ptr<int[]> without constructor arguments
|
||||
template<typename T, typename... Args>
|
||||
|
||||
// We make the return type dependent on whether T is an array type or not
|
||||
typename std::enable_if_t<!std::is_array_v<T>, unique_ptr<T>>
|
||||
make_unique(Args &&... args) {
|
||||
return unique_ptr<T>(new T(std::forward<Args>(args)...));
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
typename std::enable_if_t<std::is_array_v<T>, unique_ptr<T>>
|
||||
make_unique(std::size_t size) {
|
||||
using T_ = typename std::remove_extent_t<T>;
|
||||
return unique_ptr<T>(new T_[size]);
|
||||
}
|
||||
|
||||
} // namespace bse
|
||||
|
||||
#endif
|
@ -51,8 +51,6 @@ private:
|
||||
CGA::color color_bg;
|
||||
bool blink;
|
||||
|
||||
friend class Logger; // Give access to the color
|
||||
|
||||
public:
|
||||
CGA_Stream(CGA_Stream ©) = delete; // Verhindere Kopieren
|
||||
|
||||
@ -60,9 +58,9 @@ public:
|
||||
pos = 0;
|
||||
}
|
||||
|
||||
// CAn't make singleton because atexit
|
||||
// Can't make singleton because atexit
|
||||
|
||||
// ~CGA_Stream() override = default;
|
||||
// ~CGA_Stream() override = default;
|
||||
|
||||
void lock() { sem.p(); }
|
||||
|
||||
|
Reference in New Issue
Block a user