Use FixedUpdate schedule instead of Update
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@ -13,7 +13,7 @@ const MIN_POSITION: Vec2 = Vec2::ZERO;
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const MAX_POSITION: Vec2 = Vec2::new(500., 500.);
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const ANT_COUNT: u32 = 25;
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const ANT_SPEED: f32 = 0.25;
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const ANT_SPEED: f32 = 0.5;
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const RANDOM_WALK_CONE: f32 = PI / 180. * 20.;
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/// The app's entrypoint.
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@ -32,7 +32,7 @@ fn main() {
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// Update systems are ran each update cycle, i.e. each frame.
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app.add_systems(
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Update,
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FixedUpdate,
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(
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randomized_velocity_system,
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wall_avoidance_system,
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