initial refactor to pheromone matrix
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41
src/ant.hpp
41
src/ant.hpp
@ -3,6 +3,7 @@
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#include "colony.hpp"
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#include "food.hpp"
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#include "main.hpp"
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#include "pheromone_map.hpp"
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#include "world_object.hpp"
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#include <cmath>
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@ -13,43 +14,43 @@
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#include <SFML/Graphics.hpp>
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#include <string>
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const double speed = 1;
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const double determination = 25; // straightness of the path
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const unsigned int pheromone_interval = 5; // how many updates between drops
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constexpr unsigned int speed = 1;
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const unsigned int view_angle = 45; // angle degrees to each side
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const unsigned int view_distance = 25; // more like smell distance
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constexpr unsigned int view_angle = 45; // angle degrees to each side
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constexpr unsigned int view_distance = 25; // more like smell distance
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typedef enum {
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NORTH,
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EAST,
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SOUTH,
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WEST
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} direction;
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class Ant : public WorldObject {
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double direction; // in radians
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private:
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// TODO: Switch direction to only N, E, S, W
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direction dir; // in radians
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// TODO: Should this be here or just global?
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PheromoneMap& pheromones;
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// TODO: Leave continuous trail and remove this
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unsigned int next_pheromone_drop = 0;
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PheroType pheromone_type = NONE; // FOOD, HOME, NONE
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public:
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// TODO: Why is this stored here? I guess it can be removed
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// Contains the WorldObjects (other ants, base, food)
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// TODO: Is this even needed?
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std::vector<std::shared_ptr<WorldObject>> umwelt;
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public:
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Ant(PheromoneMap& pheromones, double x, double y);
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Ant(PheromoneMap& pheromones, unsigned int direction);
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explicit Ant(PheromoneMap& pheromones);
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Ant(PheromoneMap& pheromones, double x, double y); // Just random direction
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Ant(PheromoneMap& pheromones, unsigned int direction); // Just random position
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explicit Ant(PheromoneMap& pheromones); // All random
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// TODO: Regarding umwelt
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void addToUmwelt(const std::shared_ptr<WorldObject>& object);
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void update() override;
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PheroType getPheromoneType() const override;
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void move();
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void updateAppearance();
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void updatePheromones();
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void dropPheromone(); // red
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// TODO: Regarding umwelt
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void updateUmwelt();
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};
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#endif
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